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Found 51 results

  1. Absol Solo- Day 2

    Off to continue through the region after not playing in a while… Time to go face Brock with only normal type moves and his Geodude uses Defense Curl against Razor Wind, my strongest move, generally being annoying… Its tackle also injures Irma… Eventually, I have to take it down with Quick Attack, because Irma needs Razor Wind for the next opponent… Also end up using a Potion… next opponent is Onix, who can injure Irma immediately with Rock Tomb… I have to quickly was a potion, and hope it doesn't continuously use it… Luckily, it decides to use Tackle and Bind, which do considerably less damage… I think I might've scored a critical that in there, because Onix goes from near healthy to read pretty quick… Nevertheless, I earn my first badge with Razor Wind, and I’m off… My potions are pretty depleted, so I'm going to grab some… Spend almost all my money on potions, and Quick Attack destroys everything… Also, there are a few things that poison me (an Ekans with Poison Sting and a Nidoran female with Poison Point), but overall, pretty easy. Luckily, I have a lot of antidotes… Also Irma learns Bite here… It's not nearly as strong as some of the other attacks, because it goes off of the much lower special attack, but at least it's a stab move… And Mt. Moon goes without a hitch... I find the exit very quickly, but decide to go back and explore… Along the way, I find the TM for Theif, which is the first one Irma can actually learn… However, she doesn't need it now… Also catch a Paras and a Geodude for HM purposes, although the former paralyzes me and uses all my Poké Balls… decide to head to the north of cerulean and take on my rival… Battle goes very easy… Also Irma learns Swords Dance… A very good move, provided I can take a hit… Still some more poisoning issues, and also, my first encounter with fighting types, Irma’s weakness… Luckily, the encounters are short, but I have a feeling they will be longer… And I'm proven right when I had an encounter with a Machop while attempting to catch a thief... It uses a fighting type move (either karate chop or Low Kick) and does about 25 damage despite being 10 levels below me… A taste of what will happen later in the game… And the cerulean gym battle goes easily, especially since her best Pokémon is weak to Dark… To be fair, the player isn't supposed to have any dark type moves at this point in the game… Time to head down the underground path, except I somehow end up going the wrong direction… Eventually, I get out of there and onto the next route… Not too many problems here, other than Static from a Pikachu, and paralysis in general being annoying… Now I’m at Vermillion… At SS Anne... Not much here, aside from a lot of Trainers… My second encounter with a Machop, but I still have problems... They now know Seismic Toss and that does a lot of damage… Unfortunately, I don't have anything strong enough to take them out in one hit, since Razor Wind requires me taking a hit… Also forgot to mention Irma can learn Water Pulse, but I'm not going to use it now… I will probably take a break in the cabin… It will probably be a few days before I play again…
  2. Help deciding next Pokemon solo run

    So, topic title says it all. I recently completed a solo of Pokémon Moon using Mimikyu, and I'd like to do another. I'm not sure which Pokémon to use, but I've narrowed it down to two choices. The first is Absol, and the second is Houndoom. For the record, I have a way of bypassing all restrictions in the games except for Mega Stones and challenge mode (although it is still usable, I wouldn't be able to begin the solo run until after my first badge if I chose to use it). I can also use any of the games. So which Pokémon should I pick? The game doesn't really matter.
  3. Pokemon Ultra Sun- Day 2

    Day Two (November 18, 2017) started early in the morning during a car ride to a class continued training Petal, and eventually made my way to the Iki Town Festival also beat up a couple trainers, with Jackson learning Peck and Petal learning Endure get to meet the Ultra Recon Squad… These guys are so interesting that I almost wish they were the main protagonists instead… Or at least, the concept of them is… Or perhaps they are evil, and one of them defects from the cause… Too bad that doesn't happen either… Even though they do have someone who questions their actions, the person just goes along with it… Anyway, rant aside, the Iki Festival goes mostly the same as before, although it is a bit hard to take seriously with the Alolan Eexcutor in the background… Hau challenges again with the same Pokémon as before Popplio injures Petal with Water Gun, but other than that, I have no problems decide to capture all the Pokémon in the area, capture every single one that's available at day the only ones I have not captured are the ones at night, and Happiny I'm going to wait for the ones that night, and for Happiny, I will wait for an Adrenaline Orb, since Pokémon that use the SOS mechanic don't spawn infinitely without it anymore also worth noting that I run low on Poké Balls, so catching more creatures will have to wait until I get to a Center I do manage to catch a Inkay, naming her Jenny Jenny starts to train, and it becomes night Jenny finishes training and learns Foul Play got the Rotom Dex, and that's mostly the same; it's one of my favorite features in this Generation, so I will be using it as much as possible also a bit on the history of Alola… I would've liked to see more of that time, but I'm glad we are getting something… Finally got to the Center, and the dialogue there has changed significantly when Pokémon are healed… I wonder why that is… Finally get Rockruff and some extra Poké Balls I will be evolving Rockruff for completion, but other than that, I won't be using it Festival Plaza is also available now, but I may not be using it in this play through I already have it fully leveled up in Sun, and using it too much makes the game far too easy I do the basic missions there though, and also use Game Sync; with that, I can get a free Master Ball apparently having issues logging in; the password works on other sections that use it, so I will try again in the next few days eventually get the creatures of the night, although it takes a while decide to take a break for now, but I will return tomorrow
  4. And the blog is back from hiatus! With the release of Pokémon Ultra Sun and Moon, I've decided to do a bit of logging my adventure. This log will not be ported over directly, as it is in bullet point format. However, what’s in the log will be used for a story later. Also worth noting that the log will still contain my thoughts on the game, gameplay and story. Without further ado, let's begin. Pokémon Ultra Sun Log Day One (November 17, 2017) started the game at night seems the intro cut scene hasn't changed much using the black haired female and my actual name it appears the Ultra Recon Squad is with Aether this time, interesting… Appears the intro screens are bit more dynamic… Seems the game is also locked into day until a certain point… Got special Rockruff, although I won't be able to actually pick it up until later… unknown if I will use it long-term… Seems like we have to head Iki Town… Off I go… And we get attacked by a Yugoos. Luckily, the starters save us before we are hurt… Picked Rowlet because the only one I haven't used. It’s male, so I name it Jackson Jackson currently has Tackle, Growl, and Leafage Beat up a few things before heading to the town Hau appears, choose as the starter weak to mine, and predictably gets beaten up with Leafage Lillie’s intro scene is very much the same, but we actually get to fight a Spearow… Thankfully, it doesn't use Peck… Watch a tutorial, then catch a female Buneary named Petal I will train Petal while catching everything else in the route, but that will be for later
  5. Had a busy day today, so not much here. A bit of the solo run, but there's not much here. There's not much here, other than the Pokémon Center and easy trainers. Alice learns Slash, a move that is one of the most useful in the game. Needless to say, I'll be keeping it long-term. Now it's time for another trial. Unfortunately, it's one the ones I don't like. It’s the grass trial. And it's because it takes a while. It requires using the equivalent of the Item Finder to go and fight cooking supplies. Then, I must fight the Totem Pokémon in the center. The problem is that the Item Finder isn't all that good in this game. It's slow, and not very precise. So long that this trial is tedious, and takes a while. Yet somehow, I clear it quickly. Well, I have played the game a couple times. But now another trial waits. The Totem Pokemon. The Pokémon is the powerful and fast Lunartias, and it summons many other Pokémon (in this case, Trumbeak). It also has a power herb, and the powerful move Solar Blade. Normally, this move takes a turn to charge, but with the power herb, that is not an issue. Too bad it fires right into Mimikyu’s disguise. So it does no damage. The rest of the battle goes easily. We have a bit of trouble with Trumbeak’s Pluck, it's nothing I can't handle. And with that I'm off to the grand trial. But that will be for later.
  6. So it looks like there's more Ultra Sun and Moon prerelease news today. All of it’s got me excited, of course. There's a new surfing minigame using Mantine, and it looks really cool. It reminds me a lot of the Pikachu minigame in Pokémon Yellow, and that was immensely enjoyable. The Pokédex also gets expansion, which was badly needed. Now there's over 400 Pokémon, and I can't wait to catch them all. Also, it looks like Mina will have her own trial. That will be interesting, considering her trial not was until postgame originally. It seems to be early on. I wonder what it will contain? Something about painting, maybe? More notes on version exclusives, such as Houndoom and Manetric. I've already used both of those Pokémon several times, so I might not use them here. But it's nice to see that they're in the game, since I like them both. Alolan Marowak is a Totem Pokémon… Honestly, I can't say too much about that. Hopefully, it won't be as easy to beat as its counterpart in the originals… And more info on the Photo Club. Seems like they're doing some pretty good improvements… I'm open to whatever improvements there are… And I'm hoping that this becomes a good feature… I wasn't really crazy about in the originals, but it could have been something really interesting… Hopefully, more work is put into it this time… And more good information for Pokémon! Gold and Silver is being released on the virtual console! It's a shame that Crystal is not with them, but I'm assuming that it's because it was released on Game Boy Color, rather than the original Game Boy. Apparently, there's data for it in some of the more recent games, so we may see it later. I'll be getting them of course, but I won't be playing them right away. The reason being that I mainly want those games so I can transfer old teams up to my collection in the Pokémon Bank. It's also a very useful way to get Hidden Abilities, which might be good in the tougher facilities. There's also useful glitches for things such as shiny and high-level Pokémon. But I'm bad at doing those, so I probably won't use them. Finally, some progress on the Flight Rising Nuzlocke. It's time for a new area, it seems. I roll three extra Beastclan fights, but they are easy. It's not that difficult, others than some enemies ganging up on me. I have a lot of survival chances, and the run appears to be nearing its end. I grab a female Guardian hatchling, and the area comes to an end. Despite the length and how slow the run is going, it seems there might be hope that I can make it to the end.
  7. Time for another entry on the Gold Semilocke! This time, I head towards the Radio Tower to liberate it from Team Rocket. But I run into problems. I don't have a lot of defenders, and opponents to a lot of damage. My one defender, Umbreon has horrible attack. Not to mention that poison runs rampant here, and I'm not able to heal it to the Full Heals not yet being available. Sludge is the main attack, and it does a lot of damage. It's particularly bad for Dratini, and its horrible defenses. At one point, it even gets killed. At least I have revival chances… Despite everything that happens, I eventually reached the boss Rocket. He only uses one type, but he is not easy. I want up with my Umbreon against his Weezing. And that's where things start to get hairy. Sludge still does a lot of damage, despite Umbreon’s superior defense. And Umbreon not being an attacker means I can't attack back very well. However, I still try to hang in there and finish the fight. But then tragedy strikes. Weezing is almost gone, but it still has some life left in it. It fires off a critical Sludge, killing Umbreon. I send in Sycther to take care of it, but Weezing is still in the fight. It explodes, taking Scyther with it. Perhaps it would let me have the satisfaction of defeating it. Locally, the rest of the fight goes easily. I have enough revival chances to continue with the team, but it's still quite a blow. And there is even more trouble to come. Since the item to evolve Scyther comes late (or is otherwise very difficult to get), I decide to use a code to get it early. Except there's one problem. The game I normally use for codes is Crystal, but the codes are different from Gold and Silver. And Gold is currently what I have. My original plan is to put the Metal Coat into Gold, and then only make the trade once. But things don't go according to plan, as I cannot find the specific codes for Pokémon Gold. So instead, I put the Metal Coat into Crystal and trade twice. With it, Scyther finally evolves. And there is much rejoicing. This is also preceded by Dratini, who evolved into Dragonair soon after getting killed and revived at the Radio Tower. And now I have one last challenge. Silver. Well, he's not much of a challenge. But he is an important battle, nonetheless. He gives his motivation here, and it makes sense that he would continue to chase Team Rocket, given who his father is and his history with them… He doesn't bring much to the table, but something interesting does happen. I actually use Tail Whip in the battle. I don't think I've ever done that. I'm up against his strongest Pokémon, Feraligator. And I'm fighting with Umbreon. Umbreon isn't doing a lot of damage, but neither is my opponent. I decide to use Tail Whip in order to constantly lower the foe’s defense. After a while, Tail Whip’s done enough damage where I can defeat it easier. And at last I can continue out of the area, as I continue on my mission to liberate the Radio Tower.
  8. Time for another entry, and more of the Mimikyu solo run. It's time for the trial at Brooklet Hill. And it's here we meet Lana. One of my favorite characters in the game, mainly because I enjoy pranksters and those who have an association with water. Not to mention her dialogue is hilarious… But now we have to fight some Whisiwashi. It is rather easy, and not because of my high levels. Whisiwashi has the worst stats in Pokémon, beating out Magikarp for that title. However, like Magikarp, something happens when it hits level 20. It transforms. Wishiwashi has the ability Schooling, which means that it gets much higher stats when it reaches level 20 and has 50% or more HP. On top of that, I'm battling in the rain. This gives my opponent higher attack, but it doesn't do a thing to help me. On top of that, there are other Wishiwashi using Helping Hand. They don't have a lot of stats on their own, but they can increase the abilities of the main Pokémon. On top of that, I know I'm going to have trouble with the Totem Pokémon's aura. This aura increases defense, and physical attacks are I have. And then I realized something. Wishiwashi doesn't have a lot of defense to compensate. It can heal, but only a little bit with a Stritus Berry. It also only uses special attacks, which Mimikyu weathers easily. Now, it's simply a matter of outlasting its attacks, with its strongest being Water Gun. I get injured a lot, but I’m able to outlast it with healing items. Bulk Up, Shadow Sneak and Normalium Z secure the win. So off to meet another person, Hapu. Hapu and her Mudsdale are apparently traveling around, helping those in need and getting stronger. And it appears there’s a Driftloon being terrorized by Team Skull. Luckily, we’re able to save it. As for Hapu, I do like her character. She is an interesting take on the young Trainer, and the way she acts makes sense. Not to mention she's kind of an interesting rival, even if she doesn't really go against the player in battle most of the time… I only wish we could meet earlier… And I head on to the Battle Royal I guess I'd better explain how I feel about Battle Royals. I don't particularly like them, mainly because they're bit of a mess. It's difficult to remember the rules, and still difficult to not lose (or win) easily. This is because it only takes one hit to decide the match. There's also the fact that there is for Pokémon the screen and wants all facing different directions. This makes battle lag horribly and move very fast. It makes it very difficult to tell who's doing what. Not to mention that the rewards aren't that great. There's another place after the main game is cleared that is far better with rewards. But that is neither here nor there, as I continue through the second island.
  9. Time for another entry! And time to start off the day with Fire Emblem Heroes! Looks like there's a bunch of new maps for Fire Emblem Heroes! And they are a bit different from previous ones. That's because they're based on the new entry Fire Emblem Warriors, and are released in its honor. They work like a typical Warriors map, with lots of enemies and a boss. They also contain lots of houses, and enemies are constantly emerging. Before long, there is a swarm. But I'm not worried. My units are strong, and they can easily take out the enemies by themselves. There are some injuries, but overall, there are no issues. And it's all to excellent remixes of the different Fire Emblem themes. Pretty interesting, and well worth playing. Of course, I have to wait a while before the game (I can only get the Swith version, since my 3DS won't run it). Speaking of which, the new maps give Orbs. And Orbs means more summoning! But I have a bit of trouble, getting a lack of strong units or units that I already have. So instead, I turn my attention to the Tempest Trials. The new Tempest Trials are the same as what I've written down before. And my second team is quite strong, so I should still have the means to conquer if my first team falls. They will have to work together to combat weaknesses, overall, I feel like my odds are very good. So my next area is Flight Rising. Unfortunately, training is more difficult. The level curve makes it so that dragons take a long time to level up. And opponents are dodging my attacks. At one point, I think about giving up. But I resolve to keep going. I've been with the characters for a long time, and I want them to get a happy ending. Within time, everyone's ready for the next area. Which leaves me with one more place. The Mimikyu solo run. Specifically, the Battle Royals. I'm able to easily win because of my high level. But it can be difficult because of the many physical attacks that are being thrown at me. Attacks that include Pursuit (from Type: Null), Aqua Jet (from Bironne), and Rock Throw (from Rockruff). I win simply by attacking. First, attacking Null with Breakneck Blitz. Then, attacking Rockruff with Shadow Sneak. And then I'm off to Wela Volcano Park. The Trainers there are easy, so it's a fast climb. Alice tries to learn charm, but I stoped her. Her Feint Attack proves useful against the accuracy lowering Rockrola, especially. The trial also proves to be easy, with Marowak weak against my attacks despite having strong ones of its own. The only problem I have with the upcoming Magmar is Clear Smog. It likes that when I use Work Up, and it resets all my stats. But then the real problem comes in. Sazdazzle. This fully evolved Pokémon has Toxic, while I have little healing items. It also has moves like Torment and Taunt to mess up my attacks. I am bit worried about it. But I find it has one problem. Sazdazzle has neither offense or defense. I'm able to heal the poison with just a single Antidote. With my usual strategy, the totem Pokémon is beaten back quickly. And now, I finally get Fly added to my Ride pager. Next time is the time for backtracking, as I go to finish up the first island.
  10. So I start off the day with another training session in the Emerald Nuzlocke. This will probably be one of the last, with me exploring the water routes in between Mossdeep and the next city. The trainers are easy, and the routes very short. Pity I have to use an HM slave to get into the Seafloor Cavern, but I'm strong enough to handle it… Before long, I met the start of the cavern, and the end is near… So after that I train, and reminisce. Flight Rising seems to be just the ticket today. As usual, it is easy. Sometimes I think about how far I've come. It's been a while since I started the run, almost one year to be exact. I was browsing around and wanting something about dragons, and I remembered my old Flight Rising account. I remember that I liked it, but got bored with the game slow pace. I thought maybe if I did a Nuzlocke and treated it like a regular game, my interest would rekindle. I at least wanted to be able to see it one last time, and complete all the achievements I'd been wanting to. Not to mention making up my own lore for the game made things interesting. And I wanted to see how much it changed. So I decided I'd try again. If it didn't interest me, I'd stop. So here I am again, almost one year later and still going. The run still has its issues, such as slowness and lack of things to do with the toughest equipment. Internet connection disconnects are also a problem, but there is nothing I can handle. Of course, it limits me in the amount of areas I can do, the game is rather redundant, so divided more I'm not sure it would keep going. But overall I'm pleasantly surprised. I'm now nearing the games latter half, after all this time, and it feels like quite an accomplishment. I've now got a lot of the achievements cleared, a lot of the areas cleared, and a lot more interesting dragons. Not to mention interesting lore during this time. And a lot has happened in my life to. Makes for very interesting lore, and a reason to go back. It's kind of like a log of what happened. Of course I will keep going, and hope that the log will see its end. It's only fitting that I do, after all I've built up.
  11. Pokemon Solo Run Challenge

    Alright I just thought of a challenge, though this won't start until at least November because there's an ORAS log thing happening for this month Basically you can choose any of the pokemon games but you are limited to battling with only one Pokemon. You can hack this Pokemon in, you can transfer it, but you can only battle with this one Pokemon. Other Pokemon can be on your team for HMs unless you choose Sun or Moon, then it's just one pokemon on your team. Whichever Pokemon you choose can't be a legendary but it can be any type and it can still evolve. If its a trade evolution you are allowed to hack it to evolve or trade it, if it needs a special item though you need to have it to hack it into evolving. The winner would be whoever gets the furthest after a month (and it won't be me because of university but it will still be fun) and at the end of your run you need to post your pokemon's summary and your badge/z-crystals/Whatever as proof of your progress. Also as gym badges and trials are different: 2 badges equal to Hala 4 badges equal to Olivia 6 badges equal to Nanu 8 badges equal to Hapu Just tagging some random people, feel free to express interest though or tag someone else @AquilaTempestas @Sakura Alexia @Hikari @onewiththewheels @Bunny Hop! @Wizarmonfan @StormyAmethyst @Stubborn Saber Again this won't be available for a while so you can opt in or out at any time.
  12. Welcome to another entry! This time, for the Gold Semilocke! Today, I head up to the next town in order to explore the Lake of Rage. The routes there are not that tough, but there's still the main event. The Red Gyrados. The Red Gyrados is what I'm really after in this lake. This vicious beast is a powerful Pokémon, stronger than anything else I have at this time. But not only that, it's shiny Pokémon. That means that it's a different color, and has a certain jingle to it. This jingle is because the games could be played on an original Game Boy, and the colors were displayed in black and white. The jingle carried over to the other games in the series, and has remained ever since. The fact that it's a shiny also means I can catch it, even though I already have one of that species. This is known as the Shiny Clause. Except catching it proves to be harder than it looks. The Gyrados knows powerful moves, and it won't hesitate to use them. One move is Leer, which lowers my defenses. The other is Thrash, which does a lot of normal type damage while making the user confused afterward. It turned out to be a deadly combination. I send in Faffly, who does damage with Thunder Wave. The Gyrados strikes back with Leer. And before Faffly can damage it back, it uses Thrash. Faffly is immediately killed. Well, not for long. I have enough revival chances. But I have to send in Umbreon. I hope it has enough defense to take hits. But I’m not entirely correct. For the Gyrados knows another strong move. Dragon Rage. And it's just as deadly as it was when it was on my side. Two hits, and Umbreon is nearly dead. Thankfully, I manage to capture Gyrados then. And head to the second area. The Rocket Hideout in Mahogany Town. The trainers there are easy (they are Rockets, after all). However, I forgot to get healing items. So I decide to head back to Goldenrod. But I will continue things next time. Because there is new Pokémon info abound. The info about Ultra Sun and Ultra Moon. For the first time, there will be new Pokémon in the middle of a generation. I have to say I'm pleasantly surprised. One most like a birthday cake jellyfish and the other looks like a giant wall… I think I will name them Jenga and Confetti. It is rather fitting… But also Ultra Sun and Moon is not the only thing to be excited about. There's also some new Fire Emblem: Heroes content coming up. Apparently, there will be a new Indian chapters centering around Bruno. I'm so excited! I've wanted of the story to continue for a long time after the cliffhanger last chapter. And I like the fact that Elincia is finally making her appearance! Even though she might not be the strongest fire around, she's still one of my favorite characters. And with Fire Emblem: Heroes, I suppose I should discuss the Tempest Trials, now that they've reached their end. I have to say I really enjoyed this event, especially since I had teams that were able to compete. I also think that what the event did was a good idea. It allows people who didn't have teams the first time to try the event again, especially since the Tempest Trials had so many problems in its early incarnations. And now it's actually possible for me to get some of the rewards, and so I can catch up to others who had them from the start. I got the character exclusive to the trials, as well as an early skill exclusive to it (Quickened Pulse). Luckily, said skill happens to be one of the best in the game. I will most certainly try this again, not that the teams are stronger. But that's for another time. I have a bit more of the Gold Semilocke to finish up. And it begins with the problem of Self-Destruct. The Mahogany Hideout is filled with traps that force me into encounters with Pokémon. And each of them know the deadly self-destruct. They do not hesitate to use on me. Luckily, I managed to survive and catch a Voltorb. And then the tide turns. Once I reached the deeper parts of the hideout, my difficulties dissipate. Now that Dragon Rage is on my side, I can tear through opponents. Even the admins are easy prey, and many revival chances are mine. The ice type gym is also easy. I have many things that can destroy the Trainer’s Pokemon, including Faffly’s Thundershock and Alakazam’s elemental punches. When I get to the leader, Alakazam’s Thunderpuch destroy two of his Pokémon. Gyrados’s Surf washes away a third. I win my seventh badge, and that opens up new sidequests. One involves traveling to the dark Whirl Islands, eventually grabbing my own rare water type Pokémon (Seel). But there's another side quest. One that is very important and holds one of the best Pokémon in the game. I travel back to the Union Cave, where the Pokémon, Lapras awaits me. I have to make sure the beast is female. One of the two required characters for the run needs it to be. It doesn't take much, with a Thunder Wave from Faffly and two Dragon Rages from Gyrados securing its capture. But that is all for now. The next time I play, I shall face down Team Rocket for the last time.
  13. Perfect day for another blog entry! This time, Fire Emblem Heroes. After promoting Reinhart, I was easily able to get him up to maximum level and give him Dire Thunder. It does make him powerful when he attacks, but he gets slaughtered on almost every counterattack… I wound up using a lot of Orbs for Light’s Blessing, since I had to have him fighting alone… Perhaps I will wait a bit before I train again… After all, I want to get to 20,000 points in the Tempest Trials, and so far I'm nearing 15,000… Looks like I will have to play few extra rounds to get there… But that's another topic. Today's an exciting day, because I will be getting another game from the E-shop. I originally couldn't get this game, because of the pressure exerted on my Internet. However, I found a way to use Internet outside the house, so I can get the game without having problems there. I should have it when I get back from the pool today. Speaking of new games, the Pokémon fans appear to be up in arms. There is a lack of information on the new ones, but we might get some today. Honestly, I really don't mind. There's a lot of things I'm still doing, and it's a bit exciting not knowing what's going to happen go into a new game. It's a feeling I haven't had for a while, since the advent of online guides… Speaking of Pokémon, time for the solo run! And as we reach my favorite town in the game, it's time for a battle against Hau! Pikachu goes down easily, same way as last time. His starter has gained Aqua Jet, which hurts a little. However, it still falls to Work Up and Shadow Sneak. Anyway on to the ranch! Alice takes some damage from a Carbink’s Smack Down, but learns Faint Attack. A very good move at this point of the game, although I have a constant reminder I have to be careful of physical attacks… I get rid of Double Team immediately… On the ranch, I have my first encounter with a problem Pokémon. Mudbray. Mudbray and its evolution not only have high attack and defense stats, but also have a move that increases defense every time they're hit by an attack. I could get around it by teaching Mimikyu a special attack, but it's stats for that area aren't that good… Luckily, this one goes down without much trouble, but it will probably give me problems later… Time to head up to the Nursery. I won't be using in this run, but it least there's healing here… And I encounter another problem: Sableye. Sableye is a Ghost type, which means it can hit Mimikyu for super effective damage. Its Dark type means that the usual attacks that would be dealing extra damage against it are not. Luckily, this one only uses Night Shade, and is frail. Again, I know I will see it later… And I run into a problem. Double Battles can't be fought if one is doing a solo run… The trainers require two Pokémon… I decide I will grab Rowlet to use it as my partner, but it will only use non-attacking moves. In story, I could simply have Alice fighting on her own. I'm expecting Rowlet to go down easily, but he doesn't. Therefore, I decide to make it go down by defeating him with Alice. That way, I can still abide by the rules of the solo run and fight all the battles in the game. Time to meet Cloud, I mean Gladion. Honestly, this guy reminds me of Cloud from Final Fantasy… He looks a lot like him, and he's a bit of a darker character… Interestingly, he's not doing anything against his will, although it would be interesting if he was… But enough about that. This battle is our first encounter with a legendary, Type: Null. This Pokémon is normal type, and when it evolves (yes, legendaries that can evolve are introduced in this game), it can become any other type. The fact that it's a legendary Pokémon means that its stats are a bit higher, and its moveset is a little better. However, my level is so high that still goes down to a Z-move, Work Up, and Faint Attack. But this won't last we see of it… This apparently won't be the last we see of double battles either… There's another one coming up, and it's brutal… Two against one Pokémon is still annoying, and I have to spend one turn I would be attacking or raising my stats to knock out my partner. I quickly grab a Lillipup for this… At least it goes down quick… But my opponents are Rufflet and Vullaby. Both have higher attack stats, and powerful Flying type moves (Wing Attack and Pluck). I spend as much time healing as I do attacking… But now I'm standing outside Brooklet Hill. Time to take on the water trial, but first the pool and some Fire Emblem: Heroes. I continue to train my third team, stopping only to the Seal quests. Unfortunately, they take longer than expected, and I am forced to use Light’s Blessing many times… To say my Orbs are depleted would be an understatement… But I can get more in the Arena. I get defeated in the very first fight, but I'm high enough in the tiers to still have a sizable reward. Also, unfortunately, getting the game I wanted from outside of my house didn't work out too well. I may try again next month, when Fire Emblem Heroes will most likely have run its course… It's taking up most of my Internet now… But for now, I will do what I can in the Tempest Trials, and hope that I will soon be able to train some more.
  14. Seems like a good day for a Semilocke! But first, a bit of Fire Emblem: Heroes. Seems like there's a method going on that allows me to get extra Feathers and enough orbs for a summon. I managed to summon to noteworthy things. One of them is Chrom, an excellent unit that only had one of before. The other one is Marth, one of my favorite characters in the series and the one that got me started on it. The Feathers allow me to promote someone to maximum rarity. Immediately, I choose Reinhart. With all his power, I will need him to be as strong as possible. This also unlocks a very good weapon for him, Dire Thunder. But I shall get to training him a little while later. For now, the Flight Rising Semilocke awaits. It's just a training day, so not much happens. But eventually I should be able to make enough money to move on as well. Slowly, I'm headed towards the end… Noteworthy things were a connection error right after a healing, and the glance around the auction house. I was hoping that I could use the auction house to get some higher-level dragons and make training easier. Unfortunately, I currently lack the funds to do that. However, it would still be useful in order to get dragons that I leveled enough to obtain some of the achievements. Perhaps I will start working on the achievements soon in order to get money for the Nuzlocke… But that's neither here nor there. Instead, a long missing Semilocke makes its reappearance. And that Semilocke is Pokémon Gold. Along the way, I watch the adventures of the game Undertale. I'm not sure how I feel about it yet, but it has given me some more story ideas. Perhaps I will do character studies, like I did with Binding of Isaac. Characters I can think of doing are Toriel, Flowery, and Sans. But that's another topic. Anyway, when I last left off with the Semilocke, the team was doing some side quests after obtaining the sixth badge. Might as well finish them… Also worth noting that I won't be able to complete one of the side quests until later this week. Should still be easy to do though… Well, it’s sort of easy. The quest simply involves going back to the Slowpoke Well and through the Union Cave. If I'm playing on a Friday, I can capture a rare Pokémon. But for now, the cave is empty. Well, except for some trainers and items. The traders themselves are step up from what I've seen so far, and their levels are pretty high. My Dratini in particular, has issues. A trainer carries Eevee and its evolutions, but they are difficult to fight. There is a Jolteon and Flareon that use Tail Whip and Sand Attack. And that makes it difficult. Tail Whip allows neutral attacks to do more damage, and Sand Attack makes it so my own attacks miss. With this, Dratini has to heal often, and I almost run out of healing items. At least I have a few left. Stocking up in Goldenrod will not be easy. It is rather far away, and Fly currently isn't that convenient for the team… But I press on, running into more problems. Many Trainers are Hikers, and their Pokémon know Self-Destruct. Unfortunately, they will not hesitate to use it on me… Self-Destruct is particularly dangerous because it not only does a lot of damage to anything that is not Ghost, but it also halves defense when damage is calculated. Nowhere does the game tell you this. Regardless, the situation leaves several of my Pokémon injured, and I have to use more precious healing items. Compounding that is another trainer that has a Poliwhril. Poliwril knows Hypnosis, which I have no resistance to. Furthermore, it knows several attacks, and does not hesitate to use them. My Gyrados is injured and barely wins the fight. There's also an incident with Machop and Seismic Toss, where Syther nearly dies. But there is a light at the end of the tunnel. My Gyrados learns Dragon Rage. Dragon Rage is very good at this point, because it can take almost anything in two hits. Unlike Self-destruct, nothing can resist it. It gets less useful later on, when enemies have more HP. But for now, it's a much needed improvement. The cave leads out to the Ruins of Alph, where more catches await. I quickly catch a Natu, which I may or may not use. It's not all that great in this game, so I will have to see… Anyway, I had out of there and into the next town. The next town is to the east of where I was for the fourth badge. I have to pass through a route to get there, but doesn't give me much trouble. I do catch a Goldeen and a Machop, though. Neither is particularly good, but I will take what I can get. At last I make it to Mahogany Town, home of the seventh badge. Unfortunately, I can't do much there right now, so instead I head north. There is a few trainers to battle and new Pokémon to catch, but for right now I will take a break. Perhaps next time I will make it to the Lake of Rage.
  15. Off to another entry! Since I just completed a Semilocke, I will taking a bit of a break. I have to do something in the afternoon, so I will probably play Fire Emblem: Heroes then. But for now there's another matter. The Mimikyu solo run. I still have some things to do around the first island before I finally leave it… Such as picking up trash from Pokémon… At least he goes easily this time… Usually I get lost at least once… And of course we have a rematch waiting. A rematch against Illima. It goes much easier than the last time, mainly because I am able to use Work Up twice to boost my attack stats. Surprisingly, Illmia uses his Z-power, but uses it on Leer. All it does is lower my defense, while boosting his attack. And he can't really make much use of it… Oh, and I have to style my hair. I can have a look that looks just like how I do in real life. Unfortunately, I can't remember the specific options that I need to pick,.. So I spend a little bit more money than I want to, but eventually I get my hair where it needs to be… So after bit of item hunting, I'm ready to hit the next island. From what I remember, I will not have the advantages on Akala that I did the last island… But figuring out new strategies is all just part of the fun… And there's a clothing shop here too... Too bad it just has all dorky polkadots… What I'm more interested is two familiar faces. Sina and Dexio. Sina and Dexio are researchers from the X and Y games. They also play an important part in a side quest here. I won't be doing the quest in this run, but right now one of them wants a battle. It's a pretty easy battle against a Delibird and a Glaceon. Glaceon gets put in early and attacks twice. However, Alice avoids attacks using her high Affection. This allows me to use Work Up again. The third attack hits, but it doesn't do much damage. Besides, it's an Icy Wind, and lowering speed is useless because Shadow Sneak always starts first. Poor Delibird doesn't even get a chance to attack… Now I'm off to my next area, Route 4. It doesn't give me much trouble, and it quickly arrive to the entrance of the next town. But that will be a little later. Right now I have a place to go. However, that does not stop me from continuing the entry. Because Fire Emblem Heroes awaits. There's a couple quests I haven't done yet, so I may as well clear those. They fall easily as I begin to concentrate on the real reason why I'm here. Skill Inheritance for the second team. Now that their levels are maxed, it's time to work on their skills. Reinhardt inherits Reposition, Spur Attack, Threaten Attack, Threaten Speed, Armored Blow. Only the first two are used, though. Gray inherits Brash Assault and Pavise. Finally, Klein inherits Reposition and Spur Attack. There is enough skill points for everyone to learn at least some of the skills, although I will have to continue to fight to learn them all. So I concentrate on my third team. They are not that high leveled, but they have an advantage. Everyone on this team has maximum rarity, so their stats are much stronger than units would normally be at that level. So far, they don't have much trouble, but I don't know how long that will hold up. I will continue documenting their progress next time.
  16. Well, it's a fine day for Fire Emblem Heroes! And a fine day for skill inheritance, it seems. The first on the list is Eliwood. He received some attack boosting skills from a spare Cherche I have. Harsh Command and Spur Speed are also useful. They both come from Claire. In other news, there is enough Orbs to do a summoning now. There's not much, other than a 5* version of Cordelia. It's a unit irony have, but I will take all the 5*s I can get… Skill inheritance continues. Harsh Command is passed down again from Sazio to Odin. The skills and Odin attacks work well together. Breath of Life is the only useful thing to give to Odin at the moment. He inherited from Felicia. With that, my only thing now is to train the other teams, but they will need all their skills before they can use inheritance. It's worth noting there's something called a Mini Tempest Trials going on. It's a little too late for me to benefit completely from it now, as I probably won't have the teams trained up in time. However, it's still worth participating in, because the rewards are easier to get and some rewards that I missed the first time come back. Speaking of events, the Voting Gauntlet is easier now that the two teams are even. At least, I'm able to get all the rewards I need to. Next thing to come as the Emerald Nuzlocke. Unfortunately, this is the point in the game where it decide to start throwing a bunch of water at the player… Therefore, not much happens. I catch a few new Pokémon, and a lot of training happens on the land. I had for my seventh gym badge, and have a bit of trouble with the redesigned Mossdeep City Gym. The battles themselves are easy, and I reach Tate and Lisa in no time. The battle isn't that memorable, but it is a bit long. This is because I have a Tentacruel and Amarlo against a Relicanth and Altaria… Other than that, there's the battles that the Messdeep Space Center, and of course, I forget about the event. This is because it is Emerald exclusive, and I haven't played Emerald outside of this event in years. And off to the Valkyrie Profile Semilocke. Well, hopefully. The 3DS is still having trouble starting with Valkyrie Profile in the slot… But if I finally seem to have found the problem… When DS cards get older, they corrode and need to be cleaned. If they corrode too much, the 3DS can't start or either will start, but not show the game. This problem can be fixed by either physically cleaning the corroded parts, or by taking the game in and out of its slot a few times. I can also make sure not to start the 3DS with the game in the slot. It would make sense, seeing as I have had the game for a long time, and this can also occur if the game has not been played for a while (which the this game hasn't). I do the former solution and it works fine. This would also explain why couldn't catch the problem before, because I typically do not begin the 3DS with a DS game in its slot. The 3DS is also more sensitive to corrosion than other systems, which is why other systems that have played the game have not detected the problem. So now the game actually starts. But I'm back on that stupid mission with Valmur… And he decides to be even stupider, running back and forth on the map… I have no idea where he's going to go, and he winds up running around in circles… No one ever said he was smart, I guess… But what is smartest of the enemies. There are a bunch of stairways in this map, and enemies have the idea to block them. The stairways can only be traversed one square at a time, so blocking that means that units can only engage in single combat. It makes the enemies difficult to take down, because only one unit can fight at a time. Despite all the problems, we manage to rescue Valmur. And he dies anyway. To further twists the knife, it is after he dies that he finds out Fauxnel was the one responsible. Oh, and he killed his brother earlier on in the game… And Fauxnel is one of Valmur’s best friends… But Valmur forgives him, and when given the option to haunt him, forgoes it. Instead, he chooses to see his brother again in Valhalla, and states that his that he feels nothing but pity for Fauxnel. With that, the two head off. I might not like Valmur’s characterization, but I do like how his character is consistent. End of the C route notwithstanding, he always has the same character of caring for his family and being relatively peaceful. And he also has the same development of realizing war is coming and sometimes one must fight. How he reacts that depends on the route. It's a bit different from some of the other characters, who have to have all routes played in order to unlock every aspect of their personality. That aside, Valmur is content to move on without justice. But Wylfred sure isn't. He goes to confront Fauxnel, and we are thrown into battle. Luckily, the battle is easy, because the enemies are mostly monsters. Fauxnel himself doesn't even use his great magic, and falls easily to physical attacks just like any other sorcerer. And this is where my hatred of Fauxnel is renewed. It is revealed that Fauxnel is behind almost every conflict in the game thus far, and has killed several people in order to avenge his fallen noble house. He wants the war to go on, continuing to wreak his revenge, and thinking that the world will be united under a single monarch. Already, because of said war many people are dying. But his actions still are not justified, and Wylfred even says as much. Fauxnel doesn't seem to care or have much remorse, but somehow, Wylfred convinces him to try and find a way to stop the war. So Fauxnel is my least favorite character in all of the series. But at the same time he is a good example of the game’s theme of how much damage revenge can do. Now, no one trusts him, his house still has not redeemed, and he sacrificed everyone who considered him a friend. And after all that, he still has nothing… Looking at Fauxnel, Wylfred’s development makes a bit more sense, but it still seems rather rushed… So now we have to get the margrave to deliver a letter to the princes. But this is where I stop. The next chapter as long.
  17. So here comes another blog entry! First, some progress on the Mimikyu solo run. I head to the cemetery. How fitting... A Ghost type Pokémon, fighting there… Even more fitting that one of the Pokémon has to fight against is Pikachu… I wonder how it feels about that… Also, starting to notice the difference in items. For example, I can't shrug off status effects by switching, so X items become very useful. On the other hand, revives are completely useless, so any are sold for money. There's also the problem of Poké Beans. Usually, they're easily found on Poké Pedalgo, but I won't have access to that now. The place requires boxed Pokémon to run, and a solo run can't use boxed Pokémon, or catch any that are not mandatory. However, these items are important because they increase affection, and having enough of them can get me Rare Candies to increase levels. Also, I acquire the move Shadow Sneak. This is used to replace Astonish, as my main ghost type move. Speaking of ghosts, Illimia’s trial begins here, and it's easy because of all the normal type Pokémon. Not to mention they don't even use their neutral damage moves… However, the totem Pokémon poses a different issue… It's a two against one battle, and they both use neutral attacks (Bite). They also focus on lowering stats, including speed. I have a bit of a problem with flinching after my speed is lowered. They also do damage with critical hits, which is a problem. They consistently lower defense, and Mimikyu’s defense is already not the greatest, but somehow I win. The Z-move for normal types is my prize, and I decide to use it because one of my main moves is Scratch. It replaces the Quick Claw from the school. That's all for now. Onto the Fire Emblem Heroes voting gauntlet. Unfortunately, my character, Lyn loses. That means it's on to support the other character, Camilla. Unfortunately, the voting gauntlet is tougher now the armies are even in power, and I have difficulty winning matches. Eventually, my opponent pulls away, and I stopped fighting. But there are other things to do. A new Summoning Focus and bonuses are available. The bonus doubles what is received after battle. It's the perfect time to train teams and finish quests. So I start by using Inherit skill on some of my people that are already trained up. But I have difficulty picking skills, mainly because of limitations. At first I want her to inherit Swordbreaker to get rid of her weapon triangle advantage. However, I quickly realize she can't. I try to get her to inherit Wary Fighter, but she can't do that either. So finally I finish giving her some skills from Cecelia with Escape Route. Cherche is often far away from support, so the ability to escape will be useful. And yet another thing calls my attention. There is a repeat of the battle with Narcian, and I want to be able to clear his quests. I try putting escape route to use in the battle, whisking Cherche away after she is attacked by magic. But my units are injured, and Narcian quickly kills Odin. A direct approach is much better, and I get Narcian again. One last thing happens as I use Skill Inheritance again. I need to make my thief, Gaius, stronger. So I give him some skills from Peri. Specifically, he gets the offensive attack Glimmer, and the defensive attack Threaten Defense. It's the weakest version of the latter, but it's better than nothing… And off I go to the Valkyrie Profile Semilocke. Where my meet my least favorite character, Fauxnel. Fauxnel is a character with sinister motivations, but unlike others, he seems to have no reason for them… Not to mention the fact that he's good at deceiving almost every other character in the game, and doesn't seem to have and of remorse. Then again, it's been a while since I played this path, so maybe he does and I just don't remember… Regardless, he still is my least favorite character. There is also a major problem with this route; development. And there's no clearer example than Wylfred. In this route, it's easy to see Wylfred straying from his path of sinning and battle. However, the development seems a bit too fast. One moment, he's thinking about what revenge might mean, and the next, he's thinking of giving up. A bit more development in between chapters would've been nice. There is also some foreshadowing with Aliyth on this route. If one is play the route before, it's easy to guess what she does at the end… Wintergard returns with all its snow, and it is still annoying. At least it's easier now, being in a side battle… However, there is another thing that I have a problem with; Valmur. As a character, his development and personality are a bit cliché. He doesn't want to go to war, and his development is realizing he has to. However, his original way of thinking is not logical, because the world is at war and he rules over a military house… And if he doesn't attack, one of the sides may come for him… It would make more sense if he just charged forward with everything he had… There's also an issue of the mission he has on this path. It's a protection mission, but he's all the way at the bottom of the map when my units start at the top. This Sin requirement is high, but I can't use Ratatoskr’s Scandal because it will hurt him too… So the mission is annoying… But I will finish it next time… Perhaps I will finish it off with a bit of Pokémon Emerald. I'm having a little trouble leveling a Pokémon. It's Gloom, and all it has is Acid… Luckily, I have experience share, so hopefully things will be easier… However, it is still tedious.
  18. Welcome to another entry! This time, with a Semilocke! I'll be doing Valkyrie Profile now, at least until both Pokémon Emerald training and the Mimikyu solo runs are done. So let us begin. Well, as long as my 3DS is working. When I boot it up, I get a black screen. I'm bit scared, seeing as I've heard horror stories of people's 3DS no longer working suddenly. Luckily there's a simple fix. It appears that taking out my SD card and booting it up without it allows it to run. Putting the SD back in after this solves the problem. It was a problem and had a few years ago. It's just been so long since I cropped up I forgot that it could occur. I made it onto myself that was the first thing I would do if I it had again… Regardless, the Semilocke can finally continue. And so it does. I entered the third chapter, and where the best path to finally get that start. However, it doesn't have the strongest start. Almost all the enemies here are monsters, so there is a lack of variety. It also makes strategies too easy, since the freezing attack Avalanche of the Jouten can easily bring them down. However, a new character is met, Ushio. Ushio is an interesting character with good development. He lives only for the sword and for has fallen master, who was murdered. He seeks to avenge him, and believes that Rosea, one of the other characters wandering around, may have something to do with it. He's not the brightest, but he is willing to listen to reason if someone stops him. This is why he doesn't kill Rosea on site after Wylfred explains that she most likely did not commit the crime. He is also willing to go after Liselotte, after being given some evidence that she did. Eventually, after fighting some more monsters, Rosea tries to convince Ushio and Wylfred to give up their event. She explains that revenge is not worth living for, because only hatred comes of it. She also explains how she was willing to forsake her own path for revenge after the death of her master (also Ushio’s). She realized him and give her anything, and set out healing the world, as she knew her master and the other mages would've wanted her to do. This is something I really like about the path, because it completes the development of Rosea. The other path with her focuses more on her negative traits and what hatred she has remaining. This that focuses on her positive traits, and how she manages the desire to seek revenge. Anyway, it seems her plan is working. But it all ends up in vain. Liselotte appears, and the two girls get into a fight. Ushio becomes enraged after seeing his master’s supposed killer. And of course we have to fight. The monsters here are easy, especially with our powerful weapons. But Liselotte, not as much. And this is because of her deadly attack, Infrit Caress. Infrit Caress has the ability to defeat all of my units, being one of the Great Magics. And it does, defeating both Natalia and Lockswell. Liselotte doesn't have much defense, so she's defeated on the next turn. The only other problem I have is monsters gain stuck on railings after being frozen, and having to wait for them to move. Luckily, that it not hard. And the mission is completed easily. Unfortunately, both the girls die, and Ushio is left to wonder what he has to live for. His revenge may or may not be fulfilled, and he has no clues leading to the killer of his master. Heartbroken, he joins Wylfred. And perhaps there's time for some explanation. I like the court mage plot, but I feel it isn't handled well. For one, there's the matter of Ushio. He's not even mentioned in any of the other paths, let alone seen. This despite the fact that it would make perfect sense for him to appear in any of the path or least mentioned. And why isn't he a suspect in the murder? I know that he left, but people also know he was close to Cennair. While he isn't a mage, he could easily have ordered one to kill Cennair. There's also a mage called Fauxnel. Yet he is neither suspected nor mentioned, at least until much later. Once he be suspected along with the girls, or least mentioned by them? Not to mention that would make more sense for the girls to band together. They were friends before this, and neither of them did it, and they know they both didn't. So it makes sense to band together to find the real killer, but instead they act like enemies. It's very odd… I would think they would suspect Fauxnel, or even Ushio… What's even funnier is that Fauxnel can eventually join the party, and Ushio can be with him… So what happens when he finds out what Fauxel did? Perhaps he gets his revenge later… And it appears Rosea was supposed to deliver a letter to the crown city, but of course it never made it. The letter was supposed to tell the princes stop the war, but it has a few problems. For one, there's what happens in the game where the letter was never delivered. For two, the letter could be delivered and the war could so go on because someone ignored it. Honestly, it doesn't really work. It could be argued this is what the game is about. Everyone tries to stop the war in their own way, but almost everyone fails. Even those who succeed can be considered failed, knowing what happens at the end. Speaking of at the end, there's perhaps one more subject I should talk about. The subject of Natalia and Earnest. Earnet is a lancer, like Huegoe in the C Path. Natalia, however, is a completely different class. She's a rogue, which means she doesn't have good attack or defense, but is incredibly fast. Her range is low as well, but she uses daggers, which allows her to get a lot of hits. She's a bit difficult to keep alive right now, mainly because she doesn't have the ability to equip a lot of defensive skills. But if I can keep her alive, it will be well worth it. There's also an interesting conundrum; what to do if Natalia does die. Natalia is a major character in the Leafgreen Semilocke, and she made it onto the final team. This also means that she's a legacy character in the final. This means that by the Semilocke rules, she must appear. However, she can still die here. However, I'm not sure what to do if she does. It's possible I may use the explanation of the Leafgreen version’s Natalia being from another world. However, I am not sure. For now, I must concentrate on my training in Emerald. I need to be able to complete it and do the next section before the end of the coming week. So I go to pick a place train, but I have some issues. The Pokémon are strong, and some of mine lack attacks. However, I finally find a place to train. It's both ironic and morbid that it should be Mt. Pyre. But it has a lot of Bug and Grass Pokémon, so it's easy to train. Perhaps I will finish it next time.
  19. Time for another entry, and yet another display of Fire Emblem: Heroes. Today I start with the easier quests, the ones that my army can do on their own. They're cleared effortlessly. Another thing that is cleared effortlessly is the Voting Gauntlet. It is much easier now that the opponent’s army is weaker. And something else happens. All the extra Orbs mean I can perform a summoning. And so I joyfully do. With that, I summon a Hero I'm looking for, Eldigan. Only two more to find… Too bad he still doesn't get a happy ending… Although I like to pretend he does… But enough about that, it's on to the solo run. My Mimikyu, Alice, is raring to go. But before that I have to pick another Pokémon, and have them help me through the game’s tutorial. So I pick Rowlet. Why Rowlet? For a very specific reason. Mimikyu is weak to only two types, Ghost and Steel. Unfortunately, Rowlet’s final form is a ghost type. If is not selected as the starter at the beginning of the game, it will appear near the end of it. And I'd rather not have to deal with it. The tutorial is predictable, and easy, as expected. But now, the real fun begins. My starter is replaced by a lv. 1 Mimikyu, and the solo run commences. Luckily, it is also easy in the early game. Mimikyu speed and physical attack power are higher than most of what's in the game at this point. Furthermore, its moveset is not bad. It starts off with Splash, Copycat, Astonish, and Scratch. Scratch and Astonish are my main attacking moves. Splash and Copycat are quickly replaced by Double Team and Baby Doll Eyes. But just because it is strong does not mean it is invincible. I run into problems at the schoolyard with Grimer and Poison Gas. Poison can be deadly to Mimikyu, since it doesn't have much stamina. Also, there are Grimer and Meowth in the schoolyard. Grimer and Meowth both know Bite, and that does neutral damage. Luckily, I still manage to win. But there are problems outside of battle. One of them is about something called Pokémon Refresh. Pokémon Refresh allows one to increase the stack called affection. Affection, when properly increased, gives many benefits that will help in battle. And seeing as I'm doing a solo run, I need all the benefits I can get. But there is a problem. There is a set of motions that need to be done in order to increase affection, and I've difficulty doing them. This is because I do not carry a stylus at the moment. As a result, I'm supposed to have my Pokémon, but I end up accidentally slapping it… Luckily, affection does not decrease… Finally, I do get my hands on a stylus, adding to the proper motions start getting the benefits. I also have to be wary of just how much I battle. Alice, the Pokémon taking part in the solo run, is a traded Pokémon. This means she gets more experience after battle, but at the cost of not obeying me if she becomes too strong. Alola’s stamps for ensuring obedience are spread out, so it's likely I may run into a situation where Alice is too strong and there's no stamp in site. I just have to hope this doesn't happen. As a bit of a minor nitpick, I also can't change her name, but I'm pretty comfortable with it now. And it's just a Pokémon Bank hop away if I decide to do that. Finally, after leaving the schoolyard, I get a TM for Work Up. Work Up is a good TM for Mimikyu at this point, because it helps increase its decent attack stats. There are better things down the road, but for now it replaces Baby Doll Eyes. But there is one more challenge to surmount. And that is the Trial Captain Iilma. Iilma has a Pokémon called Yugoos. Yugoos may be common, but not to be underestimated. His knows Pursuit, another neutral damage attack. And he can use another attack called Leer to increase the damage. I managed to win, but I am injured. My last thing to do is to transfer some items. I have the special demo version of the game, so I can transfer some items that will help me financially. I do so, and prepare to head to the north. But that's enough of my solo run. Because it's time for something else. A classic Nuzlocke. That Nuzlocke being Pokémon Emerald. Normally, this game would be done using the chat room. But right now it is not. And why is that the case? Because I don't have the Internet connection to enter the chat room at the moment. So instead my journey will be detailed here. This journey will be in two separate posts, each detailing hour’s worth of play time. The end result of each time is posted on a list somewhere else. So let's begin. My last time was at the Magma Hideout, or at least the beginning of it. Now I continue through it. The grunts here are easy pickings, thankfully. After a while, I find it. A Fire Stone. With this and the Leaf Stone I am guaranteed to get later, the game may as well be history. But I will save that for another time as I continue through the hideout. The grunts may be weak, but they sure are hilarious. There's the one that constantly misses rollcall and is stuck in a corner, and then there's the one that hates heat and thinks he should've joined the other Team… It's really a shame, because the remakes are based on the original Ruby and Sapphire, instead of Emerald. I would've loved to see this place remade, instead of going out of existence… But that's neither here nor there. Instead I have Tabitha and Maxie to deal with. Tabitha goes down easily, but Maxie proves a bit more interesting. He has a Crawdaunt, which is the strongest Pokémon of the opposing Team Aqua. He also has a Camelrupt, which is his strongest Pokémon in a regular run. It's nothing if not amusing. His last Pokémon is Pelipper, which is even more unsuitable for him… Nevertheless, he is beaten, and I continue. And I get another Leaf Stone. Now three of my Pokémon that could not evolve before can… I have a feeling the game won't last much longer… But before I can continue to make my team the strongest, I must continue to the next hideout, Aqua. The grunts here are still weak. But there's still some difficulties. Such as one grunt with an exploding Fortress and a Latios. And another with a Crobat who nearly kills my starter, Sun, using multiple status problems. But the problem is going to be the warp panels scattered throughout the hideout. They're nothing if not annoying… At least I finally find my way to where the Master Ball lies. Although it might not be a Master Ball now… And to get to the items, I have to past two Pokémon One of which is a Regirock, which explodes on contact. It severely injures my Altaria, but she survives. The second is an Alkazam, but I am luckier there. I name it Lucian, after the male Psychic Elite Four member. After that, I head to the center of the hideout to finish things off. Luckily, things are easy, and I am back to Lilycove. What's not easy is putting all the items I found to good use. Because that requires training. And a lot of it. But that will be for next time.
  20. A perfect day for some more Pokémon! Only this time, it's for the Living Dex. I can’t transfer anything until later, but I can at least get everything ready. For now, I must go on a solo mission. It's a dangerous mission, one that takes into the heart of Alola’s Victory Road. That mission: evolve Crabrawler. Crabrawler is difficult because it only involves near an Icy Rock. And said Icy rock shows up at the end of the game. But now that I've cleared everything, it's easy. I just head over there, and the Pokémon evolves. Now I only have a few others left. Quickly, I pick up the few remaining level up evolutions. I believe there's about eight in all. Which means I'll have to make return trips, but it should still be fast. And the first one to evolve is Morelull. And the others are not far behind. But then I have to do something more difficult. And that is catch a female Salandit. Female Salandit are pretty rare, but they are the only ones that evolve into their final form. But catching one is not easy. A lot of the times they don't appear, and when they do, they’re male. What happens is I end up locking a male into combat, and forcing him to call for help. When Salandit call for help, they will always call others of their kind. Then it's just a matter of defeating the one of the males until the remaining one calls a female. Still, it takes a long time, but at least there's some guarantee I'll get one… I wind up using one of the Pokémon I'm trying to evolve to weaken it, because weakened Pokémon call for help more often. Finally, the male Salandit calls a female, and she's an easy catch. I only have a little bit more to go, but for now a break. A break for the Valkyrie Profile: Covenant of the Plume. The Semilocke continues down the A Path, but the enemies have gotten tougher. They no longer die in one hit anymore, or at least to the archer Cheripha. I'm able to get the maximum amount of Sin, but things get worse in the next battle. Again, I have trouble taking out the enemies in one hit, and the Sin requirement is high. Just when it looks like I will get the double Sin rewards, it eludes me. The reason is that my sorcerer’s attack misses a dead person (I have no idea how), and the leader, Darius, is completely immune to ice. Ice is the only element I carry, so that means no matter how strong my sorcerer is, I cannot do damage. As result, I missed the best possible rewards. It's worth redoing, but at least I will watch the cutscene. And it turned out to be rather senseless. Darius says he will die a failure, rather than a traitor. However, he's not saving his own life or anyone's honor by joining the group instead of killing himself like he does the cutscene. So it makes no sense why he does what he does… But it seems we have to go rescue Natalia from sacrificing herself. So a rescue we mount. But that will be for next time. A little bit more Pokémon is in order. And my Stufful and Trumbeak quickly reach their final forms. Only a few more to go… And they make it without incident. Now it's time to put the Pokémon in order. When I get chance they will be sent up to the Bank. There's a few problems reordering things, and there was a problem in battle when my Mimikyu almost ran out of power points. Also had a small problem where I forgot to hatch a Togdemaru for the Living Dex. Luckily, I have one from a previous hatching, and I can just use her. So now that everything is in order, I can take time to reflect on the challenge. Pokemon Sun is not my favorite game, and I will have only a few things left for it before I move on to the next set of games. One of which is the Semilocke, which has yet to be done. The other which is a newly thought of challenge involving using Mimikyu to solo the entire game (possibly even the postgame). Mimikyu is my favorite Pokémon, and I've yet to have a solo run that is successful. I have a feeling it might become a story of its own, but I will have to see. As for why did the Living Dex, the simple fact of the matter is that I'm a completionist. I had heard the Living Dex was the ultimate challenge were Pokémon completionists, so I decided I had to try it. With the addition of the Pokémon Bank, I had more than enough space. So I started in Generation VI and never looked back. Now, finally, I've completed it in Generation VII. It was a bit more difficult this time, due to certain legendary Pokémon requiring more than one file to obtain. But at last, it is done. Once the Pokémon Marshadow is released, I can finally say I have every Pokémon in that generation. But for now, I shall mark down my success, and pick another game to blog.
  21. Never a bad day for a Semilocke! Two, in fact. The first one being the obvious, Valkyrie Profile: Covenant of the Plume. Last time, I finished the second path of the game, and moving on to the final. And the final path ought to go very fast, considering I have equipment from the two others. I don't plan on switching people out much either, because the team I want joins near the beginning. Not to mention that less people join in the true route than any other. I guess that's one of the things that makes it hardest path in the game. But for now it is very easy. So easy, that it's almost redundant. Enemies drop like flies, and double Sin is easily acquired, I decide to stop after clearing the first two chapters of the path, in order to focus on the other Semilocke. I stopped right after entering the rebel camp, and getting the first new missions of the path. Such a shame… What happens to the rebels… Not to mention the rebel path was always my favorite… Anyway, on to the next Semilocke, Pokémon Gold. Speaking of Pokémon, I found out yesterday that Marshadow will be available in about two months’ time. Marshadow is the last Pokémon I need for Pokedex completion, not counting any new forms in Ultra Sun and Ultra Moon. Unfortunately, Marshadow is only available at certain Gamestops, and I don't have any near me… Looks like I will have to badger some unfortunate soul on the Gamefaqs Pokémon boards for a code… At least I will remember to post it in the right place this time… But I digress. On to the Semilocke. So, after receiving a request for medicine from Jasmine, we are tasked with going across the sea to the next city. However, these are not calm waters, and I must be prepared. I have one Pokémon that strong against water types, and two more that are resistant. However, the inhabitants can do more than just throw water at me, and the one that is strong against it is both slow and frail. On top of that, the waters are filled with dangerous Tentacool and their evolution. They will not hesitate to use their deadly poison against me, poison being as annoying as ever. And of course, things go wrong. My Flaffy is the only Pokémon that’s strong against Water types, but lacks a lot of power. So the water types quickly injure him. Not to mention there's my Dratini who resists water, but she gets injured when some of the water type Pokémon decide to use poison type moves. Even my Syther has trouble, as it goes up against a Shellder with Aurora Beam. And poison continues to be a thorn in our sides. In one scenario, my Umbreon is poisoned and I'm forced back to land. In another, it's my Gyrados. I'm close enough to Cianwood to heal though. I had back into the water to find more opponents. And I find a tough one. A Horsea with Dragon Rage. Dragon Rage is enough to defeat almost anything I have in two hits. And even my powerful electric type Pokémon can't take two hits… Thankfully, my Gyrados is strong enough is strong enough to take three hits. And so the opponent is down. There's a pharmacy here to replenish healing items. Which I quickly do so after using most of them at sea. There is also a house with a Shuckle. I don't grab it, although I doubt I'll be using in battle. Speaking of battles, it's time for the real meat of this entry. The Cianwood Gym Battle. The Cianwood uses fighting type Pokémon, and although my Akakazam can tear through the gym trainers, I'd like to see some of the others gain experience. And that's where things go wrong. My Scyther faces off against a Hitmonlee, and that battle is easy. The real problem is a Hitmonchan. Even the Hitmonchan can't utilize the elemental punches efficiently, Scyther is still weak to them. And they do a lot of damage, forcing me to use a lot of my healing items. But that isn't the only tough opponent. Another problem comes in the form of a Machop. This Machop goes against my Flaffy, who, as I mentioned before, is frail and slow. He manages to do damage with Thundershock and Thunder Wave. However, the Machop also does a lot of damage with Karate Chop and Seismic Toss. Flaffy barely survives, but manages to win. Dratini also manages to get some experience. She does well with preventing enemies from attacking using her Attract, Thunder Wave, and Twister combo. However, she gets slightly injured. And then she goes up against a Primeape. And it out speeds. One attack kills her instantly. At least I have revival chances. The Gym Battle should be easy though, with my powerful Alakazam. Or so I think. I attack Chuck’s Primeape with the power-packing Psybeam. And it barely survives the hit. It proceeds to retaliate with Fury Swipes, doing massive amounts of damage. My Alakazam is so injured that one more hit will kill it. But I have to keep it in. It's the only one who can finish the battle quickly. Chuck sends out his next Pokémon, Poliwrath. I think one Psybeam can take it out. But I am wrong, and it survives with about half its health. This is where the situation truly becomes dire. Poliwrath knows Surf, and can do major damage with it. If Surf hits Alakazam, it's gone. And Poliwrath goes for… Dynamicpunch. And given Dynamicpunch is wildly inaccurate, it misses. The fifth badge is an easy win. I might not be able to say the same about the next one though. It's easily available after getting the medicine to Jasmine, but she's no pushover. The next badge is Steel Type, but I don't really have a lot of ways to counteract it. The closest is my Gyrados and Surf, but it's weak almost every other type used in the match. The next one would be Alakazam and Fire Punch, but it has such weak defenses it might be risky. Regardless, it's the best plan I have and I'm going with it. The first two opponents are Magnemites, and they're taken out in one hit by Fire Punch. The other opponent is Steelix. A big, angry, Steelix. It boasts massive attack, an even bigger defense, and is 10 levels higher than my strongest. It seems like Alakazam might not stand a chance. But then Fire Punch lands a critical. And the match is mine. In celebration, it is time to explore. And one of the most interesting areas is a secluded island off the coast of Goldenrod. Here, three trainers lie in wait for battle. They hand out an item when defeated. They all have water type Pokémon, so it seems like the most logical choice would be sending out Dratini. Yet they also know other attacks. Such as the Seaking with the critical Horn Attack. Luckily, I still have revival chances. But there are other nasty things too. Such Starmie with Recover. Powerful water type attacks also wear my Pokémon down. But I managed to win and get my item. It's only a Soft Sand, but it may be worth keeping. There's still more exploration to do, but I shall save that for later. After all, every good exploration team needs rest.
  22. Time for another entry, and with that, another Semilocke! This one’s Pokemon Gold, and it's time for bit of training. Last time, I decided to use Scyther, but was having trouble training it… However, I found a few safe places to go. The National Park is a good place to go even without the Bug Catching Contest. While the Pokémon here give little experience, they're also weak and cannot do much damage. So it's the perfect place for Scyther to start leveling up. Once she reaches level 16, there was is a new place to go. Route 38. Route 38 has many Pokémon that give lots of experience points, but they're all around level 16. Furthermore, they're a bit tougher than what I faced before. But I can handle them. Mostly. Scyther’s only real move for damage is Quick Attack, and the only way of boosting that is through Focus Energy. This means battles are risky, and there are still things that can defeat her. Farfetch’d’s Peck and Tauros’s Horn Attack particularly cause problems, and she is weakened many times. Furthermore, she cannot take advantage of the steel type of her evolution until she learns Wing Attack, and Wing Attack only is learned at level 30. However, she manages to finish training, and I can finally move on. Not much happens though, and I choose to avoid the Miltank quest this time. It's tedious and has little reward. The biggest thing that happens is read before going to Olivine. Olivine is north of a new area, Route 39. And that means I can get the new catch. What that doesn't mean is that the new catch is easy. At first, the new catch is Farfetch’d. These Pokémon aren't particularly strong, but they can be difficult to catch. This one proves no exception, because even with paralysis and getting into the red for HP, it breaks out of almost 10 Great Balls. However, according to Semilocke rules, I can try again. So I restart and do just that. Luckily, my actual catch is a Tauros. They are both exponentially more useful and easier to catch. With that, I enter Olivine. Unfortunately, there's not much to do here. There is the move Strength, and I quickly pick it up. It's a powerful normal to move, as well as having uses outside of battle. My Faffly and Gyrados can both use it well, so both of them get it. I also got the Good Rod, allowing me to fish for stronger water type Pokémon. There are many places that can be used, such as the city itself and the port to the south. But I will save that for later. For now, Fire Emblem Heroes awaits. It appears there some daily special maps. The maps about in orb for completion, just like their counterparts in story. They're easy now, but I suspect they'll be a lot harder later… My next point of interest is the arena. The season is almost ending, and I may as well place in it to get some rewards. I probably won't get very far though, and that seems to be the cases I am eliminated on the first match. However, I decide to keep going. I have dropped down to tier 8, so I should stand some chance. And I do, clearing all seven matches. The teams were surprisingly easy to beat, but now I face another problem. My performance in the arena has led to me skyrocketing in the tiers. I'm now three tiers up for where I used to be. And it was when I got into the higher tiers that I started encountering enemies I could not beat. And doing badly in the higher tiers pushes one back down to the lower ones. And the cycle repeats… But at least I got what I was able to. And another thing happens. I now have enough orbs to safely summon. I'm going to avoid trying to summon the character it was trying to do before, because the character with the current Focus is one I already have. Instead, I will focus on getting one of the other characters. But I quickly change my mind. There are other focuses going on, and I can just use one of them. So I pick one with Sacred Stones characters. If anything, I'll get one of them. Two of them are blue, and they happen to be characters I like. I wouldn't mind getting them over the character I'm looking for. But something unexpected happens. After three rounds of summoning, I finally get the character I'm looking for. Ninian, the dancer from the seventh game in the series. I always thought she was interesting because she occupies a unique class in this game (dancer with a Dragonstone). I also want to give her a happy ending, because she doesn't truly ever get one in her home game… That reminds me, I'm not sure how I'm going to play Ninian when I Semilocke their home game, because they have an interesting way of being played… I decide to use extra Orbs, because I have a lot of colorless stones. This means I have a high chance of summoning Innes. And I do, on my last stone. I can't even begin to fathom how lucky I am. Now I can finally start putting teams together. So I start doing that here. I don't have enough orbs to start leveling them, but I can at least pick who is on what team. The regular team will still continue to be used. Once the Nuzlocke is done with the main story and then emissions in between, they can also be used for the other modes. I'm not planning on advanced them past the main story because I want them to be as strong as they can be without being held back by the game slow updates. So that leaves three more teams. For teens is a good number because the game sometimes requires modes that use that many people. I like using teams with each color, so I can be prepared for any colors the opponent uses. Having advantages and the colored triangles is vital. Sometimes, if I lack a powerful colorless unit, I won't put one in the team. But now I have plenty. So here is my first team. Rienhart with his powerful skills and horse, Gray with his effectiveness against horses, Legion with his Panic Axe (and overall craziness), and Klein bringing his power over from the Semilocke run. My next team involves Tiki with her power from the Semilocke, Ninian and all the uniqueness her class brings, Innes and his powerful bows, and Michaelis with his immunity to threats against flyers. The final team for now consists of Linde and the skills she carried over from Odin, Soren with his green tomes, Corrin wielding the divine Yato, and Chrom with his healing moves and Falchion. So now the teams are picked, I can start training them. But that will be for a later time. For now, I want to finish what I started with the Semilocke. My next area of interest is the Lighthouse. After that, I will probably be done. The lighthouse has a lot of trainers, and I can only go walking speed. So it will take a while. Not to mention that some of them are fairly tough. And I don't have a lot of healing items. For example, my Umbreon has trouble against a trainer with lots of Pigeys. Dratini takes a lot of damage for many votes, and I use almost all my healing items. But I manage to make it up there, and get the request from Jasmine. Now dad picked out by falling to the floor, as odd as it seems. At least they got rid of that in the remakes… But now I will restock on supplies in Olivine, and wait for my next time to play. Now there's one last thing I need to do for this entry. And that is to link my data for Fire Emblem: Heroes. Linking my data allows me to transfer it between devices if one ever stops working. It also allows me to get special rewards, including 10 orbs as soon as I link. However, linking is not without its problems. My time zone is not obviously listed, so it takes me takes me a while to figure it out… While I think my Network ID can automatically get me in, I still have to create the account that it links to. It's not immediately obvious that's what I need to do, so it's found while searching for directions before I finally figure things out. Thankfully, I finally link the data, it is safe, and now I can take a break.
  23. Seems like it's time for a Semilocke, this time Pokémon Gold. There was some progress made last time, but never detailed here. So it is as follows. One of the first things I need to do is going to get Eevee and the Radio Card. I need Eevee to be Eevee for a story reason, and I am prepared to soft reset. Thankfully, she is female on the first try. My next destination is the Burned Tower. However, this place is rather interesting. The reason is this is one of the few places that is completely different on Gold and Silver versus Crystal. In Crystal, this place was required before one could go to the Gym. In Gold and Silver, this place is completely optional. It is required if one wishes to have a chance at catching every Pokémon in the game, however. In Crystal, the rival does not appear to battle until one reaches the center of the tower. In gold and silver, the rival battles as soon as you step foot in the place. It's an easy fight, so I didn't include it here. In Crystal, Rock Smash is not needed unless one is trying to get all the items. In gold and silver, Rock Smash is required to progress. Finally, in Gold and Silver, the player can easily walked to the center of the tower, and fall to the basement to trigger the next part of the game. In Crystal, the hole in the center of the tower does not appear until the player has battled their rival. Luckily, the Burned Tower is still short and easy. The implications for the scene there… Are no less creepy... I wonder what was happening to the Beasts before the player found them… The official guide says they "turn from stone to flesh" when approached, but what does that even mean? Did they revive as soon as they saw someone, or were they simply living down there, waiting… Implications as it may, the trio rush off. Unless I'm extremely lucky, I won't be pursuing them. Instead I head to the next area, the dance theater. Inside are the kimono girls, with their evolutions of Eevee. Defeating them gets me the powerful move, Surf. And this is where I start to run into trouble. The Kimono Girls have a lot of things going for them, especially with the Pokémon they use. The fact that they are using evolutions means that the Pokémon will have higher stats than what I'm used to at this point in the game. Furthermore, they all can do elemental damage, which many of my team members have difficult resisting. Finally, there was a game mechanic where Pokémon can do more damage if their moves match their type. The Kimono Girls can take full advantage of this. So not only are my other team members having difficulties, but I have a death. My Spearow falls to a Flareon after being weakened by Tale Whip. I'm hesitant on completing the revival. On one hand, Spearow is useful for the upcoming Gym. On the other, it's not much use anywhere else. But I decide to revive it. After all, training is not my favorite thing. It proves useful, because he quickly evolves into Fearow. And it becomes even more useful, as I gain the move Surf. I have two Pokémon that can learn it, a Gyrados that can't use it very well, and a Dratini who can. I teach to both them, mainly because Gyrados doesn't have many powerful attacks. And on to the next area, the Gym. Luckily, the gym trainers are easy, thanks to my team setup. I have two Pokémon with powerful attacks against them (Gyrados and Alakazam) and one that resists (Fearow). Gastly might also count, but is weak against the ghosts and can’t deal damage back. Aside from some minor problems, I defeat the trainers easily. But now that I defeated the gym trainers, there's one last monumental task: Morty. Morty marks the end of the first half of the game (or first quarter if you are playing the game’s second half). He’s appropriately powerful even with the team setup I have. He, unlike his underlings actually uses the power of his type. On top of that, he has a significant level advantage over me. But the fighting must go on, and so I begin. Like I predicted, it's not easy. My Alakam make short work of many of the ghosts, but I can't rely on it long because it's weak against them and its defenses are frail. My Fearow goes in, immune to the ghosts’ strongest attack, Shadow Ball. But there's another problem. Gengar. Gengar doesn't just have Shadow Ball. No, Gengar has another nasty set of moves. Hypnosis and Dream Eater. One puts the foe to sleep, and the other drains its health to heal the user. And both of these attacks can hit Fearow. Hypnosis is not accurate, and I start winning the battle. However, one time it hits, and Dream Eater comes. Fearow is weakened, but not dead. I heal up, thinking he will go for another Dream Eater. If it looks like I will die quickly, I can switch and get a free turn. But that's not what Morty decides to do. Instead, he goes for Gengar’s fourth move. Mean Look. Mean Look makes it so I can’t switch out, unless I fall in battle. So now I'm trapped with something that can out speed my Pokémon, and said Pokémon can die in two hits. Worse yet, the thing’s at full health, and I can't attack back. So I've no choice but to let my Fearow die. I send in my Gyrados, but he doesn't do much better. Its only move that does a lot of damage his Bite, and Gyrados’s low special attack. Therefore, it does barely anything. And worse, Gengar puts it to sleep. So I switch out into my Alakazam. But there is yet another problem. Gengar outspeeds almost everything I have, and can defeat Alakazam in a single wicked hit. If I don't move faster than it does, it will destroy my Pokémon. And then I don't know how I will win the fight, if I even do. But mercifully, Alakazam outspeeds Gengar, defeating in a single hit. It does the same with a Haunter afterward The battle is won, but at a heavy price. I must bury my Fearow. Picking a new Pokémon isn't easy. Fearow represented two types in the team, and my other Pokémon aren't nearly as high leveled. Finally, I settle on the Eevee I picked up earlier. Eevee can evolve into many different types, and someone to fill in type problems is sorely needed. However, Eevee will miss its first elemental attack, and therefore won't be able to use the different types for a long while or without trading to another game. And it's particularly bad for the evolution I'm going for, Umbreon. Umbreon has it bad because there is no other way to get its elemental attacks without waiting. The others have access to moves from other games, but Umbreon doesn't have that luxury. However, there is a similar move, Shadow Ball. Shadow Ball hits the same types as Umbreon’s element, so it will work just as well as them. And there's another good thing. Its physical damage. This allows Umbreon to pair it with another move: Curse. Curse increases the Pokémon's Attack and Defense stats, while awaiting their Speed. It makes Umbreon all but immune to physical moves, and able to deal some damage back with them. Coupled with the healing move Moonlight, Umbreon becomes incredibly good at taking hits. The problem is longevity. Curse is not available until early in the game’s second half. Moonlight likely won't be available until near the end of the entire game. So I won't be able to use the set in full until I beat the final boss and do the Stadiums. And I haven't to keep Umbreon alive until then… Hope I can do it… Regardless, Umberon immediately joins my team, evolving from Eevee. It starts off at a high level, so I do not need to train at all. And off I head to the next Route. The trainers are easy, and I even catch a rare Pokémon, Magnemite. Until another tragedy strikes. I send out my Ghastly against a Mr. Mime. It doesn't have any psychic type decks, so I think I will win the match. At least I think it doesn't have any. But then it surprises me. It launches a confusion, and one hit is enough to bring Gastly to the ground. And I am forced to bury another Pokémon. Worse yet, Gastly represented someone who is meant to be in my party at all times. But I have a backup plan. The person has another form. A Syther with the same name. Rapidly, I put in my party. It is low leveled and needs to train, especially to learn the move Wing Attack. I can give it to another game to evolve, but it can only learn that particular move in its base form. Training is difficult, it seems, because Sycther is weak to just about everything near me. Perhaps I will use the Bug Catching Contest for training later. But for now, a break with Kirby. Right at the beginning, it seems I need a special power. I had back to the dreaded Neo Star to get what I need, the drill. At first, the scenery looks normal. However, it quickly devolves into one of the creepiest places and one with one of the best tracks in the game; the factory. A lot of the enemies are avoided by going to the bottom of the factory in timely manner. They’re to avoid. What's not easy is the Crystal Shard. There is some boxes to break with the drill, which I do. However, there's no easy way to find it. I run all around the level, looking for the crystal. After running around taking a lot more damage, I finally find a subtle opening that leads to a letter. On the top of is the crystal shard. At least I found it. But there is more to do. King Dedede enters this room, and now I have control of him. His task is to run against a conveyor belt that forces them in the opposite direction. Along the way, there obstacles such as doors, spiked enemies, and huge little things that resemble children's toys. They are not harmless, because they will bring their hammers down constantly, and touching them will cause damage. I also drove with the spiked enemies, because they don't move, but the conveyor belt makes it difficult for me to jump over them until the right on top of me. Thankfully, I managed to get through, only to find something even more disturbing. There are enemies in test tubes. Part of the disturbing factor is that this is coming from a Kirby game. But some of the enemies are final bosses from previous games. Is this the fate of bosses we've previously defeated? I will try hard not to think about it… There are conveyor belts according to the directions, and I have to try hard to run and avoid enemies. It's not much of a challenge, but the real challenge comes with the next crystal shard. I need to create a power combo, but the enemy a need for the second part is in the air. He's between two pipes, editing either the pipes instead of him makes me lose the combo. Not to mention, the conveyor belts make it difficult to aim. I lose my power, twice. But I finally get what I need. The almighty lightning sword. Hopefully, it can make short work of the mini boss. And it doesn't. The bosses flying, and the sword only hits the ground. After all the work I did to get it… However, there are fire powers in here that can be used damage the boss. However, I am unable to react fast enough, and I am defeated. My next time, I manage to defeat the boss, bird, using fire powers. However, without the lightning sword, I cannot reach the crystal I will have to go back with the infinite HP cheat to snag it again. One of the final rooms has a place with walls the constantly move in. If Kirby gets stuck in between these walls, he dies instantly. However, there are certain safe places that one can move to if a wall is closing in. However, I have trouble finding the safe places and die quickly. It's a game over for me. I will be back to finish things though…
  24. So I'm back with some more Pokémon. Once again for the Living Dex. Last time, I mentioned something tricky. And that something is trading a Pokémon with only one system and two games. It involves a middleman, Pokémon Bank. In order to do this, I must first take a Pokémon that's unlikely to be found on the GTS. This Pokémon is given to the opposite version of the Pokémon I want to trade away. The Pokémon I want to trade in order to evolve is on Pokémon Sun. After that, I send the Pokémon up to the GTS. The other game is quickly inserted into the system, and completes the trade. After that, Pokémon Bank is used to send both Pokémon back to their original locations. It is risky, and I've lost Pokémon before. However, it is the only way to do this. Therefore, I must enact it now. I take one of my many Rayquaza and give it to the other game. Sun now holds the Pokémon that needs to be traded: Graveler. As I put Graveler up to trade, I activate the other game. Next, I activate the GTS. Well, after I get through the very long Festival Plaza tutorial… Seriously wish tutorials were skippable in this game… However, I've seen worse. Just check out Valkyrie Profile and its unskippable intro and tutorial… It's about two hours long… Anyway, I get through that and get the Pokémon. With that Graveler finally evolves. I now have one copy of all of the new Alolan Formes, as well as any others, finally, I have the first batch of Pokémon ready to go. So my next step. Transferring them to the Living Dex. So what does that mean? The Pokémon are placed in boxes labeled with Dex numbers. Each Pokémon is placed in a box corresponding their number. This continues until every Pokémon is in the Living Dex. But there's a problem. And that's that the Living Dex. It already has 26 boxes devoted to itself, and I'm still having add more. Right now there are two boxes completely empty, but for how long will that continue? I may have to leave some Pokémon in the games, but I'm not entirely sure what. For now, I will continue filling the boxes. First to go are the new Ash Formes. Next are the Alolan Formes, followed by Zygarde. Finally, there is are the starters. Everyone goes and smoothly, and I have some room left. Time to put more Pokémon in the Dex. My first order of business is a unique Pokemon: Lycanroc. Lycanroc is notable because it has two forms. In order to get one, you have to evolve Rockruff in a certain version at a certain time of day. However, there is another way. If one continues on to the Vast Poni Canyon, one can find the other form already evolved. And that's what I intend to do. So I deposit all my Pokémon other than my Mimikyu. It is night, so I should be able to find the form easily. With that, I get ready to hunt. The hunt is long, but I managed to finally track down one. The catch is easy. Neither side even attacks. Now back to leveling, but with some new Pokémon. One is the Dewpider I was leveling earlier. Another is one of the evolved Jangom-o. There are two Pikipek, and the Steenee I was leveling before. With that, I head near the Battle Tree to train. Luckily, all the training paid off. Almost my entire party evolves. The only one that doesn't is the dragon. So I merrily skip to put them all in their boxes, and decide to begin a solo mission with one of the other Pokémon. But I will reveal the details of that mission next time.
  25. Well, since today is mainly a training day for the Semilocke I'm doing, I may as well fill this blog with yesterday's Semilocke results. The Semilocke I'm doing right now is Pokémon Gold. Today, after my close call with Goldenrod, I'm headed towards Eckerturk (apologies for misspelling). However, the traders in the area are not pushovers. Many of them can utilize status effects, and won't hesitate to use them. My Dratini’s type resistances are useful here, but they don't protect her from stat aliments. In particular, there's a Pikachu with Thundershock who manages to paralyze her. Another trainer with his Magmar poses a problem, burning my Magikarp. Yes, my Magikarp. My Magikarp is strong enough to take on weak foes on his own. And there are plenty of weak foes here, such as a pack of Voltorb. There is also a Magmar, whose fire attacks don't do much damage. I do have to switch out against someone with Fire Punch, though. Beyond all the difficulties lies excitement. My cats for the route is a Nidoran, and it is female. I have a fondness for Nidoran, but I've yet to get one to survive a Semilocke. Hopefully this one will be look here. With the ability to trade in between completed games, finding a stone should be easy. But there's also something else exciting. The Bug Catching Contest. The Bug catching Contest is the first of many timed events. This event runs on Thursdays, Saturdays, and Tuesdays. It is in the national Park, and allows traders to catch rare Bug Pokémon. There are 20 min., and each trainer is awarded 20 Park Balls. Each trainer is allowed to catch one Pokémon, and that Pokémon will be judged in the contest. Higher-level Pokémon are worth more points, as are rarer Pokémon. The healthier Pokémon is when caught, the more points it will win. And it's worth going for first place. This is the only place in the regular game where you can find a Sun Stone. The remakes made this portion of the game even more valuable by allowing the player to win other elemental stones after the game’s first half had been cleared. With all this, I get right to it. However, I'm only allowed to bring one Pokémon. That Pokémon is the creature on top of my party. I quickly select my Gastly, and set off. Gastly is immune to most attacks, and resists almost everything else. I don't intend to weaken Pokémon at all, only act defensively. At holiday Pokémon will give me the most points, after all. Yes, I've got this contest set. Or so I think. I'm searching from one Pokémon, but the search takes a long time. That Pokémon's name? Scyther. Scyther is the best bug type Pokémon in the game, and its evolution is one of the few Pokémon that learns Steel type attacks. Not to mention that one a few Steel types that learns attacks of its type and can be gotten before the second half. And the completed game means I can obtain its evolution easily. But Scyther doesn't come so easily. In order to get the best score in the Contest, I cannot weaken it at all. And there's one attack I forgot about. Pursuit. Pursuit is a dark type move introduced in this generation, and dark type moves are what my Gastly is weak to. Unfortunately, Scyther decides to strike with Pursuit. This move takes Gastly down to about half HP. And because I'm in the Contest, I can use items to heal it. What makes things worse is that Scyther knows another move. Focus Energy. With that, pursuit will surely critical. Not to mention that anyone who is defeated in the contest automatically gets the worst possible prize and a money penalty. Along with having my Pokémon killed. Luckily, Scyther chooses not to go for Pursuit, and I managed to catch it. Unfortunately, I do not win the contest. I take second place, which unfortunately grants me an almost useless Everstone. Pity, if I would've won, I would've gotten the useful Sun Stone. But that doesn't stop me from finding something else useful. Sunkern. Sunkern may not look like much, but it evolves into one of the Grass type Pokémon in the game. And with trading, getting its evolution item is easy. But the rest of the time has other problems. I hope to traverse the route at Day, in order to get a Growlithe. However, that is not to be. Growlithe know a move that make capturing them difficult. The move is called Roar. Roar scares almost any Pokémon away, ending the battle. My Pokémon are no exception. So instead I'm forced to capture a Stanler. I think that is my only disappointment, but my real problems lie ahead. There is something quite literally blocking my path. A Sudowoodo. Sudowoodo are competent fighters, so I am eager to catch this one. However, it is not as eager to come with me. My first time, I use my Gastly and Hypnosis. I think Thunder will do the trick. Unfortunately, Sudowoodo doesn't take special tags very well, and falls to the assault. My next two attempts are equally unsuccessful, with me running out of Poké Balls repeatedly. My final attempt has me face off against Sudowoodo again. This time, I continue to put it to sleep and weaken it with Thunder. Slowly, I start using other moves. I have one problem, though. The problem is called Lick. Lick is Gastly’s other move, and it's what I'm using to weaken Sudowoodo. Unfortunately, Sudowoodo carries another defense. Mimic. Mimic allows Sudowoodo to take the last move I used, and use it up to five times. Unfortunately, the last move I used was Lick. So what's the big deal? Lick is a move Gastly is weak to. And Sudowoodo doesn't hesitate to use it. With it, Gastly is down. But at least I finally catch the Sudowoodo. Thankfully, I also have chances to revive. I quickly use one now. So now I face my last problem of the day. Getting a Growlithe. I missed my chance on last route, and there are currently other Pokémon that can appear. However, I quickly realize something. I can wait until night. I capture all the other Pokémon that appear on the route at night, so Growlithe will be my only option. I wait until the evening, and sure enough, one appears. However there's still a bit of a problem. And the problem has to do with catching it. There’s the problematic Roar, but there's also another move: Bite. Bite is particularly troublesome because no one resists it, and Growlithe has high stats. In fact, trying to use my Dratini almost gets her killed… But I managed to safely catch the Pokémon and get to Ecurteck. Except I forgot one thing. My radio card in Goldenrod.