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  1. So today was another day for Pokémon Emerald! One of the last sessions, it seems. Time to navigate the Seafloor Cavern. One of my least favorite areas, and most of the time, I can’t navigate it without a map… Yet somehow I get the through it the first time… It's a shock, but at least the next that it was easily. And then I have to watch one of the most nonsensical things in gaming… So, I have to go to Sky Pillar and summon Rayquaza… But it makes no sense! Rayquaza is the equivalent of a god, and the player has no specifications to summon it. Not to mention, Rayquaza is very powerful, even more so than the gods that it's trying to stop. So there's reason Rayquaza won't turn on the player (or even the rest of the city they're trying to save) and possibly make things worse… At best, it would just fly away… This gets even worse when the remakes, when there is someone who has prerequisites to summon Rayquaza, and she can't summon it, because the players there… Once again, it makes no sense. But sense or not, Raquaza listens, and the cutscence ends. And I'm standing near the final gym. Finally, I'm getting near the end. And now there's something important going on in Fire Emblem: Heroes. The start of the new Tempest Trials. New info is revealed about the vortex, and just how much damage it causes. All the more reason to take it down. I want to get the Black Knight. Also, I don't have the advantage of bonus units that I did before. I don't even have one. And the fights have stepped up their game. In particular is the final fight. This includes the Black Knight himself. And he is quite a fearsome foe. The Black Knight can attack units both near and far, and hit all of them for decent to devastating damage. The only unit that has advantage against him is Odin, and he's not very strong. In fact, the rest of the team gets outright annihilated, whereas Odin barely limps away. Fitting, considering who's doing the fighting. Their other red units too, so Odin has to work even harder. But eventually, he can't hang on, and the team is defeated. Thankfully, I have my second team come and finish things off. Things are easy for them, especially with Reinhart defeating everything. I take a hit in points. But at least I get something. So I tried to go to the arena. But I don't do well there either. I can only hope that the rest of the game won't be as devastating.
  2. Time for another entry, and more of the Mimikyu solo run. It's time for the trial at Brooklet Hill. And it's here we meet Lana. One of my favorite characters in the game, mainly because I enjoy pranksters and those who have an association with water. Not to mention her dialogue is hilarious… But now we have to fight some Whisiwashi. It is rather easy, and not because of my high levels. Whisiwashi has the worst stats in Pokémon, beating out Magikarp for that title. However, like Magikarp, something happens when it hits level 20. It transforms. Wishiwashi has the ability Schooling, which means that it gets much higher stats when it reaches level 20 and has 50% or more HP. On top of that, I'm battling in the rain. This gives my opponent higher attack, but it doesn't do a thing to help me. On top of that, there are other Wishiwashi using Helping Hand. They don't have a lot of stats on their own, but they can increase the abilities of the main Pokémon. On top of that, I know I'm going to have trouble with the Totem Pokémon's aura. This aura increases defense, and physical attacks are I have. And then I realized something. Wishiwashi doesn't have a lot of defense to compensate. It can heal, but only a little bit with a Stritus Berry. It also only uses special attacks, which Mimikyu weathers easily. Now, it's simply a matter of outlasting its attacks, with its strongest being Water Gun. I get injured a lot, but I’m able to outlast it with healing items. Bulk Up, Shadow Sneak and Normalium Z secure the win. So off to meet another person, Hapu. Hapu and her Mudsdale are apparently traveling around, helping those in need and getting stronger. And it appears there’s a Driftloon being terrorized by Team Skull. Luckily, we’re able to save it. As for Hapu, I do like her character. She is an interesting take on the young Trainer, and the way she acts makes sense. Not to mention she's kind of an interesting rival, even if she doesn't really go against the player in battle most of the time… I only wish we could meet earlier… And I head on to the Battle Royal I guess I'd better explain how I feel about Battle Royals. I don't particularly like them, mainly because they're bit of a mess. It's difficult to remember the rules, and still difficult to not lose (or win) easily. This is because it only takes one hit to decide the match. There's also the fact that there is for Pokémon the screen and wants all facing different directions. This makes battle lag horribly and move very fast. It makes it very difficult to tell who's doing what. Not to mention that the rewards aren't that great. There's another place after the main game is cleared that is far better with rewards. But that is neither here nor there, as I continue through the second island.
  3. So, today's a day for training in Flight Rising. It's getting easier now, perhaps because my dragons are stronger. Or perhaps because I'm getting used to it. But that's not the main event. The main event is training again, but this time, it's in fire emblem heroes. A third team requires being leveled up, and I'm currently doing so. Of course, they all come with their own strengths and weaknesses. For starters, half of the team is mages. This makes things interesting, because the team is very good at fending off enemies from a distance. Unfortunate, this also means that they are weak to physical attacks, and two of them cannot strike up close. As for the ranges themselves, they couldn't be more different, Linde has good skills from inheritance (Blarblade and Moonbow), and can also double as a healer with Ardent Sacrifice. The latter is not the best option for her though, considering her low HP. However, her high damage makes her a strong fighter all around, even if she has to be kept away from direct combat. Soren, however, is a completely different matter. He is a green mage, which means he'll take on entirely different sets of enemies. However, his skills are different too. Unfortunately, they're not as good as Linde’s. Soren is unfortunately very slow, even if he can deal could damage. His skill, Watersweep, does not help with that, making him even slower against certain enemies. Rising Wind and Growing Wind aren't that great either. They are arena attack skills, which in general are not that great. Eldigan is incredible, however. With the recently acquired Quickened Pulse, he can use the special effect of his unique sword to quickly execute powerful offensive skills. While he currently only has the light version of Soren's Growing Wind, I am looking forward to placing more powerful attack skills on him to make use of this power. Lunge can be good or bad, depending on where he is. However, the best use I can find for it is by setting up units for others to take out. There’s Fury, but that's rather situational. It's generally regarded as a good skill, but I won't use it now. Eldigan has good attack as is, and it goes without saying that he also can back it up with good movement. And then there’s Corrin. Otherwise known as the average person. Corrin is unfortunately rather redundant, because of Eldigan eclipsing him in both attack and movement. He does have the powerful Dragon Gaze but not much else. His average stats start to show unfortunately, as he lags behind the rest of the team and requires a lot of Light’s Blessings. But enough about that! It seems there's new Tempest Trials events coming up, starring the units that came out recently. This event seems to be themed around the ninth and 10th games, Path of Radiance and Radiant Dawn. I was hoping to get my four teams leveled up to participate in this event, but unfortunately that doesn't seem to be the case. However, with one team leveled up and another running full skill in inheritance, I have a better chance. Skill narratives is already proved to be a massive asset here, so I've no doubt it will continue to be. But then there's the fact that involves Path of Radiance and Radiant Dawn. Admittedly, the two are not my favorite games, even though I don't mind Ike. I feel like he is a bit overused, but I'm glad the older games are getting some representation when recent titles have focused on the newer ones. Not to mention that Ike and his group are so popular that having an event centered around them is sure to draw people in. And if the game draws people in, that it can keep selling. I hope it goes even further back, though. I'd like to see more of Jugdral…
  4. Today is an exciting day for Fire Emblem: Heroes! There's finally a whole new chapter, rather than just a side mission! This means new story, new challenges, and most importantly, new ways to get Orbs. Hopefully I can get the other teams training again… Also in terms of new things, Flight Rising has had an update. Those who use alchemy can get to level 23 and create two new familiars. Those who trade can also find new familiars. Since familiars are a good way of making money, I will definitely be going for these as soon as I can. But it will take a while, seeing as the Nuzlocke is still going on… I haven't played in a while, so luckily I will get a chance to play later. But off to the main attraction, Fire Emblem: Heroes. Also, there is currently double SP bonus there. I might take the time to get some skills for some of the teams. But first, the new chapters. So this chapter finally confirms that Bruno is Zarcaias. It's what everyone saw coming, honestly… And he reveals why he ran away… He was originally from the enemy country, but was cast out... His family was killed, so he sided with the trio. However, a curse runs through the royal blood, and Bruno knew if he stayed said curse would kill his newfound friends… So he left, looking for way to get rid of it, but he hasn't found any success… It's kind of sad, knowing that, because the reason he asked his friends to kill him so he wouldn't cause them any suffering… And since his friends are still attached to him, they went along with keeping him alive, leading to the current conflict… He's kind of like a Lyon in a way, where he was kind and gentle, trying to use the darkness for the best reasons he could. But in the end, it devoured him, and he has to ask his friends to kill him… It's also worth noting that a big theme of Lyon’s game is facing reality and dealing with loss… I wonder if that will come into play again with the Askr trio… It also makes you wonder if the god that Loki is the servant of is also the god that possesses the royal family… There's even more connections there, because said god requires Lyon’s tome. On the subject of that, it makes you wonder what would happen if Veronica was good, knowing what was happening in trying to save her brother. And at the same time, wanting to make new friends… She could keep her secrets hidden from the trio, at least until something like this happens… It would make a lot more sense to have her there than Anna, because even though she is the mascot of the series, she is not an original character… Also, on another topic, I wonder what things would've been like if Lyon would've accepted his father's death, and moved on. The Demon King probably would have still caused problems, but Lyon would have been one of the heroes. I feel like it's a fate he deserves… I also feel like Ephraim would've been looked down upon a bit more, because everyone else is asked him it more sensibly. I feel like the only reason people accepted what he did is because they were in the middle of a war and no one knew what to do… But enough about that. We have a battle to fight. Luckily, the enemies are easy. But Bruno runs away. Time to chase after him… Also, I grab my reward from the Tempest Trials, and see the ending scene… It's both happy and sad at the same time, as their world is saved, but Hector realizes what's going to happen to him… And he makes the main character not tell anyone… It's especially sad if his own games have been played, and the player actually gets to see that happen… Anyway, back to the chapters. And the Black Knight appears, at the same port he appears in Path of Radiance. And he has his theme too… Pretty awesome! I suspect we will be recruiting him in some way. But for now, we have to defend. Luckily, it's still not that hard, even if the Black Knight gets some hits in. Onto the next chapter. That one goes without a hitch, and we are at the final one. And Bruno really is like Lyon, with no one being able to resist and him being unable to kill himself… The chapter is called A Bond Renewed, so I'm hoping it ends happily… Well, it sort of does. Even if it is a bit predictable. Bruno presumes his search, and the Askr warriors vow to save him. Part of me wonders what would've happened if he'd just told the truth… Would they have reacted in the same way? And how would they felt knowing that they had a loyal friend, but that he could kill them at any time? It would be interesting to think about. I also can't help noting that Bruno’s name is still listed as ???. Is that because of the three identities he has, or is he actually someone else that is none of them? Maybe he has a connection to Loki’s true form… But for now, it's time for the Semilocke team to take over. Except they don't have as easy of a time. Nowi gets injured by enemies in the second chapter, and I think I may lose her. But it's not her I lose. It’s Raven. As I attack the enemies, I leave him wide-open to an attack from Elincia. And the attack kills him. The other enemies are easily dispatched. But now I'm left to wonder what to do without a unit. Raven wasn't the fastest, which is what allowed him to get destroyed. He also left my team vulnerable to red units, and they show up a lot in the coming chapters. Which means the solution is a blue unit. But which one? There are many… I go over every single blue unit I have, before finally settling on female Corrin. She may be a 3* unit, but she's plenty powerful. I have enough feathers to promote someone, so it's fine if I use one. She’s also a Manakete, which is helpful for Nowi. And so I begin training her. I quickly find she's not without her issues, though. One of which is that she has very mediocre attack. Another of which is that she has trouble hitting mages, due to their high resistance. I'm forced to use several light’s Blessings on her, but eventually, she gets enough experience to promote. I decide to save more training for next time though. My stamina meter is low.
  5. Welcome to another entry! This time, for the Gold Semilocke! Today, I head up to the next town in order to explore the Lake of Rage. The routes there are not that tough, but there's still the main event. The Red Gyrados. The Red Gyrados is what I'm really after in this lake. This vicious beast is a powerful Pokémon, stronger than anything else I have at this time. But not only that, it's shiny Pokémon. That means that it's a different color, and has a certain jingle to it. This jingle is because the games could be played on an original Game Boy, and the colors were displayed in black and white. The jingle carried over to the other games in the series, and has remained ever since. The fact that it's a shiny also means I can catch it, even though I already have one of that species. This is known as the Shiny Clause. Except catching it proves to be harder than it looks. The Gyrados knows powerful moves, and it won't hesitate to use them. One move is Leer, which lowers my defenses. The other is Thrash, which does a lot of normal type damage while making the user confused afterward. It turned out to be a deadly combination. I send in Faffly, who does damage with Thunder Wave. The Gyrados strikes back with Leer. And before Faffly can damage it back, it uses Thrash. Faffly is immediately killed. Well, not for long. I have enough revival chances. But I have to send in Umbreon. I hope it has enough defense to take hits. But I’m not entirely correct. For the Gyrados knows another strong move. Dragon Rage. And it's just as deadly as it was when it was on my side. Two hits, and Umbreon is nearly dead. Thankfully, I manage to capture Gyrados then. And head to the second area. The Rocket Hideout in Mahogany Town. The trainers there are easy (they are Rockets, after all). However, I forgot to get healing items. So I decide to head back to Goldenrod. But I will continue things next time. Because there is new Pokémon info abound. The info about Ultra Sun and Ultra Moon. For the first time, there will be new Pokémon in the middle of a generation. I have to say I'm pleasantly surprised. One most like a birthday cake jellyfish and the other looks like a giant wall… I think I will name them Jenga and Confetti. It is rather fitting… But also Ultra Sun and Moon is not the only thing to be excited about. There's also some new Fire Emblem: Heroes content coming up. Apparently, there will be a new Indian chapters centering around Bruno. I'm so excited! I've wanted of the story to continue for a long time after the cliffhanger last chapter. And I like the fact that Elincia is finally making her appearance! Even though she might not be the strongest fire around, she's still one of my favorite characters. And with Fire Emblem: Heroes, I suppose I should discuss the Tempest Trials, now that they've reached their end. I have to say I really enjoyed this event, especially since I had teams that were able to compete. I also think that what the event did was a good idea. It allows people who didn't have teams the first time to try the event again, especially since the Tempest Trials had so many problems in its early incarnations. And now it's actually possible for me to get some of the rewards, and so I can catch up to others who had them from the start. I got the character exclusive to the trials, as well as an early skill exclusive to it (Quickened Pulse). Luckily, said skill happens to be one of the best in the game. I will most certainly try this again, not that the teams are stronger. But that's for another time. I have a bit more of the Gold Semilocke to finish up. And it begins with the problem of Self-Destruct. The Mahogany Hideout is filled with traps that force me into encounters with Pokémon. And each of them know the deadly self-destruct. They do not hesitate to use on me. Luckily, I managed to survive and catch a Voltorb. And then the tide turns. Once I reached the deeper parts of the hideout, my difficulties dissipate. Now that Dragon Rage is on my side, I can tear through opponents. Even the admins are easy prey, and many revival chances are mine. The ice type gym is also easy. I have many things that can destroy the Trainer’s Pokemon, including Faffly’s Thundershock and Alakazam’s elemental punches. When I get to the leader, Alakazam’s Thunderpuch destroy two of his Pokémon. Gyrados’s Surf washes away a third. I win my seventh badge, and that opens up new sidequests. One involves traveling to the dark Whirl Islands, eventually grabbing my own rare water type Pokémon (Seel). But there's another side quest. One that is very important and holds one of the best Pokémon in the game. I travel back to the Union Cave, where the Pokémon, Lapras awaits me. I have to make sure the beast is female. One of the two required characters for the run needs it to be. It doesn't take much, with a Thunder Wave from Faffly and two Dragon Rages from Gyrados securing its capture. But that is all for now. The next time I play, I shall face down Team Rocket for the last time.
  6. Today is an exciting day for Fire Emblem: Heroes! There's finally a whole new chapter, rather than just a side mission! This means new story, new challenges, and most importantly, new ways to get Orbs. Hopefully I can get the other teams training again… Also in terms of new things, Flight Rising has had an update. Those who use alchemy can get to level 23 and create two new familiars. Those who trade can also find new familiars. Since familiars are a good way of making money, I will definitely be going for these as soon as I can. But it will take a while, seeing as the Nuzlocke is still going on… I haven't played in a while, so luckily I will get a chance to play later. But off to the main attraction, Fire Emblem: Heroes. Also, there is currently double SP bonus there. I might take the time to get some skills for some of the teams. But first, the new chapters. So this chapter finally confirms that Bruno is Zarcaias. It's what everyone saw coming, honestly… And he reveals why he ran away… He was originally from the enemy country, but was cast out... His family was killed, so he sided with the trio. However, a curse runs through the royal blood, and Bruno knew if he stayed said curse would kill his newfound friends… So he left, looking for way to get rid of it, but he hasn't found any success… It's kind of sad, knowing that, because the reason he asked his friends to kill him so he wouldn't cause them any suffering… And since his friends are still attached to him, they went along with keeping him alive, leading to the current conflict… He's kind of like a Lyon in a way, where he was kind and gentle, trying to use the darkness for the best reasons he could. But in the end, it devoured him, and he has to ask his friends to kill him… It's also worth noting that a big theme of Lyon’s game is facing reality and dealing with loss… I wonder if that will come into play again with the Askr trio… It also makes you wonder if the god that Loki is the servant of is also the god that possesses the royal family… There's even more connections there, because said god requires Lyon’s tome. On the subject of that, it makes you wonder what would happen if Veronica was good, knowing what was happening in trying to save her brother. And at the same time, wanting to make new friends… She could keep her secrets hidden from the trio, at least until something like this happens… It would make a lot more sense to have her there than Anna, because even though she is the mascot of the series, she is not an original character… Also, on another topic, I wonder what things would've been like if Lyon would've accepted his father's death, and moved on. The Demon King probably would have still caused problems, but Lyon would have been one of the heroes. I feel like it's a fate he deserves… I also feel like Ephraim would've been looked down upon a bit more, because everyone else is asked him it more sensibly. I feel like the only reason people accepted what he did is because they were in the middle of a war and no one knew what to do… But enough about that. We have a battle to fight. Luckily, the enemies are easy. But Bruno runs away. Time to chase after him… Also, I grab my reward from the Tempest Trials, and see the ending scene… It's both happy and sad at the same time, as their world is saved, but Hector realizes what's going to happen to him… And he makes the main character not tell anyone… It's especially sad if his own games have been played, and the player actually gets to see that happen… Anyway, back to the chapters. And the Black Knight appears, at the same port he appears in Path of Radiance. And he has his theme too… Pretty awesome! I suspect we will be recruiting him in some way. But for now, we have to defend. Luckily, it's still not that hard, even if the Black Knight gets some hits in. Onto the next chapter. That one goes without a hitch, and we are at the final one. And Bruno really is like Lyon, with no one being able to resist and him being unable to kill himself… The chapter is called A Bond Renewed, so I'm hoping it ends happily… Well, it sort of does. Even if it is a bit predictable. Bruno presumes his search, and the Askr warriors vow to save him. Part of me wonders what would've happened if he'd just told the truth… Would they have reacted in the same way? And how would they felt knowing that they had a loyal friend, but that he could kill them at any time? It would be interesting to think about. I also can't help noting that Bruno’s name is still listed as ???. Is that because of the three identities he has, or is he actually someone else that is none of them? Maybe he has a connection to Loki’s true form… But for now, it's time for the Semilocke team to take over. Except they don't have as easy of a time. Nowi gets injured by enemies in the second chapter, and I think I may lose her. But it's not her I lose. It’s Raven. As I attack the enemies, I leave him wide-open to an attack from Elincia. And the attack kills him. The other enemies are easily dispatched. But now I'm left to wonder what to do without a unit. Raven wasn't the fastest, which is what allowed him to get destroyed. He also left my team vulnerable to red units, and they show up a lot in the coming chapters. Which means the solution is a blue unit. But which one? There are many… I go over every single blue unit I have, before finally settling on female Corrin. She may be a 3* unit, but she's plenty powerful. I have enough feathers to promote someone, so it's fine if I use one. She’s also a Manakete, which is helpful for Nowi. And so I begin training her. I quickly find she's not without her issues, though. One of which is that she has very mediocre attack. Another of which is that she has trouble hitting mages, due to their high resistance. I'm forced to use several light’s Blessings on her, but eventually, she gets enough experience to promote. I decide to save more training for next time though. My stamina meter is low.
  7. Perfect day for another blog entry! This time, Fire Emblem Heroes. After promoting Reinhart, I was easily able to get him up to maximum level and give him Dire Thunder. It does make him powerful when he attacks, but he gets slaughtered on almost every counterattack… I wound up using a lot of Orbs for Light’s Blessing, since I had to have him fighting alone… Perhaps I will wait a bit before I train again… After all, I want to get to 20,000 points in the Tempest Trials, and so far I'm nearing 15,000… Looks like I will have to play few extra rounds to get there… But that's another topic. Today's an exciting day, because I will be getting another game from the E-shop. I originally couldn't get this game, because of the pressure exerted on my Internet. However, I found a way to use Internet outside the house, so I can get the game without having problems there. I should have it when I get back from the pool today. Speaking of new games, the Pokémon fans appear to be up in arms. There is a lack of information on the new ones, but we might get some today. Honestly, I really don't mind. There's a lot of things I'm still doing, and it's a bit exciting not knowing what's going to happen go into a new game. It's a feeling I haven't had for a while, since the advent of online guides… Speaking of Pokémon, time for the solo run! And as we reach my favorite town in the game, it's time for a battle against Hau! Pikachu goes down easily, same way as last time. His starter has gained Aqua Jet, which hurts a little. However, it still falls to Work Up and Shadow Sneak. Anyway on to the ranch! Alice takes some damage from a Carbink’s Smack Down, but learns Faint Attack. A very good move at this point of the game, although I have a constant reminder I have to be careful of physical attacks… I get rid of Double Team immediately… On the ranch, I have my first encounter with a problem Pokémon. Mudbray. Mudbray and its evolution not only have high attack and defense stats, but also have a move that increases defense every time they're hit by an attack. I could get around it by teaching Mimikyu a special attack, but it's stats for that area aren't that good… Luckily, this one goes down without much trouble, but it will probably give me problems later… Time to head up to the Nursery. I won't be using in this run, but it least there's healing here… And I encounter another problem: Sableye. Sableye is a Ghost type, which means it can hit Mimikyu for super effective damage. Its Dark type means that the usual attacks that would be dealing extra damage against it are not. Luckily, this one only uses Night Shade, and is frail. Again, I know I will see it later… And I run into a problem. Double Battles can't be fought if one is doing a solo run… The trainers require two Pokémon… I decide I will grab Rowlet to use it as my partner, but it will only use non-attacking moves. In story, I could simply have Alice fighting on her own. I'm expecting Rowlet to go down easily, but he doesn't. Therefore, I decide to make it go down by defeating him with Alice. That way, I can still abide by the rules of the solo run and fight all the battles in the game. Time to meet Cloud, I mean Gladion. Honestly, this guy reminds me of Cloud from Final Fantasy… He looks a lot like him, and he's a bit of a darker character… Interestingly, he's not doing anything against his will, although it would be interesting if he was… But enough about that. This battle is our first encounter with a legendary, Type: Null. This Pokémon is normal type, and when it evolves (yes, legendaries that can evolve are introduced in this game), it can become any other type. The fact that it's a legendary Pokémon means that its stats are a bit higher, and its moveset is a little better. However, my level is so high that still goes down to a Z-move, Work Up, and Faint Attack. But this won't last we see of it… This apparently won't be the last we see of double battles either… There's another one coming up, and it's brutal… Two against one Pokémon is still annoying, and I have to spend one turn I would be attacking or raising my stats to knock out my partner. I quickly grab a Lillipup for this… At least it goes down quick… But my opponents are Rufflet and Vullaby. Both have higher attack stats, and powerful Flying type moves (Wing Attack and Pluck). I spend as much time healing as I do attacking… But now I'm standing outside Brooklet Hill. Time to take on the water trial, but first the pool and some Fire Emblem: Heroes. I continue to train my third team, stopping only to the Seal quests. Unfortunately, they take longer than expected, and I am forced to use Light’s Blessing many times… To say my Orbs are depleted would be an understatement… But I can get more in the Arena. I get defeated in the very first fight, but I'm high enough in the tiers to still have a sizable reward. Also, unfortunately, getting the game I wanted from outside of my house didn't work out too well. I may try again next month, when Fire Emblem Heroes will most likely have run its course… It's taking up most of my Internet now… But for now, I will do what I can in the Tempest Trials, and hope that I will soon be able to train some more.
  8. Seems like a good day for a Semilocke! But first, a bit of Fire Emblem: Heroes. Seems like there's a method going on that allows me to get extra Feathers and enough orbs for a summon. I managed to summon to noteworthy things. One of them is Chrom, an excellent unit that only had one of before. The other one is Marth, one of my favorite characters in the series and the one that got me started on it. The Feathers allow me to promote someone to maximum rarity. Immediately, I choose Reinhart. With all his power, I will need him to be as strong as possible. This also unlocks a very good weapon for him, Dire Thunder. But I shall get to training him a little while later. For now, the Flight Rising Semilocke awaits. It's just a training day, so not much happens. But eventually I should be able to make enough money to move on as well. Slowly, I'm headed towards the end… Noteworthy things were a connection error right after a healing, and the glance around the auction house. I was hoping that I could use the auction house to get some higher-level dragons and make training easier. Unfortunately, I currently lack the funds to do that. However, it would still be useful in order to get dragons that I leveled enough to obtain some of the achievements. Perhaps I will start working on the achievements soon in order to get money for the Nuzlocke… But that's neither here nor there. Instead, a long missing Semilocke makes its reappearance. And that Semilocke is Pokémon Gold. Along the way, I watch the adventures of the game Undertale. I'm not sure how I feel about it yet, but it has given me some more story ideas. Perhaps I will do character studies, like I did with Binding of Isaac. Characters I can think of doing are Toriel, Flowery, and Sans. But that's another topic. Anyway, when I last left off with the Semilocke, the team was doing some side quests after obtaining the sixth badge. Might as well finish them… Also worth noting that I won't be able to complete one of the side quests until later this week. Should still be easy to do though… Well, it’s sort of easy. The quest simply involves going back to the Slowpoke Well and through the Union Cave. If I'm playing on a Friday, I can capture a rare Pokémon. But for now, the cave is empty. Well, except for some trainers and items. The traders themselves are step up from what I've seen so far, and their levels are pretty high. My Dratini in particular, has issues. A trainer carries Eevee and its evolutions, but they are difficult to fight. There is a Jolteon and Flareon that use Tail Whip and Sand Attack. And that makes it difficult. Tail Whip allows neutral attacks to do more damage, and Sand Attack makes it so my own attacks miss. With this, Dratini has to heal often, and I almost run out of healing items. At least I have a few left. Stocking up in Goldenrod will not be easy. It is rather far away, and Fly currently isn't that convenient for the team… But I press on, running into more problems. Many Trainers are Hikers, and their Pokémon know Self-Destruct. Unfortunately, they will not hesitate to use it on me… Self-Destruct is particularly dangerous because it not only does a lot of damage to anything that is not Ghost, but it also halves defense when damage is calculated. Nowhere does the game tell you this. Regardless, the situation leaves several of my Pokémon injured, and I have to use more precious healing items. Compounding that is another trainer that has a Poliwhril. Poliwril knows Hypnosis, which I have no resistance to. Furthermore, it knows several attacks, and does not hesitate to use them. My Gyrados is injured and barely wins the fight. There's also an incident with Machop and Seismic Toss, where Syther nearly dies. But there is a light at the end of the tunnel. My Gyrados learns Dragon Rage. Dragon Rage is very good at this point, because it can take almost anything in two hits. Unlike Self-destruct, nothing can resist it. It gets less useful later on, when enemies have more HP. But for now, it's a much needed improvement. The cave leads out to the Ruins of Alph, where more catches await. I quickly catch a Natu, which I may or may not use. It's not all that great in this game, so I will have to see… Anyway, I had out of there and into the next town. The next town is to the east of where I was for the fourth badge. I have to pass through a route to get there, but doesn't give me much trouble. I do catch a Goldeen and a Machop, though. Neither is particularly good, but I will take what I can get. At last I make it to Mahogany Town, home of the seventh badge. Unfortunately, I can't do much there right now, so instead I head north. There is a few trainers to battle and new Pokémon to catch, but for right now I will take a break. Perhaps next time I will make it to the Lake of Rage.
  9. Time for a bit of Fire Emblem: Heroes! Just a small update with one of the teams. Originally, the team had Chorm on it, but he got replaced with Eldigan. This is for two reasons. One of which was that team lacked a horse, and had no options for long-range movement. The other is that Chrom doesn't get his best skills until he promotes, and since he's already a 4* unit, it will take a while for him to do so. Eldigan is 5*, and since the rest of the units on the team are also 5*, it means I can optimize the team without using any of my promotion items. That's all for now, though. Because it's time for the Valkyrie Profile Semilocke! Maybe I can finish the game… Chapter 5 doesn't pose much of a problem, mainly because it's same as before. The biggest issue is the sorcerers, with sap power. There's also a few troublesome monsters that apply status effects like freeze. Thankfully, Langry is a lot easier this time around due to not using great magic and able to get troops out before he attacks. As I clear the final levels, I don't get Gram this time. I suspect it's because I can only get in the mission were I not get double Sin. It doesn't matter much, because I can't use it against the final boss of the A Path anyway. Speaking of the A path, the stupidity continues. Langrey stabs Reinbourg with a dagger, and the margrave collapses. I guess what I said about Langrey being bloodthirsty was right… He gets taken back to his castle, only for the party to find out that he has been suffering from a long illness, and is slowly dying from it. He knew that whether or not he fell in battle, the war would be his last. And that's only the tip of the idiocy. The problem is that not many people going to support Joshua, because he is a distant relation to the throne (and so many people threw their weight behind the other two heirs). Not to mention he doesn't appear to have any foreign support, with the margrave being his only one. So not only will the people not trust him when he takes the throne, but he no longer has any power to back that up. No wonder Artolia eventually falls… Yet, the margrave continues to go on about how if only he were to have raised the princes, the conflict may have never happened… Except that it would've. Even if Kristoff was immediately named the heir, others would fight against. If anything, it would make the conflict worse as his brother and loved ones would've been forced to take up arms… It's similar to what actually happens to Kristoff on the B path. It will get even worse for the margrave, as he would be forced to choose one of the brothers. Or, he could just choose to do what he did and go against both of them, but that led to the entire conflict in the first place… So really, the whole spiel is worthless… It's about to get even crazier though… The assistance the margrave enters, saying that Langrey has jumped to his death. The margrave is devastated by the news, and dies of his illness and wounds shortly after. Which leaves Kristoff is the only one left. With Joshua without support, and everyone else dead, Kristoff is the only one left. Meaning he's still the rightful heir simply by process of elimination. Which further supports the idea that he's the rightful heir no matter what anyone says. Kristoff survives the war in the A path, and so he should inherit the throne, not Joshua. This is regardless of the state he's in at the end of the path. In fact that he has this evidence, while Joshua has none the entire conflict pointless. In the end, the crown prince is the rightful heir, and survives to (probably) take the throne. So Reignbourg died for nothing, because Kristoff won the war anyway. It's just one of the many things wrong with the A path… Kristoff being king would make sense with the first game as well (since this game takes place before it). The king is described as a coward, which many believe Kristoff to be. It's certainly something he would do when realizing aggression got him nowhere… And Argrim states the king feels himself to be strong through others misfortune. If one thinks about it, that's exactly how Kristoff became strong during the war… And it's implied that the king decided to make Artolia a better place after his daughter died… It's definitely something Kristoff would do… But I'm getting added myself as I travel on the last mission to the end of the mess that is the A path. And it turns out it has one last surprise for me. A final enemy appears. It's Aylith, angry at Wylfred for giving up his path of revenge. Apparently, she set up the entire game in hopes that he would go on it… And then transforms into a monster, Gram. And it turns out we have to defeat her. Except I've a few problems with this. One is the predictability of the situation. Players can easily pick up on the fact that Aliyth is Gram. Hel talks about her pet, who presumably wants Wylfred’s soul. Aliyth that abuse shortly after that. There's also the fact that Hel doesn't appear to have any other servants, so Aliyth is the obvious choice. The game also all the spells it out for the player should they get the bad ending (the one where the game ends prematurely). And that ending is not all that difficult to get… The other is the lack of foreshadowing. Aliyth says she did all these things, that we never see her doing any of it… Furthermore, there's not even the tiniest hint that Aliyth is in the background doing these things, or that there's any hint of divine intervention. Also, the game doesn't tell us how she accomplished all these things. It's particularly odd, because she has to be traveling with Wylfred in order to evaluate him at the end of his battles… Story problems or not, we still have to fight her. But it won't be easy. Garm is surrounded by things called Pale Flames. Pale Flames have high range and stats. They also are completely immune to one element, and fly. They are sorcerers, but they work differently than most of the ones seen in the game. Instead of casting only one attack, they can cast three. This is something that regular sorcerers can't do, and the ones in the party will never have access to it. Not to mention they like to use their high range to gang up on people, and when an attack hits, the unlucky victim is toast… And they also have Great Magic which they're not unwilling to use. So really, this almost turns the final mission into something luck based. The idea is that I have to hit them before they hit me. But sounds much easier than it is… I enter the fray with Rataskor’s Scandal. It can do some massive damage to the flames, and is one of the few tactics that is useful in this battle. Of course it also does massive damage to my team, but that's healed as usual. And so I charge up, ready to defeat the first flame. And that's where the problems arise. The flames are fast, and they dodge attacks. There is also the fact that one of the flames is resistant to ice, and that's all Lockswell can do… Unfortunately, he's my most powerful character… So with this, the flames quickly survive the hits, and wastes no time picking my characters off one by one… It isn't long before I lose. But I am ready to fight again. I make a small alteration to my strategy, however. Natalia and Ernest originally did not have Reduce Magic, due to not being able to hook up with some other skills. However, Reduce Magic is useful because it halves any magic damage received. So I equip it on them immediately. It's also worth noting that unlike the other two paths, the first part of this path does not count against the Nuzlocke rules. The reason for this is that no matter what I do, someone will die in this battle. It's almost entirely luck based, and I know my luck will eventually run out. The second part, however, is not luck based, and will count against me. So I start again, and this time, the first flame doesn't dodge. I'm able to easily take it out, using the same strategy as before. After that, its brethren soon follow. That just leaves the boss, Garm. Garm is a powerful enemy, with its (her?) attacks able to do a lot of damage. Garm can't move, but has massive range. It can also fly, making it difficult to hit. It is very large in size, meaning that no character will be able to throw it up in the air. Garm has a Soul Crush that is the dark elements, and is also resistant to darkness. This is why I didn't want to equip the sword I mentioned before, because it has darkness as an element. Garm mostly fights with physical moves, although it also has a variety of magical spells at its disposal. The spells are both defensive and offensive. So what makes this battle easier. The fact that Garm cannot move. Garm being unable to move means that easy to see its range, and since the range can easily be seen, it's simple to park a character in its range and have that character take care of healing while three others attack. Which is exactly what I do. It takes some doing, but eventually I do enough damage to Garm to move onto the next phase. And that's when meet a familiar face. Ancel. That's right, the Valkyrie has permitted Ancel to join us on the battlefield, for one final time. Ancel himself is stronger than most of the units in this powerful equipment, but for the purposes of this run I won't be using him. Instead, I go with the same team. And decide to use the same strategy. Natalia is left outside of range, and the other three charge forward. And as before I also invoke a Plume skill, Fury of the Aesir. Fury of the Aesir makes all opponents’ physical attacks useless for three turns. And Garm’s strongest attacks are physical. It also uses magical attacks, but it is much weaker. There is a bit of a problem, since one of its attacks inflicts paralysis. Somehow I forgot to bring paralysis immunity… But it's not too much of an issue and the boss is defeated. The best ending plays as Wylfred apologizes to Ancel, goes home, tells Tilte what happened, and brings his mother to her senses. And I am left to reflect on the game itself. Sadly, it's not my favorite of the Valkyrie Profile games, but it’s charming nonetheless. The story does a good job of showing what happens to mortals when the gods go about the business on Asgard, giving a perspective that, up until this point, and there was only glimpses at. Furthermore, it's not a bad strategy game, similar to Fire Emblem or Final Fantasy Tactics. And good at what it does, presenting some depth to the missions, gameplay wise, while the same time giving a fresh take on the Valkyrie profile formula. And perhaps, even in take on strategy games itself. However, there are many things the game doesn't do well. One of which is the story. The story overall could benefit from being one giant path instead of split into three paths. It would help with some of the redundancy, and help bring the past together. In some parts of the story are just a mess, such as the A path, Natalia never finding her children even when she survives, Thydor and Ushio not appearing when they should, the entire problem with Fauxnel, and even the problem with the inheritance dispute. There's also the issue of some parts being rushed, such as Wylfred’s character development, or Natalia's failed rebellion. It feels as though there was more that could have been put into that, but there wasn't enough space or something… It's also what noting that the English version lacked the full voice acting that the Japanese version got… It's unknown why this is, but some suspect the English version may not have been as well-funded. For those who can get their hands on the Japanese version, the voice acting is actually very good. It's worth a listen, at least… The game also suffers from gameplay issues as well. For one, the game is rather short. If all three paths and the bad endings played, the game ends up at around 30 to 40 hours. That's not much shorter than the others in the series, but the redundancy of the past may make it difficult to play all of them. If one chooses to go with only one path, the game only last around 8 to 10 hours, There's also the matter of the Destiny Plume. The Destiny Plume is an interesting mechanic, both gameplay and story wise. However, just the way the game handles going to the different paths, it is not uses much as it could've been. It's a shame, because it makes Valkyrie Profile different from some other strategy games, but that difference is hardly ever seen… Finally, there's a bit of a problem with how the game handles repeat playthroughs. This is the only game in the series so far to allow the player to carry over things such as weapons and skills. However, the game does nothing to compensate for it. Enemies remain very easy, only slightly becoming stronger difficulty near the end. Having the difficulty gradually increase, having multiple difficulties, or simply not letting things carry over could've solved the problem. Unfortunately, none of these solutions were implemented. Despite all its flaws, the game is still fun to play, and was worth playing for the Semilocke series. This won't be the last we see of Valkyrie Profile, as I continue toward the second and final game. But until then, I bid Valkyrie Profile a fond farewell. And hope to have more excellent adventures.
  10. Off to another entry! Since I just completed a Semilocke, I will taking a bit of a break. I have to do something in the afternoon, so I will probably play Fire Emblem: Heroes then. But for now there's another matter. The Mimikyu solo run. I still have some things to do around the first island before I finally leave it… Such as picking up trash from Pokémon… At least he goes easily this time… Usually I get lost at least once… And of course we have a rematch waiting. A rematch against Illima. It goes much easier than the last time, mainly because I am able to use Work Up twice to boost my attack stats. Surprisingly, Illmia uses his Z-power, but uses it on Leer. All it does is lower my defense, while boosting his attack. And he can't really make much use of it… Oh, and I have to style my hair. I can have a look that looks just like how I do in real life. Unfortunately, I can't remember the specific options that I need to pick,.. So I spend a little bit more money than I want to, but eventually I get my hair where it needs to be… So after bit of item hunting, I'm ready to hit the next island. From what I remember, I will not have the advantages on Akala that I did the last island… But figuring out new strategies is all just part of the fun… And there's a clothing shop here too... Too bad it just has all dorky polkadots… What I'm more interested is two familiar faces. Sina and Dexio. Sina and Dexio are researchers from the X and Y games. They also play an important part in a side quest here. I won't be doing the quest in this run, but right now one of them wants a battle. It's a pretty easy battle against a Delibird and a Glaceon. Glaceon gets put in early and attacks twice. However, Alice avoids attacks using her high Affection. This allows me to use Work Up again. The third attack hits, but it doesn't do much damage. Besides, it's an Icy Wind, and lowering speed is useless because Shadow Sneak always starts first. Poor Delibird doesn't even get a chance to attack… Now I'm off to my next area, Route 4. It doesn't give me much trouble, and it quickly arrive to the entrance of the next town. But that will be a little later. Right now I have a place to go. However, that does not stop me from continuing the entry. Because Fire Emblem Heroes awaits. There's a couple quests I haven't done yet, so I may as well clear those. They fall easily as I begin to concentrate on the real reason why I'm here. Skill Inheritance for the second team. Now that their levels are maxed, it's time to work on their skills. Reinhardt inherits Reposition, Spur Attack, Threaten Attack, Threaten Speed, Armored Blow. Only the first two are used, though. Gray inherits Brash Assault and Pavise. Finally, Klein inherits Reposition and Spur Attack. There is enough skill points for everyone to learn at least some of the skills, although I will have to continue to fight to learn them all. So I concentrate on my third team. They are not that high leveled, but they have an advantage. Everyone on this team has maximum rarity, so their stats are much stronger than units would normally be at that level. So far, they don't have much trouble, but I don't know how long that will hold up. I will continue documenting their progress next time.
  11. So today's a good day for Fire Emblem Heroes! And what better thing to do than to train the second team. Luckily, with the events going on, I am able to get them all to level 40. Unfortunately, while they are at max level, none of them are the max rarity (5*). And they have almost no Skill Points to use inherited skills. So they still have some growing to do, but it will take a lot of resources. Resources that I currently don't have. So that's all for now. Off to the Valkyrie Profile Covenant of the Plume Semilocke. And after another monster battle. Luckily, it's in a place that is exactly the same as the other two paths. And like them, it is easy. What's not easy as the battle after that. The next battle is against Kristoff, and Reinburg is on our side. This battle is difficult for a number of reasons, one of which is the high Sin count. Another which is because it's in snow, and I know from Wintergard that snow is annoying. Finally, there's the problem of Kristoff himself. Originally, I had Fury of the Aesir to nullify his attacks. Here I still have it, but it won't last long, and most likely will not have enough energy to use it. So I will have to go head-on. Unfortunately, there are still problems. Reinborg kills someone, ruining my chance of getting Sin from them. I try to get Sin from other people, but is ruined by one person dodging attacks while defeated. Kristoff, as predicted, also proves difficult and injures others with his Soul Crush. Wylfred is killed twice from it, and Natalia is unexpectedly attacked from behind. This is because I was trying to get her to revive Wylfred so I could have maximum Sin for the battle. Eventually, though, Kristoff falls. And he is taken prisoner. I can't help but wonder if he's in the right though. Kristoff says he fights to stop his brother’s tyranny, but Reignborg doesn't think so. However, considering how Langrey acts during the rest of the game, Kristoff probably isn't wrong. Not to mention that being the first born son, Kristoff has a claim to the throne no matter what anyone says. The people are unlikely to follow someone who’s distant from it (Joshua, not to mention this is proven in the other two paths), and Langrey doesn't have the claim to it being born out of wedlock. Kristoff's claim to the throne and fighting against tyranny makes even more sense considering what happens to the two princes in the end… It's also funny considering people are going on about Kristoff being manipulated by his advisers, but in reality, Joshua is being manipulated by Reinbourg as well. It's implied Joshua doesn't show much interest in the throne until Rienbourg declared he would fight for it… And even after all this, I have to wonder what would've happened if Kristoff wasn't manipulated so easily by his advisers, and instead grew a spine... Perhaps what happens in the game would have a happier ending… But enough of that. Off to the Tempest Trials. Where I use my second team for the first time. I send Eliwood after a bunch of enemies, although he would normally be okay with them. However, Hinoka was waiting in the trees. I thought he would survive, but she had a Brave Lance that took him out instantly. I wound up with three units against Hector's five in the final battle. Odin and Cherche squared off against the enemies while Gaius remained behind. When ended up happening was Odin went forward to take out a red unit, but was quickly defeated by Hector. Fae moved forth, eventually being defeated by Cherche. Cherche also defeats a blue unit guarding Hector. Through all this, she was injured. Cherche manages to attack Hector, but is defeated. After that, Gaius is quick to fall. I sent in the second team, and Grey quickly defeats Hector. After that, the battle ends. And now it is time for something I've been wanting to do. Skill Inheritance for other teams. First up is Legion. My plan is to have him inherent Defiant Attack from Odin, and inherent Noontime from a promoted Laslow. However, I quickly have problems. I cannot use Odin due to define detecting up the same spot as Fury. I decide to use the promoted Laslow’s Spur Speed instead. Legion also inherits Smite from Barte, even though it isn't the most useful skill. That's all for him. On to Reinhart. He gets Luna from Catria, and Death Blow from Hawkeye. As a final skill he could inherent, there are a couple options. But I will save that for next time.
  12. Welcome back to Fire Emblem Heroes! Today's the day of the Mini Tempest Trial! All be doing it alone but differently than I was before. For starters, because of Skill Inheritance, I am participating one level higher than was originally (so on the difficulty before Lunatic mode, where the enemies are in their 30s and 4*). I'm also going to simply participate as much as I can, instead of simply going for the first two, and also giving up near the end. This is because of the events short length, and also because of the fact that many of the prizes are very good, and ones I missed last time. The second theme that I've been leveling will still be used as a backup. However, I am hoping that I do not have to use them, because they are not their strongest yet. I did my first two runs of the day is a test run and won both with maximum points. However, the enemies are tougher and often would kill have my team and leave the others injured. To put this in perspective, the enemies from the level before would be lucky if they could kill one unit. I may as well record the rest of my adventures here. Right now, I am at a massive advantage because one of the units I'm using is a bonus unit (Eliwood), and that means I will get a massive boost the points regardless of what my final score is. But other than that, there are no innate advantages. Which is proven when I lose everyone but Cherche on the last battle. Odin goes for Erikia, but gets ganged up on by everyone else. Gaius stupidly dies when I throw him against Hector. Eliwood tries to go against Hector, and survives, but is quickly killed by the blue units behind him. Finally, Cherche is the only one remaining, having taken damage from a blue tome user. Luckily, she is able to survive the blue tome user's attack, and defeat the blue lance user, earning a victory. And I get Masked Marth. Masked Marth is interesting, because she doesn't have any skills. However, she does of solid stats, and with my newfound ability for skill inheritance, I might just be able to put her to could use. She is a red sword user. And now that I've gotten her, time to go onward in the trial. There are many more prizes to be found. But first, a break using the other modes. I'm now strong enough to do Bond Hero Battles, but only the lowest level. I get a bit worried when Odin goes straight into a bunch of enemies, but other than that, things go without a hitch. I have a lot of orbs, so my next area is to do a summoning. I managed to summon a second copy of Ninian. She has useful skills for inheritance, and can be used to power up my current one. A second copy of Tiki is also summoned, and she can be used for those same things. And after that, a short break from playing. There's something I need to do today, and my stamina meter needs to recharge… And after my break, I come back. However, I do not think I will do anymore battles in the Tempest Trials today. The reason is that I have to go a long way before I can get everything I need, and without the point bonus, there's not many I can get (441 max). I need 20,000 or more to get everything I missed the first time. However, I may still train the other teams. Seeing as more points are awarded the harder the maps, it wouldn't be a bad idea… But that will be for later.
  13. Time for another Semilocke! Of course, it's Valkyrie Profile! Hopefully I can get close to finishing, if I don't immediately finish it up… But it seems things are not that easy. There are some monster missions, and although they are not difficult, they are longer. This is because of where they are. One is in the place where Rosea was first found. That place has many bridges surrounded by water. It makes it difficult for units to attack more than one on one. However, I still managed to beat the mission. The next place is the ever annoying Wintergard. Other than Kinbolds with petrification, there's not much here. And the call for a truce ends in failure. Should have known it wasn't going to work… I guess now we go to battle… And our first area is the Sylvanglade. It's exactly the same as it was in the last two routes, complete with all the monsters. Perhaps I will finish it later. For now, Fire Emblem Heroes awaits. And of course, the training. With all the experience gains, it should be over quickly. Indeed, my units grow fast, and the second team is almost completely leveled up by the time my stamina meter needs a recharge. But there are still some issues. Rienhart is a little slow, and often times has trouble attacking others twice. He does have something that allows him to attack twice if he initiates the attack, but he doesn't get it until after he promotes again. Furthermore, having him attack things his week to or putting him in the way of those things is not a good idea… Pegasus Knights, green units, and horse effective units will still slow him down… And promoting someone that’s 4* rarity takes a lot of resources. I technically have enough to do it now, but if I did, I'd have nothing to spend on anyone else… I have a couple other people could use promotions, so I don't want to be wasting any resources… The others have their weaknesses too. Gray’s good against horses and has decent attack power, but his defense and movement are not the best. Legion has the same problems as usual, but now has a new skill to compound them: Fury. Fury makes Legion much stronger, but subtracts an amount of HP every turn. This subtraction happens even if Legion can't attack back. Therefore, he's constantly injured, and is only strategy right now is to use his superior strength to defeat foes before they can defeat him. It's solid, but risky, and it takes several Light’s Blessings to get him up to speed. And last in the group is Klein. Klein was over leveled from his time in the Nuzlocke group, so he was held back. But now that the others are stronger, he can fight with them. Klein is an archer, which means he can attack from a distance but not from up close. He starts out with the Brave Bow, a weapon that allows him to strike up to four times without counterattacks. He can strike faster foes only twice, but will perform both that's before being counterattacked. However, it also lowers his speed. This leaves him vulnerable to being doubled by enemies who get close, or by those who survive his strikes. With all this attack power, he's a good companion on any team. But now the team is almost maxed out in levels. Which means that almost ready to inherit some skills. Most of them have only one or two skills left to learn, with Grey and Klein having learned them all. I can already think of some skills to use. Rienhart would benefit from something other than Blazing Thunder. This is because in order to use it, foes must be in a straight line, something which is unlikely to happen. Furthermore, falls are able to activate skills that are normally seen at lower HP once Reinhardt casts his spell. That makes things rather dangerous. Speaking of dangerous, I have thought of a way to use Legion’s Fury to its full advantage. He can use to Defiant Attack to raise his attacking power when his HP inevitably falls. A healing skill, such as Sol, would also be helpful, as it can heal the damage caused by Fury. It would be a better fit than Retribution, because Retribution relies on taking damage, and Fury doesn't allow that. I'm sure there's other combinations that I haven't thought of, but I will save them for next time.
  14. Well, it's a fine day for Fire Emblem Heroes! And a fine day for skill inheritance, it seems. The first on the list is Eliwood. He received some attack boosting skills from a spare Cherche I have. Harsh Command and Spur Speed are also useful. They both come from Claire. In other news, there is enough Orbs to do a summoning now. There's not much, other than a 5* version of Cordelia. It's a unit irony have, but I will take all the 5*s I can get… Skill inheritance continues. Harsh Command is passed down again from Sazio to Odin. The skills and Odin attacks work well together. Breath of Life is the only useful thing to give to Odin at the moment. He inherited from Felicia. With that, my only thing now is to train the other teams, but they will need all their skills before they can use inheritance. It's worth noting there's something called a Mini Tempest Trials going on. It's a little too late for me to benefit completely from it now, as I probably won't have the teams trained up in time. However, it's still worth participating in, because the rewards are easier to get and some rewards that I missed the first time come back. Speaking of events, the Voting Gauntlet is easier now that the two teams are even. At least, I'm able to get all the rewards I need to. Next thing to come as the Emerald Nuzlocke. Unfortunately, this is the point in the game where it decide to start throwing a bunch of water at the player… Therefore, not much happens. I catch a few new Pokémon, and a lot of training happens on the land. I had for my seventh gym badge, and have a bit of trouble with the redesigned Mossdeep City Gym. The battles themselves are easy, and I reach Tate and Lisa in no time. The battle isn't that memorable, but it is a bit long. This is because I have a Tentacruel and Amarlo against a Relicanth and Altaria… Other than that, there's the battles that the Messdeep Space Center, and of course, I forget about the event. This is because it is Emerald exclusive, and I haven't played Emerald outside of this event in years. And off to the Valkyrie Profile Semilocke. Well, hopefully. The 3DS is still having trouble starting with Valkyrie Profile in the slot… But if I finally seem to have found the problem… When DS cards get older, they corrode and need to be cleaned. If they corrode too much, the 3DS can't start or either will start, but not show the game. This problem can be fixed by either physically cleaning the corroded parts, or by taking the game in and out of its slot a few times. I can also make sure not to start the 3DS with the game in the slot. It would make sense, seeing as I have had the game for a long time, and this can also occur if the game has not been played for a while (which the this game hasn't). I do the former solution and it works fine. This would also explain why couldn't catch the problem before, because I typically do not begin the 3DS with a DS game in its slot. The 3DS is also more sensitive to corrosion than other systems, which is why other systems that have played the game have not detected the problem. So now the game actually starts. But I'm back on that stupid mission with Valmur… And he decides to be even stupider, running back and forth on the map… I have no idea where he's going to go, and he winds up running around in circles… No one ever said he was smart, I guess… But what is smartest of the enemies. There are a bunch of stairways in this map, and enemies have the idea to block them. The stairways can only be traversed one square at a time, so blocking that means that units can only engage in single combat. It makes the enemies difficult to take down, because only one unit can fight at a time. Despite all the problems, we manage to rescue Valmur. And he dies anyway. To further twists the knife, it is after he dies that he finds out Fauxnel was the one responsible. Oh, and he killed his brother earlier on in the game… And Fauxnel is one of Valmur’s best friends… But Valmur forgives him, and when given the option to haunt him, forgoes it. Instead, he chooses to see his brother again in Valhalla, and states that his that he feels nothing but pity for Fauxnel. With that, the two head off. I might not like Valmur’s characterization, but I do like how his character is consistent. End of the C route notwithstanding, he always has the same character of caring for his family and being relatively peaceful. And he also has the same development of realizing war is coming and sometimes one must fight. How he reacts that depends on the route. It's a bit different from some of the other characters, who have to have all routes played in order to unlock every aspect of their personality. That aside, Valmur is content to move on without justice. But Wylfred sure isn't. He goes to confront Fauxnel, and we are thrown into battle. Luckily, the battle is easy, because the enemies are mostly monsters. Fauxnel himself doesn't even use his great magic, and falls easily to physical attacks just like any other sorcerer. And this is where my hatred of Fauxnel is renewed. It is revealed that Fauxnel is behind almost every conflict in the game thus far, and has killed several people in order to avenge his fallen noble house. He wants the war to go on, continuing to wreak his revenge, and thinking that the world will be united under a single monarch. Already, because of said war many people are dying. But his actions still are not justified, and Wylfred even says as much. Fauxnel doesn't seem to care or have much remorse, but somehow, Wylfred convinces him to try and find a way to stop the war. So Fauxnel is my least favorite character in all of the series. But at the same time he is a good example of the game’s theme of how much damage revenge can do. Now, no one trusts him, his house still has not redeemed, and he sacrificed everyone who considered him a friend. And after all that, he still has nothing… Looking at Fauxnel, Wylfred’s development makes a bit more sense, but it still seems rather rushed… So now we have to get the margrave to deliver a letter to the princes. But this is where I stop. The next chapter as long.
  15. So here comes another blog entry! First, some progress on the Mimikyu solo run. I head to the cemetery. How fitting... A Ghost type Pokémon, fighting there… Even more fitting that one of the Pokémon has to fight against is Pikachu… I wonder how it feels about that… Also, starting to notice the difference in items. For example, I can't shrug off status effects by switching, so X items become very useful. On the other hand, revives are completely useless, so any are sold for money. There's also the problem of Poké Beans. Usually, they're easily found on Poké Pedalgo, but I won't have access to that now. The place requires boxed Pokémon to run, and a solo run can't use boxed Pokémon, or catch any that are not mandatory. However, these items are important because they increase affection, and having enough of them can get me Rare Candies to increase levels. Also, I acquire the move Shadow Sneak. This is used to replace Astonish, as my main ghost type move. Speaking of ghosts, Illimia’s trial begins here, and it's easy because of all the normal type Pokémon. Not to mention they don't even use their neutral damage moves… However, the totem Pokémon poses a different issue… It's a two against one battle, and they both use neutral attacks (Bite). They also focus on lowering stats, including speed. I have a bit of a problem with flinching after my speed is lowered. They also do damage with critical hits, which is a problem. They consistently lower defense, and Mimikyu’s defense is already not the greatest, but somehow I win. The Z-move for normal types is my prize, and I decide to use it because one of my main moves is Scratch. It replaces the Quick Claw from the school. That's all for now. Onto the Fire Emblem Heroes voting gauntlet. Unfortunately, my character, Lyn loses. That means it's on to support the other character, Camilla. Unfortunately, the voting gauntlet is tougher now the armies are even in power, and I have difficulty winning matches. Eventually, my opponent pulls away, and I stopped fighting. But there are other things to do. A new Summoning Focus and bonuses are available. The bonus doubles what is received after battle. It's the perfect time to train teams and finish quests. So I start by using Inherit skill on some of my people that are already trained up. But I have difficulty picking skills, mainly because of limitations. At first I want her to inherit Swordbreaker to get rid of her weapon triangle advantage. However, I quickly realize she can't. I try to get her to inherit Wary Fighter, but she can't do that either. So finally I finish giving her some skills from Cecelia with Escape Route. Cherche is often far away from support, so the ability to escape will be useful. And yet another thing calls my attention. There is a repeat of the battle with Narcian, and I want to be able to clear his quests. I try putting escape route to use in the battle, whisking Cherche away after she is attacked by magic. But my units are injured, and Narcian quickly kills Odin. A direct approach is much better, and I get Narcian again. One last thing happens as I use Skill Inheritance again. I need to make my thief, Gaius, stronger. So I give him some skills from Peri. Specifically, he gets the offensive attack Glimmer, and the defensive attack Threaten Defense. It's the weakest version of the latter, but it's better than nothing… And off I go to the Valkyrie Profile Semilocke. Where my meet my least favorite character, Fauxnel. Fauxnel is a character with sinister motivations, but unlike others, he seems to have no reason for them… Not to mention the fact that he's good at deceiving almost every other character in the game, and doesn't seem to have and of remorse. Then again, it's been a while since I played this path, so maybe he does and I just don't remember… Regardless, he still is my least favorite character. There is also a major problem with this route; development. And there's no clearer example than Wylfred. In this route, it's easy to see Wylfred straying from his path of sinning and battle. However, the development seems a bit too fast. One moment, he's thinking about what revenge might mean, and the next, he's thinking of giving up. A bit more development in between chapters would've been nice. There is also some foreshadowing with Aliyth on this route. If one is play the route before, it's easy to guess what she does at the end… Wintergard returns with all its snow, and it is still annoying. At least it's easier now, being in a side battle… However, there is another thing that I have a problem with; Valmur. As a character, his development and personality are a bit cliché. He doesn't want to go to war, and his development is realizing he has to. However, his original way of thinking is not logical, because the world is at war and he rules over a military house… And if he doesn't attack, one of the sides may come for him… It would make more sense if he just charged forward with everything he had… There's also an issue of the mission he has on this path. It's a protection mission, but he's all the way at the bottom of the map when my units start at the top. This Sin requirement is high, but I can't use Ratatoskr’s Scandal because it will hurt him too… So the mission is annoying… But I will finish it next time… Perhaps I will finish it off with a bit of Pokémon Emerald. I'm having a little trouble leveling a Pokémon. It's Gloom, and all it has is Acid… Luckily, I have experience share, so hopefully things will be easier… However, it is still tedious.
  16. Welcome to another entry! This time, with a Semilocke! I'll be doing Valkyrie Profile now, at least until both Pokémon Emerald training and the Mimikyu solo runs are done. So let us begin. Well, as long as my 3DS is working. When I boot it up, I get a black screen. I'm bit scared, seeing as I've heard horror stories of people's 3DS no longer working suddenly. Luckily there's a simple fix. It appears that taking out my SD card and booting it up without it allows it to run. Putting the SD back in after this solves the problem. It was a problem and had a few years ago. It's just been so long since I cropped up I forgot that it could occur. I made it onto myself that was the first thing I would do if I it had again… Regardless, the Semilocke can finally continue. And so it does. I entered the third chapter, and where the best path to finally get that start. However, it doesn't have the strongest start. Almost all the enemies here are monsters, so there is a lack of variety. It also makes strategies too easy, since the freezing attack Avalanche of the Jouten can easily bring them down. However, a new character is met, Ushio. Ushio is an interesting character with good development. He lives only for the sword and for has fallen master, who was murdered. He seeks to avenge him, and believes that Rosea, one of the other characters wandering around, may have something to do with it. He's not the brightest, but he is willing to listen to reason if someone stops him. This is why he doesn't kill Rosea on site after Wylfred explains that she most likely did not commit the crime. He is also willing to go after Liselotte, after being given some evidence that she did. Eventually, after fighting some more monsters, Rosea tries to convince Ushio and Wylfred to give up their event. She explains that revenge is not worth living for, because only hatred comes of it. She also explains how she was willing to forsake her own path for revenge after the death of her master (also Ushio’s). She realized him and give her anything, and set out healing the world, as she knew her master and the other mages would've wanted her to do. This is something I really like about the path, because it completes the development of Rosea. The other path with her focuses more on her negative traits and what hatred she has remaining. This that focuses on her positive traits, and how she manages the desire to seek revenge. Anyway, it seems her plan is working. But it all ends up in vain. Liselotte appears, and the two girls get into a fight. Ushio becomes enraged after seeing his master’s supposed killer. And of course we have to fight. The monsters here are easy, especially with our powerful weapons. But Liselotte, not as much. And this is because of her deadly attack, Infrit Caress. Infrit Caress has the ability to defeat all of my units, being one of the Great Magics. And it does, defeating both Natalia and Lockswell. Liselotte doesn't have much defense, so she's defeated on the next turn. The only other problem I have is monsters gain stuck on railings after being frozen, and having to wait for them to move. Luckily, that it not hard. And the mission is completed easily. Unfortunately, both the girls die, and Ushio is left to wonder what he has to live for. His revenge may or may not be fulfilled, and he has no clues leading to the killer of his master. Heartbroken, he joins Wylfred. And perhaps there's time for some explanation. I like the court mage plot, but I feel it isn't handled well. For one, there's the matter of Ushio. He's not even mentioned in any of the other paths, let alone seen. This despite the fact that it would make perfect sense for him to appear in any of the path or least mentioned. And why isn't he a suspect in the murder? I know that he left, but people also know he was close to Cennair. While he isn't a mage, he could easily have ordered one to kill Cennair. There's also a mage called Fauxnel. Yet he is neither suspected nor mentioned, at least until much later. Once he be suspected along with the girls, or least mentioned by them? Not to mention that would make more sense for the girls to band together. They were friends before this, and neither of them did it, and they know they both didn't. So it makes sense to band together to find the real killer, but instead they act like enemies. It's very odd… I would think they would suspect Fauxnel, or even Ushio… What's even funnier is that Fauxnel can eventually join the party, and Ushio can be with him… So what happens when he finds out what Fauxel did? Perhaps he gets his revenge later… And it appears Rosea was supposed to deliver a letter to the crown city, but of course it never made it. The letter was supposed to tell the princes stop the war, but it has a few problems. For one, there's what happens in the game where the letter was never delivered. For two, the letter could be delivered and the war could so go on because someone ignored it. Honestly, it doesn't really work. It could be argued this is what the game is about. Everyone tries to stop the war in their own way, but almost everyone fails. Even those who succeed can be considered failed, knowing what happens at the end. Speaking of at the end, there's perhaps one more subject I should talk about. The subject of Natalia and Earnest. Earnet is a lancer, like Huegoe in the C Path. Natalia, however, is a completely different class. She's a rogue, which means she doesn't have good attack or defense, but is incredibly fast. Her range is low as well, but she uses daggers, which allows her to get a lot of hits. She's a bit difficult to keep alive right now, mainly because she doesn't have the ability to equip a lot of defensive skills. But if I can keep her alive, it will be well worth it. There's also an interesting conundrum; what to do if Natalia does die. Natalia is a major character in the Leafgreen Semilocke, and she made it onto the final team. This also means that she's a legacy character in the final. This means that by the Semilocke rules, she must appear. However, she can still die here. However, I'm not sure what to do if she does. It's possible I may use the explanation of the Leafgreen version’s Natalia being from another world. However, I am not sure. For now, I must concentrate on my training in Emerald. I need to be able to complete it and do the next section before the end of the coming week. So I go to pick a place train, but I have some issues. The Pokémon are strong, and some of mine lack attacks. However, I finally find a place to train. It's both ironic and morbid that it should be Mt. Pyre. But it has a lot of Bug and Grass Pokémon, so it's easy to train. Perhaps I will finish it next time.
  17. Time for another entry, and yet another display of Fire Emblem: Heroes. Today I start with the easier quests, the ones that my army can do on their own. They're cleared effortlessly. Another thing that is cleared effortlessly is the Voting Gauntlet. It is much easier now that the opponent’s army is weaker. And something else happens. All the extra Orbs mean I can perform a summoning. And so I joyfully do. With that, I summon a Hero I'm looking for, Eldigan. Only two more to find… Too bad he still doesn't get a happy ending… Although I like to pretend he does… But enough about that, it's on to the solo run. My Mimikyu, Alice, is raring to go. But before that I have to pick another Pokémon, and have them help me through the game’s tutorial. So I pick Rowlet. Why Rowlet? For a very specific reason. Mimikyu is weak to only two types, Ghost and Steel. Unfortunately, Rowlet’s final form is a ghost type. If is not selected as the starter at the beginning of the game, it will appear near the end of it. And I'd rather not have to deal with it. The tutorial is predictable, and easy, as expected. But now, the real fun begins. My starter is replaced by a lv. 1 Mimikyu, and the solo run commences. Luckily, it is also easy in the early game. Mimikyu speed and physical attack power are higher than most of what's in the game at this point. Furthermore, its moveset is not bad. It starts off with Splash, Copycat, Astonish, and Scratch. Scratch and Astonish are my main attacking moves. Splash and Copycat are quickly replaced by Double Team and Baby Doll Eyes. But just because it is strong does not mean it is invincible. I run into problems at the schoolyard with Grimer and Poison Gas. Poison can be deadly to Mimikyu, since it doesn't have much stamina. Also, there are Grimer and Meowth in the schoolyard. Grimer and Meowth both know Bite, and that does neutral damage. Luckily, I still manage to win. But there are problems outside of battle. One of them is about something called Pokémon Refresh. Pokémon Refresh allows one to increase the stack called affection. Affection, when properly increased, gives many benefits that will help in battle. And seeing as I'm doing a solo run, I need all the benefits I can get. But there is a problem. There is a set of motions that need to be done in order to increase affection, and I've difficulty doing them. This is because I do not carry a stylus at the moment. As a result, I'm supposed to have my Pokémon, but I end up accidentally slapping it… Luckily, affection does not decrease… Finally, I do get my hands on a stylus, adding to the proper motions start getting the benefits. I also have to be wary of just how much I battle. Alice, the Pokémon taking part in the solo run, is a traded Pokémon. This means she gets more experience after battle, but at the cost of not obeying me if she becomes too strong. Alola’s stamps for ensuring obedience are spread out, so it's likely I may run into a situation where Alice is too strong and there's no stamp in site. I just have to hope this doesn't happen. As a bit of a minor nitpick, I also can't change her name, but I'm pretty comfortable with it now. And it's just a Pokémon Bank hop away if I decide to do that. Finally, after leaving the schoolyard, I get a TM for Work Up. Work Up is a good TM for Mimikyu at this point, because it helps increase its decent attack stats. There are better things down the road, but for now it replaces Baby Doll Eyes. But there is one more challenge to surmount. And that is the Trial Captain Iilma. Iilma has a Pokémon called Yugoos. Yugoos may be common, but not to be underestimated. His knows Pursuit, another neutral damage attack. And he can use another attack called Leer to increase the damage. I managed to win, but I am injured. My last thing to do is to transfer some items. I have the special demo version of the game, so I can transfer some items that will help me financially. I do so, and prepare to head to the north. But that's enough of my solo run. Because it's time for something else. A classic Nuzlocke. That Nuzlocke being Pokémon Emerald. Normally, this game would be done using the chat room. But right now it is not. And why is that the case? Because I don't have the Internet connection to enter the chat room at the moment. So instead my journey will be detailed here. This journey will be in two separate posts, each detailing hour’s worth of play time. The end result of each time is posted on a list somewhere else. So let's begin. My last time was at the Magma Hideout, or at least the beginning of it. Now I continue through it. The grunts here are easy pickings, thankfully. After a while, I find it. A Fire Stone. With this and the Leaf Stone I am guaranteed to get later, the game may as well be history. But I will save that for another time as I continue through the hideout. The grunts may be weak, but they sure are hilarious. There's the one that constantly misses rollcall and is stuck in a corner, and then there's the one that hates heat and thinks he should've joined the other Team… It's really a shame, because the remakes are based on the original Ruby and Sapphire, instead of Emerald. I would've loved to see this place remade, instead of going out of existence… But that's neither here nor there. Instead I have Tabitha and Maxie to deal with. Tabitha goes down easily, but Maxie proves a bit more interesting. He has a Crawdaunt, which is the strongest Pokémon of the opposing Team Aqua. He also has a Camelrupt, which is his strongest Pokémon in a regular run. It's nothing if not amusing. His last Pokémon is Pelipper, which is even more unsuitable for him… Nevertheless, he is beaten, and I continue. And I get another Leaf Stone. Now three of my Pokémon that could not evolve before can… I have a feeling the game won't last much longer… But before I can continue to make my team the strongest, I must continue to the next hideout, Aqua. The grunts here are still weak. But there's still some difficulties. Such as one grunt with an exploding Fortress and a Latios. And another with a Crobat who nearly kills my starter, Sun, using multiple status problems. But the problem is going to be the warp panels scattered throughout the hideout. They're nothing if not annoying… At least I finally find my way to where the Master Ball lies. Although it might not be a Master Ball now… And to get to the items, I have to past two Pokémon One of which is a Regirock, which explodes on contact. It severely injures my Altaria, but she survives. The second is an Alkazam, but I am luckier there. I name it Lucian, after the male Psychic Elite Four member. After that, I head to the center of the hideout to finish things off. Luckily, things are easy, and I am back to Lilycove. What's not easy is putting all the items I found to good use. Because that requires training. And a lot of it. But that will be for next time.
  18. So today a big day for Fire Emblem: Heroes! So let's start with that! Conveniently, that was also the next game I'm planning on blogging… Anyway, new missions are available, with the Choose Your Legends event. In the beginning of the game, players could vote on popular characters, and the characters would eventually be added in to the game. The votes have come in and the characters have been added. In celebration, more Orbs can be earned, and a player can actually pick which character they want to summon for free. In addition, there is a Voting Gauntlet going on, and the gauntlet offers decent rewards. I might actually try this time… It would be a good time to, seeing as I've already begun giving my units inherited skills… So far, only Cherche has inherited Astra from a Virion, but I plan on doing more. Also, the Black Knight and Nephnee have been found in the game's data. This suggests that they will be added soon. It ought to make things interesting, but I'm still hoping for more representation from the games on Jugdral… I guess we'll just have to wait and see… Anyway, let's begin with the free summon! After a while, I picked Lyn. Her skills are very good, and it's usually difficult to find a good colorless units, because healers make up a lot of them. Unfortunately, most healers are mediocre. Ike is also another good choice, but I'm not sure if I will go for him or someone else (possibly out of focus). Anyway, onto the next thing, the new paralogue. Well, after I clear those daily missions that I forgot about… Luckily, they're easy… And the new mission commences… It's even better than I thought. Apparently, they have to head to a temple where the Summoner's weapon is (or was). And a ritual was performed in that world to summon Heroes here. These heroes were ones that inspired many people, along with being strong and smart. So basically, the Choose Your Legend popularity contest made it into a ritual in game, the votes were turned into summons, and the people they heroes inspired were the players of that game. It was a long time waiting, but this was totally worth it. Not to mention the music is awesome. Apparently, the heroes are born from people's dreams, and they all have the same dream that they were standing before a bunch of people. In front of all those people was the Summoner. How cool… Not to mention we finally get our first Bow Knight. I believe that is the last of the classes to debut. Which means that we now have access to every class the game. Yes, totally worth it. This also makes the Nuzlocke run awkward, because in that run, the Summoner is dead. Perhaps they see his ghost? With all these orbs, there is another summon incoming. I'm looking for the Blue horseback mage, Olwen. Unfortunately, I don't find her. So I decide to head for the Voting Gaunlet. Unfortunately, I'm up against Leo, Takumi, and Cecelia. Meanwhile, my units are Celica, Cherche, and Ephraim… I send in Ephraim to deal with most of the units, but he gets killed. Celica doesn't do much better. And poor Cherche isn't good against any of the units… So I lose. But I get to try in a half-hour. During that time, I go on a few easy quests to gather flags. Place can be used to get characters more points. Characters who get the most points win the round. And anyone who supports a winning character gets a bonus to their rewards. And it's worth winning a battle in the Voting Gauntlet at least twice, because the rewards are fairly good. But that will have to wait. For now, the arena calls my name. The enemies are weak, it seems, and I am close to getting all seven matches cleared. Close until I get careless and lose my blue mage against an army of red... But I still have done fairly well, and get a large reward. Unfortunately, that also throws me up two tiers. Which is where I was when I started losing… Speaking of losing, the Voting Gauntlet is ready. And unfortunately, I still lose. Better luck next time… It seems like a good time to have the Nuzlocke team do the missions before calling it quits. Next time, I will finally train the other teams. , I will finally train the other teams.
  19. A perfect day for some more Pokémon! Only this time, it's for the Living Dex. I can’t transfer anything until later, but I can at least get everything ready. For now, I must go on a solo mission. It's a dangerous mission, one that takes into the heart of Alola’s Victory Road. That mission: evolve Crabrawler. Crabrawler is difficult because it only involves near an Icy Rock. And said Icy rock shows up at the end of the game. But now that I've cleared everything, it's easy. I just head over there, and the Pokémon evolves. Now I only have a few others left. Quickly, I pick up the few remaining level up evolutions. I believe there's about eight in all. Which means I'll have to make return trips, but it should still be fast. And the first one to evolve is Morelull. And the others are not far behind. But then I have to do something more difficult. And that is catch a female Salandit. Female Salandit are pretty rare, but they are the only ones that evolve into their final form. But catching one is not easy. A lot of the times they don't appear, and when they do, they’re male. What happens is I end up locking a male into combat, and forcing him to call for help. When Salandit call for help, they will always call others of their kind. Then it's just a matter of defeating the one of the males until the remaining one calls a female. Still, it takes a long time, but at least there's some guarantee I'll get one… I wind up using one of the Pokémon I'm trying to evolve to weaken it, because weakened Pokémon call for help more often. Finally, the male Salandit calls a female, and she's an easy catch. I only have a little bit more to go, but for now a break. A break for the Valkyrie Profile: Covenant of the Plume. The Semilocke continues down the A Path, but the enemies have gotten tougher. They no longer die in one hit anymore, or at least to the archer Cheripha. I'm able to get the maximum amount of Sin, but things get worse in the next battle. Again, I have trouble taking out the enemies in one hit, and the Sin requirement is high. Just when it looks like I will get the double Sin rewards, it eludes me. The reason is that my sorcerer’s attack misses a dead person (I have no idea how), and the leader, Darius, is completely immune to ice. Ice is the only element I carry, so that means no matter how strong my sorcerer is, I cannot do damage. As result, I missed the best possible rewards. It's worth redoing, but at least I will watch the cutscene. And it turned out to be rather senseless. Darius says he will die a failure, rather than a traitor. However, he's not saving his own life or anyone's honor by joining the group instead of killing himself like he does the cutscene. So it makes no sense why he does what he does… But it seems we have to go rescue Natalia from sacrificing herself. So a rescue we mount. But that will be for next time. A little bit more Pokémon is in order. And my Stufful and Trumbeak quickly reach their final forms. Only a few more to go… And they make it without incident. Now it's time to put the Pokémon in order. When I get chance they will be sent up to the Bank. There's a few problems reordering things, and there was a problem in battle when my Mimikyu almost ran out of power points. Also had a small problem where I forgot to hatch a Togdemaru for the Living Dex. Luckily, I have one from a previous hatching, and I can just use her. So now that everything is in order, I can take time to reflect on the challenge. Pokemon Sun is not my favorite game, and I will have only a few things left for it before I move on to the next set of games. One of which is the Semilocke, which has yet to be done. The other which is a newly thought of challenge involving using Mimikyu to solo the entire game (possibly even the postgame). Mimikyu is my favorite Pokémon, and I've yet to have a solo run that is successful. I have a feeling it might become a story of its own, but I will have to see. As for why did the Living Dex, the simple fact of the matter is that I'm a completionist. I had heard the Living Dex was the ultimate challenge were Pokémon completionists, so I decided I had to try it. With the addition of the Pokémon Bank, I had more than enough space. So I started in Generation VI and never looked back. Now, finally, I've completed it in Generation VII. It was a bit more difficult this time, due to certain legendary Pokémon requiring more than one file to obtain. But at last, it is done. Once the Pokémon Marshadow is released, I can finally say I have every Pokémon in that generation. But for now, I shall mark down my success, and pick another game to blog.
  20. Time for another entry, this time with the Valkyrie Profile: Covenant of the Plume Semilocke! I'm so close to the end of the path, and with my overpowered weapons, should be easy to make it… Mostly. The enemies not doing a bunch of damage doesn't prevent them from swarming me. A group of enemies surrounds my sorceress, Liselotte, and destroys her. The poor girl has so far been the only character to die in this run, revival or not. At least this time I have Perfect Clears… But there is another problem I am facing. Meteor swarm. Meteor Swarm is one of the many Great Magics, and like Soul Crushes, the power is devastating. It only hits one person, but is almost always an instant kill. And poor Wylfred gets to find out just a devastating it is… Firsthand. A Meteor Swarm smashes into him, killing him instantly. At least he has revival chances… But this not my only encounter against sorcerers. My next opponent is the fearsome Langrey and I am thrust straight into battle. However, Langrey is no pushover. He has many powerful underlings that I must get past. Among them include sorcerers that boast the spell Reflect Sorcery. As the name implies, the spell turns my party’s magic back against it. Powerful monsters also line the halls, and they're out for blood. Speaking of which, some of the problems are the halls themselves. Traps designed to wear my party down are scattered everywhere. They include a poisonous room that damages the party for the entire duration of the battle, and cracked floors that damage all who step on them. I have to use a lot of my healing items, but in the end, I make it Langrey. However, he isn't willing to go down without a fight. What Langrey lacks in defensive power, he makes up for in offense. He has magic, which means a lot of attacks will tear straight through my units. Furthermore, he also has the dreaded Great Magic. Which he doesn't hesitate to use against me. Both Wylfred and Lockswell fall to the magic, but in the end, Langrey mediocre defenses get the better of him. However, that is not our last battle. Kristoff appears, ordering us to spirit Langrey away to a dungeon in secret. So of course we oblige. But there's a bunch of enemies to deal with first. This battle is noted for having the highest Sin count in the path, at 450. However, the enemies are weaker than what's been faced thus far. Perhaps as a way of compensating. With Ratatoskr’s Scandal to lower their HP, they don't last long. Except one of their sorcerers still manages to fire off Meteor Swarm. And still manages to kill Wylfred. Thankfully, I still have revival chances. The battle is over quickly, but a cut scene still looms. The nobles aligned with Kristoff has found us with Langrey, and we are declared traitors. Langrey is immediately killed. Kristoff appears that explains with happening, but it is all too late. The only thing he receives his mockery for believing he could end the war with his brother alive. Kristoff is only left to grieve, monitoring about how things shouldn't have ended that way. And I feel sorry for him too. After all, he is both a prime and literal example of poor communication kills. If Kristoff had just communicated with someone he trusted about his brother, it may not come to that. Of course, that would've also meant asserting his authority and making sure no one attacked Langrey behind his back. It would go against his initial character, but it would be a suitable development. Unfortunately, this is not what happens. Kristoff leaves some parting words to Wylfred, before saying he will be reunited with his brother soon. He then heads off to do… something. If it's what I think, that I'm glad that the game doesn't show it on screen, but it never specifies either… But there's not much more we can do about Kristoff. Because our next foe is the Valkyrie herself. She fight exactly the same way she did on other path, but the battle itself is a quite differently. She brings along generic soldiers instead of fallen comrades, and one is not required to complete the battle. Instead, one is required only to bring her down to half HP. After this, the second half of the battle plays, and completing that half unlocks the ending. So the battle is easy enough. Except I make a mistake. For whatever reason, I believe that getting the Valkyrie to use her Soul Crush will end the match and advance the game to the second part. However, that turns out not to be the case, and I end up getting Lockswell killed. However, he can still revive. As an extra precaution, I use Fury of the Aesir to negate all her physical attacks. After that, I advance to the second part easily. But now I have to fight someone else. The someone whose death we've been trying to give meaning to for the entire game. Wylfred’s father, Thydor. Turns out, he's the one who as the Valkyrie to not take Wylfred to Valhalla. Thydor had hoped the resulting journey would help his son to move past the revenge he sought. But Thydor was wrong, and now he fights us as an Einherjar. Thydor has massive HP and defenses, along with good range and a powerful Soul Crush. He also starts with a few other Einherjar, two sorcerers and an Archer. And they will not hesitate to attack me. So I cast the spell Gelphir’s Bonds in order to prevent them from moving. But one of the sorcerers evades the spell, and starts to heal the others. While the enemies are wasting time healing each other, I take them out. But they are not my real concern. It’s Thydor. And he moves. But that's I discover something else. Thydor is very weak. He doesn't seem to do much damage, and has horrible defenses against my magic. His Soul Crush doesn't even kill Liselotte, despite every other Soul Crush almost instantly killing whoever is hit. Perhaps the game just does not expect the player to go for 200% Sin, and get the best rewards constantly? Whatever the case, Thydor goes down quickly, and the B ending plays. And I love to reminisce on how much I like it. Not only does it have the most interesting characters, like Kristoff, but it also drives home the point of the game about how damaging revenge can be. Wylfred spends the entire game trying to give meaning to his father's death, but then his father is taken from him even after that event occurs. And all because of his wish for revenge… But I shall save further commentary for when I complete the game in full. After all, there's still a third left and the true ending to uncover. And getting said true ending involves going through some of the most difficult missions of the game…
  21. I'm almost done with Kirby, so I may as well finish it. Typically, I would do a Semilocke, but I'd like to finish this first so I can give my final thoughts. Ahead of me lies the third area of Ripple Star. This area is full of enemies, including exactly one copy of every enemy in the game. I still have my trusty fire sword, but I will need to discard it nor to get one of the crystals. That won't be for a while yet, though. Or I don't have my fire sword with me. I just have a boomerang. Oh well, I can combine it with something else. The next room spawns enemies everywhere. I quickly combine my boomerang with the bomb enemy to get joint stars. The throwing star is one of the best abilities in the game, simply because it's very fast and has long range. However, I still have some difficulties with the enemies here. The main reasons that often times they will spawn on top of me. Furthermore, when I tried to dodge a spawning enemy, I often go into the fire of another one… This particularly happens with the bomb enemy before I pick up the power… But I get it anyway… However, I manage to finally defeat them all, and get the first crystal. Now to venture ahead… Also, I think this place has some of the best music in the game… It's the perfect mixture of uplifting and creepy at the same time… Unfortunately, I am very weakened from the fight before, and quickly die when a bouncing enemy lands on top of me… But it still go on… I have many lives… I need to get flaming arrows in order to find one of the crystals in the level… I try to grab the correct combination from one of the rooms with all the enemies… Unfortunately, I end up throwing my firepower against a door instead of combining it… At least the enemies are easier with normal powers… I quickly grab a needle power, discovering that it works well against the hordes of enemies. It has decent range and can be used in midair to bring enemies down to me. Unfortunately, my only other chance of the firepower is with the flaming birds. However, the flaming birds like to dive on the doors and kill themselves… So I don't get a chance at a fire power and have to go back… Unfortunately, the trip back is rather perilous… I get my fire power early on, but the bow and arrow is hard to aim… Not to mention that I can't move when I'm firing and completely vulnerable to attack… In small rooms with lots of enemies, that can be deadly… As such, I nearly die, but managed to get the crystal. On to the final boss of regular runs. Miracle Matter. Miracle matter is one of the most interesting, difficult, and simultaneously fun bosses and all of Kirby history. This is because of his method of attack. Miracle matter has a shield, and will transform into the different elements Kirby can take. If you shield is completely up, he can't be damaged at all. However, there are times when a shield is only partially up. When that happens, he must be hit by the same element as the form he has taken. However, the forms will not hesitate to attack back. The battle continues until all the forms are gone. Kirby can inhale part of the forms and gain their powers. It generally not recommended to do this though, because the power will be useless as soon as the form is gone. Throwing abilities can also do damage, as long as the ability throne is the same as the form Miracle Matter takes. Combination mill is also comfortable forms, but are like the other forms in that they are limited in their usefulness. So it's off to fight Miracle Matter. Except I die. Several times. It's mainly due to not knowing timing, or the attack patterns of each form. For example, I ducked under the cactus form to escape its attacks, but fly up too far after its final and get hit. Another is the spark form, where I try to be a specific corner, but I misjudge and I'm in the wrong place. The fire form can detect multiple times. One time I didn't realize this and it killed me. I can avoid the sun form’s attacks, by going in between the rays, but sometimes I step too far and get hurt. And then there's the bubble and the ice forms, with their seemingly random attacks… And then there's the fact that there's mere minutes before miracle matter goes back to its barrier form, and if idle attack within those minutes, my moves are worthless… Once again, miracle matter is still fun because of its difficulty and having to learn different attack patterns. But I've beaten it several times when I was young, and I don't want to waste time with it again. No, I'd rather get to the one I've never seen. So I activate the infinite HP code, and defeat him. Of course, is his attacks still hit me, but it hardly matters. Because that's not what I'm here for… I'm here for the final crystal shard, and with it, the secret level. Since I got 100% before this, a special cutscene will play. In this scene, the darkness leaves Ripple Star and explodes. However, the completed crystal shoots a light at the Fairy Queen, and she collapses. Darkness comes out of her, forming to once again take over the entire planet. The gang decides they have to go to the darkness, but they're unsure how. Kirby, however, has something called a Warpstar. It looks like Pop Star, only smaller. The gang takes a ride on the Warpstar and head into the dark mass. And this is where the final secret level begins. It's not much of one, with only a powerup and a few enemies. But the true terror lies ahead. Beyond this level is a secret boss, O 2. I've heard he is from another Kirby game, but it's one I've yet to play. Anyway, he's fittingly the master behind everything, and harder than everything faced thus far. However, in typical Kirby fashion, we have a final weapon to beat him. Ribbon the fairy, and the crystal itself. That's right, in order to beat the final boss, Ribbon flies us around and we fire the crystal at it. I find it interesting, because the game has come full circle. But more about that later. I have to beat the final boss first… Except he's harder than it looks. I have to shoot him in the eye, but shooting him in the eye causes animated blood to appear. This, combined with the shining halo attacks makes it difficult to see. Speaking on the halo, it's what I have to hit after hit the eye enough times. Hitting the halo makes change color. After enough times, it breaks. Once it breaks, the boss will flip over. Once the boss flips over, I can hit its tail. After enough time has passed, the boss flips back over and the cycle repeats. Except I don't get very far. Things being hard to see makes it difficult to dodge. And difficulty to dodge means I get hit a lot. The closest I get is changing the halo change color a few times before I'm defeated. After a few more times of this, I activate the infinite HP cheat. Kirby still takes a lot of damage, but after a while, the boss is defeated. The true ending finally plays, as Kirby and his friends receive shards for their work. Ribbon also kisses Kirby, and he pluses. He is so preoccupied with what happened that he falls down the stairs. And then the game ends. There's still that more I can do. The other ending is unlocked at that this point if it hasn't been already. In this ending, Kirby and his friends leave Ripple Star via a ship. Ribbon share a handshake, and Ribbon waves goodbye. However, it should be noted that the fairy Queen has her eyes closed the entire time. And then she opens them. To reveal she’s still possessed. This is the ending I would've gotten if I hadn't gotten all the crystal shards. In order to continue onto the true ending, all crystal shards need to be gotten, and Miracle Matter needs to be beaten again if he hasn't already. Luckily, I do not need to do that. The sound room is unlocked regardless of what ending was gotten, although the songs associated with the true ending can only be gotten with it. If the true ending has been reached, a new mode called Boss Battles is unlocked. Boss Battles is an extra mode where Kirby must beat all the bosses without dying, and no powers. Doing so unlocks unique victory and defeat screens. I decide to do it, mainly because it's a good challenge, although I don't dare turn off the infinite HP cheat. It is quite lengthy, especially with the bosses in the third and fifth worlds. But the victory screen is worth it… The last thing that can be done is getting Intense difficulty in minigames. Although this can technically be done before the main game is cleared, a player will likely be to focus on the main game to complete this task. In order to unlock contents and the mini games, Hard mode must be completed for each one. I'm not good enough that the mini games to play Hard mode, so I skip this part. So after that, there's nothing more to do. And so begins my final thoughts. Seeing as this was the game that got me into Kirby, it holds a special place in my heart. And it definitely has its good points. Combination power ups are interesting and innovative. On top of that, the graphics are cute and the music well done. The crystal shards also add an extra challenge. But it unfortunately has its flaws. One is that it is very short. The game takes about 15 hours to clear, and most of the reason it took so long for me to do was because I messed up a lot. Even though the game is charming for what it is, I can't help but feel left wanting a bit more. Another one how the crystal shards are handled. As stated before, it makes an interesting challenge. The problem is that the game doesn't really give any indicator that that's what a player has to do. So it's possible for someone to go through the entire game never getting the true ending and not knowing how to ever get it. The only hints are in the beginning, when Ribbon explains what's happening, and the three circles on the drawings before each level. But a player doesn't know about the game might not pick up on either of those. The final thing is the combination powers themselves. They're interesting to play with, but a bit unbalanced. Some powers, like the fire sword and drill are very powerful. Others like dynamite, or not. The combination powers exist so that players can experiment, but the fact that certain powers are much stronger than others discourages experimentation. Despite its flaws, this is a great game to play, and something that's aged well. This game is definitely worth finishing to the end, and worth playing so long after its release. I'm unsure which of the Kirby games I will play next after this, but I definitely will try to play as many as I can. And it's all because this game got me started.
  22. So August is coming to an end, and Flight Rising has its monthly pause. I have to do that, because otherwise it eats up my limited Internet… But it will be back in the middle of September, and then I will take on the jungles… But in the meantime there's another Semilocke: Valkyrie Profile: Covenant of the Plume. I am about two thirds of the way through the game, and I may as well go until the end… The problem is that I end up in a place that has a lot of snow… Snow is almost impossible to walk in, for both the player and enemies. The exception is for flying units, who are unaffected. Unfortunately, the player doesn't get any during the main game (although one does eventually join after all routes are cleared). This Semilocke won't see that character, though… Regardless, the Sin count is high, and the enemies are scarce. Anyway, it appears that this map is one where I only have to beat the enemy commander. But unfortunately, I don't know that, and unintentionally end the map early. At least I still get the double sin and the best rewards... But the next map is less unintentional. This time, I want nothing more than to defeat the map commander. Because the commander in question happens to be Reignbourg. Reignbourg is one of the toughest enemies in the game, with a very good stats, excellent range, resistant to almost every element I have, incredible defenses, and an attack that kills almost anything. To make matters worse, he's also surrounded by healers and other units to support him. These units do not hesitate to impede my progress, and allow Reignbourg to pass through. So what am I to do? Well I have one saving grace; a move called Fury of the Aesir. This attack makes it so that my units are immune to damage from physical attacks. And that's all Reignbourg can do. But there's a catch. The effect only lasts three turns. Which means I have three turns to beat Reinbourg before he can inflict massive pain on my units… However, I get lucky. My mages attack with Frigid Damsel, an attack that has a chance of freezing opponents. And Reignbourg is frozen. With freezing, he becomes completely helpless, and my units can destroy him. It's something so fortunate but so crazy that I try hard not to burst out laughing… Poor Kristoff at the end of the battle… It's easy to see the war in his homeland is taking a toll on him… And he talked about how much he dreads facing his brother, even though he knows he has to in order to end the war… This is why was the second path was the true one. Kristoff’s doubts make him human, and therefore interesting. It's a lot more relatable than the other two paths, where people just seem to charge ahead… And in the true path, he doesn't even get a very happy ending… Not to mention that there other things that are interesting in this path as well, such as what happens to Valmur and Phoina, and Lieslotte realizing the damage hate can cause… But enough about that. Another good thing has come out of this map. Wylfred finally got a better sword. He had been struggling quite a bit due to mediocre damage output and not be able to use his full range of attacks. But his new sword solves those problems. Unfortunately, it isn't Gram… As I near the end of the path, it seems the Semilocke is going well. I only hope that the final battle here will not go as badly as the one from last path… But for now the Semilockes go away, and Kirby comes back out. Last time, I was having trouble on the robot boss of the fifth world. But my infinte HP cheat is here to help me. Along with my friend the fire sword. So I grab those and head off. I still managed to have the same problems with the first stage of the boss, and get hit a lot. But somehow I manage keep my power. And then I realize why it's so strong when the boss gets to the second stage. Damaging the boss requires going directly under him and attacking. The fire sword can do just that. Tilting it upward will stab the boss immediately, and can continuously do damage while also keeping Kirby safe. The boss now goes down within minutes. I've cleared the fifth world, but I still have to keep my guard up. And not just because the infinite HP cheat is off. Beyond here lies one more world with four of its own levels. Ripple Star. Ripple Star is the same world that was seen besieged by enemies in the beginning of the game. Now we have to go rescue it. Unfortunately, its situation doesn't look quite as dire as it does on actual N64 console (mainly due to graphics not rendering properly). But we have to save anyway. Unlike the last two worlds, Ripple Star test the player's ability to respond to large swarms of enemies. It also test the player’s ability to use the different abilities from throughout the game. So what is more combat focused. Refreshing, considering how much I hate platforming… Anyway, onto the first stage. And it looks just like Pop Star, complete with the same music… I find that a nice little touch… It acts just like Pop Star, too, with everything dying to the fire sword. Of course, I also have to use bombs to blow up a rock, and that's a little hard to control… I nearly die, but I managed to get the final crystal But I have to head off to the second level in Pop Star, both to replenish my health and grab a new power. I need a lightning power in order to get the first shard in the second level of Ripple Star. That's right, the second level of Ripple Star. Infamous for not only being well done, but also having some of the creepiest music in the game… Regardless, I have to press forward. The first shard is easily found using lightning powers. I simply have to blow up another rock. Hopefully the next few will be as easy. And they are. The next two areas have me underwater, but I have to jump out of the water at strategic points in order to progress. There's nothing moving, so it's easy. In the second area with water, I snag a crystal to my left. But there is something that is more challenging. In order to get the final crystal, I have to grab the Cutter ability. However, while I'm doing this I have to descend down the hole. The enemy I want is above the hole and can strike from a distance. Cue me getting hit several times trying to grab it. Eventually, I managed to get it, but only after taking massive damage. Skillfully, I avoid enemies, and make my way to the final area. Adaline is there, and paints me a lollipop. What this does is make me invincible, and has enemies die to a single touch. So now the rest of the level of the breeze. Along the way, I turn my left and snag the final crystal the level. Now it's off to the last regular level in Ripple Star. One of three left in the entire game…
  23. So I'm back with more of Kirby… Maybe I can clear Shiver Star this time… After get the other crystal I missed… Of course, my friend the infinite HP cheat is here to help me. I gather the lightning sword power from Pop Star and head on over to its cold counterpart. However, things are not as they seem. I think I am in vulnerable to damage, but that is not the case. Dedede’s part of the level involves giant hammers. And instead of doing only one hit, they will kill me instantly. The infinite HP cheat does not make me immune to instant death. And so I die. Twice. However, I managed it as the level on my second try. However, I lost the power that I carried over from Pop Star. I use the same technique that I did the last time I was here to grab another lightning sword, and enter the boss room. The battle goes much the same, only now I can grab the crystal. But there still trials ahead of me. I must face the falling walls that spelled my death last time. Unfortunately, I am not so lucky, barely missing a safe spot. Time to start the level over again… Next time, I don't have trouble with the hammers, and come away with extra lives. But the walls still remain. Somehow, I get to a safe spot, and managed to clear the area. However, my time with walls is not yet over. The next room as walls too, although they are a bit different. It also carries electric enemies and pods. I have to climb up and avoid the walls. Touching the walls has Kirby take damage. There also enemies in my path. Complicating matters is that the walls move, and I have to stay ahead of them while defeating the enemies. I decide to leave the infinite HP cheat on at this point. I can't afford to lose this far in, and with all the trouble I had before. Of course, I take damage, but it's not like it matters. Unfortunately, damage is not only problem. There's also crystal in this room, and it's off the path in the fourth area. However, I have to concentrate on avoiding the walls. Unfortunately, I'm so focused on grabbing the crystal that I don't pay attention to my surroundings. I get stuck in front of one, but the problem is that the routes end in another wall. If the walls reach the end of the other one, it's instant death if I'm in front. And that's what happens to me. At least I got the crystal. Except my next time doesn't go too well either. There's two walls, and a higher gray part. Except I don't see the second wall, and fly over the gray part. I quickly learn what it as I'm sandwiched in between two walls. Luckily, I am able to use the gray wall properly and clear the area. Next, a boss fight. But first, my fire sword. The next boss succumbs quickly to it, or so I hear. But unfortunately things are never that easy. I think I can whip out my sword to fight the boss, but the bosses is invulnerable in many of its stages. The battle involves waiting until the boss is vulnerable, and then striking. Except that dodging the boss’s attacks involves a lot of jumping, and the fires sword limits how much I can jump. As a result, I get hit by attacks, especially one that looks like a laser. Somehow, I am still alive. But there are still problems. My defense is horrible, but my offense is not much better. The problem is that even though the boss is vulnerable, I can only hit it once before it becomes immune to attacks again. And then I'm back to all my other problems. Somehow I managed to take out the machine, but there is another form. The machine becomes something resembling a spaceship, and begins to chase me across falling platforms. I continue to run away and dodge missile attacks, but nothing changes. I'm not quite sure what to do. I remember there was some way to attack it, but I'm not entirely sure what that way is. In desperation, I run towards the machine. And proceed to die almost immediately. My second attempt doesn't go much better, as I don't even make it past the first form. It looks as though I will be using the HP cheat again, at least until I figure out what I'm doing.
  24. Seems like it's time for a Semilocke, this time Pokémon Gold. There was some progress made last time, but never detailed here. So it is as follows. One of the first things I need to do is going to get Eevee and the Radio Card. I need Eevee to be Eevee for a story reason, and I am prepared to soft reset. Thankfully, she is female on the first try. My next destination is the Burned Tower. However, this place is rather interesting. The reason is this is one of the few places that is completely different on Gold and Silver versus Crystal. In Crystal, this place was required before one could go to the Gym. In Gold and Silver, this place is completely optional. It is required if one wishes to have a chance at catching every Pokémon in the game, however. In Crystal, the rival does not appear to battle until one reaches the center of the tower. In gold and silver, the rival battles as soon as you step foot in the place. It's an easy fight, so I didn't include it here. In Crystal, Rock Smash is not needed unless one is trying to get all the items. In gold and silver, Rock Smash is required to progress. Finally, in Gold and Silver, the player can easily walked to the center of the tower, and fall to the basement to trigger the next part of the game. In Crystal, the hole in the center of the tower does not appear until the player has battled their rival. Luckily, the Burned Tower is still short and easy. The implications for the scene there… Are no less creepy... I wonder what was happening to the Beasts before the player found them… The official guide says they "turn from stone to flesh" when approached, but what does that even mean? Did they revive as soon as they saw someone, or were they simply living down there, waiting… Implications as it may, the trio rush off. Unless I'm extremely lucky, I won't be pursuing them. Instead I head to the next area, the dance theater. Inside are the kimono girls, with their evolutions of Eevee. Defeating them gets me the powerful move, Surf. And this is where I start to run into trouble. The Kimono Girls have a lot of things going for them, especially with the Pokémon they use. The fact that they are using evolutions means that the Pokémon will have higher stats than what I'm used to at this point in the game. Furthermore, they all can do elemental damage, which many of my team members have difficult resisting. Finally, there was a game mechanic where Pokémon can do more damage if their moves match their type. The Kimono Girls can take full advantage of this. So not only are my other team members having difficulties, but I have a death. My Spearow falls to a Flareon after being weakened by Tale Whip. I'm hesitant on completing the revival. On one hand, Spearow is useful for the upcoming Gym. On the other, it's not much use anywhere else. But I decide to revive it. After all, training is not my favorite thing. It proves useful, because he quickly evolves into Fearow. And it becomes even more useful, as I gain the move Surf. I have two Pokémon that can learn it, a Gyrados that can't use it very well, and a Dratini who can. I teach to both them, mainly because Gyrados doesn't have many powerful attacks. And on to the next area, the Gym. Luckily, the gym trainers are easy, thanks to my team setup. I have two Pokémon with powerful attacks against them (Gyrados and Alakazam) and one that resists (Fearow). Gastly might also count, but is weak against the ghosts and can’t deal damage back. Aside from some minor problems, I defeat the trainers easily. But now that I defeated the gym trainers, there's one last monumental task: Morty. Morty marks the end of the first half of the game (or first quarter if you are playing the game’s second half). He’s appropriately powerful even with the team setup I have. He, unlike his underlings actually uses the power of his type. On top of that, he has a significant level advantage over me. But the fighting must go on, and so I begin. Like I predicted, it's not easy. My Alakam make short work of many of the ghosts, but I can't rely on it long because it's weak against them and its defenses are frail. My Fearow goes in, immune to the ghosts’ strongest attack, Shadow Ball. But there's another problem. Gengar. Gengar doesn't just have Shadow Ball. No, Gengar has another nasty set of moves. Hypnosis and Dream Eater. One puts the foe to sleep, and the other drains its health to heal the user. And both of these attacks can hit Fearow. Hypnosis is not accurate, and I start winning the battle. However, one time it hits, and Dream Eater comes. Fearow is weakened, but not dead. I heal up, thinking he will go for another Dream Eater. If it looks like I will die quickly, I can switch and get a free turn. But that's not what Morty decides to do. Instead, he goes for Gengar’s fourth move. Mean Look. Mean Look makes it so I can’t switch out, unless I fall in battle. So now I'm trapped with something that can out speed my Pokémon, and said Pokémon can die in two hits. Worse yet, the thing’s at full health, and I can't attack back. So I've no choice but to let my Fearow die. I send in my Gyrados, but he doesn't do much better. Its only move that does a lot of damage his Bite, and Gyrados’s low special attack. Therefore, it does barely anything. And worse, Gengar puts it to sleep. So I switch out into my Alakazam. But there is yet another problem. Gengar outspeeds almost everything I have, and can defeat Alakazam in a single wicked hit. If I don't move faster than it does, it will destroy my Pokémon. And then I don't know how I will win the fight, if I even do. But mercifully, Alakazam outspeeds Gengar, defeating in a single hit. It does the same with a Haunter afterward The battle is won, but at a heavy price. I must bury my Fearow. Picking a new Pokémon isn't easy. Fearow represented two types in the team, and my other Pokémon aren't nearly as high leveled. Finally, I settle on the Eevee I picked up earlier. Eevee can evolve into many different types, and someone to fill in type problems is sorely needed. However, Eevee will miss its first elemental attack, and therefore won't be able to use the different types for a long while or without trading to another game. And it's particularly bad for the evolution I'm going for, Umbreon. Umbreon has it bad because there is no other way to get its elemental attacks without waiting. The others have access to moves from other games, but Umbreon doesn't have that luxury. However, there is a similar move, Shadow Ball. Shadow Ball hits the same types as Umbreon’s element, so it will work just as well as them. And there's another good thing. Its physical damage. This allows Umbreon to pair it with another move: Curse. Curse increases the Pokémon's Attack and Defense stats, while awaiting their Speed. It makes Umbreon all but immune to physical moves, and able to deal some damage back with them. Coupled with the healing move Moonlight, Umbreon becomes incredibly good at taking hits. The problem is longevity. Curse is not available until early in the game’s second half. Moonlight likely won't be available until near the end of the entire game. So I won't be able to use the set in full until I beat the final boss and do the Stadiums. And I haven't to keep Umbreon alive until then… Hope I can do it… Regardless, Umberon immediately joins my team, evolving from Eevee. It starts off at a high level, so I do not need to train at all. And off I head to the next Route. The trainers are easy, and I even catch a rare Pokémon, Magnemite. Until another tragedy strikes. I send out my Ghastly against a Mr. Mime. It doesn't have any psychic type decks, so I think I will win the match. At least I think it doesn't have any. But then it surprises me. It launches a confusion, and one hit is enough to bring Gastly to the ground. And I am forced to bury another Pokémon. Worse yet, Gastly represented someone who is meant to be in my party at all times. But I have a backup plan. The person has another form. A Syther with the same name. Rapidly, I put in my party. It is low leveled and needs to train, especially to learn the move Wing Attack. I can give it to another game to evolve, but it can only learn that particular move in its base form. Training is difficult, it seems, because Sycther is weak to just about everything near me. Perhaps I will use the Bug Catching Contest for training later. But for now, a break with Kirby. Right at the beginning, it seems I need a special power. I had back to the dreaded Neo Star to get what I need, the drill. At first, the scenery looks normal. However, it quickly devolves into one of the creepiest places and one with one of the best tracks in the game; the factory. A lot of the enemies are avoided by going to the bottom of the factory in timely manner. They’re to avoid. What's not easy is the Crystal Shard. There is some boxes to break with the drill, which I do. However, there's no easy way to find it. I run all around the level, looking for the crystal. After running around taking a lot more damage, I finally find a subtle opening that leads to a letter. On the top of is the crystal shard. At least I found it. But there is more to do. King Dedede enters this room, and now I have control of him. His task is to run against a conveyor belt that forces them in the opposite direction. Along the way, there obstacles such as doors, spiked enemies, and huge little things that resemble children's toys. They are not harmless, because they will bring their hammers down constantly, and touching them will cause damage. I also drove with the spiked enemies, because they don't move, but the conveyor belt makes it difficult for me to jump over them until the right on top of me. Thankfully, I managed to get through, only to find something even more disturbing. There are enemies in test tubes. Part of the disturbing factor is that this is coming from a Kirby game. But some of the enemies are final bosses from previous games. Is this the fate of bosses we've previously defeated? I will try hard not to think about it… There are conveyor belts according to the directions, and I have to try hard to run and avoid enemies. It's not much of a challenge, but the real challenge comes with the next crystal shard. I need to create a power combo, but the enemy a need for the second part is in the air. He's between two pipes, editing either the pipes instead of him makes me lose the combo. Not to mention, the conveyor belts make it difficult to aim. I lose my power, twice. But I finally get what I need. The almighty lightning sword. Hopefully, it can make short work of the mini boss. And it doesn't. The bosses flying, and the sword only hits the ground. After all the work I did to get it… However, there are fire powers in here that can be used damage the boss. However, I am unable to react fast enough, and I am defeated. My next time, I manage to defeat the boss, bird, using fire powers. However, without the lightning sword, I cannot reach the crystal I will have to go back with the infinite HP cheat to snag it again. One of the final rooms has a place with walls the constantly move in. If Kirby gets stuck in between these walls, he dies instantly. However, there are certain safe places that one can move to if a wall is closing in. However, I have trouble finding the safe places and die quickly. It's a game over for me. I will be back to finish things though…
  25. Off to play some more Kirby. Maybe I can actually get somewhere in shiver Star… And it seems I do. The first part is a typical ice world, with snowmen, penguins, and birds. There are some other interesting enemies here, such as the rolling enemy that gives needle, or jumping enemies it gives the power of rock. They also has an interesting combinations, such as Kirby turning into a spiked enemy when given the power of ice. But I'm most interested in the power of fire. I will need it for later. Luckily, I manage to get it. After that, I combine it into rock. This allows Kirby to turn into a volcano, giving him some of the best range in the game. I nearly lose it, though. In the second area, there's a bunch of line enemies and ladders. Obviously, I have to avoid the flying enemies and climb up. However, I have trouble avoiding these enemies and nearly lose my power. I get damaged to where the power separates to me, but I managed to grab it back. The next portion is a bobblesled level with Waddle Dee. It's like the mine cart, but a bit tougher then before. Instead of jumping right next to object, you have to jump well ahead. Unfortunately, I mistime jumps and nearly die. It does not help that places where I need to jump blend in with the scenery… Worse yet, there's a crystal shard here. Luckily, it's on a larger platform than the last shard in one of these areas, and I reach it easily. However, the true test is in the next room. The next room has a mini boss, and enemies flying around. And this is the room where need to keep my fire power… The crystal appears after being the mini boss, but is usually enclosed by an area of ice. A fire power allows one to get the crystal. And I only can get it one more time before I lose it. Luckily, I'm able to keep going. Volcanoes powerful range helps me, because I can simply attack from above and behind as the birds try to die from me. The boss is stationed to the right, having no ranged attack. So it's as simple as laying a smack down on him when I am not fighting the birds. Luckily, the power prevails, and I grab the crystal and move on. Unfortunately, I'm not so lucky in the next room. There's a bunch of slippery ice, but holes or I can dive into water. The water leads to a separate area, under the ice. There is supposed to be a crystal shard in the ice, so I immediately dive into the water and start searching for it. Unfortunately, I difficulty finding as I'm hit by every enemy. However, that is not my only problem. Fire power gets weakened underwater. Fire powers have noticeable problems with range and speed if Kirby uses them underwater. So now the great power had before is working against me. I quickly discard it for another power, ice. One swallow of ice is enough to allow Kirby to have a rotating ice attack. It damages enemies within close range and allows Kirby to push them and into other enemies for long-range attack. However, its powered up counterpart is nowhere near as good. It's a snowball that is difficult to control. Guess which one I go for? With this difficult to control snowball and my aimless wandering, I quickly die. I start back at that area, hoping to be more careful. But I still can't find the crystal. Worse yet, I keep on getting hit by an enemy that orbits around one of the entrances below the ice. Luckily, there is a more specific guide than the one I'm using. It explains that the crystals to the right. Figures, I had been going the opposite direction and did not say that an entrance to the right. Luckily, my new ice power is enough to dispatch of the enemies, and I grab the final shard. Unfortunately, there's one more area, and I'm nearly dead… The enemies are fairly fierce, with snakes pushing rocks that my powers can't get rid of. Not to mention that the birds are still here, and they attack from above. Unfortunate, the combined attacks kill me, and I am forced to start over. Thankfully, my next attempt doesn't go as badly. Other than a snake pushing a rock on me, and ta monster trying to eat me from the cracks, I survive. On to the next area. I'm so close the end… The stage is set in the sky... A sky stage in an ice area… Interesting… Anyway, looks like I move around by jumping on clouds. Did Kirby go to heaven? I hope not, I wouldn’t want him dead… Anyway, looks like there's a crystal down a hole in one of the clouds. I easily find it by recognizing one hole as bigger than the others. The rest of the stage seems to be easy, but there is a problem. There's a bunch of food on what seems to be a solid surface. However, I find it is not solid and fall to my death… That has to be one of the stupidest deaths in any game ever… I'm not quite as stupid next area though. In the next area there's a bunch of green balls that can shoot Kirby different directions. The tiebreak and shoot me towards food, the top left towards a crystal shard, and straight up advances the stage. I want the crystal shard, but takes a while to aim right. Although while I can see Kirby spinning in the green ball... It's hard to imagine he's not getting dizzy… But, eventually I get everything I want and move on. The next areas are not impressive in terms of enemies. But I need a certain power to get through; Lightning Rod. And the enemies are in this area. One of them is on blocks. I manage to grab one, but I still need the other… And it's in the next place, quickly jumping into the hole in the clouds… There goes my chance… Not to mention that there are many snapping enemies in the holes, and they're dead set on devouring me. Not to mention the birds divebombing from every direction. I get hit by a most every stabbing in my, but I manage to survive. But the final challenge lies ahead. So enter the next room, with the mini boss. The crystal is inside of a box, which I'm assuming only lightning rod can break. However, the boss gets cold by its own minions. Its minions carry the ice power, and the boss has a tendency to dive bomb in close. It is quickly defeated, but I still need to snatch the crystal… And the only way to do that is to repeat the level with the lightning rod. Lightning rod is a very difficult hour to carry, because it can only enemies directly above me, or very close. So of course I activate my infinite HP cheat. But there are issues. One is that it doesn't protect me from death by falling. The other is that it doesn't stop me from losing my powers if I get hit too much. Both situations happen. One time, there's an enemy with bones. He hits me enough to have me lose my power and have to go back. I tried to get from one of the other enemies, but I missed the lightning one. The other time is with that same enemy, only I manage to rescue my power, but fall to my death. On my third time, I somehow get to the area. It helps that I know the trick is flying low… Once I get into the bus area, I immediately break the box. After that, the boss is defeated the same way it was before. Now for one last area. I want to at least do one more while I have a stack of lives… So off I head into a cute little toy shop with a conveyor belt… Too bad Kirby can't play with all the toys… I am led by the conveyor belt’s bright colors, and I hear there is a crystal in the room. Luckily, my ice power defeats everything here, and I snag the crystal from last belt. I am led to an area that has an elevator that functions like a windup toy. There are several enemies here, but those in between platforms grant powers. One of them I combine, and now Kirby is skating. Unfortunate, the skating power isn't that strong, as I run into enemies and take damage. But there are other ways of taking damage. Enemies that swallow me come out of the darkness, and other enemies fall from the ceiling. They attack me mercilessly, and I become very weak. But the game isn't done with me yet. The next room is a boss room, and the enemy attack is to fall as close to me as possible. However, I tried to move in order to defeat it, and it falls right above me. Therefore, I die, and I am forced to fight again. Luckily, I make it through the second time. Yet there are still difficulties. There are two rooms. One of them has the artist, Adaline. She paints a bunch of fruits on the walls. Unfortunately, I can't quite make out what they are. And this is where the problem lies. The next room has a bunch of switches. It contains the final crystal, but there are certain things I need to do to make the crystal appear. In order to make the crystal clear, I have to step on the switches that corresponds the color of the fruits in the previous room. Except I don't quite know what these fruits are, because I can't quite understand the drawings. What follows is that I press the switches in almost random order, trying to find the correct colors. After failing several times, I almost give up. However, I managed to clear the puzzle by watching a video of someone else doing it. That person had the exact fruits I did, although in a slightly different order. Since this person did the puzzle right the first time, I was able to use what he did in order to solve my puzzle. Therefore, the file crystal shard is mine. But there's still more to go. The first is a giant tank, but I can simply fly over it. Some enemies are cleverly hidden within pipes. The next room has a bunch of bookcases, but they're anything but welcoming. These bookcases try to fall on Kirby, and I need speed to avoid them. Unfortunately, I'm not successful, and must restart the room. The next time, I figure I can avoid the objects another way by flying over most of them. I also find that I can regularly with motion, and trick them into falling before you get to where they are. There's no such avoiding the enemies in the final room, though. The final room has cannons that home in on my location. I managed to make it, but only just. The game is nearing completion, and not a moment too soon... It's been a fun adventure, but I'm ready for it to end… After this level, there are only about seven or eight more in the entire game. I hope I can get through them quickly…