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Found 32 results

  1. So today was another day for Pokémon Emerald! One of the last sessions, it seems. Time to navigate the Seafloor Cavern. One of my least favorite areas, and most of the time, I can’t navigate it without a map… Yet somehow I get the through it the first time… It's a shock, but at least the next that it was easily. And then I have to watch one of the most nonsensical things in gaming… So, I have to go to Sky Pillar and summon Rayquaza… But it makes no sense! Rayquaza is the equivalent of a god, and the player has no specifications to summon it. Not to mention, Rayquaza is very powerful, even more so than the gods that it's trying to stop. So there's reason Rayquaza won't turn on the player (or even the rest of the city they're trying to save) and possibly make things worse… At best, it would just fly away… This gets even worse when the remakes, when there is someone who has prerequisites to summon Rayquaza, and she can't summon it, because the players there… Once again, it makes no sense. But sense or not, Raquaza listens, and the cutscence ends. And I'm standing near the final gym. Finally, I'm getting near the end. And now there's something important going on in Fire Emblem: Heroes. The start of the new Tempest Trials. New info is revealed about the vortex, and just how much damage it causes. All the more reason to take it down. I want to get the Black Knight. Also, I don't have the advantage of bonus units that I did before. I don't even have one. And the fights have stepped up their game. In particular is the final fight. This includes the Black Knight himself. And he is quite a fearsome foe. The Black Knight can attack units both near and far, and hit all of them for decent to devastating damage. The only unit that has advantage against him is Odin, and he's not very strong. In fact, the rest of the team gets outright annihilated, whereas Odin barely limps away. Fitting, considering who's doing the fighting. Their other red units too, so Odin has to work even harder. But eventually, he can't hang on, and the team is defeated. Thankfully, I have my second team come and finish things off. Things are easy for them, especially with Reinhart defeating everything. I take a hit in points. But at least I get something. So I tried to go to the arena. But I don't do well there either. I can only hope that the rest of the game won't be as devastating.
  2. Time for another entry! And time to start off the day with Fire Emblem Heroes! Looks like there's a bunch of new maps for Fire Emblem Heroes! And they are a bit different from previous ones. That's because they're based on the new entry Fire Emblem Warriors, and are released in its honor. They work like a typical Warriors map, with lots of enemies and a boss. They also contain lots of houses, and enemies are constantly emerging. Before long, there is a swarm. But I'm not worried. My units are strong, and they can easily take out the enemies by themselves. There are some injuries, but overall, there are no issues. And it's all to excellent remixes of the different Fire Emblem themes. Pretty interesting, and well worth playing. Of course, I have to wait a while before the game (I can only get the Swith version, since my 3DS won't run it). Speaking of which, the new maps give Orbs. And Orbs means more summoning! But I have a bit of trouble, getting a lack of strong units or units that I already have. So instead, I turn my attention to the Tempest Trials. The new Tempest Trials are the same as what I've written down before. And my second team is quite strong, so I should still have the means to conquer if my first team falls. They will have to work together to combat weaknesses, overall, I feel like my odds are very good. So my next area is Flight Rising. Unfortunately, training is more difficult. The level curve makes it so that dragons take a long time to level up. And opponents are dodging my attacks. At one point, I think about giving up. But I resolve to keep going. I've been with the characters for a long time, and I want them to get a happy ending. Within time, everyone's ready for the next area. Which leaves me with one more place. The Mimikyu solo run. Specifically, the Battle Royals. I'm able to easily win because of my high level. But it can be difficult because of the many physical attacks that are being thrown at me. Attacks that include Pursuit (from Type: Null), Aqua Jet (from Bironne), and Rock Throw (from Rockruff). I win simply by attacking. First, attacking Null with Breakneck Blitz. Then, attacking Rockruff with Shadow Sneak. And then I'm off to Wela Volcano Park. The Trainers there are easy, so it's a fast climb. Alice tries to learn charm, but I stoped her. Her Feint Attack proves useful against the accuracy lowering Rockrola, especially. The trial also proves to be easy, with Marowak weak against my attacks despite having strong ones of its own. The only problem I have with the upcoming Magmar is Clear Smog. It likes that when I use Work Up, and it resets all my stats. But then the real problem comes in. Sazdazzle. This fully evolved Pokémon has Toxic, while I have little healing items. It also has moves like Torment and Taunt to mess up my attacks. I am bit worried about it. But I find it has one problem. Sazdazzle has neither offense or defense. I'm able to heal the poison with just a single Antidote. With my usual strategy, the totem Pokémon is beaten back quickly. And now, I finally get Fly added to my Ride pager. Next time is the time for backtracking, as I go to finish up the first island.
  3. So, today's a day for training in Flight Rising. It's getting easier now, perhaps because my dragons are stronger. Or perhaps because I'm getting used to it. But that's not the main event. The main event is training again, but this time, it's in fire emblem heroes. A third team requires being leveled up, and I'm currently doing so. Of course, they all come with their own strengths and weaknesses. For starters, half of the team is mages. This makes things interesting, because the team is very good at fending off enemies from a distance. Unfortunate, this also means that they are weak to physical attacks, and two of them cannot strike up close. As for the ranges themselves, they couldn't be more different, Linde has good skills from inheritance (Blarblade and Moonbow), and can also double as a healer with Ardent Sacrifice. The latter is not the best option for her though, considering her low HP. However, her high damage makes her a strong fighter all around, even if she has to be kept away from direct combat. Soren, however, is a completely different matter. He is a green mage, which means he'll take on entirely different sets of enemies. However, his skills are different too. Unfortunately, they're not as good as Linde’s. Soren is unfortunately very slow, even if he can deal could damage. His skill, Watersweep, does not help with that, making him even slower against certain enemies. Rising Wind and Growing Wind aren't that great either. They are arena attack skills, which in general are not that great. Eldigan is incredible, however. With the recently acquired Quickened Pulse, he can use the special effect of his unique sword to quickly execute powerful offensive skills. While he currently only has the light version of Soren's Growing Wind, I am looking forward to placing more powerful attack skills on him to make use of this power. Lunge can be good or bad, depending on where he is. However, the best use I can find for it is by setting up units for others to take out. There’s Fury, but that's rather situational. It's generally regarded as a good skill, but I won't use it now. Eldigan has good attack as is, and it goes without saying that he also can back it up with good movement. And then there’s Corrin. Otherwise known as the average person. Corrin is unfortunately rather redundant, because of Eldigan eclipsing him in both attack and movement. He does have the powerful Dragon Gaze but not much else. His average stats start to show unfortunately, as he lags behind the rest of the team and requires a lot of Light’s Blessings. But enough about that! It seems there's new Tempest Trials events coming up, starring the units that came out recently. This event seems to be themed around the ninth and 10th games, Path of Radiance and Radiant Dawn. I was hoping to get my four teams leveled up to participate in this event, but unfortunately that doesn't seem to be the case. However, with one team leveled up and another running full skill in inheritance, I have a better chance. Skill narratives is already proved to be a massive asset here, so I've no doubt it will continue to be. But then there's the fact that involves Path of Radiance and Radiant Dawn. Admittedly, the two are not my favorite games, even though I don't mind Ike. I feel like he is a bit overused, but I'm glad the older games are getting some representation when recent titles have focused on the newer ones. Not to mention that Ike and his group are so popular that having an event centered around them is sure to draw people in. And if the game draws people in, that it can keep selling. I hope it goes even further back, though. I'd like to see more of Jugdral…
  4. And a time for some Fire Emblem Heroes! Time for the Semilocke team to do a new chapter! But it's not all that easy… Corn is having trouble against spellcasters and healers, so she needs a lot of Lights Blessings. I tried to do the next mission, but units keep getting in each other's way. Lloyd and Merric are unintentionally pitted against units they are not strong against. They end up defeated, and I am forced to restart. Things get better the second time, and they seem to be going well. Unfortunately, Corrin was again student she was weak against as they flew over bridges and houses. She quickly gets killed against a green mage and an axe flyer. So I am forced to choose someone else. It is difficult to choose at this point because I have run out of revival chances, and I don't want to spend a lot of time leveling to lose someone else mid chapter. Olivia support skill of dance is invaluable, and because she's not going into combat, she is easy to train. But I still have difficulty. My first instinct is to throw Nowi at everything. But I immediately fail because there are units she is weak to. I also try to keep Olivia out of combat, but I fail to do that as well. I restart several times, but my next few attempts don't go much better. There are the powerful units Elincia and Nephnee, and they use their high movement to chase after my team. Eventually, they heavily wound and even kill units that are weak to them. Eventually, my only choice is to throw Olivia into combat. Where she quickly gets killed. At least the mission is finally cleared… But I don't have many units left. Luckily, I have an Axe user named Arthur. He's high level because of the Seal Quests earlier in the month. He only needs to be raised a bit more to be used in combat. So that's what I do, and head for the next chapter. Everything seems to go smoothly. At least until the final part. I try different formations in combat for the final chapter, but then I realized is only one convoluted way to beat it. Nowi and Lloyd must stand next to each other in order to gain their support ones. Lloyd must then attack Ike. Ike is then healed by Elincia, and attacks back. Merric comes in from behind and damages him. Lloyd then finishes off the mercenary, and Elincia is then killed by Nowi. What happens next is chaotic. The Masked Man comes in and is damaged by Merric. However, he also quickly kills him. Nowi lowers the enemy stats, but Arthur's attack is also lowered. The Black Knight engages Nowi, and both are injured. Arthur manages to attack the Masked Man, and Lloyd finishes him off. Nowi kills the Black Knight. She barely prevents him from casting his attack, the deadly Eclipse. But now, there is one unit left. Oscar. Oscar comes charging him from behind. I think he will attack Nowi. But instead he has his sights set on another target. Lloyd. And before I can stop it, he kills him. At least Nowi took him out afterward. And now I'm left to ponder about how bleak things have become. I don't have a lot of units left, and I'm almost losing more than I'm recruiting. Due to the random number generator and the fact that I can't spend money to get Orbs, there's also a lack of good units even in my reserves. This is only made worse by the game’s slow updates, and although I promised to play to the end, there seems to be no end in sight. So, for now I'm not sure how long this one will continue, or even the game itself. It's fitting for the backdrop, of an endless war where units constantly fight and die for a cause that never seems stop. A cause so dire that spanned across time and space… The Semilocke really does give a feeling of that… Perhaps even better than the game itself has… The death toll for this run is very high, one of the highest of any of the runs. To my knowledge, only Pokemon Zeta as a Randomlocke and Pokémon Stadium one have been higher. So the future doesn't look bright. But at least, I have plans if this run doesn't pan out… But I will cross that bridge when I come to it.
  5. Welcome to another entry! This time, for the Gold Semilocke! Today, I head up to the next town in order to explore the Lake of Rage. The routes there are not that tough, but there's still the main event. The Red Gyrados. The Red Gyrados is what I'm really after in this lake. This vicious beast is a powerful Pokémon, stronger than anything else I have at this time. But not only that, it's shiny Pokémon. That means that it's a different color, and has a certain jingle to it. This jingle is because the games could be played on an original Game Boy, and the colors were displayed in black and white. The jingle carried over to the other games in the series, and has remained ever since. The fact that it's a shiny also means I can catch it, even though I already have one of that species. This is known as the Shiny Clause. Except catching it proves to be harder than it looks. The Gyrados knows powerful moves, and it won't hesitate to use them. One move is Leer, which lowers my defenses. The other is Thrash, which does a lot of normal type damage while making the user confused afterward. It turned out to be a deadly combination. I send in Faffly, who does damage with Thunder Wave. The Gyrados strikes back with Leer. And before Faffly can damage it back, it uses Thrash. Faffly is immediately killed. Well, not for long. I have enough revival chances. But I have to send in Umbreon. I hope it has enough defense to take hits. But I’m not entirely correct. For the Gyrados knows another strong move. Dragon Rage. And it's just as deadly as it was when it was on my side. Two hits, and Umbreon is nearly dead. Thankfully, I manage to capture Gyrados then. And head to the second area. The Rocket Hideout in Mahogany Town. The trainers there are easy (they are Rockets, after all). However, I forgot to get healing items. So I decide to head back to Goldenrod. But I will continue things next time. Because there is new Pokémon info abound. The info about Ultra Sun and Ultra Moon. For the first time, there will be new Pokémon in the middle of a generation. I have to say I'm pleasantly surprised. One most like a birthday cake jellyfish and the other looks like a giant wall… I think I will name them Jenga and Confetti. It is rather fitting… But also Ultra Sun and Moon is not the only thing to be excited about. There's also some new Fire Emblem: Heroes content coming up. Apparently, there will be a new Indian chapters centering around Bruno. I'm so excited! I've wanted of the story to continue for a long time after the cliffhanger last chapter. And I like the fact that Elincia is finally making her appearance! Even though she might not be the strongest fire around, she's still one of my favorite characters. And with Fire Emblem: Heroes, I suppose I should discuss the Tempest Trials, now that they've reached their end. I have to say I really enjoyed this event, especially since I had teams that were able to compete. I also think that what the event did was a good idea. It allows people who didn't have teams the first time to try the event again, especially since the Tempest Trials had so many problems in its early incarnations. And now it's actually possible for me to get some of the rewards, and so I can catch up to others who had them from the start. I got the character exclusive to the trials, as well as an early skill exclusive to it (Quickened Pulse). Luckily, said skill happens to be one of the best in the game. I will most certainly try this again, not that the teams are stronger. But that's for another time. I have a bit more of the Gold Semilocke to finish up. And it begins with the problem of Self-Destruct. The Mahogany Hideout is filled with traps that force me into encounters with Pokémon. And each of them know the deadly self-destruct. They do not hesitate to use on me. Luckily, I managed to survive and catch a Voltorb. And then the tide turns. Once I reached the deeper parts of the hideout, my difficulties dissipate. Now that Dragon Rage is on my side, I can tear through opponents. Even the admins are easy prey, and many revival chances are mine. The ice type gym is also easy. I have many things that can destroy the Trainer’s Pokemon, including Faffly’s Thundershock and Alakazam’s elemental punches. When I get to the leader, Alakazam’s Thunderpuch destroy two of his Pokémon. Gyrados’s Surf washes away a third. I win my seventh badge, and that opens up new sidequests. One involves traveling to the dark Whirl Islands, eventually grabbing my own rare water type Pokémon (Seel). But there's another side quest. One that is very important and holds one of the best Pokémon in the game. I travel back to the Union Cave, where the Pokémon, Lapras awaits me. I have to make sure the beast is female. One of the two required characters for the run needs it to be. It doesn't take much, with a Thunder Wave from Faffly and two Dragon Rages from Gyrados securing its capture. But that is all for now. The next time I play, I shall face down Team Rocket for the last time.
  6. Today is an exciting day for Fire Emblem: Heroes! There's finally a whole new chapter, rather than just a side mission! This means new story, new challenges, and most importantly, new ways to get Orbs. Hopefully I can get the other teams training again… Also in terms of new things, Flight Rising has had an update. Those who use alchemy can get to level 23 and create two new familiars. Those who trade can also find new familiars. Since familiars are a good way of making money, I will definitely be going for these as soon as I can. But it will take a while, seeing as the Nuzlocke is still going on… I haven't played in a while, so luckily I will get a chance to play later. But off to the main attraction, Fire Emblem: Heroes. Also, there is currently double SP bonus there. I might take the time to get some skills for some of the teams. But first, the new chapters. So this chapter finally confirms that Bruno is Zarcaias. It's what everyone saw coming, honestly… And he reveals why he ran away… He was originally from the enemy country, but was cast out... His family was killed, so he sided with the trio. However, a curse runs through the royal blood, and Bruno knew if he stayed said curse would kill his newfound friends… So he left, looking for way to get rid of it, but he hasn't found any success… It's kind of sad, knowing that, because the reason he asked his friends to kill him so he wouldn't cause them any suffering… And since his friends are still attached to him, they went along with keeping him alive, leading to the current conflict… He's kind of like a Lyon in a way, where he was kind and gentle, trying to use the darkness for the best reasons he could. But in the end, it devoured him, and he has to ask his friends to kill him… It's also worth noting that a big theme of Lyon’s game is facing reality and dealing with loss… I wonder if that will come into play again with the Askr trio… It also makes you wonder if the god that Loki is the servant of is also the god that possesses the royal family… There's even more connections there, because said god requires Lyon’s tome. On the subject of that, it makes you wonder what would happen if Veronica was good, knowing what was happening in trying to save her brother. And at the same time, wanting to make new friends… She could keep her secrets hidden from the trio, at least until something like this happens… It would make a lot more sense to have her there than Anna, because even though she is the mascot of the series, she is not an original character… Also, on another topic, I wonder what things would've been like if Lyon would've accepted his father's death, and moved on. The Demon King probably would have still caused problems, but Lyon would have been one of the heroes. I feel like it's a fate he deserves… I also feel like Ephraim would've been looked down upon a bit more, because everyone else is asked him it more sensibly. I feel like the only reason people accepted what he did is because they were in the middle of a war and no one knew what to do… But enough about that. We have a battle to fight. Luckily, the enemies are easy. But Bruno runs away. Time to chase after him… Also, I grab my reward from the Tempest Trials, and see the ending scene… It's both happy and sad at the same time, as their world is saved, but Hector realizes what's going to happen to him… And he makes the main character not tell anyone… It's especially sad if his own games have been played, and the player actually gets to see that happen… Anyway, back to the chapters. And the Black Knight appears, at the same port he appears in Path of Radiance. And he has his theme too… Pretty awesome! I suspect we will be recruiting him in some way. But for now, we have to defend. Luckily, it's still not that hard, even if the Black Knight gets some hits in. Onto the next chapter. That one goes without a hitch, and we are at the final one. And Bruno really is like Lyon, with no one being able to resist and him being unable to kill himself… The chapter is called A Bond Renewed, so I'm hoping it ends happily… Well, it sort of does. Even if it is a bit predictable. Bruno presumes his search, and the Askr warriors vow to save him. Part of me wonders what would've happened if he'd just told the truth… Would they have reacted in the same way? And how would they felt knowing that they had a loyal friend, but that he could kill them at any time? It would be interesting to think about. I also can't help noting that Bruno’s name is still listed as ???. Is that because of the three identities he has, or is he actually someone else that is none of them? Maybe he has a connection to Loki’s true form… But for now, it's time for the Semilocke team to take over. Except they don't have as easy of a time. Nowi gets injured by enemies in the second chapter, and I think I may lose her. But it's not her I lose. It’s Raven. As I attack the enemies, I leave him wide-open to an attack from Elincia. And the attack kills him. The other enemies are easily dispatched. But now I'm left to wonder what to do without a unit. Raven wasn't the fastest, which is what allowed him to get destroyed. He also left my team vulnerable to red units, and they show up a lot in the coming chapters. Which means the solution is a blue unit. But which one? There are many… I go over every single blue unit I have, before finally settling on female Corrin. She may be a 3* unit, but she's plenty powerful. I have enough feathers to promote someone, so it's fine if I use one. She’s also a Manakete, which is helpful for Nowi. And so I begin training her. I quickly find she's not without her issues, though. One of which is that she has very mediocre attack. Another of which is that she has trouble hitting mages, due to their high resistance. I'm forced to use several light’s Blessings on her, but eventually, she gets enough experience to promote. I decide to save more training for next time though. My stamina meter is low.
  7. Perfect day for another blog entry! This time, Fire Emblem Heroes. After promoting Reinhart, I was easily able to get him up to maximum level and give him Dire Thunder. It does make him powerful when he attacks, but he gets slaughtered on almost every counterattack… I wound up using a lot of Orbs for Light’s Blessing, since I had to have him fighting alone… Perhaps I will wait a bit before I train again… After all, I want to get to 20,000 points in the Tempest Trials, and so far I'm nearing 15,000… Looks like I will have to play few extra rounds to get there… But that's another topic. Today's an exciting day, because I will be getting another game from the E-shop. I originally couldn't get this game, because of the pressure exerted on my Internet. However, I found a way to use Internet outside the house, so I can get the game without having problems there. I should have it when I get back from the pool today. Speaking of new games, the Pokémon fans appear to be up in arms. There is a lack of information on the new ones, but we might get some today. Honestly, I really don't mind. There's a lot of things I'm still doing, and it's a bit exciting not knowing what's going to happen go into a new game. It's a feeling I haven't had for a while, since the advent of online guides… Speaking of Pokémon, time for the solo run! And as we reach my favorite town in the game, it's time for a battle against Hau! Pikachu goes down easily, same way as last time. His starter has gained Aqua Jet, which hurts a little. However, it still falls to Work Up and Shadow Sneak. Anyway on to the ranch! Alice takes some damage from a Carbink’s Smack Down, but learns Faint Attack. A very good move at this point of the game, although I have a constant reminder I have to be careful of physical attacks… I get rid of Double Team immediately… On the ranch, I have my first encounter with a problem Pokémon. Mudbray. Mudbray and its evolution not only have high attack and defense stats, but also have a move that increases defense every time they're hit by an attack. I could get around it by teaching Mimikyu a special attack, but it's stats for that area aren't that good… Luckily, this one goes down without much trouble, but it will probably give me problems later… Time to head up to the Nursery. I won't be using in this run, but it least there's healing here… And I encounter another problem: Sableye. Sableye is a Ghost type, which means it can hit Mimikyu for super effective damage. Its Dark type means that the usual attacks that would be dealing extra damage against it are not. Luckily, this one only uses Night Shade, and is frail. Again, I know I will see it later… And I run into a problem. Double Battles can't be fought if one is doing a solo run… The trainers require two Pokémon… I decide I will grab Rowlet to use it as my partner, but it will only use non-attacking moves. In story, I could simply have Alice fighting on her own. I'm expecting Rowlet to go down easily, but he doesn't. Therefore, I decide to make it go down by defeating him with Alice. That way, I can still abide by the rules of the solo run and fight all the battles in the game. Time to meet Cloud, I mean Gladion. Honestly, this guy reminds me of Cloud from Final Fantasy… He looks a lot like him, and he's a bit of a darker character… Interestingly, he's not doing anything against his will, although it would be interesting if he was… But enough about that. This battle is our first encounter with a legendary, Type: Null. This Pokémon is normal type, and when it evolves (yes, legendaries that can evolve are introduced in this game), it can become any other type. The fact that it's a legendary Pokémon means that its stats are a bit higher, and its moveset is a little better. However, my level is so high that still goes down to a Z-move, Work Up, and Faint Attack. But this won't last we see of it… This apparently won't be the last we see of double battles either… There's another one coming up, and it's brutal… Two against one Pokémon is still annoying, and I have to spend one turn I would be attacking or raising my stats to knock out my partner. I quickly grab a Lillipup for this… At least it goes down quick… But my opponents are Rufflet and Vullaby. Both have higher attack stats, and powerful Flying type moves (Wing Attack and Pluck). I spend as much time healing as I do attacking… But now I'm standing outside Brooklet Hill. Time to take on the water trial, but first the pool and some Fire Emblem: Heroes. I continue to train my third team, stopping only to the Seal quests. Unfortunately, they take longer than expected, and I am forced to use Light’s Blessing many times… To say my Orbs are depleted would be an understatement… But I can get more in the Arena. I get defeated in the very first fight, but I'm high enough in the tiers to still have a sizable reward. Also, unfortunately, getting the game I wanted from outside of my house didn't work out too well. I may try again next month, when Fire Emblem Heroes will most likely have run its course… It's taking up most of my Internet now… But for now, I will do what I can in the Tempest Trials, and hope that I will soon be able to train some more.
  8. Seems like a good day for a Semilocke! But first, a bit of Fire Emblem: Heroes. Seems like there's a method going on that allows me to get extra Feathers and enough orbs for a summon. I managed to summon to noteworthy things. One of them is Chrom, an excellent unit that only had one of before. The other one is Marth, one of my favorite characters in the series and the one that got me started on it. The Feathers allow me to promote someone to maximum rarity. Immediately, I choose Reinhart. With all his power, I will need him to be as strong as possible. This also unlocks a very good weapon for him, Dire Thunder. But I shall get to training him a little while later. For now, the Flight Rising Semilocke awaits. It's just a training day, so not much happens. But eventually I should be able to make enough money to move on as well. Slowly, I'm headed towards the end… Noteworthy things were a connection error right after a healing, and the glance around the auction house. I was hoping that I could use the auction house to get some higher-level dragons and make training easier. Unfortunately, I currently lack the funds to do that. However, it would still be useful in order to get dragons that I leveled enough to obtain some of the achievements. Perhaps I will start working on the achievements soon in order to get money for the Nuzlocke… But that's neither here nor there. Instead, a long missing Semilocke makes its reappearance. And that Semilocke is Pokémon Gold. Along the way, I watch the adventures of the game Undertale. I'm not sure how I feel about it yet, but it has given me some more story ideas. Perhaps I will do character studies, like I did with Binding of Isaac. Characters I can think of doing are Toriel, Flowery, and Sans. But that's another topic. Anyway, when I last left off with the Semilocke, the team was doing some side quests after obtaining the sixth badge. Might as well finish them… Also worth noting that I won't be able to complete one of the side quests until later this week. Should still be easy to do though… Well, it’s sort of easy. The quest simply involves going back to the Slowpoke Well and through the Union Cave. If I'm playing on a Friday, I can capture a rare Pokémon. But for now, the cave is empty. Well, except for some trainers and items. The traders themselves are step up from what I've seen so far, and their levels are pretty high. My Dratini in particular, has issues. A trainer carries Eevee and its evolutions, but they are difficult to fight. There is a Jolteon and Flareon that use Tail Whip and Sand Attack. And that makes it difficult. Tail Whip allows neutral attacks to do more damage, and Sand Attack makes it so my own attacks miss. With this, Dratini has to heal often, and I almost run out of healing items. At least I have a few left. Stocking up in Goldenrod will not be easy. It is rather far away, and Fly currently isn't that convenient for the team… But I press on, running into more problems. Many Trainers are Hikers, and their Pokémon know Self-Destruct. Unfortunately, they will not hesitate to use it on me… Self-Destruct is particularly dangerous because it not only does a lot of damage to anything that is not Ghost, but it also halves defense when damage is calculated. Nowhere does the game tell you this. Regardless, the situation leaves several of my Pokémon injured, and I have to use more precious healing items. Compounding that is another trainer that has a Poliwhril. Poliwril knows Hypnosis, which I have no resistance to. Furthermore, it knows several attacks, and does not hesitate to use them. My Gyrados is injured and barely wins the fight. There's also an incident with Machop and Seismic Toss, where Syther nearly dies. But there is a light at the end of the tunnel. My Gyrados learns Dragon Rage. Dragon Rage is very good at this point, because it can take almost anything in two hits. Unlike Self-destruct, nothing can resist it. It gets less useful later on, when enemies have more HP. But for now, it's a much needed improvement. The cave leads out to the Ruins of Alph, where more catches await. I quickly catch a Natu, which I may or may not use. It's not all that great in this game, so I will have to see… Anyway, I had out of there and into the next town. The next town is to the east of where I was for the fourth badge. I have to pass through a route to get there, but doesn't give me much trouble. I do catch a Goldeen and a Machop, though. Neither is particularly good, but I will take what I can get. At last I make it to Mahogany Town, home of the seventh badge. Unfortunately, I can't do much there right now, so instead I head north. There is a few trainers to battle and new Pokémon to catch, but for right now I will take a break. Perhaps next time I will make it to the Lake of Rage.
  9. Time for a bit of Fire Emblem: Heroes! Just a small update with one of the teams. Originally, the team had Chorm on it, but he got replaced with Eldigan. This is for two reasons. One of which was that team lacked a horse, and had no options for long-range movement. The other is that Chrom doesn't get his best skills until he promotes, and since he's already a 4* unit, it will take a while for him to do so. Eldigan is 5*, and since the rest of the units on the team are also 5*, it means I can optimize the team without using any of my promotion items. That's all for now, though. Because it's time for the Valkyrie Profile Semilocke! Maybe I can finish the game… Chapter 5 doesn't pose much of a problem, mainly because it's same as before. The biggest issue is the sorcerers, with sap power. There's also a few troublesome monsters that apply status effects like freeze. Thankfully, Langry is a lot easier this time around due to not using great magic and able to get troops out before he attacks. As I clear the final levels, I don't get Gram this time. I suspect it's because I can only get in the mission were I not get double Sin. It doesn't matter much, because I can't use it against the final boss of the A Path anyway. Speaking of the A path, the stupidity continues. Langrey stabs Reinbourg with a dagger, and the margrave collapses. I guess what I said about Langrey being bloodthirsty was right… He gets taken back to his castle, only for the party to find out that he has been suffering from a long illness, and is slowly dying from it. He knew that whether or not he fell in battle, the war would be his last. And that's only the tip of the idiocy. The problem is that not many people going to support Joshua, because he is a distant relation to the throne (and so many people threw their weight behind the other two heirs). Not to mention he doesn't appear to have any foreign support, with the margrave being his only one. So not only will the people not trust him when he takes the throne, but he no longer has any power to back that up. No wonder Artolia eventually falls… Yet, the margrave continues to go on about how if only he were to have raised the princes, the conflict may have never happened… Except that it would've. Even if Kristoff was immediately named the heir, others would fight against. If anything, it would make the conflict worse as his brother and loved ones would've been forced to take up arms… It's similar to what actually happens to Kristoff on the B path. It will get even worse for the margrave, as he would be forced to choose one of the brothers. Or, he could just choose to do what he did and go against both of them, but that led to the entire conflict in the first place… So really, the whole spiel is worthless… It's about to get even crazier though… The assistance the margrave enters, saying that Langrey has jumped to his death. The margrave is devastated by the news, and dies of his illness and wounds shortly after. Which leaves Kristoff is the only one left. With Joshua without support, and everyone else dead, Kristoff is the only one left. Meaning he's still the rightful heir simply by process of elimination. Which further supports the idea that he's the rightful heir no matter what anyone says. Kristoff survives the war in the A path, and so he should inherit the throne, not Joshua. This is regardless of the state he's in at the end of the path. In fact that he has this evidence, while Joshua has none the entire conflict pointless. In the end, the crown prince is the rightful heir, and survives to (probably) take the throne. So Reignbourg died for nothing, because Kristoff won the war anyway. It's just one of the many things wrong with the A path… Kristoff being king would make sense with the first game as well (since this game takes place before it). The king is described as a coward, which many believe Kristoff to be. It's certainly something he would do when realizing aggression got him nowhere… And Argrim states the king feels himself to be strong through others misfortune. If one thinks about it, that's exactly how Kristoff became strong during the war… And it's implied that the king decided to make Artolia a better place after his daughter died… It's definitely something Kristoff would do… But I'm getting added myself as I travel on the last mission to the end of the mess that is the A path. And it turns out it has one last surprise for me. A final enemy appears. It's Aylith, angry at Wylfred for giving up his path of revenge. Apparently, she set up the entire game in hopes that he would go on it… And then transforms into a monster, Gram. And it turns out we have to defeat her. Except I've a few problems with this. One is the predictability of the situation. Players can easily pick up on the fact that Aliyth is Gram. Hel talks about her pet, who presumably wants Wylfred’s soul. Aliyth that abuse shortly after that. There's also the fact that Hel doesn't appear to have any other servants, so Aliyth is the obvious choice. The game also all the spells it out for the player should they get the bad ending (the one where the game ends prematurely). And that ending is not all that difficult to get… The other is the lack of foreshadowing. Aliyth says she did all these things, that we never see her doing any of it… Furthermore, there's not even the tiniest hint that Aliyth is in the background doing these things, or that there's any hint of divine intervention. Also, the game doesn't tell us how she accomplished all these things. It's particularly odd, because she has to be traveling with Wylfred in order to evaluate him at the end of his battles… Story problems or not, we still have to fight her. But it won't be easy. Garm is surrounded by things called Pale Flames. Pale Flames have high range and stats. They also are completely immune to one element, and fly. They are sorcerers, but they work differently than most of the ones seen in the game. Instead of casting only one attack, they can cast three. This is something that regular sorcerers can't do, and the ones in the party will never have access to it. Not to mention they like to use their high range to gang up on people, and when an attack hits, the unlucky victim is toast… And they also have Great Magic which they're not unwilling to use. So really, this almost turns the final mission into something luck based. The idea is that I have to hit them before they hit me. But sounds much easier than it is… I enter the fray with Rataskor’s Scandal. It can do some massive damage to the flames, and is one of the few tactics that is useful in this battle. Of course it also does massive damage to my team, but that's healed as usual. And so I charge up, ready to defeat the first flame. And that's where the problems arise. The flames are fast, and they dodge attacks. There is also the fact that one of the flames is resistant to ice, and that's all Lockswell can do… Unfortunately, he's my most powerful character… So with this, the flames quickly survive the hits, and wastes no time picking my characters off one by one… It isn't long before I lose. But I am ready to fight again. I make a small alteration to my strategy, however. Natalia and Ernest originally did not have Reduce Magic, due to not being able to hook up with some other skills. However, Reduce Magic is useful because it halves any magic damage received. So I equip it on them immediately. It's also worth noting that unlike the other two paths, the first part of this path does not count against the Nuzlocke rules. The reason for this is that no matter what I do, someone will die in this battle. It's almost entirely luck based, and I know my luck will eventually run out. The second part, however, is not luck based, and will count against me. So I start again, and this time, the first flame doesn't dodge. I'm able to easily take it out, using the same strategy as before. After that, its brethren soon follow. That just leaves the boss, Garm. Garm is a powerful enemy, with its (her?) attacks able to do a lot of damage. Garm can't move, but has massive range. It can also fly, making it difficult to hit. It is very large in size, meaning that no character will be able to throw it up in the air. Garm has a Soul Crush that is the dark elements, and is also resistant to darkness. This is why I didn't want to equip the sword I mentioned before, because it has darkness as an element. Garm mostly fights with physical moves, although it also has a variety of magical spells at its disposal. The spells are both defensive and offensive. So what makes this battle easier. The fact that Garm cannot move. Garm being unable to move means that easy to see its range, and since the range can easily be seen, it's simple to park a character in its range and have that character take care of healing while three others attack. Which is exactly what I do. It takes some doing, but eventually I do enough damage to Garm to move onto the next phase. And that's when meet a familiar face. Ancel. That's right, the Valkyrie has permitted Ancel to join us on the battlefield, for one final time. Ancel himself is stronger than most of the units in this powerful equipment, but for the purposes of this run I won't be using him. Instead, I go with the same team. And decide to use the same strategy. Natalia is left outside of range, and the other three charge forward. And as before I also invoke a Plume skill, Fury of the Aesir. Fury of the Aesir makes all opponents’ physical attacks useless for three turns. And Garm’s strongest attacks are physical. It also uses magical attacks, but it is much weaker. There is a bit of a problem, since one of its attacks inflicts paralysis. Somehow I forgot to bring paralysis immunity… But it's not too much of an issue and the boss is defeated. The best ending plays as Wylfred apologizes to Ancel, goes home, tells Tilte what happened, and brings his mother to her senses. And I am left to reflect on the game itself. Sadly, it's not my favorite of the Valkyrie Profile games, but it’s charming nonetheless. The story does a good job of showing what happens to mortals when the gods go about the business on Asgard, giving a perspective that, up until this point, and there was only glimpses at. Furthermore, it's not a bad strategy game, similar to Fire Emblem or Final Fantasy Tactics. And good at what it does, presenting some depth to the missions, gameplay wise, while the same time giving a fresh take on the Valkyrie profile formula. And perhaps, even in take on strategy games itself. However, there are many things the game doesn't do well. One of which is the story. The story overall could benefit from being one giant path instead of split into three paths. It would help with some of the redundancy, and help bring the past together. In some parts of the story are just a mess, such as the A path, Natalia never finding her children even when she survives, Thydor and Ushio not appearing when they should, the entire problem with Fauxnel, and even the problem with the inheritance dispute. There's also the issue of some parts being rushed, such as Wylfred’s character development, or Natalia's failed rebellion. It feels as though there was more that could have been put into that, but there wasn't enough space or something… It's also what noting that the English version lacked the full voice acting that the Japanese version got… It's unknown why this is, but some suspect the English version may not have been as well-funded. For those who can get their hands on the Japanese version, the voice acting is actually very good. It's worth a listen, at least… The game also suffers from gameplay issues as well. For one, the game is rather short. If all three paths and the bad endings played, the game ends up at around 30 to 40 hours. That's not much shorter than the others in the series, but the redundancy of the past may make it difficult to play all of them. If one chooses to go with only one path, the game only last around 8 to 10 hours, There's also the matter of the Destiny Plume. The Destiny Plume is an interesting mechanic, both gameplay and story wise. However, just the way the game handles going to the different paths, it is not uses much as it could've been. It's a shame, because it makes Valkyrie Profile different from some other strategy games, but that difference is hardly ever seen… Finally, there's a bit of a problem with how the game handles repeat playthroughs. This is the only game in the series so far to allow the player to carry over things such as weapons and skills. However, the game does nothing to compensate for it. Enemies remain very easy, only slightly becoming stronger difficulty near the end. Having the difficulty gradually increase, having multiple difficulties, or simply not letting things carry over could've solved the problem. Unfortunately, none of these solutions were implemented. Despite all its flaws, the game is still fun to play, and was worth playing for the Semilocke series. This won't be the last we see of Valkyrie Profile, as I continue toward the second and final game. But until then, I bid Valkyrie Profile a fond farewell. And hope to have more excellent adventures.
  10. Off to another entry! Since I just completed a Semilocke, I will taking a bit of a break. I have to do something in the afternoon, so I will probably play Fire Emblem: Heroes then. But for now there's another matter. The Mimikyu solo run. I still have some things to do around the first island before I finally leave it… Such as picking up trash from Pokémon… At least he goes easily this time… Usually I get lost at least once… And of course we have a rematch waiting. A rematch against Illima. It goes much easier than the last time, mainly because I am able to use Work Up twice to boost my attack stats. Surprisingly, Illmia uses his Z-power, but uses it on Leer. All it does is lower my defense, while boosting his attack. And he can't really make much use of it… Oh, and I have to style my hair. I can have a look that looks just like how I do in real life. Unfortunately, I can't remember the specific options that I need to pick,.. So I spend a little bit more money than I want to, but eventually I get my hair where it needs to be… So after bit of item hunting, I'm ready to hit the next island. From what I remember, I will not have the advantages on Akala that I did the last island… But figuring out new strategies is all just part of the fun… And there's a clothing shop here too... Too bad it just has all dorky polkadots… What I'm more interested is two familiar faces. Sina and Dexio. Sina and Dexio are researchers from the X and Y games. They also play an important part in a side quest here. I won't be doing the quest in this run, but right now one of them wants a battle. It's a pretty easy battle against a Delibird and a Glaceon. Glaceon gets put in early and attacks twice. However, Alice avoids attacks using her high Affection. This allows me to use Work Up again. The third attack hits, but it doesn't do much damage. Besides, it's an Icy Wind, and lowering speed is useless because Shadow Sneak always starts first. Poor Delibird doesn't even get a chance to attack… Now I'm off to my next area, Route 4. It doesn't give me much trouble, and it quickly arrive to the entrance of the next town. But that will be a little later. Right now I have a place to go. However, that does not stop me from continuing the entry. Because Fire Emblem Heroes awaits. There's a couple quests I haven't done yet, so I may as well clear those. They fall easily as I begin to concentrate on the real reason why I'm here. Skill Inheritance for the second team. Now that their levels are maxed, it's time to work on their skills. Reinhardt inherits Reposition, Spur Attack, Threaten Attack, Threaten Speed, Armored Blow. Only the first two are used, though. Gray inherits Brash Assault and Pavise. Finally, Klein inherits Reposition and Spur Attack. There is enough skill points for everyone to learn at least some of the skills, although I will have to continue to fight to learn them all. So I concentrate on my third team. They are not that high leveled, but they have an advantage. Everyone on this team has maximum rarity, so their stats are much stronger than units would normally be at that level. So far, they don't have much trouble, but I don't know how long that will hold up. I will continue documenting their progress next time.
  11. So today's a good day for Fire Emblem Heroes! And what better thing to do than to train the second team. Luckily, with the events going on, I am able to get them all to level 40. Unfortunately, while they are at max level, none of them are the max rarity (5*). And they have almost no Skill Points to use inherited skills. So they still have some growing to do, but it will take a lot of resources. Resources that I currently don't have. So that's all for now. Off to the Valkyrie Profile Covenant of the Plume Semilocke. And after another monster battle. Luckily, it's in a place that is exactly the same as the other two paths. And like them, it is easy. What's not easy as the battle after that. The next battle is against Kristoff, and Reinburg is on our side. This battle is difficult for a number of reasons, one of which is the high Sin count. Another which is because it's in snow, and I know from Wintergard that snow is annoying. Finally, there's the problem of Kristoff himself. Originally, I had Fury of the Aesir to nullify his attacks. Here I still have it, but it won't last long, and most likely will not have enough energy to use it. So I will have to go head-on. Unfortunately, there are still problems. Reinborg kills someone, ruining my chance of getting Sin from them. I try to get Sin from other people, but is ruined by one person dodging attacks while defeated. Kristoff, as predicted, also proves difficult and injures others with his Soul Crush. Wylfred is killed twice from it, and Natalia is unexpectedly attacked from behind. This is because I was trying to get her to revive Wylfred so I could have maximum Sin for the battle. Eventually, though, Kristoff falls. And he is taken prisoner. I can't help but wonder if he's in the right though. Kristoff says he fights to stop his brother’s tyranny, but Reignborg doesn't think so. However, considering how Langrey acts during the rest of the game, Kristoff probably isn't wrong. Not to mention that being the first born son, Kristoff has a claim to the throne no matter what anyone says. The people are unlikely to follow someone who’s distant from it (Joshua, not to mention this is proven in the other two paths), and Langrey doesn't have the claim to it being born out of wedlock. Kristoff's claim to the throne and fighting against tyranny makes even more sense considering what happens to the two princes in the end… It's also funny considering people are going on about Kristoff being manipulated by his advisers, but in reality, Joshua is being manipulated by Reinbourg as well. It's implied Joshua doesn't show much interest in the throne until Rienbourg declared he would fight for it… And even after all this, I have to wonder what would've happened if Kristoff wasn't manipulated so easily by his advisers, and instead grew a spine... Perhaps what happens in the game would have a happier ending… But enough of that. Off to the Tempest Trials. Where I use my second team for the first time. I send Eliwood after a bunch of enemies, although he would normally be okay with them. However, Hinoka was waiting in the trees. I thought he would survive, but she had a Brave Lance that took him out instantly. I wound up with three units against Hector's five in the final battle. Odin and Cherche squared off against the enemies while Gaius remained behind. When ended up happening was Odin went forward to take out a red unit, but was quickly defeated by Hector. Fae moved forth, eventually being defeated by Cherche. Cherche also defeats a blue unit guarding Hector. Through all this, she was injured. Cherche manages to attack Hector, but is defeated. After that, Gaius is quick to fall. I sent in the second team, and Grey quickly defeats Hector. After that, the battle ends. And now it is time for something I've been wanting to do. Skill Inheritance for other teams. First up is Legion. My plan is to have him inherent Defiant Attack from Odin, and inherent Noontime from a promoted Laslow. However, I quickly have problems. I cannot use Odin due to define detecting up the same spot as Fury. I decide to use the promoted Laslow’s Spur Speed instead. Legion also inherits Smite from Barte, even though it isn't the most useful skill. That's all for him. On to Reinhart. He gets Luna from Catria, and Death Blow from Hawkeye. As a final skill he could inherent, there are a couple options. But I will save that for next time.
  12. Welcome back to Fire Emblem Heroes! Today's the day of the Mini Tempest Trial! All be doing it alone but differently than I was before. For starters, because of Skill Inheritance, I am participating one level higher than was originally (so on the difficulty before Lunatic mode, where the enemies are in their 30s and 4*). I'm also going to simply participate as much as I can, instead of simply going for the first two, and also giving up near the end. This is because of the events short length, and also because of the fact that many of the prizes are very good, and ones I missed last time. The second theme that I've been leveling will still be used as a backup. However, I am hoping that I do not have to use them, because they are not their strongest yet. I did my first two runs of the day is a test run and won both with maximum points. However, the enemies are tougher and often would kill have my team and leave the others injured. To put this in perspective, the enemies from the level before would be lucky if they could kill one unit. I may as well record the rest of my adventures here. Right now, I am at a massive advantage because one of the units I'm using is a bonus unit (Eliwood), and that means I will get a massive boost the points regardless of what my final score is. But other than that, there are no innate advantages. Which is proven when I lose everyone but Cherche on the last battle. Odin goes for Erikia, but gets ganged up on by everyone else. Gaius stupidly dies when I throw him against Hector. Eliwood tries to go against Hector, and survives, but is quickly killed by the blue units behind him. Finally, Cherche is the only one remaining, having taken damage from a blue tome user. Luckily, she is able to survive the blue tome user's attack, and defeat the blue lance user, earning a victory. And I get Masked Marth. Masked Marth is interesting, because she doesn't have any skills. However, she does of solid stats, and with my newfound ability for skill inheritance, I might just be able to put her to could use. She is a red sword user. And now that I've gotten her, time to go onward in the trial. There are many more prizes to be found. But first, a break using the other modes. I'm now strong enough to do Bond Hero Battles, but only the lowest level. I get a bit worried when Odin goes straight into a bunch of enemies, but other than that, things go without a hitch. I have a lot of orbs, so my next area is to do a summoning. I managed to summon a second copy of Ninian. She has useful skills for inheritance, and can be used to power up my current one. A second copy of Tiki is also summoned, and she can be used for those same things. And after that, a short break from playing. There's something I need to do today, and my stamina meter needs to recharge… And after my break, I come back. However, I do not think I will do anymore battles in the Tempest Trials today. The reason is that I have to go a long way before I can get everything I need, and without the point bonus, there's not many I can get (441 max). I need 20,000 or more to get everything I missed the first time. However, I may still train the other teams. Seeing as more points are awarded the harder the maps, it wouldn't be a bad idea… But that will be for later.
  13. Time for another Semilocke! Of course, it's Valkyrie Profile! Hopefully I can get close to finishing, if I don't immediately finish it up… But it seems things are not that easy. There are some monster missions, and although they are not difficult, they are longer. This is because of where they are. One is in the place where Rosea was first found. That place has many bridges surrounded by water. It makes it difficult for units to attack more than one on one. However, I still managed to beat the mission. The next place is the ever annoying Wintergard. Other than Kinbolds with petrification, there's not much here. And the call for a truce ends in failure. Should have known it wasn't going to work… I guess now we go to battle… And our first area is the Sylvanglade. It's exactly the same as it was in the last two routes, complete with all the monsters. Perhaps I will finish it later. For now, Fire Emblem Heroes awaits. And of course, the training. With all the experience gains, it should be over quickly. Indeed, my units grow fast, and the second team is almost completely leveled up by the time my stamina meter needs a recharge. But there are still some issues. Rienhart is a little slow, and often times has trouble attacking others twice. He does have something that allows him to attack twice if he initiates the attack, but he doesn't get it until after he promotes again. Furthermore, having him attack things his week to or putting him in the way of those things is not a good idea… Pegasus Knights, green units, and horse effective units will still slow him down… And promoting someone that’s 4* rarity takes a lot of resources. I technically have enough to do it now, but if I did, I'd have nothing to spend on anyone else… I have a couple other people could use promotions, so I don't want to be wasting any resources… The others have their weaknesses too. Gray’s good against horses and has decent attack power, but his defense and movement are not the best. Legion has the same problems as usual, but now has a new skill to compound them: Fury. Fury makes Legion much stronger, but subtracts an amount of HP every turn. This subtraction happens even if Legion can't attack back. Therefore, he's constantly injured, and is only strategy right now is to use his superior strength to defeat foes before they can defeat him. It's solid, but risky, and it takes several Light’s Blessings to get him up to speed. And last in the group is Klein. Klein was over leveled from his time in the Nuzlocke group, so he was held back. But now that the others are stronger, he can fight with them. Klein is an archer, which means he can attack from a distance but not from up close. He starts out with the Brave Bow, a weapon that allows him to strike up to four times without counterattacks. He can strike faster foes only twice, but will perform both that's before being counterattacked. However, it also lowers his speed. This leaves him vulnerable to being doubled by enemies who get close, or by those who survive his strikes. With all this attack power, he's a good companion on any team. But now the team is almost maxed out in levels. Which means that almost ready to inherit some skills. Most of them have only one or two skills left to learn, with Grey and Klein having learned them all. I can already think of some skills to use. Rienhart would benefit from something other than Blazing Thunder. This is because in order to use it, foes must be in a straight line, something which is unlikely to happen. Furthermore, falls are able to activate skills that are normally seen at lower HP once Reinhardt casts his spell. That makes things rather dangerous. Speaking of dangerous, I have thought of a way to use Legion’s Fury to its full advantage. He can use to Defiant Attack to raise his attacking power when his HP inevitably falls. A healing skill, such as Sol, would also be helpful, as it can heal the damage caused by Fury. It would be a better fit than Retribution, because Retribution relies on taking damage, and Fury doesn't allow that. I'm sure there's other combinations that I haven't thought of, but I will save them for next time.
  14. Well, it's a fine day for Fire Emblem Heroes! And a fine day for skill inheritance, it seems. The first on the list is Eliwood. He received some attack boosting skills from a spare Cherche I have. Harsh Command and Spur Speed are also useful. They both come from Claire. In other news, there is enough Orbs to do a summoning now. There's not much, other than a 5* version of Cordelia. It's a unit irony have, but I will take all the 5*s I can get… Skill inheritance continues. Harsh Command is passed down again from Sazio to Odin. The skills and Odin attacks work well together. Breath of Life is the only useful thing to give to Odin at the moment. He inherited from Felicia. With that, my only thing now is to train the other teams, but they will need all their skills before they can use inheritance. It's worth noting there's something called a Mini Tempest Trials going on. It's a little too late for me to benefit completely from it now, as I probably won't have the teams trained up in time. However, it's still worth participating in, because the rewards are easier to get and some rewards that I missed the first time come back. Speaking of events, the Voting Gauntlet is easier now that the two teams are even. At least, I'm able to get all the rewards I need to. Next thing to come as the Emerald Nuzlocke. Unfortunately, this is the point in the game where it decide to start throwing a bunch of water at the player… Therefore, not much happens. I catch a few new Pokémon, and a lot of training happens on the land. I had for my seventh gym badge, and have a bit of trouble with the redesigned Mossdeep City Gym. The battles themselves are easy, and I reach Tate and Lisa in no time. The battle isn't that memorable, but it is a bit long. This is because I have a Tentacruel and Amarlo against a Relicanth and Altaria… Other than that, there's the battles that the Messdeep Space Center, and of course, I forget about the event. This is because it is Emerald exclusive, and I haven't played Emerald outside of this event in years. And off to the Valkyrie Profile Semilocke. Well, hopefully. The 3DS is still having trouble starting with Valkyrie Profile in the slot… But if I finally seem to have found the problem… When DS cards get older, they corrode and need to be cleaned. If they corrode too much, the 3DS can't start or either will start, but not show the game. This problem can be fixed by either physically cleaning the corroded parts, or by taking the game in and out of its slot a few times. I can also make sure not to start the 3DS with the game in the slot. It would make sense, seeing as I have had the game for a long time, and this can also occur if the game has not been played for a while (which the this game hasn't). I do the former solution and it works fine. This would also explain why couldn't catch the problem before, because I typically do not begin the 3DS with a DS game in its slot. The 3DS is also more sensitive to corrosion than other systems, which is why other systems that have played the game have not detected the problem. So now the game actually starts. But I'm back on that stupid mission with Valmur… And he decides to be even stupider, running back and forth on the map… I have no idea where he's going to go, and he winds up running around in circles… No one ever said he was smart, I guess… But what is smartest of the enemies. There are a bunch of stairways in this map, and enemies have the idea to block them. The stairways can only be traversed one square at a time, so blocking that means that units can only engage in single combat. It makes the enemies difficult to take down, because only one unit can fight at a time. Despite all the problems, we manage to rescue Valmur. And he dies anyway. To further twists the knife, it is after he dies that he finds out Fauxnel was the one responsible. Oh, and he killed his brother earlier on in the game… And Fauxnel is one of Valmur’s best friends… But Valmur forgives him, and when given the option to haunt him, forgoes it. Instead, he chooses to see his brother again in Valhalla, and states that his that he feels nothing but pity for Fauxnel. With that, the two head off. I might not like Valmur’s characterization, but I do like how his character is consistent. End of the C route notwithstanding, he always has the same character of caring for his family and being relatively peaceful. And he also has the same development of realizing war is coming and sometimes one must fight. How he reacts that depends on the route. It's a bit different from some of the other characters, who have to have all routes played in order to unlock every aspect of their personality. That aside, Valmur is content to move on without justice. But Wylfred sure isn't. He goes to confront Fauxnel, and we are thrown into battle. Luckily, the battle is easy, because the enemies are mostly monsters. Fauxnel himself doesn't even use his great magic, and falls easily to physical attacks just like any other sorcerer. And this is where my hatred of Fauxnel is renewed. It is revealed that Fauxnel is behind almost every conflict in the game thus far, and has killed several people in order to avenge his fallen noble house. He wants the war to go on, continuing to wreak his revenge, and thinking that the world will be united under a single monarch. Already, because of said war many people are dying. But his actions still are not justified, and Wylfred even says as much. Fauxnel doesn't seem to care or have much remorse, but somehow, Wylfred convinces him to try and find a way to stop the war. So Fauxnel is my least favorite character in all of the series. But at the same time he is a good example of the game’s theme of how much damage revenge can do. Now, no one trusts him, his house still has not redeemed, and he sacrificed everyone who considered him a friend. And after all that, he still has nothing… Looking at Fauxnel, Wylfred’s development makes a bit more sense, but it still seems rather rushed… So now we have to get the margrave to deliver a letter to the princes. But this is where I stop. The next chapter as long.
  15. So here comes another blog entry! First, some progress on the Mimikyu solo run. I head to the cemetery. How fitting... A Ghost type Pokémon, fighting there… Even more fitting that one of the Pokémon has to fight against is Pikachu… I wonder how it feels about that… Also, starting to notice the difference in items. For example, I can't shrug off status effects by switching, so X items become very useful. On the other hand, revives are completely useless, so any are sold for money. There's also the problem of Poké Beans. Usually, they're easily found on Poké Pedalgo, but I won't have access to that now. The place requires boxed Pokémon to run, and a solo run can't use boxed Pokémon, or catch any that are not mandatory. However, these items are important because they increase affection, and having enough of them can get me Rare Candies to increase levels. Also, I acquire the move Shadow Sneak. This is used to replace Astonish, as my main ghost type move. Speaking of ghosts, Illimia’s trial begins here, and it's easy because of all the normal type Pokémon. Not to mention they don't even use their neutral damage moves… However, the totem Pokémon poses a different issue… It's a two against one battle, and they both use neutral attacks (Bite). They also focus on lowering stats, including speed. I have a bit of a problem with flinching after my speed is lowered. They also do damage with critical hits, which is a problem. They consistently lower defense, and Mimikyu’s defense is already not the greatest, but somehow I win. The Z-move for normal types is my prize, and I decide to use it because one of my main moves is Scratch. It replaces the Quick Claw from the school. That's all for now. Onto the Fire Emblem Heroes voting gauntlet. Unfortunately, my character, Lyn loses. That means it's on to support the other character, Camilla. Unfortunately, the voting gauntlet is tougher now the armies are even in power, and I have difficulty winning matches. Eventually, my opponent pulls away, and I stopped fighting. But there are other things to do. A new Summoning Focus and bonuses are available. The bonus doubles what is received after battle. It's the perfect time to train teams and finish quests. So I start by using Inherit skill on some of my people that are already trained up. But I have difficulty picking skills, mainly because of limitations. At first I want her to inherit Swordbreaker to get rid of her weapon triangle advantage. However, I quickly realize she can't. I try to get her to inherit Wary Fighter, but she can't do that either. So finally I finish giving her some skills from Cecelia with Escape Route. Cherche is often far away from support, so the ability to escape will be useful. And yet another thing calls my attention. There is a repeat of the battle with Narcian, and I want to be able to clear his quests. I try putting escape route to use in the battle, whisking Cherche away after she is attacked by magic. But my units are injured, and Narcian quickly kills Odin. A direct approach is much better, and I get Narcian again. One last thing happens as I use Skill Inheritance again. I need to make my thief, Gaius, stronger. So I give him some skills from Peri. Specifically, he gets the offensive attack Glimmer, and the defensive attack Threaten Defense. It's the weakest version of the latter, but it's better than nothing… And off I go to the Valkyrie Profile Semilocke. Where my meet my least favorite character, Fauxnel. Fauxnel is a character with sinister motivations, but unlike others, he seems to have no reason for them… Not to mention the fact that he's good at deceiving almost every other character in the game, and doesn't seem to have and of remorse. Then again, it's been a while since I played this path, so maybe he does and I just don't remember… Regardless, he still is my least favorite character. There is also a major problem with this route; development. And there's no clearer example than Wylfred. In this route, it's easy to see Wylfred straying from his path of sinning and battle. However, the development seems a bit too fast. One moment, he's thinking about what revenge might mean, and the next, he's thinking of giving up. A bit more development in between chapters would've been nice. There is also some foreshadowing with Aliyth on this route. If one is play the route before, it's easy to guess what she does at the end… Wintergard returns with all its snow, and it is still annoying. At least it's easier now, being in a side battle… However, there is another thing that I have a problem with; Valmur. As a character, his development and personality are a bit cliché. He doesn't want to go to war, and his development is realizing he has to. However, his original way of thinking is not logical, because the world is at war and he rules over a military house… And if he doesn't attack, one of the sides may come for him… It would make more sense if he just charged forward with everything he had… There's also an issue of the mission he has on this path. It's a protection mission, but he's all the way at the bottom of the map when my units start at the top. This Sin requirement is high, but I can't use Ratatoskr’s Scandal because it will hurt him too… So the mission is annoying… But I will finish it next time… Perhaps I will finish it off with a bit of Pokémon Emerald. I'm having a little trouble leveling a Pokémon. It's Gloom, and all it has is Acid… Luckily, I have experience share, so hopefully things will be easier… However, it is still tedious.
  16. Time for another entry, and yet another display of Fire Emblem: Heroes. Today I start with the easier quests, the ones that my army can do on their own. They're cleared effortlessly. Another thing that is cleared effortlessly is the Voting Gauntlet. It is much easier now that the opponent’s army is weaker. And something else happens. All the extra Orbs mean I can perform a summoning. And so I joyfully do. With that, I summon a Hero I'm looking for, Eldigan. Only two more to find… Too bad he still doesn't get a happy ending… Although I like to pretend he does… But enough about that, it's on to the solo run. My Mimikyu, Alice, is raring to go. But before that I have to pick another Pokémon, and have them help me through the game’s tutorial. So I pick Rowlet. Why Rowlet? For a very specific reason. Mimikyu is weak to only two types, Ghost and Steel. Unfortunately, Rowlet’s final form is a ghost type. If is not selected as the starter at the beginning of the game, it will appear near the end of it. And I'd rather not have to deal with it. The tutorial is predictable, and easy, as expected. But now, the real fun begins. My starter is replaced by a lv. 1 Mimikyu, and the solo run commences. Luckily, it is also easy in the early game. Mimikyu speed and physical attack power are higher than most of what's in the game at this point. Furthermore, its moveset is not bad. It starts off with Splash, Copycat, Astonish, and Scratch. Scratch and Astonish are my main attacking moves. Splash and Copycat are quickly replaced by Double Team and Baby Doll Eyes. But just because it is strong does not mean it is invincible. I run into problems at the schoolyard with Grimer and Poison Gas. Poison can be deadly to Mimikyu, since it doesn't have much stamina. Also, there are Grimer and Meowth in the schoolyard. Grimer and Meowth both know Bite, and that does neutral damage. Luckily, I still manage to win. But there are problems outside of battle. One of them is about something called Pokémon Refresh. Pokémon Refresh allows one to increase the stack called affection. Affection, when properly increased, gives many benefits that will help in battle. And seeing as I'm doing a solo run, I need all the benefits I can get. But there is a problem. There is a set of motions that need to be done in order to increase affection, and I've difficulty doing them. This is because I do not carry a stylus at the moment. As a result, I'm supposed to have my Pokémon, but I end up accidentally slapping it… Luckily, affection does not decrease… Finally, I do get my hands on a stylus, adding to the proper motions start getting the benefits. I also have to be wary of just how much I battle. Alice, the Pokémon taking part in the solo run, is a traded Pokémon. This means she gets more experience after battle, but at the cost of not obeying me if she becomes too strong. Alola’s stamps for ensuring obedience are spread out, so it's likely I may run into a situation where Alice is too strong and there's no stamp in site. I just have to hope this doesn't happen. As a bit of a minor nitpick, I also can't change her name, but I'm pretty comfortable with it now. And it's just a Pokémon Bank hop away if I decide to do that. Finally, after leaving the schoolyard, I get a TM for Work Up. Work Up is a good TM for Mimikyu at this point, because it helps increase its decent attack stats. There are better things down the road, but for now it replaces Baby Doll Eyes. But there is one more challenge to surmount. And that is the Trial Captain Iilma. Iilma has a Pokémon called Yugoos. Yugoos may be common, but not to be underestimated. His knows Pursuit, another neutral damage attack. And he can use another attack called Leer to increase the damage. I managed to win, but I am injured. My last thing to do is to transfer some items. I have the special demo version of the game, so I can transfer some items that will help me financially. I do so, and prepare to head to the north. But that's enough of my solo run. Because it's time for something else. A classic Nuzlocke. That Nuzlocke being Pokémon Emerald. Normally, this game would be done using the chat room. But right now it is not. And why is that the case? Because I don't have the Internet connection to enter the chat room at the moment. So instead my journey will be detailed here. This journey will be in two separate posts, each detailing hour’s worth of play time. The end result of each time is posted on a list somewhere else. So let's begin. My last time was at the Magma Hideout, or at least the beginning of it. Now I continue through it. The grunts here are easy pickings, thankfully. After a while, I find it. A Fire Stone. With this and the Leaf Stone I am guaranteed to get later, the game may as well be history. But I will save that for another time as I continue through the hideout. The grunts may be weak, but they sure are hilarious. There's the one that constantly misses rollcall and is stuck in a corner, and then there's the one that hates heat and thinks he should've joined the other Team… It's really a shame, because the remakes are based on the original Ruby and Sapphire, instead of Emerald. I would've loved to see this place remade, instead of going out of existence… But that's neither here nor there. Instead I have Tabitha and Maxie to deal with. Tabitha goes down easily, but Maxie proves a bit more interesting. He has a Crawdaunt, which is the strongest Pokémon of the opposing Team Aqua. He also has a Camelrupt, which is his strongest Pokémon in a regular run. It's nothing if not amusing. His last Pokémon is Pelipper, which is even more unsuitable for him… Nevertheless, he is beaten, and I continue. And I get another Leaf Stone. Now three of my Pokémon that could not evolve before can… I have a feeling the game won't last much longer… But before I can continue to make my team the strongest, I must continue to the next hideout, Aqua. The grunts here are still weak. But there's still some difficulties. Such as one grunt with an exploding Fortress and a Latios. And another with a Crobat who nearly kills my starter, Sun, using multiple status problems. But the problem is going to be the warp panels scattered throughout the hideout. They're nothing if not annoying… At least I finally find my way to where the Master Ball lies. Although it might not be a Master Ball now… And to get to the items, I have to past two Pokémon One of which is a Regirock, which explodes on contact. It severely injures my Altaria, but she survives. The second is an Alkazam, but I am luckier there. I name it Lucian, after the male Psychic Elite Four member. After that, I head to the center of the hideout to finish things off. Luckily, things are easy, and I am back to Lilycove. What's not easy is putting all the items I found to good use. Because that requires training. And a lot of it. But that will be for next time.
  17. First blog entry of September, and some progress was made on the Valkyrie Covenant of the Plume Semilocke! So it is as follows. The second try on Darius's mission goes a lot better than the first. It was mainly because I switched my sorcerer, Lockswell to using Lightning Bolt. After that, the mission is won easily. The same cannot be said for the next mission, however. That mission is the one where I must rescue Natalia. Unfortunately, it's also one of the hardest in the game. This is because the Natalia is the center on a raised platform, difficult to get to. Furthermore, a lancer with constantly attack her. Natalia doesn't have a lot of attack or defense, so she won't survive long on her own. Which I quickly find out. I head around Natalia's platform, taking now enemies as I go. However, I carelessly forget one. The boss, Huegoe. Huegoe is resistant to the lightning and ice elements. On top of that, he has good attack and range. His Finishing Strike nearly kills my units, even with their excellent equipment. So I spend the time walking away from him, getting in formation to release a powerful attack. Meanwhile, Natalia is still taking damage. Earnest, as a guest without any of the strong equipment, is just doing nothing on the other side of the map. It seems as though everything is in place as I eventually advance towards Huegoe. He is quickly defeated, and I think that if I defeat him, I can end the map. But that turns out not to be the case. In order to truly rescue Natalia, I need to defeat everyone. And I'm barely in position to do that. I try to rush to where she is, but I'm too late. Natalia dies, and I have to start the mission over. Luckily, I am more careful next time. I decide to go around the outside, using the Dash skill to make my units faster whenever possible. Earnest also follows behind, in order to offer healing and combo support. But it's not like the group needs him. Everything they get to is destroyed. Even Hugoe falls easily. Unlike Darius, he is not completely resistant to ice. It just does less damage, but I have more than enough. And so ends this part of the path, as Natalia is saved, but the rebellion has been put down. And as they join my party, I am left to ponder what happens in this path. It is my favorite path, because it gives the best ending to Natalia, Earnest, and, depending on who you ask, Huegoe. This is also the only path where Natalia and her children survive. The only one who doesn't get a chance at a happy ending is Darius, but judging it how heartbroken he is in the path where he does survive, perhaps death truly is the better option for him… But the problem with this path is that it's very rushed and undeveloped compared to the other two that player can take. The rebels don't get much moment before they're put down. It also happens very quickly, so there's not much to care about. It gets a bit better if the other paths are played, but not by much. It could be a chance of the game being realistic, or Wylfred and his sense of detachment, but it’s still a bit of a disappointment. Interesting thing would be if the rebels succeeded, and what would happen. Would they take care of the dispute over the crown as well, or would they make it worse? I imagine they'd also have to deal with Villnore, although probably much later. The thing that makes this interesting is that had Natalia's rebellion succeeded, they could have prevented the war before it even truly starts. That would also prevent Artolia from being torn apart. Of course, Natalia would eventually have to deal with Wylfred's contract and its effects. I wonder how she would handle seeing the true boss of the game. It might be interesting story to write… Also, this is the only happy ending for Natalia, and her children survive too. It's not known what she does after this, but I'd like to think she goes and finds them. Hopefully they get back together. Maybe Earnest can be their stepdad. Of course, she might be horrified upon finding out what they’ve become... She'd have a long way to go in teaching them proper manners, if she ever could… But enough theorizing. Today is a busy day for Fire Emblem: Heroes, being the start of a new month. Because a new month means new quests! And it's also a new day! And a new day means new progress in the Voting Gauntlet. So let's get to it. And it looks like I finally have success. There's a green unit, Nino, with Xander, a red horseback unit. Last of all is Cherche, my green flier. I'm against Tana, a blue flyer, Ryoma, a red swordsman, and Cordelia, an archer. So I manage to win by putting my units first out of range and letting the enemy come closer. First, I send in Nino to deal with Cordelia. Xander takes out Ryoma, and Cherche hangs back. Nino and Xander get injured by the enemies. However, since the other enemies are defeated, Cherche is able to fly in and take out Tana. And that nets me a win, along with some precious Orbs. Unfortunately, my next time doesn't go as well. I've got a bunch of red units (Tharja and Alm) and Cherche against a bunch of blue magic users (Deltha and Reinhart). There's also a lance wielding Robin there just to be annoying. I try to send Cherche in to get rid of the blue users. But things don't go according to plan. Cherche is destroyed, and I've nothing left. So the match is lost. Easily. But the next match has me on the winning side, with Olwen exterminating a bunch of red units. She's one of the best units in the game. Needless to say she's also one of the ones I'm looking for. But summoning can come later. For now, more quests await. The next quests are the Seal Quests. Seals are important because they hold some of the best skills in the game. They also can be attached separately from regular skills. The catch is that there can only be one of each Seal Skill. Furthermore, many of them are very difficult to get. There are quests that run for a limited time, and others are exclusive to certain modes, and only if the player does well. Nevertheless, they are worth getting. And so I begin. The first few quests are easy. They involve using the main trio to defeat enemies. However, the next few quests take a little more work. They involve using a set of units (Raigh, Arthur, and Matthew) who are awarded to the player after clearing the original quests. The main idea is all such defeat enemies. However, the enemies are tougher, and the units weak. Unfortunately, I have difficulty finding proper places to complete the quest. The enemies are at the proper levels at around the latter half of the story quests. However, the units can't beat them without being beaten themselves. While I have the means to revive, I'm choosing not to because I don't want to waste Orbs. So it's off to the Training Tower. Unfortunately, there aren't a lot of enemies with proper levels. At least it is easier, and the units get stronger. But that's enough questing for now. Well, other than the Voting Gauntlet. I need to win at least five matches there to get the best rewards. Unfortunately, I have a very close match in my third, but ends up being a loss. I will probably try a few more times today, though.
  18. So today a big day for Fire Emblem: Heroes! So let's start with that! Conveniently, that was also the next game I'm planning on blogging… Anyway, new missions are available, with the Choose Your Legends event. In the beginning of the game, players could vote on popular characters, and the characters would eventually be added in to the game. The votes have come in and the characters have been added. In celebration, more Orbs can be earned, and a player can actually pick which character they want to summon for free. In addition, there is a Voting Gauntlet going on, and the gauntlet offers decent rewards. I might actually try this time… It would be a good time to, seeing as I've already begun giving my units inherited skills… So far, only Cherche has inherited Astra from a Virion, but I plan on doing more. Also, the Black Knight and Nephnee have been found in the game's data. This suggests that they will be added soon. It ought to make things interesting, but I'm still hoping for more representation from the games on Jugdral… I guess we'll just have to wait and see… Anyway, let's begin with the free summon! After a while, I picked Lyn. Her skills are very good, and it's usually difficult to find a good colorless units, because healers make up a lot of them. Unfortunately, most healers are mediocre. Ike is also another good choice, but I'm not sure if I will go for him or someone else (possibly out of focus). Anyway, onto the next thing, the new paralogue. Well, after I clear those daily missions that I forgot about… Luckily, they're easy… And the new mission commences… It's even better than I thought. Apparently, they have to head to a temple where the Summoner's weapon is (or was). And a ritual was performed in that world to summon Heroes here. These heroes were ones that inspired many people, along with being strong and smart. So basically, the Choose Your Legend popularity contest made it into a ritual in game, the votes were turned into summons, and the people they heroes inspired were the players of that game. It was a long time waiting, but this was totally worth it. Not to mention the music is awesome. Apparently, the heroes are born from people's dreams, and they all have the same dream that they were standing before a bunch of people. In front of all those people was the Summoner. How cool… Not to mention we finally get our first Bow Knight. I believe that is the last of the classes to debut. Which means that we now have access to every class the game. Yes, totally worth it. This also makes the Nuzlocke run awkward, because in that run, the Summoner is dead. Perhaps they see his ghost? With all these orbs, there is another summon incoming. I'm looking for the Blue horseback mage, Olwen. Unfortunately, I don't find her. So I decide to head for the Voting Gaunlet. Unfortunately, I'm up against Leo, Takumi, and Cecelia. Meanwhile, my units are Celica, Cherche, and Ephraim… I send in Ephraim to deal with most of the units, but he gets killed. Celica doesn't do much better. And poor Cherche isn't good against any of the units… So I lose. But I get to try in a half-hour. During that time, I go on a few easy quests to gather flags. Place can be used to get characters more points. Characters who get the most points win the round. And anyone who supports a winning character gets a bonus to their rewards. And it's worth winning a battle in the Voting Gauntlet at least twice, because the rewards are fairly good. But that will have to wait. For now, the arena calls my name. The enemies are weak, it seems, and I am close to getting all seven matches cleared. Close until I get careless and lose my blue mage against an army of red... But I still have done fairly well, and get a large reward. Unfortunately, that also throws me up two tiers. Which is where I was when I started losing… Speaking of losing, the Voting Gauntlet is ready. And unfortunately, I still lose. Better luck next time… It seems like a good time to have the Nuzlocke team do the missions before calling it quits. Next time, I will finally train the other teams. , I will finally train the other teams.
  19. Time for another entry, and with that, another Semilocke! This one’s Pokemon Gold, and it's time for bit of training. Last time, I decided to use Scyther, but was having trouble training it… However, I found a few safe places to go. The National Park is a good place to go even without the Bug Catching Contest. While the Pokémon here give little experience, they're also weak and cannot do much damage. So it's the perfect place for Scyther to start leveling up. Once she reaches level 16, there was is a new place to go. Route 38. Route 38 has many Pokémon that give lots of experience points, but they're all around level 16. Furthermore, they're a bit tougher than what I faced before. But I can handle them. Mostly. Scyther’s only real move for damage is Quick Attack, and the only way of boosting that is through Focus Energy. This means battles are risky, and there are still things that can defeat her. Farfetch’d’s Peck and Tauros’s Horn Attack particularly cause problems, and she is weakened many times. Furthermore, she cannot take advantage of the steel type of her evolution until she learns Wing Attack, and Wing Attack only is learned at level 30. However, she manages to finish training, and I can finally move on. Not much happens though, and I choose to avoid the Miltank quest this time. It's tedious and has little reward. The biggest thing that happens is read before going to Olivine. Olivine is north of a new area, Route 39. And that means I can get the new catch. What that doesn't mean is that the new catch is easy. At first, the new catch is Farfetch’d. These Pokémon aren't particularly strong, but they can be difficult to catch. This one proves no exception, because even with paralysis and getting into the red for HP, it breaks out of almost 10 Great Balls. However, according to Semilocke rules, I can try again. So I restart and do just that. Luckily, my actual catch is a Tauros. They are both exponentially more useful and easier to catch. With that, I enter Olivine. Unfortunately, there's not much to do here. There is the move Strength, and I quickly pick it up. It's a powerful normal to move, as well as having uses outside of battle. My Faffly and Gyrados can both use it well, so both of them get it. I also got the Good Rod, allowing me to fish for stronger water type Pokémon. There are many places that can be used, such as the city itself and the port to the south. But I will save that for later. For now, Fire Emblem Heroes awaits. It appears there some daily special maps. The maps about in orb for completion, just like their counterparts in story. They're easy now, but I suspect they'll be a lot harder later… My next point of interest is the arena. The season is almost ending, and I may as well place in it to get some rewards. I probably won't get very far though, and that seems to be the cases I am eliminated on the first match. However, I decide to keep going. I have dropped down to tier 8, so I should stand some chance. And I do, clearing all seven matches. The teams were surprisingly easy to beat, but now I face another problem. My performance in the arena has led to me skyrocketing in the tiers. I'm now three tiers up for where I used to be. And it was when I got into the higher tiers that I started encountering enemies I could not beat. And doing badly in the higher tiers pushes one back down to the lower ones. And the cycle repeats… But at least I got what I was able to. And another thing happens. I now have enough orbs to safely summon. I'm going to avoid trying to summon the character it was trying to do before, because the character with the current Focus is one I already have. Instead, I will focus on getting one of the other characters. But I quickly change my mind. There are other focuses going on, and I can just use one of them. So I pick one with Sacred Stones characters. If anything, I'll get one of them. Two of them are blue, and they happen to be characters I like. I wouldn't mind getting them over the character I'm looking for. But something unexpected happens. After three rounds of summoning, I finally get the character I'm looking for. Ninian, the dancer from the seventh game in the series. I always thought she was interesting because she occupies a unique class in this game (dancer with a Dragonstone). I also want to give her a happy ending, because she doesn't truly ever get one in her home game… That reminds me, I'm not sure how I'm going to play Ninian when I Semilocke their home game, because they have an interesting way of being played… I decide to use extra Orbs, because I have a lot of colorless stones. This means I have a high chance of summoning Innes. And I do, on my last stone. I can't even begin to fathom how lucky I am. Now I can finally start putting teams together. So I start doing that here. I don't have enough orbs to start leveling them, but I can at least pick who is on what team. The regular team will still continue to be used. Once the Nuzlocke is done with the main story and then emissions in between, they can also be used for the other modes. I'm not planning on advanced them past the main story because I want them to be as strong as they can be without being held back by the game slow updates. So that leaves three more teams. For teens is a good number because the game sometimes requires modes that use that many people. I like using teams with each color, so I can be prepared for any colors the opponent uses. Having advantages and the colored triangles is vital. Sometimes, if I lack a powerful colorless unit, I won't put one in the team. But now I have plenty. So here is my first team. Rienhart with his powerful skills and horse, Gray with his effectiveness against horses, Legion with his Panic Axe (and overall craziness), and Klein bringing his power over from the Semilocke run. My next team involves Tiki with her power from the Semilocke, Ninian and all the uniqueness her class brings, Innes and his powerful bows, and Michaelis with his immunity to threats against flyers. The final team for now consists of Linde and the skills she carried over from Odin, Soren with his green tomes, Corrin wielding the divine Yato, and Chrom with his healing moves and Falchion. So now the teams are picked, I can start training them. But that will be for a later time. For now, I want to finish what I started with the Semilocke. My next area of interest is the Lighthouse. After that, I will probably be done. The lighthouse has a lot of trainers, and I can only go walking speed. So it will take a while. Not to mention that some of them are fairly tough. And I don't have a lot of healing items. For example, my Umbreon has trouble against a trainer with lots of Pigeys. Dratini takes a lot of damage for many votes, and I use almost all my healing items. But I manage to make it up there, and get the request from Jasmine. Now dad picked out by falling to the floor, as odd as it seems. At least they got rid of that in the remakes… But now I will restock on supplies in Olivine, and wait for my next time to play. Now there's one last thing I need to do for this entry. And that is to link my data for Fire Emblem: Heroes. Linking my data allows me to transfer it between devices if one ever stops working. It also allows me to get special rewards, including 10 orbs as soon as I link. However, linking is not without its problems. My time zone is not obviously listed, so it takes me takes me a while to figure it out… While I think my Network ID can automatically get me in, I still have to create the account that it links to. It's not immediately obvious that's what I need to do, so it's found while searching for directions before I finally figure things out. Thankfully, I finally link the data, it is safe, and now I can take a break.
  20. And the Wheeling Gamer returns! This time with more Fire Emblem: Heroes. Let's see with happening with the new update. So it seems the new update not only gives me new missions but also a free summon. May as well use it… And seems the free summon only applies to new Focues… Oh well, I'll use it later. Unfortunately, I don't get any blue orbs this time, and summon Roy. I already have him, but his intro is cool, at least… Off to the new Grand Hero Battle. Or rather, the revival of an old one. I'm facing Legion on the lower difficulty. I don't dare go any higher. The first battle starts out fine. I take advantage of the defensive tiles, and defeat the mages. They are weak, and there is a blue one that can destroy Eliwood. Not to mention that I need Eliwood to face Legion. All of him. Yes, doing well, until the reinforcements arrive. They come from behind, so my units are scrambling to get to a safe spot. On top of that, thanks to clones, Legion is advancing from both sides. Unfortunately, Eliwood is in the upper right part of the map, and nowhere near where he needs to be to be able to help… So with a desperate scramble as my units to damage. Legion does massive damage almost everyone, including Eliwood. Furthermore, he has the attack Panic, which means that any stat increases are turned to decreases. Unfortunately, my team relies heavily on stat increases. It's a bad situation, but somehow I managed to get the enemies down to a blue lance cavalier by holding the defensive tiles. However, things aren't still aren't looking good. Legion is able to do a massive amount of damage to Gaius even on the defensive tiles, injuring him heavily. The blue cavalier also does damage, and he only survives because of the defensive tiles. However, Gaius cannot take out the cavalier in one hit, and he’s weakened enough for the cavalier to destroy him. Gaius quickly dies, and I lose. But I am not defeated just yet. My second battle goes more successfully. Instead of focusing on the mages (other than the blue mage at the start), I decide to focus on Legion, The reason being is that my distance units can weaken him from other units to finish off. That makes sure I don't rely on Eliwood, who will be at the other side of the map no matter what I do. The other mages are weak enough so that even if my units are not standing on a defensive tile, they cannot do enough damage. I also don't try to hold the defensive tiles, because while they are useful, they're right in the line of fire. This is exactly what I don't want. Furthermore, Legion comes from below those tiles, and I want to focus on him. Having units injured while on the tiles isn't as much of an issue because with Legion gone, I can use my stat buffs as needed. This battle goes more successfully, although there is an archer that takes advantage of the defensive tiles. However, he is quickly taken out after making the mistake of weakening Gaius. Gaius, when weakened, gets a massive boost to his attack power, one that takes out the archer even on a defensive tile. After that, I try to retrieve my injury units back to the lower corner of the map. With Legion and his reinforcements clear, it's a safe place to go. However, one unit remains. That pesky lance knight. However, this time, I am ready. He's headed for Eliwood, so I get him out of the way. After that, I slowly let the Lance Knight, where my other units are waiting. One blow from Cherche is enough to finish the battle. And with that, Legion is mine. But there is more to this update, and I'm about to explore it. And I do. It seems we get more info about Veronica, and Seth questions what she's doing. Veronica seems to be confused, even in the heat of her possession… Perhaps is more to her than what was originally thought… And we finally get to Loki again. I was hoping we would see her. Yes, her. A traditionally male figure is female in this version. Or at least implied to be. She takes the form of Anna, and finds it comfortable. The Japanese version drives her gender home further, by having her use pronouns are typically used with females. I find it interesting, but seeing as it is Loki, it would make sense. Loki was able to change his gender in the original myths, so it would make sense that this one would remain comfortable in another form. Speaking of which, Loki was hinted to be the one behind everything, but that doesn't seem to be the case. Loki apparently serves a king, and is offering Veronica the king's power if she does things for her. Furthermore, a lot of the things she's asking Veronica to do give her king power. Once Loki’s king has enough power, he can destroy Askr. Which is apparently exactly what Veronica wants. It's unknown if her reason for wanting to destroy Askr is something other than jealousy, but it's there nonetheless. I guess we'll find him more as the story advances. I should talk about the battles now. Unfortunately, they're nothing special. They are meant for people at the beginning of the game, and my team is at the end. Even the hard mode battles aren't that tough. They consist of a defensive mission and to regular ones. However, defeating all the enemies ends the defense of mission early. Which is exactly what I do. At least I walk away with some orbs. But I still have no luck. I only wind up summoning Mae and Catria. I've got only one more chance. After getting the orbs from Tempest Trials and daily events tomorrow, there's not much more I can do. At least I got some good units, and I still have a chance to get the one I'm looking for later. But it will be much more difficult.
  21. Back with Pokémon Gold again. Hopefully no more save file fiascoes… So last time, I started Kenya's errand but did not complete it. I'm going to complete now. It will earn me another catch. And it does. My catch is a Mareep. Should be useful, even though it's slow. I make it back to Goldenrod in less time than I thought. Now is the time to train. But the wild Pokémon are fierce. I'm also in an awkward position where the wild Pokémon on the road south of Goldenrod are too strong for the majority of my team. However, the Pokémon in Ilex are weak, and will not offer much experience. Good thing Semilocke rules protect Pokémon that are in training. The first to go out is Abra. However, he starts having trouble. The main Pokémon here are Drowzee and Rattata. Both have high attack stats to tear through Abra’s low defense. Furthermore, both have ways to get around its high speed. Rattata knows Quick Attack to strike first. Drowzee knows Hypnosis, something that can shut Abra down for a few turns while it attacks with Pound. Neither of them can be taken out in one hit. So Abra has some issues, but finally finishes training. And then something happens. The first evolution of the run. Abra joyfully evolves into Kadabra. And one trade with Pokémon Stadium 2, and evolves again into Alakazam. I now have access to my first final stage Pokémon in the game, and one of the most powerful Psychic Types. If only I don't get hit first. But there are others to train. Like my Mareep. My Mareep first has difficulty, having to resort to getting experience from already weakened enemies. However, he eventually becomes stronger, with decent defense to weather attacks for enemies. However, something else happens. He evolves into Flaffy. It was earlier than I expected, but with this, he should have even more power. And the final Pokémon I try to train is Spearow. Spearow can defeat almost everything in Illex, but eventually they start giving less experience. That's when there are issues. The issues come from one Pokémon. Drowzee. Drowzee has a move called Disable. What this move does is make it so that the last move used is unavailable for several turns. Unfortunately, I tend to use my strongest attack constantly. For Spearow, this is an issue. My way of battling means that my strongest attack is often hit with Disable. And Spearow only has one attack, Peck. What this means is that I'm unable to attack for several turns while Drowzee either attacks back or incapacitates me with Hypnosis. Eventually, Spearow does gain some levels, but with difficulty. So I decide to turn to something else. Like Fire Emblem: Heroes. The game will be receiving a new update tomorrow. This update plans to explore the world of Sacred Stones. It's not that surprising, given that our next great Hero Battle will be the infamous Valter. I do wish it involves the main story, and not just a side mission. Hopefully we will learn new information… Yet that also means new hope for orbs. The side missions have three missions with three difficulties. Each rewards an orb upon completion. Since I'm clearing the normal and hard difficulties with my regular team, I have a chance to earn six orbs. Combined with the daily event and the two orbs remaining from Tempest Trials, I have a chance to earn almost 15 orbs. That's enough for three more chances at the character I'm seeking. Two orbs will also be awarded tomorrow after my performance in the arena. However, complicating matters is a new focus with Sacred Stones characters. This focus will clash with the last focus, running as that focus ends. Unfortunately, the last focus is the one that contains the character I'm looking for. But all I can do is continue trying. For now, the Trials await. They are not very interesting this time around. What's interesting is what comes after them. A new Hero joins me, Clive. He’s a blue Lance cavalier, and one of the few units exclusive to the Tempest Trials. Of the exclusive units, he's so far the only one that functions like a normal unit, instead of relying on the skills of others to perform. Also, tomorrow, the mysterious warrior Legion appears again. I wasn't strong enough to take him on the first time, but perhaps I will be now. But Fire Emblem: Heroes isn’t the only game to receive an update. Flight rising is also received an update in the form of a new Coliseum venue. This one is called Blooming Fields. My party is far stronger than the venue, which occurs at the first quarter of the game. My party is a little more than halfway through the game. However, I'm putting it with the Semilocke anyway, as I promised I would visit every venue. Besides, knowing where I am in the game it should be good training. So for now I continue to train, and await the results of the updates.
  22. Back with more from the Gold Semilocke. Headed for the Goldenrod Underground, but decided not to record. It's as simple as not getting Hoothoot involved in anything… Instead I use Bellsprout to carry me through the entire thing… Growth and Vine Whip are a deadly combination, at least in this game… After that, I get all of my items from my complete run, including a female Dratini. She hatches as the replacement for Psyche and in place of what can be found at the Game Corner. Interesting thing happens after I hatch her and re-hatch Topegi. Day turns to night. What this means is that there's interesting extra battle in the game that activates now. It's only at night, and is against a police officer and his Growlithe. It's also one of two old battles of its kind to appear in the game. I take the challenge. However, I have only two battle ready Pokémon on my team at that time; Hoothoot and Gastly. Therefore, I decide to treat it as a regular battle. Gastly faints immediately to a Bite but Hoothoot uses Mud Slap to survive. She also combines that with Peck. Although she still needs a lot of healing items. However, since I didn't spend my money on coins this time, I should have enough to buy more. But that's beside the point. Now I must allow the Spearow, Kenya, to finish her errand. But that will take longer than anticipated, seeing as I must take the long way around the forests and caves. I will probably save it for next time. Now is the time to complete the Tempest Trials. A few interesting things happening here. One is Eliwood getting injured by multiple strikes. Another is Odin getting ganged up on by Sonya and Linde, eventually getting defeated. Nevertheless, I got my second set of Orbs from the Trials. Now I just need one more to summon… And more Lunatic maps sound like just the ticket. My next destination is the wedding paralogue. Except I can't seem to clear it. Sheena’s attack completely devastates my team, with my only person strong against blue being weak to her magic. She also takes out Odin this way. After that, I quickly surrender. My next shot is Katarina’s map, where I fare little better. She rearranges her units in such a way that all the ones minute a week to our position to attack me. There's no way I can do damage, either. Swiftly there is another retreat. Yet later on, there's hope. I try the beach map for Yilsse. Finally, things begin to turn around, but only just. Eliwood takes out Tiki, but suffers massive damage. Corrin finishes him off in the following turn. My other units try to retreat but they are against a sword flier, a thief with a Smoke Dagger, and Corrin. Gauis gets stuck in range and manages to weaken the thief, and he defeats him in the following turn. However, he is then defeated by the sword flier. So that leaves Cherche and Odin. Cherche can't take on the sword flier by herself, but Odin also can't harm him. The combined force of Corrin and her sword flier can also take out my units. So what am I to do? I send Odin in to weaken Corrin. Cherche finishes her off. However, the sword flier is now in range. He attacks Odin. The sword flier might have the disadvantage, but he does massive damage. However, this damage is so much that Odin activates a skill to raise his attack. With that skill, he can finally do damage back. And he does. Quite a lot. This allows Cherche to finish things. I walk over with my hard-earned orbs to do a summon. However, there are no blue orbs to be found. So again I picked green. But there's no Julia. Instead it's Sheema of Gra. I like Sheema, and she's a four-star, so she's worth keeping around. But I still have such bad luck… And it may take me around two days to summon again… Hopefully my luck turns around…
  23. Good time for another Semilocke! This one's Pokémon Gold. There might be some Flight Rising and Emerald regular Nuzlocke as well, but those are mostly training. Now for Pokemon Gold, I need to finish beating up the Elite Four in my complete game for money. A bit tedious, but shouldn't take long. And it takes longer than expected, seeing as I have to beat them twice. But I got what I wanted, the TM for Thunder. Now I can record normally. Except it looks like I forgot to save my progress. Now I have to mimic what I did do. I guess only be recording if something is radically different. Although I am planning on redoing the Underground portion, seeing as I made a lot of stupid mistakes there. The only thing worth noting is that I'm not planning on using the Coin Case as much, and as such, will probably have a little more money. I also have more healing items, so I may not spend as much money on them. It actually works out well considering the mistakes made in Goldenrod, and it's easy to integrate into the story. But it's still annoying. I may record a little extra so that there's some progress… At least it's better than the game crashing… Used to happen all the time with this, and actually happened on screen in one of the games. Thankfully, I had saved before then. This also means that I made a mistake with Spyro Re’s death. The death box is the final box, but if I forgot to save, then Spyro Re was accidentally deposited among regular Pokémon. I will be sure to fix that this time. And I do, as most of the scenarios go almost exactly the same as they were the last time. Spyro Re still dies, to exact same in the exact same manner. Psyche Re dies in the exact same manner as she did previously, again to the exact same Pokémon. There are few differences though. One is that I was able to hang on to the Super Potion I got at Slowpoke Well. Another change was completely accidental, as I was looking for Pineco and needed the male. However, I accidentally caught a female instead. I give it the same name and decided the narrative would treated as male. Pyra, the male Drowzee, had an increase in level, because finding a Pokémon with the correct gender and level was difficult. His level increased from 10 to 12. Silver’s battle went quite differently. Rather than biding his time and attacking, summer instead goes for an all-out offense. Therefore, Magikarp doesn't register in the battle at all, and tries I might, I cannot keep Bellsprout in. Rattata deals the final blow instead, and I end up using all my potions to keep Bellsprout alive. At least the catches go better, and I have many Balls left. So I'm now near the area where it was originally at. Goldenrod it's just to the north of me, and then after that, a second try at the Underground. My next thing will be training, and doing Kenya’s errand. But I will save that for little while later. Because I'd like to try some of Fire Emblem: Heroes. I got enough orbs to do a summon, but I was still unlucky. Tempest trials continues to go on, and I have not used either of my chances for double points. However, I am looking at one other area to get orbs in. Lunatic difficulty. The dreaded Lunatic is one of the hardest modes in any Fire Emblem, and built for very specific teams. Even when I had the strongest team I could, I took heavy damage. But I will try anyway. The payout is worth it. My first try is Paralouge 9, which currently offers additional orbs. Unfortunately, all units must survive. Despite playing carefully, I am unable to fulfill the second requirement. Corrin as a flying unit is too difficult to counter, and she flies over to Eliwood, defeating him. She then does the same to Odin, who is injured from Elise. However, I'm still able to defeat the enemies, such as Elise being defeated by Eliwood. Other highlights include Cherche and Gaius teaming up to defeat a sword flier. When there are only two units left, they also work together to lure in Corrin and defeat her. Xenolouge 2 is also one of the easier paralouges, and it offers three orbs rather than the usual one. I clear it simply by using color matchups, although Eliwood is injured by Ursula. However, my summoning still doesn't have much luck, and I only summon another Cherche… Perhaps I will take a break for now. I need something a little less frustrating. But I will be back for the Trials.
  24. And I'm back with another post. Today, I will continue to head to Tempest Trials to get to 3000 points. That should give me another shot at summoning. On a side note, the Flight Rising Semilocke is going on for least a little while. Unfortunately, it's training, so there's not much to report on… Leveling is still extremely slow, so it will be a while before anything happens… Speaking of leveling, I just finished a session of the Pokémon Emerald classic Nuzlocke. I'll be training there as well… And of course having fun with the speedup button… But first, I will see how the Tempest Trial battles go. I still have both of my doubling boosts, so I should get a lot of points if I do well. The first battle is close… Eliwood is injured from having to do an entire battle on his own. Gaius is also injured from tough foes in the battle before that. In the final battle, my units are cornered by magic users… Cherche and Odin are the only two units are not injured at this point. Furthermore, there's a lot of blue units, which Cherche is strong against. However, Eliwood is the only unit who can reliably take out Sonya. Unfortunately, she is reinforced by Jagan, who can defeat Eliwood in one hit. I have to make it so Jagan cannot attack before taking down Sonya… I send Odin to take down an armored unit, and Cherche deals with one of the lance users. However, Odin is now wide open to an attack from Sonya. Predictably, he takes massive damage. There's also the other magic user, Deletha, who is a problem. She can do massive damage even with weapon triangle disadvantage, because Cherche can't resist magic… She's also strong enough to take down Odin by herself at this point, because he got injured by Sonya. Odin himself can take down Jagan, but Eliwood is now in range. He can destroy either Sonya or Deletha, but not both. So there's a chance I will lose a unit here, and my score will be lowered… Quickly, I moved to take down Sonya. Cherche pursues Deletha, but I know it is not enough. I hold my breath. It seems I will lose someone… But Deletha attacks Cherche. I have no idea why. Perhaps she had the lowest resistance… Regardless, I quickly seize the advantage and defeat her. Now I get full points in the battle, nearly doubling my overall score. There's not that much left before I reach 3000 points… But I may not need to. Daily quest were defeating enemies are still going on, and one of them awards an Orb. Thanks to fighting in the Tempest Trials, I can easily reach it with just a run of the training tower. It's also worth noting that the event is still live on Sunday. Thanks to all the Orb bonuses, Sunday automatically gives a free summon (since one orb is earned every time a player logs in on a Sunday, and four orbs are being awarded due to events right now). Regardless, I hop over to the Training Tower to get my next Orb. After getting it easily, I am excited to summon… And no blue orbs appear, so I can't summon the character I'm looking for. Instead I head for the green orb. The Focus has Heroes of all colors, and the green character was my second pick… But I don't get her, either. Instead I get a character called Hawkeye. He is a good character, a new character, and a 4*. So he's worth keeping around. Not to mention that every time the player summons, there's a higher chance of getting a 5*. That chance either resets after 120 summons without a 5* (since the chance of getting one is guaranteed at that point), or whenever a 5* unit is summoned. So all my tries are worth something, at least. But for now I will take a break. More summoning awaits me later. Probably.
  25. So Fire Emblem: Heroes Tempest Trials has started (or as the fandom knows it, Tempest Torture). My team wasn't as strong the first few times, but now it as high as it can go. I think I will actually try this time, because the rewards are good, I'm still looking for the Focus Hero, and my team actually stands a chance. This is also where not having multiple teams ready for battle works directly against me. The way Tempest Trial works is that players are allowed a set number of teams, with more teams and battles depending on the difficulty. The battles are fought in a row, without stopping. Any damage to the player’s units is not healed in between battles. Once a player's team is defeated, they must either use another team, or surrender. However, opponents also do not heal if the player decides to select another team. Each time the Tempest Trial is attempted, a score is earned. The score is based on the difficulty of the maps, how fast the player can clear them, and how many people have survived (this also takes the use of multiple teams into account). The player also earned extra points of certain units are used, and can earn extra points for the first two tries. Points are awarded regardless for the player wins or loses, but a smaller amount of points are awarded if the player loses. These points also make up a cumulative score, with more rewards being awarded depending on that score. The event lasts for two weeks. I decide my team is strong enough to take in the harder difficulties, and greedily select the hardest difficulty I can find. That turned out to be a mistake. My units were heavily injured in what I thought was the last map. However, I progressed to the final map, and was completely annihilated by Sonya and her forces… But I won't give up. The Tempest Trial has some good rewards, including precious Orbs… I still have no luck summoning, so I need all the help I can get. In the meantime, I will get items for my Semilocke in Pokemon Gold. I am using a file of Pokémon Crystal, where 100% of the game has been completed. Unlike with my summoning, I am lucky. Right now I'm breeding, because one of the items is a Pokémon. I am lucky and get in three tries. The Pokémon? A female Dratini. I reset my game and put her back in her egg. She will be placed in storage until it is time. Her siblings are hatched, so I can find her easier. She has about eight of them. I'm not sure what I will use them for, but I will think of something. My next step is the elemental punches. One of the recent members on the Semilocke needs them, but that file is to low on money to buy them. However, they are an easy purchase here. My last item requires Game Corner coins. Unfortunately, I don't yet have enough money to go get it. I get about halfway there, but halfway is not enough. So my only recourse is to beat the Elite Four again and again until I have the money. It's tedious at best, but it will be worth it. Another run of Tempest trials awaits though. I've decided that I will try and get my team up to 8000 points. There are prices beyond that, but it's unrealistic to think that they can get them, seeing as they can only get about 300 points. Getting to 8000 points nets me six orbs in total. Although the new bonuses may make it worthwhile to go a little further. We shall see. Also, got into a battle where I was a bit reckless. I sent Cherche after an armored unit, but also got a right to the range of a magic user… Same thing happened when I sent Eliwood after Sonya. He got attacked by Sully, who has the advantage and can attack twice. Thankfully, both units survived, but it was close. With that, I will return to the Elite Four. If I complete that, the Pokémon Gold Semilocke can continue normally the next time I record. I'll probably mention my results in the next entry. But for now, a break.