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onewiththewheels

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onewiththewheels last won the day on July 31

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  1. So, as the title states, I'm taking a bit of a break from this blog. Not because I don't like it mind you, but because I'm taking a break to work on other projects, such as the currently active Holly Rising. There's also the fact that what I intend to do with this blog has changed, and whether it stays here gets ported to other sites is still up for debate. Rest assured I have not abandoned this. It's been a very interesting journey so far, with a different style writing the one I'm used to, and I'd hate to see it end. So whenever adventure strikes again, I will journal here. Knowing me, adventure will strike before long. But for now, the journeying wheeling gamer takes a rest, as I detail the chronicles of other lands. Goodbye for now, blog. I'm sure I will see you again in a while.
  2. And Fire Emblem Heroes still has to release some of my favorite characters when I'm done playing it… Sigh…
  3. I hate long release date waits...
  4. Fire Emblem Heroes, why'd you have to go and release four new characters that I really wanted after I was done playing you? Not to mention that they are four new characters I really like too…
  5. Happy Birthday! :D

    1. Kage

      Kage

      Thank you! :D

  6. Pokémon platinum. Almost done with that, amazingly…
  7. Had a busy day today, so not much here. A bit of the solo run, but there's not much here. There's not much here, other than the Pokémon Center and easy trainers. Alice learns Slash, a move that is one of the most useful in the game. Needless to say, I'll be keeping it long-term. Now it's time for another trial. Unfortunately, it's one the ones I don't like. It’s the grass trial. And it's because it takes a while. It requires using the equivalent of the Item Finder to go and fight cooking supplies. Then, I must fight the Totem Pokémon in the center. The problem is that the Item Finder isn't all that good in this game. It's slow, and not very precise. So long that this trial is tedious, and takes a while. Yet somehow, I clear it quickly. Well, I have played the game a couple times. But now another trial waits. The Totem Pokemon. The Pokémon is the powerful and fast Lunartias, and it summons many other Pokémon (in this case, Trumbeak). It also has a power herb, and the powerful move Solar Blade. Normally, this move takes a turn to charge, but with the power herb, that is not an issue. Too bad it fires right into Mimikyu’s disguise. So it does no damage. The rest of the battle goes easily. We have a bit of trouble with Trumbeak’s Pluck, it's nothing I can't handle. And with that I'm off to the grand trial. But that will be for later.
  8. So today was another day for Pokémon Emerald! One of the last sessions, it seems. Time to navigate the Seafloor Cavern. One of my least favorite areas, and most of the time, I can’t navigate it without a map… Yet somehow I get the through it the first time… It's a shock, but at least the next that it was easily. And then I have to watch one of the most nonsensical things in gaming… So, I have to go to Sky Pillar and summon Rayquaza… But it makes no sense! Rayquaza is the equivalent of a god, and the player has no specifications to summon it. Not to mention, Rayquaza is very powerful, even more so than the gods that it's trying to stop. So there's reason Rayquaza won't turn on the player (or even the rest of the city they're trying to save) and possibly make things worse… At best, it would just fly away… This gets even worse when the remakes, when there is someone who has prerequisites to summon Rayquaza, and she can't summon it, because the players there… Once again, it makes no sense. But sense or not, Raquaza listens, and the cutscence ends. And I'm standing near the final gym. Finally, I'm getting near the end. And now there's something important going on in Fire Emblem: Heroes. The start of the new Tempest Trials. New info is revealed about the vortex, and just how much damage it causes. All the more reason to take it down. I want to get the Black Knight. Also, I don't have the advantage of bonus units that I did before. I don't even have one. And the fights have stepped up their game. In particular is the final fight. This includes the Black Knight himself. And he is quite a fearsome foe. The Black Knight can attack units both near and far, and hit all of them for decent to devastating damage. The only unit that has advantage against him is Odin, and he's not very strong. In fact, the rest of the team gets outright annihilated, whereas Odin barely limps away. Fitting, considering who's doing the fighting. Their other red units too, so Odin has to work even harder. But eventually, he can't hang on, and the team is defeated. Thankfully, I have my second team come and finish things off. Things are easy for them, especially with Reinhart defeating everything. I take a hit in points. But at least I get something. So I tried to go to the arena. But I don't do well there either. I can only hope that the rest of the game won't be as devastating.
  9. So it looks like there's more Ultra Sun and Moon prerelease news today. All of it’s got me excited, of course. There's a new surfing minigame using Mantine, and it looks really cool. It reminds me a lot of the Pikachu minigame in Pokémon Yellow, and that was immensely enjoyable. The Pokédex also gets expansion, which was badly needed. Now there's over 400 Pokémon, and I can't wait to catch them all. Also, it looks like Mina will have her own trial. That will be interesting, considering her trial not was until postgame originally. It seems to be early on. I wonder what it will contain? Something about painting, maybe? More notes on version exclusives, such as Houndoom and Manetric. I've already used both of those Pokémon several times, so I might not use them here. But it's nice to see that they're in the game, since I like them both. Alolan Marowak is a Totem Pokémon… Honestly, I can't say too much about that. Hopefully, it won't be as easy to beat as its counterpart in the originals… And more info on the Photo Club. Seems like they're doing some pretty good improvements… I'm open to whatever improvements there are… And I'm hoping that this becomes a good feature… I wasn't really crazy about in the originals, but it could have been something really interesting… Hopefully, more work is put into it this time… And more good information for Pokémon! Gold and Silver is being released on the virtual console! It's a shame that Crystal is not with them, but I'm assuming that it's because it was released on Game Boy Color, rather than the original Game Boy. Apparently, there's data for it in some of the more recent games, so we may see it later. I'll be getting them of course, but I won't be playing them right away. The reason being that I mainly want those games so I can transfer old teams up to my collection in the Pokémon Bank. It's also a very useful way to get Hidden Abilities, which might be good in the tougher facilities. There's also useful glitches for things such as shiny and high-level Pokémon. But I'm bad at doing those, so I probably won't use them. Finally, some progress on the Flight Rising Nuzlocke. It's time for a new area, it seems. I roll three extra Beastclan fights, but they are easy. It's not that difficult, others than some enemies ganging up on me. I have a lot of survival chances, and the run appears to be nearing its end. I grab a female Guardian hatchling, and the area comes to an end. Despite the length and how slow the run is going, it seems there might be hope that I can make it to the end.
  10. Time for another entry on the Gold Semilocke! This time, I head towards the Radio Tower to liberate it from Team Rocket. But I run into problems. I don't have a lot of defenders, and opponents to a lot of damage. My one defender, Umbreon has horrible attack. Not to mention that poison runs rampant here, and I'm not able to heal it to the Full Heals not yet being available. Sludge is the main attack, and it does a lot of damage. It's particularly bad for Dratini, and its horrible defenses. At one point, it even gets killed. At least I have revival chances… Despite everything that happens, I eventually reached the boss Rocket. He only uses one type, but he is not easy. I want up with my Umbreon against his Weezing. And that's where things start to get hairy. Sludge still does a lot of damage, despite Umbreon’s superior defense. And Umbreon not being an attacker means I can't attack back very well. However, I still try to hang in there and finish the fight. But then tragedy strikes. Weezing is almost gone, but it still has some life left in it. It fires off a critical Sludge, killing Umbreon. I send in Sycther to take care of it, but Weezing is still in the fight. It explodes, taking Scyther with it. Perhaps it would let me have the satisfaction of defeating it. Locally, the rest of the fight goes easily. I have enough revival chances to continue with the team, but it's still quite a blow. And there is even more trouble to come. Since the item to evolve Scyther comes late (or is otherwise very difficult to get), I decide to use a code to get it early. Except there's one problem. The game I normally use for codes is Crystal, but the codes are different from Gold and Silver. And Gold is currently what I have. My original plan is to put the Metal Coat into Gold, and then only make the trade once. But things don't go according to plan, as I cannot find the specific codes for Pokémon Gold. So instead, I put the Metal Coat into Crystal and trade twice. With it, Scyther finally evolves. And there is much rejoicing. This is also preceded by Dratini, who evolved into Dragonair soon after getting killed and revived at the Radio Tower. And now I have one last challenge. Silver. Well, he's not much of a challenge. But he is an important battle, nonetheless. He gives his motivation here, and it makes sense that he would continue to chase Team Rocket, given who his father is and his history with them… He doesn't bring much to the table, but something interesting does happen. I actually use Tail Whip in the battle. I don't think I've ever done that. I'm up against his strongest Pokémon, Feraligator. And I'm fighting with Umbreon. Umbreon isn't doing a lot of damage, but neither is my opponent. I decide to use Tail Whip in order to constantly lower the foe’s defense. After a while, Tail Whip’s done enough damage where I can defeat it easier. And at last I can continue out of the area, as I continue on my mission to liberate the Radio Tower.
  11. Time for another entry, and more of the Mimikyu solo run. It's time for the trial at Brooklet Hill. And it's here we meet Lana. One of my favorite characters in the game, mainly because I enjoy pranksters and those who have an association with water. Not to mention her dialogue is hilarious… But now we have to fight some Whisiwashi. It is rather easy, and not because of my high levels. Whisiwashi has the worst stats in Pokémon, beating out Magikarp for that title. However, like Magikarp, something happens when it hits level 20. It transforms. Wishiwashi has the ability Schooling, which means that it gets much higher stats when it reaches level 20 and has 50% or more HP. On top of that, I'm battling in the rain. This gives my opponent higher attack, but it doesn't do a thing to help me. On top of that, there are other Wishiwashi using Helping Hand. They don't have a lot of stats on their own, but they can increase the abilities of the main Pokémon. On top of that, I know I'm going to have trouble with the Totem Pokémon's aura. This aura increases defense, and physical attacks are I have. And then I realized something. Wishiwashi doesn't have a lot of defense to compensate. It can heal, but only a little bit with a Stritus Berry. It also only uses special attacks, which Mimikyu weathers easily. Now, it's simply a matter of outlasting its attacks, with its strongest being Water Gun. I get injured a lot, but I’m able to outlast it with healing items. Bulk Up, Shadow Sneak and Normalium Z secure the win. So off to meet another person, Hapu. Hapu and her Mudsdale are apparently traveling around, helping those in need and getting stronger. And it appears there’s a Driftloon being terrorized by Team Skull. Luckily, we’re able to save it. As for Hapu, I do like her character. She is an interesting take on the young Trainer, and the way she acts makes sense. Not to mention she's kind of an interesting rival, even if she doesn't really go against the player in battle most of the time… I only wish we could meet earlier… And I head on to the Battle Royal I guess I'd better explain how I feel about Battle Royals. I don't particularly like them, mainly because they're bit of a mess. It's difficult to remember the rules, and still difficult to not lose (or win) easily. This is because it only takes one hit to decide the match. There's also the fact that there is for Pokémon the screen and wants all facing different directions. This makes battle lag horribly and move very fast. It makes it very difficult to tell who's doing what. Not to mention that the rewards aren't that great. There's another place after the main game is cleared that is far better with rewards. But that is neither here nor there, as I continue through the second island.
  12. Time for another entry! And time to start off the day with Fire Emblem Heroes! Looks like there's a bunch of new maps for Fire Emblem Heroes! And they are a bit different from previous ones. That's because they're based on the new entry Fire Emblem Warriors, and are released in its honor. They work like a typical Warriors map, with lots of enemies and a boss. They also contain lots of houses, and enemies are constantly emerging. Before long, there is a swarm. But I'm not worried. My units are strong, and they can easily take out the enemies by themselves. There are some injuries, but overall, there are no issues. And it's all to excellent remixes of the different Fire Emblem themes. Pretty interesting, and well worth playing. Of course, I have to wait a while before the game (I can only get the Swith version, since my 3DS won't run it). Speaking of which, the new maps give Orbs. And Orbs means more summoning! But I have a bit of trouble, getting a lack of strong units or units that I already have. So instead, I turn my attention to the Tempest Trials. The new Tempest Trials are the same as what I've written down before. And my second team is quite strong, so I should still have the means to conquer if my first team falls. They will have to work together to combat weaknesses, overall, I feel like my odds are very good. So my next area is Flight Rising. Unfortunately, training is more difficult. The level curve makes it so that dragons take a long time to level up. And opponents are dodging my attacks. At one point, I think about giving up. But I resolve to keep going. I've been with the characters for a long time, and I want them to get a happy ending. Within time, everyone's ready for the next area. Which leaves me with one more place. The Mimikyu solo run. Specifically, the Battle Royals. I'm able to easily win because of my high level. But it can be difficult because of the many physical attacks that are being thrown at me. Attacks that include Pursuit (from Type: Null), Aqua Jet (from Bironne), and Rock Throw (from Rockruff). I win simply by attacking. First, attacking Null with Breakneck Blitz. Then, attacking Rockruff with Shadow Sneak. And then I'm off to Wela Volcano Park. The Trainers there are easy, so it's a fast climb. Alice tries to learn charm, but I stoped her. Her Feint Attack proves useful against the accuracy lowering Rockrola, especially. The trial also proves to be easy, with Marowak weak against my attacks despite having strong ones of its own. The only problem I have with the upcoming Magmar is Clear Smog. It likes that when I use Work Up, and it resets all my stats. But then the real problem comes in. Sazdazzle. This fully evolved Pokémon has Toxic, while I have little healing items. It also has moves like Torment and Taunt to mess up my attacks. I am bit worried about it. But I find it has one problem. Sazdazzle has neither offense or defense. I'm able to heal the poison with just a single Antidote. With my usual strategy, the totem Pokémon is beaten back quickly. And now, I finally get Fly added to my Ride pager. Next time is the time for backtracking, as I go to finish up the first island.
  13. So I start off the day with another training session in the Emerald Nuzlocke. This will probably be one of the last, with me exploring the water routes in between Mossdeep and the next city. The trainers are easy, and the routes very short. Pity I have to use an HM slave to get into the Seafloor Cavern, but I'm strong enough to handle it… Before long, I met the start of the cavern, and the end is near… So after that I train, and reminisce. Flight Rising seems to be just the ticket today. As usual, it is easy. Sometimes I think about how far I've come. It's been a while since I started the run, almost one year to be exact. I was browsing around and wanting something about dragons, and I remembered my old Flight Rising account. I remember that I liked it, but got bored with the game slow pace. I thought maybe if I did a Nuzlocke and treated it like a regular game, my interest would rekindle. I at least wanted to be able to see it one last time, and complete all the achievements I'd been wanting to. Not to mention making up my own lore for the game made things interesting. And I wanted to see how much it changed. So I decided I'd try again. If it didn't interest me, I'd stop. So here I am again, almost one year later and still going. The run still has its issues, such as slowness and lack of things to do with the toughest equipment. Internet connection disconnects are also a problem, but there is nothing I can handle. Of course, it limits me in the amount of areas I can do, the game is rather redundant, so divided more I'm not sure it would keep going. But overall I'm pleasantly surprised. I'm now nearing the games latter half, after all this time, and it feels like quite an accomplishment. I've now got a lot of the achievements cleared, a lot of the areas cleared, and a lot more interesting dragons. Not to mention interesting lore during this time. And a lot has happened in my life to. Makes for very interesting lore, and a reason to go back. It's kind of like a log of what happened. Of course I will keep going, and hope that the log will see its end. It's only fitting that I do, after all I've built up.
  14. So, today's a day for training in Flight Rising. It's getting easier now, perhaps because my dragons are stronger. Or perhaps because I'm getting used to it. But that's not the main event. The main event is training again, but this time, it's in fire emblem heroes. A third team requires being leveled up, and I'm currently doing so. Of course, they all come with their own strengths and weaknesses. For starters, half of the team is mages. This makes things interesting, because the team is very good at fending off enemies from a distance. Unfortunate, this also means that they are weak to physical attacks, and two of them cannot strike up close. As for the ranges themselves, they couldn't be more different, Linde has good skills from inheritance (Blarblade and Moonbow), and can also double as a healer with Ardent Sacrifice. The latter is not the best option for her though, considering her low HP. However, her high damage makes her a strong fighter all around, even if she has to be kept away from direct combat. Soren, however, is a completely different matter. He is a green mage, which means he'll take on entirely different sets of enemies. However, his skills are different too. Unfortunately, they're not as good as Linde’s. Soren is unfortunately very slow, even if he can deal could damage. His skill, Watersweep, does not help with that, making him even slower against certain enemies. Rising Wind and Growing Wind aren't that great either. They are arena attack skills, which in general are not that great. Eldigan is incredible, however. With the recently acquired Quickened Pulse, he can use the special effect of his unique sword to quickly execute powerful offensive skills. While he currently only has the light version of Soren's Growing Wind, I am looking forward to placing more powerful attack skills on him to make use of this power. Lunge can be good or bad, depending on where he is. However, the best use I can find for it is by setting up units for others to take out. There’s Fury, but that's rather situational. It's generally regarded as a good skill, but I won't use it now. Eldigan has good attack as is, and it goes without saying that he also can back it up with good movement. And then there’s Corrin. Otherwise known as the average person. Corrin is unfortunately rather redundant, because of Eldigan eclipsing him in both attack and movement. He does have the powerful Dragon Gaze but not much else. His average stats start to show unfortunately, as he lags behind the rest of the team and requires a lot of Light’s Blessings. But enough about that! It seems there's new Tempest Trials events coming up, starring the units that came out recently. This event seems to be themed around the ninth and 10th games, Path of Radiance and Radiant Dawn. I was hoping to get my four teams leveled up to participate in this event, but unfortunately that doesn't seem to be the case. However, with one team leveled up and another running full skill in inheritance, I have a better chance. Skill narratives is already proved to be a massive asset here, so I've no doubt it will continue to be. But then there's the fact that involves Path of Radiance and Radiant Dawn. Admittedly, the two are not my favorite games, even though I don't mind Ike. I feel like he is a bit overused, but I'm glad the older games are getting some representation when recent titles have focused on the newer ones. Not to mention that Ike and his group are so popular that having an event centered around them is sure to draw people in. And if the game draws people in, that it can keep selling. I hope it goes even further back, though. I'd like to see more of Jugdral…