Time for another entry! And time to start off the day with Fire Emblem Heroes!
Looks like there's a bunch of new maps for Fire Emblem Heroes! And they are a bit different from previous ones.
That's because they're based on the new entry Fire Emblem Warriors, and are released in its honor. They work like a typical Warriors map, with lots of enemies and a boss. They also contain lots of houses, and enemies are constantly emerging.
Before long, there is a swarm.
But I'm not worried.
My units are strong, and they can easily take out the enemies by themselves. There are some injuries, but overall, there are no issues.
And it's all to excellent remixes of the different Fire Emblem themes. Pretty interesting, and well worth playing. Of course, I have to wait a while before the game (I can only get the Swith version, since my 3DS won't run it).
Speaking of which, the new maps give Orbs. And Orbs means more summoning!
But I have a bit of trouble, getting a lack of strong units or units that I already have. So instead, I turn my attention to the Tempest Trials.
The new Tempest Trials are the same as what I've written down before. And my second team is quite strong, so I should still have the means to conquer if my first team falls. They will have to work together to combat weaknesses, overall, I feel like my odds are very good.
So my next area is Flight Rising. Unfortunately, training is more difficult. The level curve makes it so that dragons take a long time to level up. And opponents are dodging my attacks.
At one point, I think about giving up.
But I resolve to keep going. I've been with the characters for a long time, and I want them to get a happy ending.
Within time, everyone's ready for the next area.
Which leaves me with one more place.
The Mimikyu solo run. Specifically, the Battle Royals. I'm able to easily win because of my high level. But it can be difficult because of the many physical attacks that are being thrown at me. Attacks that include Pursuit (from Type: Null), Aqua Jet (from Bironne), and Rock Throw (from Rockruff). I win simply by attacking. First, attacking Null with Breakneck Blitz. Then, attacking Rockruff with Shadow Sneak.
And then I'm off to Wela Volcano Park. The Trainers there are easy, so it's a fast climb. Alice tries to learn charm, but I stoped her. Her Feint Attack proves useful against the accuracy lowering Rockrola, especially. The trial also proves to be easy, with Marowak weak against my attacks despite having strong ones of its own. The only problem I have with the upcoming Magmar is Clear Smog. It likes that when I use Work Up, and it resets all my stats.
But then the real problem comes in.
This fully evolved Pokémon has Toxic, while I have little healing items. It also has moves like Torment and Taunt to mess up my attacks.
I am bit worried about it.
But I find it has one problem.
Sazdazzle has neither offense or defense. I'm able to heal the poison with just a single Antidote. With my usual strategy, the totem Pokémon is beaten back quickly.
And now, I finally get Fly added to my Ride pager.
Next time is the time for backtracking, as I go to finish up the first island.