Time for another writing blog post! It's been a while, and I have lots of new ideas!
So let's begin with one of the most important ones, one that concerns the fate of these very blog posts. So the decision to put the blog post has been made, which means that they will their own separate story. Unlike the original idea to novelize them, the blog post will be ported as they are, with minor edits. A story will be built around them, because they don't have much of a story by themselves. This is because I would like the blog post to be known alongside my other writing, and like Holly Rising before it, is difficult to do that if they're only confined to this site. This may also be the story that replaces the diary format in Price of Rebirth, but I am unsure.
However, this also means changes to the story that was originally known as Journey. This story will be known is that instead, and that stories name will most likely be changed to Trial. This is because of the trial that the protagonist is enduring during the story (also the trial of playing the game), the trial that her other self is also enduring, the trial that she has to go on through the Semilockes, and the trial that she decides to make everyone else endure at the time the Semilockes start. It's also worth noting that that means journey itself will be changed significantly, with only one game being played.
It is unknown what the game is at this time, but it is highly likely that it will be Okami. It fits the most with what the protagonist is trying to do, with the idea of a God dying, the world dying with it, along with the idea to bring the god back with the prayers of people. Any other game that I can play from the start can also be used, such as the recent releases Pokémon Ultra Sun and Ultra Moon.
A preliminary story has been drafted. There is a decision to use the Price of Rebirth protagonist, but only after she has the ability to see all the timelines and put them all together. She looks into the version of herself that is "normal". This version is the author of the blog posts, and the protagonist can see which is writing. She's a lighter hearted gamer, in comparison to their much darker counterparts in Wanderer, the Semilockes, and the Price of Rebirth.
As for how I will handle the Semilockes, it may be a dream that the "normal" protagonist has. She may even see it being played, but currently, with how the story unfolds, it would take place in the past. Her request is to allow the other protagonist to see what she's writing if she takes the writing that puts them alongside the other worlds she's seen (meaning, the other stores that are available at that time). There may also be references to what has happened with the Semilockes, depending on how far along they are. Something may also happen where the Price of Rebirth protagonist can give the gift of foresight and creation in a sense, since the protagonist of Journey cannot initially see what's happening in the other timelines, nor can she write down what's being seen.
There's also the idea of them both seen the timelines, and the protagonist of Journey is writing down what she's seeing. However, she has no idea what she's actually writing down. The characters and the writing portions may actually be the twin goddesses, because they control everything. They're not actually seen, however. Occasionally, one of the two may act surprised. This is because of the surprises and things happening in the other worlds, and surprised at things happening her own world. However, she's not really bothered by this, other than asking if this is her own world. Eventually, the protagonist asks the other one if some of the writings are from her world, and she says yes. She then asked if that protagonist is surprised, and she replied she is not. This hints at her true identity as the one behind everything, because if she controls everything, then she would never be surprised at changes.
There will also be a difference between playing versus seeing in the blog. Whenever something goes on in another character's world, she is seeing. Whenever something goes on in her own world, she is playing. The games used for trial are seeing. I may not use the Price of Rebirth protagonist at all, since her inclusion spoils some of the later parts and the outcome of the Semilockes. I may start this story after the next chapter of the Altar, because the Binding of Isaac is now completed.
And ever fixing the timeline is seen the first bit of Okami and realizing what happens with the corruption and how that might affect the protagonist of Journey. She also realizes that in order to be useful, she has to accept what has happened to her and try to be useful as much as she can. This is difficult, in a world where everyone is expected to be supernatural, and she almost has nothing. She is most likely an alternate Kristine whose powers never came. It is unknown how long Journey will go on for. Perhaps until the blog itself ends. Or perhaps anything after Okami (or whatever game is used) will be considered a sequel.
Journey is also interesting, because it uses second person quite commonly when hardly any other work does. This is because the protagonist is writing as though there is an audience on the other side, almost like a diary. The protagonist of Price of Rebirth may even think of it as a diary. There is also the idea of her making comments over what happens and transcribing entries into something that's easier to read.
For example, the protagonist in Journey has no knack for possession. This is unlike the protagonist of Wanderer, who has that knack because however briefly, the goddesses have entered her. Something about the way the stories is written will also be mentioned. The shorter length and brief descriptions are sometimes to get things moving too fast, or putting descriptions down later. Possibly there is the idea of only being able to write in the world for a short amount of time, leading to the brevity and non-description. This story will most likely end before the Semilockes do, to avoid spoiling them all.
A decision has been made also use Holly in a story. For now, this decision is porting the RP directly, again with minor edits to the original text. Holly, and by extension, her traveling companion Anabel's, character is still being developed, however.
For example, Holly has problems interacting with some people due to reading emotions wrong. For example, she clashes with Misty’s more immature parts of her personality, and possibly loses to her. There's also possibly negativity between her and Lieut. Surge, as well as problems with her rival Ivy. Anabel gets frustrated with this, because she can also feel the emotions but does so correctly.
Holly’s problem with gambling comes up as a major flaw. In Celedon, she slips away from Anabel's watchful eye in order to go gamble. When Anabel and Erika find out, both are very angry. Anabel particular punishes Holly physically (probably by slapping her a few times). Erika bars her from entering anything other from than the very outskirts of the city until she can get the money back that she gambled away. Anabel forces her to fight day in day out, so that she can get enough money to pay back what she spent. The fact that she has her memories here, along with her true identity, and cause her to be a lot more aggressive than she is in the games. When it comes to a lot of Holly’s bad decisions, Anabel is known for showing tough love.
Speaking of Anabel, her history isn't quite created, but it is close. There's several hints as to who she really is. One is by saying that the name Holly is familiar to her, and also showing some discomfort over it. Another is her noticing a bunch of children, and seeming to be familiar. Another is when she tells Holly about her past (or least some of it) and Holly gets excited about the Tower. Instead of being excited with her, Anabel looks noticeably pained. A third hint comes after a large argument, and Holly winds up in a bad situation. Anabel rescues her, and tries to keep her calm. She ends up singing a few lullabies from Hoenn, and Holly vaguely seems to remember them. Anabel's also noted to have a good singing voice, something which is currently unique to this story. The final reveal comes when Anabel actually enters Celadon, and gets talk with Erika. Eric is Anabel’s suspicions, and the latter is able to obtain proof. She then tells Holly who she is after the events in Celadon.
Speaking of Celadon, this is where something happens to Torracat. That something gets him removed from the team, but not from the story itself. There is a bit of foreshadowing with Torracat before this, such as doing poorly in battles, and Holly wanting to give it to the box. She chooses not to, because it is her starter, and this has disastrous consequences. The idea of eventually removing Torracat comes from looking up Torracat’s moves for the RP and realizing that it's not going to get much stronger.
There's also something that I have to keep in my with this particular story. That's what to do with the RP is discontinued. There are couple things I can do. One is to do a sort of epilogue closing scene with the characters and then include Holly in a more traditional story. Another is to ask what the RP would've done and then build off of what could've been. A final one is to use some of the story that has been created for the RP, and create a new story based on that. There's enough of the story for it to stand on its own, and I can always add my own details. For example, if the story were remade, there would be a point of view from Erika finding Holly. There would also be a point of view from Anabel, although readers are not sure it's her. More things are in detail, such as Holly leaving for the mission, and Erika’s concern. There are still other details, such as battles being darker (still not the point of The Altar), some of Holly's traits being explored more or taken out, Anabel appearing earlier (maybe at the time the first badge, or even at the very start), something explaining why Pokémon not from Kanto are in the area, more scenes from different points of view (such as the poison aftermath scene being from Anabel's point of view, or both), more scenes about Erika at home (perhaps Anabel contacts her and someone knows who she is) and Holly's appearance being changed.
There's still some more for this story, though. For example, there is currently a problem with trying not to make Anabel overly aggressive. Also, making sure the aggressiveness has flaws. One of them is constantly arguing with Erika, is the two have opposite personalities. Another one is where she comforts Holly after she loses, but then shows her tough love and berates her for arrogance immediately after. With Anabel’s training, she is able to win, but doesn't understand why Anabel acts the way she does. As a result, she rebels against her and generally ignores her. This continues probably up until Vermillion city, were Holly ends up in a bad situation and Anabel has to save her. Holly ends up crying and telling Anabel she's sorry, and Anabel simply comforts her saying "I know". This prompts Anabel to try and not be as harsh with Holly, and Holly tries to understand her better.
The aggressiveness still comes through, for example, with Holly's gambling problem. However, Anabel explains this is because she has seen the effects of gambling on people. She also tries to help Holly pick up something safer, and this is when Holly shows interest in sports.
The Price of Rebirth research has been restarted. This is quite meaningful, as Price of Rebirth is one of the largest fanfictions in development, and also one of the oldest (the only one older is the fan fiction that will be reborn as Bonds Retested, and it's only by few months). Price of Rebirth itself is about 14 years old, and has been developed and changed consistently throughout the years. It was on my profile when it was first created, but was taken down when I got back to it many years later. With it, my profile will be complete when it comes to its stories.
However, and still has a long way to go. The first is to check and see which games would be good for Price of Rebirth’s setting. Price of Rebirth involves a lot of different games as people travel to each other's worlds, so it's important to know where they can go. After that, I'm going to gather up all the notes and chapters that were originally created, and figure out what to do with them.
After that comes the writing of the OC worlds and characters, because although Prince of Rebirth as a fan fiction, OC things play a huge part. Sites such as Springhole.net will also be used to help develop OCs and make them reach the best potential. The final step before rewriting is writing down who does what each arc or chapter, and getting it to the point where I don't need to do anything but minor changes.
So, price of a bird still has a lot of things it needs to do, but at least it's getting off the ground. I do not know when it will be truly resurrected, but at least the process has started.
I also made some decisions made on a short piece about the indie game Claire. This is the piece that novelizes the endings, and there are five in total. Originally, there were only going to be three, but there's an ending I discovered the player can get if they intentionally miss all the people they can save in the game. There's also another ending that's clearly a joke ending, and was originally not going to be added. Now, these two endings will be added, but they will be before the three endings in the original piece. Perhaps the first two will be dreams, followed by the character stepping back into reality as the other endings are seen. It's also worth noting that there will be a change in the final ending, due to not being able to find a script for the true ending. Typically, there's a line about someone bringing flowers to the main character, but I couldn't find the line itself. So instead, there will be a mention about the titular characters seeing flowers in the true ending.
There may also be a second piece about what brings the protagonist to the true ending, but is unknown of that peacefully written. The reason is that there is relatively little known or confirmed about what leads up to the true ending, so it may be difficult to write.
A major change in Price of Rebirth is happening, involving one main plot elements. One of the main plot elements has everyone thinking the main protagonist is the daughter of one person, but she's revealed to be another’s. Originally, no one suspected that she was another's, but now it's more obvious due to how she looks and acts. She herself is also suspicious, but has no proof either way. No one believes her family, because it's possible to falsify bloodlines in this universe.
However, proof comes later when she see as the heir to her birth father's land. Her adoptive father moves in with the family not just be her father, and there is no common law marriage in place like the original. Kratos only does this because the protagonist’s mother can't raise four children on her own. He's also the only one close the family was not already married. It may also be his organization, Cruixs that takes them in instead.
A couple of scenarios are there for Kratos and his later marriage. One of which is Kratos simply states he won't take a wife while helping the protagonist's mother. This is mainly because it reminds her of what happened with her former husband. Kratos may not have any interest in marrying anyway at this point. There is also an issue, however, because many of the protagonist have to be around the Price of Rebirth’s protagonist age in order to make the story make sense. One of the ways to do this is to have the Price of Rebirth protagonist age slower. This makes it so that other characters who start younger than her can be close to her age later on. A year for her could be several years’ maturity for them.
Another scenario is that the protagonist’s mother allows Kratos to marry, but only if she approves the marriage. This would allow the protagonist to be more accepting of Anna, when she originally was not before. This would also allow the children, especially the oldest, Lloyd, to be born earlier, and to be more consistent with canonical ages. They would also be closer to the protagonist’s age, but she would still be the older one.
In the original drafts, the fight between the protagonist parents is very one-sided, and not a lot damage is shown. In this version, the fight is much less one-sided and more damage is shown. The protagonist father spreads lies about her mother and her family deliberately, but the mother also does the opposite unintentionally through anger. The end result is that the countries taking sides, the popularity of the rulers is an all-time low, and the children dragged into it. This sets the stage for much of the second arc, and much of the protagonist’s development thereafter. However, this also changes her perspective when many of the freelancers in her country unite to bring suffering to it. The protagonist realizes that they've already suffered enough, since many of died, one of the people involved as died, and the other may just as well be dead. Even when the other person does die, he will join the other in having no afterlife. It's different than the other timelines, where in many, she joins out of sheer anger, before realizing the consequences.
The confrontation between the protagonist and her birth father will be different as well. In the original, the protagonist attacked her birth father because she was provoked by what happened to her mother. This, however, can easily be mistaken as her overreacting, and attacking out of nowhere. In the new version, the provocations are much more direct, and therefore the attack is more justified. It is unknown if this attack will factor into the punishments that take place later on.
Anabel is now major character in Price of Rebirth, as opposed to a minor character in original drafts. She may or may not work with Mikoto, and keeps tabs on the protagonist using the police force. It would make sense, because Anabel is known for working with emotions, and many of the protagonist’s problems are emotional.
Speaking of Anabel, there will be a sequel to Holly’s story involving her and Erika. Holly goes missing, and the two set out to find her. There is an interesting dynamic between them because of their opposing personalities. Of course, arguments occur. However, they're united in their desire to find Holly, and the relationship both have with her in the first book. In this story, animal is forced to confront her past as she jumped through the worlds of the older and newer games. Erika sees this from the other side, being the Erika on the newer games. Also allows things from the first story to be seen from Anabel and Erika's point of view. This is something not seen in the first story unless it is remade.
It's also worth noting that both stores are deconstructions. The second story is deconstructing the idea of relying on children as champions of everything. This is because despite all her power, Holly goes missing anyway. The reason being is that, no matter how strong the Pokémon trainers are, the adults always be more experienced, make better decisions, and possibly be even stronger. It's also worth noting that the evil teams would most likely be prepared for a child, especially word has gotten around that a child has beaten them before. The final thing is if the child is turned against the adults, which is exactly what happens to Holly in the second story.
It also would noting that Anabel is much more regretful and fearful than she is and Holly Rising, which would sense considering the story and the fact that it is more things from her point of view. Eventually, she and Erika learned to use each other's talents advantageously, like a good cop bad cop routine.
Some final changes for Price of Rebirth. The protagonist there acts more supportive of order despite being aggressive. In original drafts, she had a rather casual disregard for laws as long as it benefited her. This difference is especially shown when she is compared to the other freelancers, who still have this type of disposition. It may also be attributed to her seeing Anabel, since she also sees what happens to lawbreakers and what could happen to her. She tries to put up a front for the latter personality at first, both as a defense mechanism and forming trustworthy to freelancers. Eventually, some people, such as Anabel, can see right through it.
There's also a speech Price of Rebirth's protagonist gives in the first timeline to Anabel about how she doesn't care about punishment because she hasn't much further to fall. This turned out to be the case in every timeline but the final, where she doesn't have the same bad things happen to her. She also chooses not to disobey most of the laws, and is better at winning consequences. This is in part because what she's seen, and also in part because of the goddesses.
There can also be a scene where animal has to care for her for extended period of time in which case she realizes that there's something wrong with her and tries to get her help. It may make more sense than Mikoto, because the two have similar personalities. There's also the idea of Annabel teaching the protagonist how to use channel her aggression into something useful. She may also realize she can teach the protagonist how to properly use manipulation.
The idea is that the protagonist cannot manipulate, even for something beneficial, because she doesn't want to become focused on using the behavior for cruelty. Also, there's a chance that she's remembering what happens to friends and family that have used it. One of her character development is understanding that not everyone who manipulates is doing so for bad cause, and able to use it strategically. This also runs off of the idea that she herself is not easily manipulated due to being able to sense others' emotions and what they're going to do. This is also because the fact that she's seen it a lot. Treating the characteristic like this makes her more a realistic person, and different from her previous incarnations, while the same time retaining that manipulative trait. In previous drafts, she was incredibly cruel and manipulative, and her justifications were there, but flimsy. The protagonist in the Altar actually resembles this. In her final incarnation, there's the idea of the protagonist moving on, even if she doesn't necessarily forgive.