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    • AquilaTempestas

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    • AquilaTempestas

      Chat Room   05/10/2016

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About this blog

Hello, welcome to the blog of one_with_the_wheels. I will try to post as often as possible, with whatever seems interesting for that day.


However, since I likely will have a lot of posts, I'm going to try to categorize them.


I do a lot of gaming, so some of the things I might post will be my thoughts during the games. Posts primarily made of this content will be categorized as “Journeys of a Wheeling Gamer.”


I also tend to talk about lot about my writing, so posts of this nature will be categorized to. There might also be notes about my writing here. Other things might be hints as to what I'm currently writing or will write in the future. Some things may even be discarded ideas, or other material that can't be found in my main writing. Whatever the case, all writing related posts will be labeled as “Writing: Backstage Pass.”


I will most certainly blog about other things, but these other things won't have a category of their own. However, specific blog post may still have titles. Also, the fact that other things don't have categories may change in the future (especially if I discover I'm posting a lot about something). I will be sure to update this blog if it does.


Other than that, enjoy what's written here!

Entries in this blog


So, as the title states, I'm taking a bit of a break from this blog. Not because I don't like it mind you, but because I'm taking a break to work on other projects, such as the currently active Holly Rising. There's also the fact that what I intend to do with this blog has changed, and whether it stays here gets ported to other sites is still up for debate.

Rest assured I have not abandoned this.

It's been a very interesting journey so far, with a different style writing the one I'm used to, and I'd hate to see it end. So whenever adventure strikes again, I will journal here. Knowing me, adventure will strike before long.

But for now, the journeying wheeling gamer takes a rest, as I detail the chronicles of other lands.

Goodbye for now, blog. I'm sure I will see you again in a while.


Had a busy day today, so not much here.


A bit of the solo run, but there's not much here. There's not much here, other than the Pokémon Center and easy trainers.


Alice learns Slash, a move that is one of the most useful in the game.


Needless to say, I'll be keeping it long-term.


Now it's time for another trial.


Unfortunately, it's one the ones I don't like. It’s the grass trial.


And it's because it takes a while.


It requires using the equivalent of the Item Finder to go and fight cooking supplies. Then, I must fight the Totem Pokémon in the center.


The problem is that the Item Finder isn't all that good in this game. It's slow, and not very precise.


So long that this trial is tedious, and takes a while.


Yet somehow, I clear it quickly. Well, I have played the game a couple times.


But now another trial waits.


The Totem Pokemon.


The Pokémon is the powerful and fast Lunartias, and it summons many other Pokémon (in this case, Trumbeak).


It also has a power herb, and the powerful move Solar Blade. Normally, this move takes a turn to charge, but with the power herb, that is not an issue.


Too bad it fires right into Mimikyu’s disguise.


So it does no damage.


The rest of the battle goes easily. We have a bit of trouble with Trumbeak’s Pluck, it's nothing I can't handle.


And with that I'm off to the grand trial.


But that will be for later.




So today was another day for Pokémon Emerald! One of the last sessions, it seems. Time to navigate the Seafloor Cavern. One of my least favorite areas, and most of the time, I can’t navigate it without a map…


Yet somehow I get the through it the first time…


It's a shock, but at least the next that it was easily.


And then I have to watch one of the most nonsensical things in gaming…


So, I have to go to Sky Pillar and summon Rayquaza… But it makes no sense!


Rayquaza is the equivalent of a god, and the player has no specifications to summon it. Not to mention, Rayquaza is very powerful, even more so than the gods that it's trying to stop.


So there's reason Rayquaza won't turn on the player (or even the rest of the city they're trying to save) and possibly make things worse… At best, it would just fly away…


This gets even worse when the remakes, when there is someone who has prerequisites to summon Rayquaza, and she can't summon it, because the players there…


Once again, it makes no sense.


But sense or not, Raquaza listens, and the cutscence ends.


And I'm standing near the final gym. Finally, I'm getting near the end.


And now there's something important going on in Fire Emblem: Heroes.


The start of the new Tempest Trials. New info is revealed about the vortex, and just how much damage it causes.


All the more reason to take it down.


I want to get the Black Knight. Also, I don't have the advantage of bonus units that I did before. I don't even have one.


And the fights have stepped up their game.


In particular is the final fight.


This includes the Black Knight himself.


And he is quite a fearsome foe.


The Black Knight can attack units both near and far, and hit all of them for decent to devastating damage. The only unit that has advantage against him is Odin, and he's not very strong. In fact, the rest of the team gets outright annihilated, whereas Odin barely limps away.


Fitting, considering who's doing the fighting.


Their other red units too, so Odin has to work even harder.


But eventually, he can't hang on, and the team is defeated.


Thankfully, I have my second team come and finish things off. Things are easy for them, especially with Reinhart defeating everything.


I take a hit in points. But at least I get something.


So I tried to go to the arena. But I don't do well there either.


I can only hope that the rest of the game won't be as devastating.




So it looks like there's more Ultra Sun and Moon prerelease news today. All of it’s got me excited, of course.


There's a new surfing minigame using Mantine, and it looks really cool. It reminds me a lot of the Pikachu minigame in Pokémon Yellow, and that was immensely enjoyable. The Pokédex also gets expansion, which was badly needed. Now there's over 400 Pokémon, and I can't wait to catch them all.


Also, it looks like Mina will have her own trial. That will be interesting, considering her trial not was until postgame originally. It seems to be early on. I wonder what it will contain? Something about painting, maybe?


More notes on version exclusives, such as Houndoom and Manetric. I've already used both of those Pokémon several times, so I might not use them here. But it's nice to see that they're in the game, since I like them both.


Alolan Marowak is a Totem Pokémon… Honestly, I can't say too much about that. Hopefully, it won't be as easy to beat as its counterpart in the originals…


And more info on the Photo Club. Seems like they're doing some pretty good improvements… I'm open to whatever improvements there are… And I'm hoping that this becomes a good feature… I wasn't really crazy about in the originals, but it could have been something really interesting… Hopefully, more work is put into it this time…


And more good information for Pokémon! Gold and Silver is being released on the virtual console! It's a shame that Crystal is not with them, but I'm assuming that it's because it was released on Game Boy Color, rather than the original Game Boy. Apparently, there's data for it in some of the more recent games, so we may see it later.


I'll be getting them of course, but I won't be playing them right away. The reason being that I mainly want those games so I can transfer old teams up to my collection in the Pokémon Bank. It's also a very useful way to get Hidden Abilities, which might be good in the tougher facilities. There's also useful glitches for things such as shiny and high-level Pokémon. But I'm bad at doing those, so I probably won't use them.


Finally, some progress on the Flight Rising Nuzlocke. It's time for a new area, it seems. I roll three extra Beastclan fights, but they are easy. It's not that difficult, others than some enemies ganging up on me. I have a lot of survival chances, and the run appears to be nearing its end.


I grab a female Guardian hatchling, and the area comes to an end.


Despite the length and how slow the run is going, it seems there might be hope that I can make it to the end.



Time for another entry on the Gold Semilocke!


This time, I head towards the Radio Tower to liberate it from Team Rocket.


But I run into problems.


I don't have a lot of defenders, and opponents to a lot of damage. My one defender, Umbreon has horrible attack. Not to mention that poison runs rampant here, and I'm not able to heal it to the Full Heals not yet being available.


Sludge is the main attack, and it does a lot of damage. It's particularly bad for Dratini, and its horrible defenses.


At one point, it even gets killed. At least I have revival chances…


Despite everything that happens, I eventually reached the boss Rocket. He only uses one type, but he is not easy. I want up with my Umbreon against his Weezing.


And that's where things start to get hairy.


Sludge still does a lot of damage, despite Umbreon’s superior defense. And Umbreon not being an attacker means I can't attack back very well.


However, I still try to hang in there and finish the fight.


But then tragedy strikes.


Weezing is almost gone, but it still has some life left in it.


It fires off a critical Sludge, killing Umbreon.


I send in Sycther to take care of it, but Weezing is still in the fight.


It explodes, taking Scyther with it. Perhaps it would let me have the satisfaction of defeating it.


Locally, the rest of the fight goes easily. I have enough revival chances to continue with the team, but it's still quite a blow.


And there is even more trouble to come.


Since the item to evolve Scyther comes late (or is otherwise very difficult to get), I decide to use a code to get it early.


Except there's one problem.


The game I normally use for codes is Crystal, but the codes are different from Gold and Silver.


And Gold is currently what I have.


My original plan is to put the Metal Coat into Gold, and then only make the trade once.


But things don't go according to plan, as I cannot find the specific codes for Pokémon Gold.


So instead, I put the Metal Coat into Crystal and trade twice.


With it, Scyther finally evolves. And there is much rejoicing. This is also preceded by Dratini, who evolved into Dragonair soon after getting killed and revived at the Radio Tower.


And now I have one last challenge.




Well, he's not much of a challenge. But he is an important battle, nonetheless.


He gives his motivation here, and it makes sense that he would continue to chase Team Rocket, given who his father is and his history with them…


He doesn't bring much to the table, but something interesting does happen.


I actually use Tail Whip in the battle. I don't think I've ever done that.


I'm up against his strongest Pokémon, Feraligator. And I'm fighting with Umbreon. Umbreon isn't doing a lot of damage, but neither is my opponent. I decide to use Tail Whip in order to constantly lower the foe’s defense. After a while, Tail Whip’s done enough damage where I can defeat it easier.


And at last I can continue out of the area, as I continue on my mission to liberate the Radio Tower.




Time for another entry, and more of the Mimikyu solo run. It's time for the trial at Brooklet Hill.


And it's here we meet Lana. One of my favorite characters in the game, mainly because I enjoy pranksters and those who have an association with water. Not to mention her dialogue is hilarious…


But now we have to fight some Whisiwashi. It is rather easy, and not because of my high levels.


Whisiwashi has the worst stats in Pokémon, beating out Magikarp for that title.


However, like Magikarp, something happens when it hits level 20.


It transforms.


Wishiwashi has the ability Schooling, which means that it gets much higher stats when it reaches level 20 and has 50% or more HP. On top of that, I'm battling in the rain. This gives my opponent higher attack, but it doesn't do a thing to help me.


On top of that, there are other Wishiwashi using Helping Hand. They don't have a lot of stats on their own, but they can increase the abilities of the main Pokémon. On top of that, I know I'm going to have trouble with the Totem Pokémon's aura. This aura increases defense, and physical attacks are I have.


And then I realized something.


Wishiwashi doesn't have a lot of defense to compensate. It can heal, but only a little bit with a Stritus Berry. It also only uses special attacks, which Mimikyu weathers easily.


Now, it's simply a matter of outlasting its attacks, with its strongest being Water Gun. I get injured a lot, but I’m able to outlast it with healing items. Bulk Up, Shadow Sneak and Normalium Z secure the win.


So off to meet another person, Hapu. Hapu and her Mudsdale are apparently traveling around, helping those in need and getting stronger.


And it appears there’s a Driftloon being terrorized by Team Skull.


Luckily, we’re able to save it.


As for Hapu, I do like her character. She is an interesting take on the young Trainer, and the way she acts makes sense. Not to mention she's kind of an interesting rival, even if she doesn't really go against the player in battle most of the time…


I only wish we could meet earlier…


And I head on to the Battle Royal


I guess I'd better explain how I feel about Battle Royals. I don't particularly like them, mainly because they're bit of a mess. It's difficult to remember the rules, and still difficult to not lose (or win) easily. This is because it only takes one hit to decide the match. There's also the fact that there is for Pokémon the screen and wants all facing different directions. This makes battle lag horribly and move very fast. It makes it very difficult to tell who's doing what. Not to mention that the rewards aren't that great. There's another place after the main game is cleared that is far better with rewards.


But that is neither here nor there, as I continue through the second island.



Time for another entry! And time to start off the day with Fire Emblem Heroes!


Looks like there's a bunch of new maps for Fire Emblem Heroes! And they are a bit different from previous ones.


That's because they're based on the new entry Fire Emblem Warriors, and are released in its honor. They work like a typical Warriors map, with lots of enemies and a boss. They also contain lots of houses, and enemies are constantly emerging.


Before long, there is a swarm.


But I'm not worried.


My units are strong, and they can easily take out the enemies by themselves. There are some injuries, but overall, there are no issues.


And it's all to excellent remixes of the different Fire Emblem themes. Pretty interesting, and well worth playing. Of course, I have to wait a while before the game (I can only get the Swith version, since my 3DS won't run it).


Speaking of which, the new maps give Orbs. And Orbs means more summoning!


But I have a bit of trouble, getting a lack of strong units or units that I already have. So instead, I turn my attention to the Tempest Trials.


The new Tempest Trials are the same as what I've written down before. And my second team is quite strong, so I should still have the means to conquer if my first team falls. They will have to work together to combat weaknesses, overall, I feel like my odds are very good.


So my next area is Flight Rising. Unfortunately, training is more difficult. The level curve makes it so that dragons take a long time to level up. And opponents are dodging my attacks.


At one point, I think about giving up.


But I resolve to keep going. I've been with the characters for a long time, and I want them to get a happy ending.


Within time, everyone's ready for the next area.


Which leaves me with one more place.


The Mimikyu solo run. Specifically, the Battle Royals. I'm able to easily win because of my high level. But it can be difficult because of the many physical attacks that are being thrown at me. Attacks that include Pursuit (from Type: Null), Aqua Jet (from Bironne), and Rock Throw (from Rockruff). I win simply by attacking. First, attacking Null with Breakneck Blitz. Then, attacking Rockruff with Shadow Sneak.


And then I'm off to Wela Volcano Park. The Trainers there are easy, so it's a fast climb. Alice tries to learn charm, but I stoped her. Her Feint Attack proves useful against the accuracy lowering Rockrola, especially. The trial also proves to be easy, with Marowak weak against my attacks despite having strong ones of its own. The only problem I have with the upcoming Magmar is Clear Smog. It likes that when I use Work Up, and it resets all my stats.


But then the real problem comes in.




This fully evolved Pokémon has Toxic, while I have little healing items. It also has moves like Torment and Taunt to mess up my attacks.


I am bit worried about it.


But I find it has one problem.


Sazdazzle has neither offense or defense. I'm able to heal the poison with just a single Antidote. With my usual strategy, the totem Pokémon is beaten back quickly.


And now, I finally get Fly added to my Ride pager.


Next time is the time for backtracking, as I go to finish up the first island.





So I start off the day with another training session in the Emerald Nuzlocke. This will probably be one of the last, with me exploring the water routes in between Mossdeep and the next city. The trainers are easy, and the routes very short. Pity I have to use an HM slave to get into the Seafloor Cavern, but I'm strong enough to handle it…


Before long, I met the start of the cavern, and the end is near…


So after that I train, and reminisce.


Flight Rising seems to be just the ticket today.


As usual, it is easy.


Sometimes I think about how far I've come. It's been a while since I started the run, almost one year to be exact. I was browsing around and wanting something about dragons, and I remembered my old Flight Rising account. I remember that I liked it, but got bored with the game slow pace.


I thought maybe if I did a Nuzlocke and treated it like a regular game, my interest would rekindle. I at least wanted to be able to see it one last time, and complete all the achievements I'd been wanting to. Not to mention making up my own lore for the game made things interesting. And I wanted to see how much it changed.


So I decided I'd try again. If it didn't interest me, I'd stop.


So here I am again, almost one year later and still going. The run still has its issues, such as slowness and lack of things to do with the toughest equipment. Internet connection disconnects are also a problem, but there is nothing I can handle. Of course, it limits me in the amount of areas I can do, the game is rather redundant, so divided more I'm not sure it would keep going.


But overall I'm pleasantly surprised.


I'm now nearing the games latter half, after all this time, and it feels like quite an accomplishment. I've now got a lot of the achievements cleared, a lot of the areas cleared, and a lot more interesting dragons. Not to mention interesting lore during this time.


And a lot has happened in my life to. Makes for very interesting lore, and a reason to go back. It's kind of like a log of what happened.


Of course I will keep going, and hope that the log will see its end.


It's only fitting that I do, after all I've built up.



So, today's a day for training in Flight Rising. It's getting easier now, perhaps because my dragons are stronger. Or perhaps because I'm getting used to it.



But that's not the main event. The main event is training again, but this time, it's in fire emblem heroes. A third team requires being leveled up, and I'm currently doing so.


Of course, they all come with their own strengths and weaknesses. For starters, half of the team is mages. This makes things interesting, because the team is very good at fending off enemies from a distance. Unfortunate, this also means that they are weak to physical attacks, and two of them cannot strike up close.


As for the ranges themselves, they couldn't be more different, Linde has good skills from inheritance (Blarblade and Moonbow), and can also double as a healer with Ardent Sacrifice. The latter is not the best option for her though, considering her low HP. However, her high damage makes her a strong fighter all around, even if she has to be kept away from direct combat.


Soren, however, is a completely different matter. He is a green mage, which means he'll take on entirely different sets of enemies. However, his skills are different too. Unfortunately, they're not as good as Linde’s. Soren is unfortunately very slow, even if he can deal could damage. His skill, Watersweep, does not help with that, making him even slower against certain enemies. Rising Wind and Growing Wind aren't that great either. They are arena attack skills, which in general are not that great.


Eldigan is incredible, however. With the recently acquired Quickened Pulse, he can use the special effect of his unique sword to quickly execute powerful offensive skills. While he currently only has the light version of Soren's Growing Wind, I am looking forward to placing more powerful attack skills on him to make use of this power. Lunge can be good or bad, depending on where he is. However, the best use I can find for it is by setting up units for others to take out. There’s Fury, but that's rather situational. It's generally regarded as a good skill, but I won't use it now. Eldigan has good attack as is, and it goes without saying that he also can back it up with good movement.


And then there’s Corrin. Otherwise known as the average person. Corrin is unfortunately rather redundant, because of Eldigan eclipsing him in both attack and movement. He does have the powerful Dragon Gaze but not much else. His average stats start to show unfortunately, as he lags behind the rest of the team and requires a lot of Light’s Blessings.


But enough about that! It seems there's new Tempest Trials events coming up, starring the units that came out recently. This event seems to be themed around the ninth and 10th games, Path of Radiance and Radiant Dawn.


I was hoping to get my four teams leveled up to participate in this event, but unfortunately that doesn't seem to be the case. However, with one team leveled up and another running full skill in inheritance, I have a better chance. Skill narratives is already proved to be a massive asset here, so I've no doubt it will continue to be.


But then there's the fact that involves Path of Radiance and Radiant Dawn. Admittedly, the two are not my favorite games, even though I don't mind Ike. I feel like he is a bit overused, but I'm glad the older games are getting some representation when recent titles have focused on the newer ones. Not to mention that Ike and his group are so popular that having an event centered around them is sure to draw people in. And if the game draws people in, that it can keep selling.


I hope it goes even further back, though. I'd like to see more of Jugdral…



And a time for some Fire Emblem Heroes! Time for the Semilocke team to do a new chapter!


But it's not all that easy…


Corn is having trouble against spellcasters and healers, so she needs a lot of Lights Blessings. I tried to do the next mission, but units keep getting in each other's way. Lloyd and Merric are unintentionally pitted against units they are not strong against. They end up defeated, and I am forced to restart.


Things get better the second time, and they seem to be going well. Unfortunately, Corrin was again student she was weak against as they flew over bridges and houses.


She quickly gets killed against a green mage and an axe flyer.


So I am forced to choose someone else.


It is difficult to choose at this point because I have run out of revival chances, and I don't want to spend a lot of time leveling to lose someone else mid chapter. Olivia support skill of dance is invaluable, and because she's not going into combat, she is easy to train.


But I still have difficulty.


My first instinct is to throw Nowi at everything. But I immediately fail because there are units she is weak to. I also try to keep Olivia out of combat, but I fail to do that as well.


I restart several times, but my next few attempts don't go much better. There are the powerful units Elincia and Nephnee, and they use their high movement to chase after my team. Eventually, they heavily wound and even kill units that are weak to them.


Eventually, my only choice is to throw Olivia into combat.


Where she quickly gets killed.


At least the mission is finally cleared…


But I don't have many units left.


Luckily, I have an Axe user named Arthur. He's high level because of the Seal Quests earlier in the month. He only needs to be raised a bit more to be used in combat. So that's what I do, and head for the next chapter.



Everything seems to go smoothly. At least until the final part.


I try different formations in combat for the final chapter, but then I realized is only one convoluted way to beat it.



Nowi and Lloyd must stand next to each other in order to gain their support ones. Lloyd must then attack Ike. Ike is then healed by Elincia, and attacks back. Merric comes in from behind and damages him. Lloyd then finishes off the mercenary, and Elincia is then killed by Nowi.


What happens next is chaotic.


The Masked Man comes in and is damaged by Merric. However, he also quickly kills him. Nowi lowers the enemy stats, but Arthur's attack is also lowered. The Black Knight engages Nowi, and both are injured. Arthur manages to attack the Masked Man, and Lloyd finishes him off. Nowi kills the Black Knight. She barely prevents him from casting his attack, the deadly Eclipse.


But now, there is one unit left.




Oscar comes charging him from behind. I think he will attack Nowi.


But instead he has his sights set on another target.




And before I can stop it, he kills him. At least Nowi took him out afterward.


And now I'm left to ponder about how bleak things have become. I don't have a lot of units left, and I'm almost losing more than I'm recruiting. Due to the random number generator and the fact that I can't spend money to get Orbs, there's also a lack of good units even in my reserves. This is only made worse by the game’s slow updates, and although I promised to play to the end, there seems to be no end in sight.


So, for now I'm not sure how long this one will continue, or even the game itself. It's fitting for the backdrop, of an endless war where units constantly fight and die for a cause that never seems stop. A cause so dire that spanned across time and space…


The Semilocke really does give a feeling of that… Perhaps even better than the game itself has…


The death toll for this run is very high, one of the highest of any of the runs. To my knowledge, only Pokemon Zeta as a Randomlocke and Pokémon Stadium one have been higher.


So the future doesn't look bright. But at least, I have plans if this run doesn't pan out…


But I will cross that bridge when I come to it.


Time for another writing blog post! It's been a while, and I have lots of new ideas!


So let's begin with one of the most important ones, one that concerns the fate of these very blog posts. So the decision to put the blog post has been made, which means that they will their own separate story. Unlike the original idea to novelize them, the blog post will be ported as they are, with minor edits. A story will be built around them, because they don't have much of a story by themselves. This is because I would like the blog post to be known alongside my other writing, and like Holly Rising before it, is difficult to do that if they're only confined to this site. This may also be the story that replaces the diary format in Price of Rebirth, but I am unsure.


However, this also means changes to the story that was originally known as Journey. This story will be known is that instead, and that stories name will most likely be changed to Trial. This is because of the trial that the protagonist is enduring during the story (also the trial of playing the game), the trial that her other self is also enduring, the trial that she has to go on through the Semilockes, and the trial that she decides to make everyone else endure at the time the Semilockes start. It's also worth noting that that means journey itself will be changed significantly, with only one game being played.


It is unknown what the game is at this time, but it is highly likely that it will be Okami. It fits the most with what the protagonist is trying to do, with the idea of a God dying, the world dying with it, along with the idea to bring the god back with the prayers of people. Any other game that I can play from the start can also be used, such as the recent releases Pokémon Ultra Sun and Ultra Moon.


A preliminary story has been drafted. There is a decision to use the Price of Rebirth protagonist, but only after she has the ability to see all the timelines and put them all together. She looks into the version of herself that is "normal". This version is the author of the blog posts, and the protagonist can see which is writing. She's a lighter hearted gamer, in comparison to their much darker counterparts in Wanderer, the Semilockes, and the Price of Rebirth.


As for how I will handle the Semilockes, it may be a dream that the "normal" protagonist has. She may even see it being played, but currently, with how the story unfolds, it would take place in the past. Her request is to allow the other protagonist to see what she's writing if she takes the writing that puts them alongside the other worlds she's seen (meaning, the other stores that are available at that time). There may also be references to what has happened with the Semilockes, depending on how far along they are. Something may also happen where the Price of Rebirth protagonist can give the gift of foresight and creation in a sense, since the protagonist of Journey cannot initially see what's happening in the other timelines, nor can she write down what's being seen.


There's also the idea of them both seen the timelines, and the protagonist of Journey is writing down what she's seeing. However, she has no idea what she's actually writing down. The characters and the writing portions may actually be the twin goddesses, because they control everything. They're not actually seen, however. Occasionally, one of the two may act surprised. This is because of the surprises and things happening in the other worlds, and surprised at things happening her own world. However, she's not really bothered by this, other than asking if this is her own world. Eventually, the protagonist asks the other one if some of the writings are from her world, and she says yes. She then asked if that protagonist is surprised, and she replied she is not. This hints at her true identity as the one behind everything, because if she controls everything, then she would never be surprised at changes.


There will also be a difference between playing versus seeing in the blog. Whenever something goes on in another character's world, she is seeing. Whenever something goes on in her own world, she is playing. The games used for trial are seeing. I may not use the Price of Rebirth protagonist at all, since her inclusion spoils some of the later parts and the outcome of the Semilockes. I may start this story after the next chapter of the Altar, because the Binding of Isaac is now completed.


And ever fixing the timeline is seen the first bit of Okami and realizing what happens with the corruption and how that might affect the protagonist of Journey. She also realizes that in order to be useful, she has to accept what has happened to her and try to be useful as much as she can. This is difficult, in a world where everyone is expected to be supernatural, and she almost has nothing. She is most likely an alternate Kristine whose powers never came. It is unknown how long Journey will go on for. Perhaps until the blog itself ends. Or perhaps anything after Okami (or whatever game is used) will be considered a sequel.


Journey is also interesting, because it uses second person quite commonly when hardly any other work does. This is because the protagonist is writing as though there is an audience on the other side, almost like a diary. The protagonist of Price of Rebirth may even think of it as a diary. There is also the idea of her making comments over what happens and transcribing entries into something that's easier to read.


For example, the protagonist in Journey has no knack for possession. This is unlike the protagonist of Wanderer, who has that knack because however briefly, the goddesses have entered her. Something about the way the stories is written will also be mentioned. The shorter length and brief descriptions are sometimes to get things moving too fast, or putting descriptions down later. Possibly there is the idea of only being able to write in the world for a short amount of time, leading to the brevity and non-description. This story will most likely end before the Semilockes do, to avoid spoiling them all.


A decision has been made also use Holly in a story. For now, this decision is porting the RP directly, again with minor edits to the original text. Holly, and by extension, her traveling companion Anabel's, character is still being developed, however.


For example, Holly has problems interacting with some people due to reading emotions wrong. For example, she clashes with Misty’s more immature parts of her personality, and possibly loses to her. There's also possibly negativity between her and Lieut. Surge, as well as problems with her rival Ivy. Anabel gets frustrated with this, because she can also feel the emotions but does so correctly.


Holly’s problem with gambling comes up as a major flaw. In Celedon, she slips away from Anabel's watchful eye in order to go gamble. When Anabel and Erika find out, both are very angry. Anabel particular punishes Holly physically (probably by slapping her a few times). Erika bars her from entering anything other from than the very outskirts of the city until she can get the money back that she gambled away. Anabel forces her to fight day in day out, so that she can get enough money to pay back what she spent. The fact that she has her memories here, along with her true identity, and cause her to be a lot more aggressive than she is in the games. When it comes to a lot of Holly’s bad decisions, Anabel is known for showing tough love.


Speaking of Anabel, her history isn't quite created, but it is close. There's several hints as to who she really is. One is by saying that the name Holly is familiar to her, and also showing some discomfort over it. Another is her noticing a bunch of children, and seeming to be familiar. Another is when she tells Holly about her past (or least some of it) and Holly gets excited about the Tower. Instead of being excited with her, Anabel looks noticeably pained. A third hint comes after a large argument, and Holly winds up in a bad situation. Anabel rescues her, and tries to keep her calm. She ends up singing a few lullabies from Hoenn, and Holly vaguely seems to remember them. Anabel's also noted to have a good singing voice, something which is currently unique to this story. The final reveal comes when Anabel actually enters Celadon, and gets talk with Erika. Eric is Anabel’s suspicions, and the latter is able to obtain proof. She then tells Holly who she is after the events in Celadon.


Speaking of Celadon, this is where something happens to Torracat. That something gets him removed from the team, but not from the story itself. There is a bit of foreshadowing with Torracat before this, such as doing poorly in battles, and Holly wanting to give it to the box. She chooses not to, because it is her starter, and this has disastrous consequences. The idea of eventually removing Torracat comes from looking up Torracat’s moves for the RP and realizing that it's not going to get much stronger.


There's also something that I have to keep in my with this particular story. That's what to do with the RP is discontinued. There are couple things I can do. One is to do a sort of epilogue closing scene with the characters and then include Holly in a more traditional story. Another is to ask what the RP would've done and then build off of what could've been. A final one is to use some of the story that has been created for the RP, and create a new story based on that. There's enough of the story for it to stand on its own, and I can always add my own details. For example, if the story were remade, there would be a point of view from Erika finding Holly. There would also be a point of view from Anabel, although readers are not sure it's her. More things are in detail, such as Holly leaving for the mission, and Erika’s concern. There are still other details, such as battles being darker (still not the point of The Altar), some of Holly's traits being explored more or taken out, Anabel appearing earlier (maybe at the time the first badge, or even at the very start), something explaining why Pokémon not from Kanto are in the area, more scenes from different points of view (such as the poison aftermath scene being from Anabel's point of view, or both), more scenes about Erika at home (perhaps Anabel contacts her and someone knows who she is) and Holly's appearance being changed.


There's still some more for this story, though. For example, there is currently a problem with trying not to make Anabel overly aggressive. Also, making sure the aggressiveness has flaws. One of them is constantly arguing with Erika, is the two have opposite personalities. Another one is where she comforts Holly after she loses, but then shows her tough love and berates her for arrogance immediately after. With Anabel’s training, she is able to win, but doesn't understand why Anabel acts the way she does. As a result, she rebels against her and generally ignores her. This continues probably up until Vermillion city, were Holly ends up in a bad situation and Anabel has to save her. Holly ends up crying and telling Anabel she's sorry, and Anabel simply comforts her saying "I know". This prompts Anabel to try and not be as harsh with Holly, and Holly tries to understand her better.


The aggressiveness still comes through, for example, with Holly's gambling problem. However, Anabel explains this is because she has seen the effects of gambling on people. She also tries to help Holly pick up something safer, and this is when Holly shows interest in sports.



The Price of Rebirth research has been restarted. This is quite meaningful, as Price of Rebirth is one of the largest fanfictions in development, and also one of the oldest (the only one older is the fan fiction that will be reborn as Bonds Retested, and it's only by few months). Price of Rebirth itself is about 14 years old, and has been developed and changed consistently throughout the years. It was on my profile when it was first created, but was taken down when I got back to it many years later. With it, my profile will be complete when it comes to its stories.


However, and still has a long way to go. The first is to check and see which games would be good for Price of Rebirth’s setting. Price of Rebirth involves a lot of different games as people travel to each other's worlds, so it's important to know where they can go. After that, I'm going to gather up all the notes and chapters that were originally created, and figure out what to do with them.


After that comes the writing of the OC worlds and characters, because although Prince of Rebirth as a fan fiction, OC things play a huge part. Sites such as Springhole.net will also be used to help develop OCs and make them reach the best potential. The final step before rewriting is writing down who does what each arc or chapter, and getting it to the point where I don't need to do anything but minor changes.


So, price of a bird still has a lot of things it needs to do, but at least it's getting off the ground. I do not know when it will be truly resurrected, but at least the process has started.


I also made some decisions made on a short piece about the indie game Claire. This is the piece that novelizes the endings, and there are five in total. Originally, there were only going to be three, but there's an ending I discovered the player can get if they intentionally miss all the people they can save in the game. There's also another ending that's clearly a joke ending, and was originally not going to be added. Now, these two endings will be added, but they will be before the three endings in the original piece. Perhaps the first two will be dreams, followed by the character stepping back into reality as the other endings are seen. It's also worth noting that there will be a change in the final ending, due to not being able to find a script for the true ending. Typically, there's a line about someone bringing flowers to the main character, but I couldn't find the line itself. So instead, there will be a mention about the titular characters seeing flowers in the true ending.


There may also be a second piece about what brings the protagonist to the true ending, but is unknown of that peacefully written. The reason is that there is relatively little known or confirmed about what leads up to the true ending, so it may be difficult to write.


A major change in Price of Rebirth is happening, involving one main plot elements. One of the main plot elements has everyone thinking the main protagonist is the daughter of one person, but she's revealed to be another’s. Originally, no one suspected that she was another's, but now it's more obvious due to how she looks and acts. She herself is also suspicious, but has no proof either way. No one believes her family, because it's possible to falsify bloodlines in this universe.


However, proof comes later when she see as the heir to her birth father's land. Her adoptive father moves in with the family not just be her father, and there is no common law marriage in place like the original. Kratos only does this because the protagonist’s mother can't raise four children on her own. He's also the only one close the family was not already married. It may also be his organization, Cruixs that takes them in instead.


A couple of scenarios are there for Kratos and his later marriage. One of which is Kratos simply states he won't take a wife while helping the protagonist's mother. This is mainly because it reminds her of what happened with her former husband. Kratos may not have any interest in marrying anyway at this point. There is also an issue, however, because many of the protagonist have to be around the Price of Rebirth’s protagonist age in order to make the story make sense. One of the ways to do this is to have the Price of Rebirth protagonist age slower. This makes it so that other characters who start younger than her can be close to her age later on. A year for her could be several years’ maturity for them.


Another scenario is that the protagonist’s mother allows Kratos to marry, but only if she approves the marriage. This would allow the protagonist to be more accepting of Anna, when she originally was not before. This would also allow the children, especially the oldest, Lloyd, to be born earlier, and to be more consistent with canonical ages. They would also be closer to the protagonist’s age, but she would still be the older one.


In the original drafts, the fight between the protagonist parents is very one-sided, and not a lot damage is shown. In this version, the fight is much less one-sided and more damage is shown. The protagonist father spreads lies about her mother and her family deliberately, but the mother also does the opposite unintentionally through anger. The end result is that the countries taking sides, the popularity of the rulers is an all-time low, and the children dragged into it. This sets the stage for much of the second arc, and much of the protagonist’s development thereafter. However, this also changes her perspective when many of the freelancers in her country unite to bring suffering to it. The protagonist realizes that they've already suffered enough, since many of died, one of the people involved as died, and the other may just as well be dead. Even when the other person does die, he will join the other in having no afterlife. It's different than the other timelines, where in many, she joins out of sheer anger, before realizing the consequences.


The confrontation between the protagonist and her birth father will be different as well. In the original, the protagonist attacked her birth father because she was provoked by what happened to her mother. This, however, can easily be mistaken as her overreacting, and attacking out of nowhere. In the new version, the provocations are much more direct, and therefore the attack is more justified. It is unknown if this attack will factor into the punishments that take place later on.


Anabel is now major character in Price of Rebirth, as opposed to a minor character in original drafts. She may or may not work with Mikoto, and keeps tabs on the protagonist using the police force. It would make sense, because Anabel is known for working with emotions, and many of the protagonist’s problems are emotional.


Speaking of Anabel, there will be a sequel to Holly’s story involving her and Erika. Holly goes missing, and the two set out to find her. There is an interesting dynamic between them because of their opposing personalities. Of course, arguments occur. However, they're united in their desire to find Holly, and the relationship both have with her in the first book. In this story, animal is forced to confront her past as she jumped through the worlds of the older and newer games. Erika sees this from the other side, being the Erika on the newer games. Also allows things from the first story to be seen from Anabel and Erika's point of view. This is something not seen in the first story unless it is remade.


It's also worth noting that both stores are deconstructions. The second story is deconstructing the idea of relying on children as champions of everything. This is because despite all her power, Holly goes missing anyway. The reason being is that, no matter how strong the Pokémon trainers are, the adults always be more experienced, make better decisions, and possibly be even stronger. It's also worth noting that the evil teams would most likely be prepared for a child, especially word has gotten around that a child has beaten them before. The final thing is if the child is turned against the adults, which is exactly what happens to Holly in the second story.


It also would noting that Anabel is much more regretful and fearful than she is and Holly Rising, which would sense considering the story and the fact that it is more things from her point of view. Eventually, she and Erika learned to use each other's talents advantageously, like a good cop bad cop routine.


Some final changes for Price of Rebirth. The protagonist there acts more supportive of order despite being aggressive. In original drafts, she had a rather casual disregard for laws as long as it benefited her. This difference is especially shown when she is compared to the other freelancers, who still have this type of disposition. It may also be attributed to her seeing Anabel, since she also sees what happens to lawbreakers and what could happen to her. She tries to put up a front for the latter personality at first, both as a defense mechanism and forming trustworthy to freelancers. Eventually, some people, such as Anabel, can see right through it.


There's also a speech Price of Rebirth's protagonist gives in the first timeline to Anabel about how she doesn't care about punishment because she hasn't much further to fall. This turned out to be the case in every timeline but the final, where she doesn't have the same bad things happen to her. She also chooses not to disobey most of the laws, and is better at winning consequences. This is in part because what she's seen, and also in part because of the goddesses.


There can also be a scene where animal has to care for her for extended period of time in which case she realizes that there's something wrong with her and tries to get her help. It may make more sense than Mikoto, because the two have similar personalities. There's also the idea of Annabel teaching the protagonist how to use channel her aggression into something useful. She may also realize she can teach the protagonist how to properly use manipulation.


The idea is that the protagonist cannot manipulate, even for something beneficial, because she doesn't want to become focused on using the behavior for cruelty. Also, there's a chance that she's remembering what happens to friends and family that have used it. One of her character development is understanding that not everyone who manipulates is doing so for bad cause, and able to use it strategically. This also runs off of the idea that she herself is not easily manipulated due to being able to sense others' emotions and what they're going to do. This is also because the fact that she's seen it a lot. Treating the characteristic like this makes her more a realistic person, and different from her previous incarnations, while the same time retaining that manipulative trait. In previous drafts, she was incredibly cruel and manipulative, and her justifications were there, but flimsy. The protagonist in the Altar actually resembles this. In her final incarnation, there's the idea of the protagonist moving on, even if she doesn't necessarily forgive.



Today is an exciting day for Fire Emblem: Heroes! There's finally a whole new chapter, rather than just a side mission! This means new story, new challenges, and most importantly, new ways to get Orbs. Hopefully I can get the other teams training again…


Also in terms of new things, Flight Rising has had an update. Those who use alchemy can get to level 23 and create two new familiars. Those who trade can also find new familiars. Since familiars are a good way of making money, I will definitely be going for these as soon as I can. But it will take a while, seeing as the Nuzlocke is still going on… I haven't played in a while, so luckily I will get a chance to play later.


But off to the main attraction, Fire Emblem: Heroes. Also, there is currently double SP bonus there. I might take the time to get some skills for some of the teams.


But first, the new chapters.


So this chapter finally confirms that Bruno is Zarcaias. It's what everyone saw coming, honestly… And he reveals why he ran away… He was originally from the enemy country, but was cast out... His family was killed, so he sided with the trio. However, a curse runs through the royal blood, and Bruno knew if he stayed said curse would kill his newfound friends… So he left, looking for way to get rid of it, but he hasn't found any success…


It's kind of sad, knowing that, because the reason he asked his friends to kill him so he wouldn't cause them any suffering… And since his friends are still attached to him, they went along with keeping him alive, leading to the current conflict…


He's kind of like a Lyon in a way, where he was kind and gentle, trying to use the darkness for the best reasons he could. But in the end, it devoured him, and he has to ask his friends to kill him…


It's also worth noting that a big theme of Lyon’s game is facing reality and dealing with loss… I wonder if that will come into play again with the Askr trio…


It also makes you wonder if the god that Loki is the servant of is also the god that possesses the royal family… There's even more connections there, because said god requires Lyon’s tome.


On the subject of that, it makes you wonder what would happen if Veronica was good, knowing what was happening in trying to save her brother. And at the same time, wanting to make new friends… She could keep her secrets hidden from the trio, at least until something like this happens… It would make a lot more sense to have her there than Anna, because even though she is the mascot of the series, she is not an original character…


Also, on another topic, I wonder what things would've been like if Lyon would've accepted his father's death, and moved on. The Demon King probably would have still caused problems, but Lyon would have been one of the heroes. I feel like it's a fate he deserves… I also feel like Ephraim would've been looked down upon a bit more, because everyone else is asked him it more sensibly. I feel like the only reason people accepted what he did is because they were in the middle of a war and no one knew what to do…


But enough about that.


We have a battle to fight.


Luckily, the enemies are easy.


But Bruno runs away. Time to chase after him…


Also, I grab my reward from the Tempest Trials, and see the ending scene… It's both happy and sad at the same time, as their world is saved, but Hector realizes what's going to happen to him… And he makes the main character not tell anyone… It's especially sad if his own games have been played, and the player actually gets to see that happen…


Anyway, back to the chapters.


And the Black Knight appears, at the same port he appears in Path of Radiance. And he has his theme too… Pretty awesome!


I suspect we will be recruiting him in some way. But for now, we have to defend.


Luckily, it's still not that hard, even if the Black Knight gets some hits in. Onto the next chapter.


That one goes without a hitch, and we are at the final one.


And Bruno really is like Lyon, with no one being able to resist and him being unable to kill himself…


The chapter is called A Bond Renewed, so I'm hoping it ends happily…


Well, it sort of does. Even if it is a bit predictable. Bruno presumes his search, and the Askr warriors vow to save him. Part of me wonders what would've happened if he'd just told the truth… Would they have reacted in the same way? And how would they felt knowing that they had a loyal friend, but that he could kill them at any time? It would be interesting to think about.


I also can't help noting that Bruno’s name is still listed as ???. Is that because of the three identities he has, or is he actually someone else that is none of them? Maybe he has a connection to Loki’s true form…


But for now, it's time for the Semilocke team to take over.


Except they don't have as easy of a time.


Nowi gets injured by enemies in the second chapter, and I think I may lose her.


But it's not her I lose.


It’s Raven.


As I attack the enemies, I leave him wide-open to an attack from Elincia.


And the attack kills him.


The other enemies are easily dispatched.


But now I'm left to wonder what to do without a unit.


Raven wasn't the fastest, which is what allowed him to get destroyed. He also left my team vulnerable to red units, and they show up a lot in the coming chapters.


Which means the solution is a blue unit.


But which one? There are many…


I go over every single blue unit I have, before finally settling on female Corrin.


She may be a 3* unit, but she's plenty powerful. I have enough feathers to promote someone, so it's fine if I use one. She’s also a Manakete, which is helpful for Nowi.


And so I begin training her.


I quickly find she's not without her issues, though.


One of which is that she has very mediocre attack. Another of which is that she has trouble hitting mages, due to their high resistance.


I'm forced to use several light’s Blessings on her, but eventually, she gets enough

 experience to promote.


I decide to save more training for next time though. My stamina meter is low.


Welcome to another entry! This time, for the Gold Semilocke! Today, I head up to the next town in order to explore the Lake of Rage. The routes there are not that tough, but there's still the main event.


The Red Gyrados.


The Red Gyrados is what I'm really after in this lake.


This vicious beast is a powerful Pokémon, stronger than anything else I have at this time.


But not only that, it's shiny Pokémon. That means that it's a different color, and has a certain jingle to it. This jingle is because the games could be played on an original Game Boy, and the colors were displayed in black and white. The jingle carried over to the other games in the series, and has remained ever since.


The fact that it's a shiny also means I can catch it, even though I already have one of that species. This is known as the Shiny Clause.


Except catching it proves to be harder than it looks.


The Gyrados knows powerful moves, and it won't hesitate to use them. One move is Leer, which lowers my defenses. The other is Thrash, which does a lot of normal type damage while making the user confused afterward.


It turned out to be a deadly combination.


I send in Faffly, who does damage with Thunder Wave. The Gyrados strikes back with Leer.


And before Faffly can damage it back, it uses Thrash.


Faffly is immediately killed. Well, not for long. I have enough revival chances. But I have to send in Umbreon.


I hope it has enough defense to take hits.


But I’m not entirely correct.


For the Gyrados knows another strong move.


Dragon Rage.


And it's just as deadly as it was when it was on my side.


Two hits, and Umbreon is nearly dead.


Thankfully, I manage to capture Gyrados then.


And head to the second area.


The Rocket Hideout in Mahogany Town.


The trainers there are easy (they are Rockets, after all). However, I forgot to get healing items. So I decide to head back to Goldenrod.


But I will continue things next time.


Because there is new Pokémon info abound.


The info about Ultra Sun and Ultra Moon.


For the first time, there will be new Pokémon in the middle of a generation. I have to say I'm pleasantly surprised.


One most like a birthday cake jellyfish and the other looks like a giant wall… I think I will name them Jenga and Confetti. It is rather fitting…


But also Ultra Sun and Moon is not the only thing to be excited about.


There's also some new Fire Emblem: Heroes content coming up. Apparently, there will be a new Indian chapters centering around Bruno. I'm so excited! I've wanted of the story to continue for a long time after the cliffhanger last chapter. And I like the fact that Elincia is finally making her appearance! Even though she might not be the strongest fire around, she's still one of my favorite characters.


And with Fire Emblem: Heroes, I suppose I should discuss the Tempest Trials, now that they've reached their end. I have to say I really enjoyed this event, especially since I had teams that were able to compete. I also think that what the event did was a good idea. It allows people who didn't have teams the first time to try the event again, especially since the Tempest Trials had so many problems in its early incarnations. And now it's actually possible for me to get some of the rewards, and so I can catch up to others who had them from the start. I got the character exclusive to the trials, as well as an early skill exclusive to it (Quickened Pulse). Luckily, said skill happens to be one of the best in the game.


I will most certainly try this again, not that the teams are stronger.


But that's for another time. I have a bit more of the Gold Semilocke to finish up.


And it begins with the problem of Self-Destruct. The Mahogany Hideout is filled with traps that force me into encounters with Pokémon. And each of them know the deadly self-destruct.


They do not hesitate to use on me.


Luckily, I managed to survive and catch a Voltorb.


And then the tide turns.


Once I reached the deeper parts of the hideout, my difficulties dissipate. Now that Dragon Rage is on my side, I can tear through opponents.


Even the admins are easy prey, and many revival chances are mine. The ice type gym is also easy. I have many things that can destroy the Trainer’s Pokemon, including Faffly’s Thundershock and Alakazam’s elemental punches. When I get to the leader, Alakazam’s Thunderpuch destroy two of his Pokémon. Gyrados’s Surf washes away a third.


I win my seventh badge, and that opens up new sidequests. One involves traveling to the dark Whirl Islands, eventually grabbing my own rare water type Pokémon (Seel). But there's another side quest. One that is very important and holds one of the best Pokémon in the game.


I travel back to the Union Cave, where the Pokémon, Lapras awaits me. I have to make sure the beast is female. One of the two required characters for the run needs it to be.


It doesn't take much, with a Thunder Wave from Faffly and two Dragon Rages from Gyrados securing its capture.


But that is all for now.


The next time I play, I shall face down Team Rocket for the last time.



Today is an exciting day for Fire Emblem: Heroes! There's finally a whole new chapter, rather than just a side mission! This means new story, new challenges, and most importantly, new ways to get Orbs. Hopefully I can get the other teams training again…


Also in terms of new things, Flight Rising has had an update. Those who use alchemy can get to level 23 and create two new familiars. Those who trade can also find new familiars. Since familiars are a good way of making money, I will definitely be going for these as soon as I can. But it will take a while, seeing as the Nuzlocke is still going on… I haven't played in a while, so luckily I will get a chance to play later.


But off to the main attraction, Fire Emblem: Heroes. Also, there is currently double SP bonus there. I might take the time to get some skills for some of the teams.


But first, the new chapters.


So this chapter finally confirms that Bruno is Zarcaias. It's what everyone saw coming, honestly… And he reveals why he ran away… He was originally from the enemy country, but was cast out... His family was killed, so he sided with the trio. However, a curse runs through the royal blood, and Bruno knew if he stayed said curse would kill his newfound friends… So he left, looking for way to get rid of it, but he hasn't found any success…


It's kind of sad, knowing that, because the reason he asked his friends to kill him so he wouldn't cause them any suffering… And since his friends are still attached to him, they went along with keeping him alive, leading to the current conflict…


He's kind of like a Lyon in a way, where he was kind and gentle, trying to use the darkness for the best reasons he could. But in the end, it devoured him, and he has to ask his friends to kill him…


It's also worth noting that a big theme of Lyon’s game is facing reality and dealing with loss… I wonder if that will come into play again with the Askr trio…


It also makes you wonder if the god that Loki is the servant of is also the god that possesses the royal family… There's even more connections there, because said god requires Lyon’s tome.


On the subject of that, it makes you wonder what would happen if Veronica was good, knowing what was happening in trying to save her brother. And at the same time, wanting to make new friends… She could keep her secrets hidden from the trio, at least until something like this happens… It would make a lot more sense to have her there than Anna, because even though she is the mascot of the series, she is not an original character…


Also, on another topic, I wonder what things would've been like if Lyon would've accepted his father's death, and moved on. The Demon King probably would have still caused problems, but Lyon would have been one of the heroes. I feel like it's a fate he deserves… I also feel like Ephraim would've been looked down upon a bit more, because everyone else is asked him it more sensibly. I feel like the only reason people accepted what he did is because they were in the middle of a war and no one knew what to do…


But enough about that.


We have a battle to fight.


Luckily, the enemies are easy.


But Bruno runs away. Time to chase after him…


Also, I grab my reward from the Tempest Trials, and see the ending scene… It's both happy and sad at the same time, as their world is saved, but Hector realizes what's going to happen to him… And he makes the main character not tell anyone… It's especially sad if his own games have been played, and the player actually gets to see that happen…


Anyway, back to the chapters.


And the Black Knight appears, at the same port he appears in Path of Radiance. And he has his theme too… Pretty awesome!


I suspect we will be recruiting him in some way. But for now, we have to defend.


Luckily, it's still not that hard, even if the Black Knight gets some hits in. Onto the next chapter.


That one goes without a hitch, and we are at the final one.


And Bruno really is like Lyon, with no one being able to resist and him being unable to kill himself…


The chapter is called A Bond Renewed, so I'm hoping it ends happily…


Well, it sort of does. Even if it is a bit predictable. Bruno presumes his search, and the Askr warriors vow to save him. Part of me wonders what would've happened if he'd just told the truth… Would they have reacted in the same way? And how would they felt knowing that they had a loyal friend, but that he could kill them at any time? It would be interesting to think about.


I also can't help noting that Bruno’s name is still listed as ???. Is that because of the three identities he has, or is he actually someone else that is none of them? Maybe he has a connection to Loki’s true form…


But for now, it's time for the Semilocke team to take over.


Except they don't have as easy of a time.


Nowi gets injured by enemies in the second chapter, and I think I may lose her.


But it's not her I lose.


It’s Raven.


As I attack the enemies, I leave him wide-open to an attack from Elincia.


And the attack kills him.


The other enemies are easily dispatched.


But now I'm left to wonder what to do without a unit.


Raven wasn't the fastest, which is what allowed him to get destroyed. He also left my team vulnerable to red units, and they show up a lot in the coming chapters.


Which means the solution is a blue unit.


But which one? There are many…


I go over every single blue unit I have, before finally settling on female Corrin.


She may be a 3* unit, but she's plenty powerful. I have enough feathers to promote someone, so it's fine if I use one. She’s also a Manakete, which is helpful for Nowi.


And so I begin training her.


I quickly find she's not without her issues, though.


One of which is that she has very mediocre attack. Another of which is that she has trouble hitting mages, due to their high resistance.


I'm forced to use several light’s Blessings on her, but eventually, she gets enough experience to promote.


I decide to save more training for next time though. My stamina meter is low.


Perfect day for another blog entry! This time, Fire Emblem Heroes. After promoting Reinhart, I was easily able to get him up to maximum level and give him Dire Thunder. It does make him powerful when he attacks, but he gets slaughtered on almost every counterattack… I wound up using a lot of Orbs for Light’s Blessing, since I had to have him fighting alone… Perhaps I will wait a bit before I train again… After all, I want to get to 20,000 points in the Tempest Trials, and so far I'm nearing 15,000… Looks like I will have to play few extra rounds to get there…


But that's another topic. Today's an exciting day, because I will be getting another game from the E-shop. I originally couldn't get this game, because of the pressure exerted on my Internet. However, I found a way to use Internet outside the house, so I can get the game without having problems there. I should have it when I get back from the pool today.


Speaking of new games, the Pokémon fans appear to be up in arms. There is a lack of information on the new ones, but we might get some today. Honestly, I really don't mind. There's a lot of things I'm still doing, and it's a bit exciting not knowing what's going to happen go into a new game. It's a feeling I haven't had for a while, since the advent of online guides…


Speaking of Pokémon, time for the solo run!


And as we reach my favorite town in the game, it's time for a battle against Hau!


Pikachu goes down easily, same way as last time. His starter has gained Aqua Jet, which hurts a little. However, it still falls to Work Up and Shadow Sneak.


Anyway on to the ranch!


Alice takes some damage from a Carbink’s Smack Down, but learns Faint Attack. A very good move at this point of the game, although I have a constant reminder I have to be careful of physical attacks… I get rid of Double Team immediately…


On the ranch, I have my first encounter with a problem Pokémon.




Mudbray and its evolution not only have high attack and defense stats, but also have a move that increases defense every time they're hit by an attack. I could get around it by teaching Mimikyu a special attack, but it's stats for that area aren't that good…


Luckily, this one goes down without much trouble, but it will probably give me problems later…


Time to head up to the Nursery. I won't be using in this run, but it least there's healing here…


And I encounter another problem: Sableye.


Sableye is a Ghost type, which means it can hit Mimikyu for super effective damage. Its Dark type means that the usual attacks that would be dealing extra damage against it are not.


Luckily, this one only uses Night Shade, and is frail. Again, I know I will see it later…


And I run into a problem.


Double Battles can't be fought if one is doing a solo run… The trainers require two Pokémon…


I decide I will grab Rowlet to use it as my partner, but it will only use non-attacking moves. In story, I could simply have Alice fighting on her own.


I'm expecting Rowlet to go down easily, but he doesn't. Therefore, I decide to make it go down by defeating him with Alice. That way, I can still abide by the rules of the solo run and fight all the battles in the game.


Time to meet Cloud, I mean Gladion.


Honestly, this guy reminds me of Cloud from Final Fantasy… He looks a lot like him, and he's a bit of a darker character… Interestingly, he's not doing anything against his will, although it would be interesting if he was…


But enough about that. This battle is our first encounter with a legendary, Type: Null. This Pokémon is normal type, and when it evolves (yes, legendaries that can evolve are introduced in this game), it can become any other type. The fact that it's a legendary Pokémon means that its stats are a bit higher, and its moveset is a little better. However, my level is so high that still goes down to a Z-move, Work Up, and Faint Attack.


But this won't last we see of it…


This apparently won't be the last we see of double battles either…


There's another one coming up, and it's brutal…


Two against one Pokémon is still annoying, and I have to spend one turn I would be attacking or raising my stats to knock out my partner. I quickly grab a Lillipup for this… At least it goes down quick…


But my opponents are Rufflet and Vullaby. Both have higher attack stats, and powerful Flying type moves (Wing Attack and Pluck). I spend as much time healing as I do attacking…


But now I'm standing outside Brooklet Hill. Time to take on the water trial, but first the pool and  some Fire Emblem: Heroes.


I continue to train my third team, stopping only to the Seal quests. Unfortunately, they take longer than expected, and I am forced to use Light’s Blessing many times… To say my Orbs are depleted would be an understatement…


But I can get more in the Arena. I get defeated in the very first fight, but I'm high enough in the tiers to still have a sizable reward.


Also, unfortunately, getting the game I wanted from outside of my house didn't work out too well. I may try again next month, when Fire Emblem Heroes will most likely have run its course… It's taking up most of my Internet now…


But for now, I will do what I can in the Tempest Trials, and hope that I will soon be able to train some more.




Seems like a good day for a Semilocke! But first, a bit of Fire Emblem: Heroes. Seems like there's a method going on that allows me to get extra Feathers and enough orbs for a summon.


I managed to summon to noteworthy things. One of them is Chrom, an excellent unit that only had one of before. The other one is Marth, one of my favorite characters in the series and the one that got me started on it.


The Feathers allow me to promote someone to maximum rarity. Immediately, I choose Reinhart. With all his power, I will need him to be as strong as possible. This also unlocks a very good weapon for him, Dire Thunder.


But I shall get to training him a little while later.


For now, the Flight Rising Semilocke awaits.


It's just a training day, so not much happens. But eventually I should be able to make enough money to move on as well. Slowly, I'm headed towards the end… Noteworthy things were a connection error right after a healing, and the glance around the auction house. I was hoping that I could use the auction house to get some higher-level dragons and make training easier.


Unfortunately, I currently lack the funds to do that. However, it would still be useful in order to get dragons that I leveled enough to obtain some of the achievements. Perhaps I will start working on the achievements soon in order to get money for the Nuzlocke…


But that's neither here nor there.


Instead, a long missing Semilocke makes its reappearance.


And that Semilocke is Pokémon Gold.


Along the way, I watch the adventures of the game Undertale. I'm not sure how I feel about it yet, but it has given me some more story ideas. Perhaps I will do character studies, like I did with Binding of Isaac. Characters I can think of doing are Toriel, Flowery, and Sans.


But that's another topic.


Anyway, when I last left off with the Semilocke, the team was doing some side quests after obtaining the sixth badge. Might as well finish them…


Also worth noting that I won't be able to complete one of the side quests until later this week. Should still be easy to do though…


Well, it’s sort of easy.


The quest simply involves going back to the Slowpoke Well and through the Union Cave. If I'm playing on a Friday, I can capture a rare Pokémon. But for now, the cave is empty.


Well, except for some trainers and items.


The traders themselves are step up from what I've seen so far, and their levels are pretty high.


My Dratini in particular, has issues. A trainer carries Eevee and its evolutions, but they are difficult to fight. There is a Jolteon and Flareon that use Tail Whip and Sand Attack.


And that makes it difficult.


Tail Whip allows neutral attacks to do more damage, and Sand Attack makes it so my own attacks miss. With this, Dratini has to heal often, and I almost run out of healing items.


At least I have a few left. Stocking up in Goldenrod will not be easy. It is rather far away, and Fly currently isn't that convenient for the team…


But I press on, running into more problems. Many Trainers are Hikers, and their Pokémon know Self-Destruct. Unfortunately, they will not hesitate to use it on me… Self-Destruct is particularly dangerous because it not only does a lot of damage to anything that is not Ghost, but it also halves defense when damage is calculated.


Nowhere does the game tell you this.


Regardless, the situation leaves several of my Pokémon injured, and I have to use more precious healing items.


Compounding that is another trainer that has a Poliwhril. Poliwril knows Hypnosis, which I have no resistance to. Furthermore, it knows several attacks, and does not hesitate to use them. My Gyrados is injured and barely wins the fight. There's also an incident with Machop and Seismic Toss, where Syther nearly dies.


But there is a light at the end of the tunnel. My Gyrados learns Dragon Rage. Dragon Rage is very good at this point, because it can take almost anything in two hits. Unlike Self-destruct, nothing can resist it. It gets less useful later on, when enemies have more HP.


But for now, it's a much needed improvement. The cave leads out to the Ruins of Alph, where more catches await. I quickly catch a Natu, which I may or may not use. It's not all that great in this game, so I will have to see…


Anyway, I had out of there and into the next town. The next town is to the east of where I was for the fourth badge. I have to pass through a route to get there, but doesn't give me much trouble. I do catch a Goldeen and a Machop, though. Neither is particularly good, but I will take what I can get.


At last I make it to Mahogany Town, home of the seventh badge. Unfortunately, I can't do much there right now, so instead I head north.


There is a few trainers to battle and new Pokémon to catch, but for right now I will take a break.


Perhaps next time I will make it to the Lake of Rage.


Time for a bit of Fire Emblem: Heroes! Just a small update with one of the teams. Originally, the team had Chorm on it, but he got replaced with Eldigan. This is for two reasons. One of which was that team lacked a horse, and had no options for long-range movement. The other is that Chrom doesn't get his best skills until he promotes, and since he's already a 4* unit, it will take a while for him to do so. Eldigan is 5*, and since the rest of the units on the team are also 5*, it means I can optimize the team without using any of my promotion items. That's all for now, though.


Because it's time for the Valkyrie Profile Semilocke! Maybe I can finish the game…


Chapter 5 doesn't pose much of a problem, mainly because it's same as before. The biggest issue is the sorcerers, with sap power. There's also a few troublesome monsters that apply status effects like freeze. Thankfully, Langry is a lot easier this time around due to not using great magic and able to get troops out before he attacks. As I clear the final levels, I don't get Gram this time. I suspect it's because I can only get in the mission were I not get double Sin. It doesn't matter much, because I can't use it against the final boss of the A Path anyway.


Speaking of the A path, the stupidity continues.


Langrey stabs Reinbourg with a dagger, and the margrave collapses. I guess what I said about Langrey being bloodthirsty was right… He gets taken back to his castle, only for the party to find out that he has been suffering from a long illness, and is slowly dying from it. He knew that whether or not he fell in battle, the war would be his last.


And that's only the tip of the idiocy. The problem is that not many people going to support Joshua, because he is a distant relation to the throne (and so many people threw their weight behind the other two heirs). Not to mention he doesn't appear to have any foreign support, with the margrave being his only one. So not only will the people not trust him when he takes the throne, but he no longer has any power to back that up. No wonder Artolia eventually falls…


Yet, the margrave continues to go on about how if only he were to have raised the princes, the conflict may have never happened…


Except that it would've.


Even if Kristoff was immediately named the heir, others would fight against. If anything, it would make the conflict worse as his brother and loved ones would've been forced to take up arms… It's similar to what actually happens to Kristoff on the B path. It will get even worse for the margrave, as he would be forced to choose one of the brothers. Or, he could just choose to do what he did and go against both of them, but that led to the entire conflict in the first place…


So really, the whole spiel is worthless…


It's about to get even crazier though… The assistance the margrave enters, saying that Langrey has jumped to his death. The margrave is devastated by the news, and dies of his illness and wounds shortly after.


Which leaves Kristoff is the only one left.


With Joshua without support, and everyone else dead, Kristoff is the only one left.


Meaning he's still the rightful heir simply by process of elimination.


Which further supports the idea that he's the rightful heir no matter what anyone says. Kristoff survives the war in the A path, and so he should inherit the throne, not Joshua. This is regardless of the state he's in at the end of the path.


In fact that he has this evidence, while Joshua has none the entire conflict pointless. In the end, the crown prince is the rightful heir, and survives to (probably) take the throne.


So Reignbourg died for nothing, because Kristoff won the war anyway.


It's just one of the many things wrong with the A path…


Kristoff being king would make sense with the first game as well (since this game takes place before it). The king is described as a coward, which many believe Kristoff to be. It's certainly something he would do when realizing aggression got him nowhere… And Argrim states the king feels himself to be strong through others misfortune. If one thinks about it, that's exactly how Kristoff became strong during the war… And it's implied that the king decided to make Artolia a better place after his daughter died… It's definitely something Kristoff would do…


But I'm getting added myself as I travel on the last mission to the end of the mess that is the A path.


And it turns out it has one last surprise for me.


A final enemy appears.


It's Aylith, angry at Wylfred for giving up his path of revenge. Apparently, she set up the entire game in hopes that he would go on it…


And then transforms into a monster, Gram.


And it turns out we have to defeat her.


Except I've a few problems with this.


One is the predictability of the situation. Players can easily pick up on the fact that Aliyth is Gram. Hel talks about her pet, who presumably wants Wylfred’s soul. Aliyth that abuse shortly after that. There's also the fact that Hel doesn't appear to have any other servants, so Aliyth is the obvious choice. The game also all the spells it out for the player should they get the bad ending (the one where the game ends prematurely). And that ending is not all that difficult to get…


The other is the lack of foreshadowing. Aliyth says she did all these things, that we never see her doing any of it… Furthermore, there's not even the tiniest hint that Aliyth is in the background doing these things, or that there's any hint of divine intervention. Also, the game doesn't tell us how she accomplished all these things. It's particularly odd, because she has to be traveling with Wylfred in order to evaluate him at the end of his battles…


Story problems or not, we still have to fight her.


But it won't be easy.


Garm is surrounded by things called Pale Flames. Pale Flames have high range and stats. They also are completely immune to one element, and fly. They are sorcerers, but they work differently than most of the ones seen in the game. Instead of casting only one attack, they can cast three. This is something that regular sorcerers can't do, and the ones in the party will never have access to it. Not to mention they like to use their high range to gang up on people, and when an attack hits, the unlucky victim is toast… And they also have Great Magic which they're not unwilling to use.


So really, this almost turns the final mission into something luck based. The idea is that I have to hit them before they hit me.


But sounds much easier than it is…


I enter the fray with Rataskor’s Scandal. It can do some massive damage to the flames, and is one of the few tactics that is useful in this battle. Of course it also does massive damage to my team, but that's healed as usual.


And so I charge up, ready to defeat the first flame.


And that's where the problems arise.


The flames are fast, and they dodge attacks. There is also the fact that one of the flames is resistant to ice, and that's all Lockswell can do… Unfortunately, he's my most powerful character…


So with this, the flames quickly survive the hits, and wastes no time picking my characters off one by one…


It isn't long before I lose.


But I am ready to fight again.


I make a small alteration to my strategy, however.


Natalia and Ernest originally did not have Reduce Magic, due to not being able to hook up with some other skills.


However, Reduce Magic is useful because it halves any magic damage received.


So I equip it on them immediately.


It's also worth noting that unlike the other two paths, the first part of this path does not count against the Nuzlocke rules.


The reason for this is that no matter what I do, someone will die in this battle. It's almost entirely luck based, and I know my luck will eventually run out. The second part, however, is not luck based, and will count against me.


So I start again, and this time, the first flame doesn't dodge. I'm able to easily take it out, using the same strategy as before.


After that, its brethren soon follow.


That just leaves the boss, Garm.


Garm is a powerful enemy, with its (her?) attacks able to do a lot of damage. Garm can't move, but has massive range. It can also fly, making it difficult to hit. It is very large in size, meaning that no character will be able to throw it up in the air. Garm has a Soul Crush that is the dark elements, and is also resistant to darkness. This is why I didn't want to equip the sword I mentioned before, because it has darkness as an element. Garm mostly fights with physical moves, although it also has a variety of magical spells at its disposal. The spells are both defensive and offensive.


So what makes this battle easier.


The fact that Garm cannot move.


Garm being unable to move means that easy to see its range, and since the range can easily be seen, it's simple to park a character in its range and have that character take care of healing while three others attack.


Which is exactly what I do.


It takes some doing, but eventually I do enough damage to Garm to move onto the next phase.


And that's when meet a familiar face.




That's right, the Valkyrie has permitted Ancel to join us on the battlefield, for one final time. Ancel himself is stronger than most of the units in this powerful equipment, but for the purposes of this run I won't be using him.


Instead, I go with the same team.


And decide to use the same strategy. Natalia is left outside of range, and the other three charge forward.


And as before I also invoke a Plume skill, Fury of the Aesir. Fury of the Aesir makes all opponents’ physical attacks useless for three turns.


And Garm’s strongest attacks are physical. It also uses magical attacks, but it is much weaker. There is a bit of a problem, since one of its attacks inflicts paralysis. Somehow I forgot to bring paralysis immunity…


But it's not too much of an issue and the boss is defeated.


The best ending plays as Wylfred apologizes to Ancel, goes home, tells Tilte what happened, and brings his mother to her senses.


And I am left to reflect on the game itself.


Sadly, it's not my favorite of the Valkyrie Profile games, but it’s charming nonetheless.


The story does a good job of showing what happens to mortals when the gods go about the business on Asgard, giving a perspective that, up until this point, and there was only glimpses at.


Furthermore, it's not a bad strategy game, similar to Fire Emblem or Final Fantasy Tactics. And good at what it does, presenting some depth to the missions, gameplay wise, while the same time giving a fresh take on the Valkyrie profile formula. And perhaps, even in take on strategy games itself.


However, there are many things the game doesn't do well.


One of which is the story. The story overall could benefit from being one giant path instead of split into three paths. It would help with some of the redundancy, and help bring the past together. In some parts of the story are just a mess, such as the A path, Natalia never finding her children even when she survives, Thydor and Ushio not appearing when they should, the entire problem with Fauxnel, and even the problem with the inheritance dispute. There's also the issue of some parts being rushed, such as Wylfred’s character development, or Natalia's failed rebellion. It feels as though there was more that could have been put into that, but there wasn't enough space or something… It's also what noting that the English version lacked the full voice acting that the Japanese version got… It's unknown why this is, but some suspect the English version may not have been as well-funded. For those who can get their hands on the Japanese version, the voice acting is actually very good. It's worth a listen, at least…


The game also suffers from gameplay issues as well. For one, the game is rather short. If all three paths and the bad endings played, the game ends up at around 30 to 40 hours. That's not much shorter than the others in the series, but the redundancy of the past may make it difficult to play all of them. If one chooses to go with only one path, the game only last around 8 to 10 hours,


There's also the matter of the Destiny Plume. The Destiny Plume is an interesting mechanic, both gameplay and story wise. However, just the way the game handles going to the different paths, it is not uses much as it could've been. It's a shame, because it makes Valkyrie Profile different from some other strategy games, but that difference is hardly ever seen…


Finally, there's a bit of a problem with how the game handles repeat playthroughs. This is the only game in the series so far to allow the player to carry over things such as weapons and skills. However, the game does nothing to compensate for it. Enemies remain very easy, only slightly becoming stronger difficulty near the end. Having the difficulty gradually increase, having multiple difficulties, or simply not letting things carry over could've solved the problem. Unfortunately, none of these solutions were implemented.


Despite all its flaws, the game is still fun to play, and was worth playing for the Semilocke series. This won't be the last we see of Valkyrie Profile, as I continue toward the second and final game.


But until then, I bid Valkyrie Profile a fond farewell. And hope to have more excellent adventures.



Off to another entry! Since I just completed a Semilocke, I will taking a bit of a break. I have to do something in the afternoon, so I will probably play Fire Emblem: Heroes then.


But for now there's another matter. The Mimikyu solo run. I still have some things to do around the first island before I finally leave it…


Such as picking up trash from Pokémon… At least he goes easily this time… Usually I get lost at least once…


And of course we have a rematch waiting. A rematch against Illima.


It goes much easier than the last time, mainly because I am able to use Work Up twice to boost my attack stats. Surprisingly, Illmia uses his Z-power, but uses it on Leer. All it does is lower my defense, while boosting his attack. And he can't really make much use of it…


Oh, and I have to style my hair. I can have a look that looks just like how I do in real life. Unfortunately, I can't remember the specific options that I need to pick,.. So I spend a little bit more money than I want to, but eventually I get my hair where it needs to be…


So after bit of item hunting, I'm ready to hit the next island.


From what I remember, I will not have the advantages on Akala that I did the last island… But figuring out new strategies is all just part of the fun…


And there's a clothing shop here too... Too bad it just has all dorky polkadots…


What I'm more interested is two familiar faces.


Sina and Dexio.


Sina and Dexio are researchers from the X and Y games. They also play an important part in a side quest here.


I won't be doing the quest in this run, but right now one of them wants a battle.


It's a pretty easy battle against a Delibird and a Glaceon. Glaceon gets put in early and attacks twice. However, Alice avoids attacks using her high Affection. This allows me to use Work Up again. The third attack hits, but it doesn't do much damage. Besides, it's an Icy Wind, and lowering speed is useless because Shadow Sneak always starts first.


Poor Delibird doesn't even get a chance to attack…


Now I'm off to my next area, Route 4. It doesn't give me much trouble, and it quickly arrive to the entrance of the next town.


But that will be a little later. Right now I have a place to go.


However, that does not stop me from continuing the entry.


Because Fire Emblem Heroes awaits.


There's a couple quests I haven't done yet, so I may as well clear those. They fall easily as I begin to concentrate on the real reason why I'm here.


Skill Inheritance for the second team. Now that their levels are maxed, it's time to work on their skills. Reinhardt inherits Reposition, Spur Attack, Threaten Attack, Threaten Speed, Armored Blow. Only the first two are used, though. Gray inherits Brash Assault and Pavise. Finally, Klein inherits Reposition and Spur Attack. There is enough skill points for everyone to learn at least some of the skills, although I will have to continue to fight to learn them all.


So I concentrate on my third team. They are not that high leveled, but they have an advantage. Everyone on this team has maximum rarity, so their stats are much stronger than units would normally be at that level. So far, they don't have much trouble, but I don't know how long that will hold up.


I will continue documenting their progress next time.




So today's a good day for Fire Emblem Heroes! And what better thing to do than to train the second team. Luckily, with the events going on, I am able to get them all to level 40. Unfortunately, while they are at max level, none of them are the max rarity (5*). And they have almost no Skill Points to use inherited skills. So they still have some growing to do, but it will take a lot of resources. Resources that I currently don't have. So that's all for now.


Off to the Valkyrie Profile Covenant of the Plume Semilocke.


And after another monster battle. Luckily, it's in a place that is exactly the same as the other two paths. And like them, it is easy.


What's not easy as the battle after that.


The next battle is against Kristoff, and Reinburg is on our side. This battle is difficult for a number of reasons, one of which is the high Sin count. Another which is because it's in snow, and I know from Wintergard that snow is annoying. Finally, there's the problem of Kristoff himself. Originally, I had Fury of the Aesir to nullify his attacks. Here I still have it, but it won't last long, and most likely will not have enough energy to use it. So I will have to go head-on.


Unfortunately, there are still problems.


Reinborg kills someone, ruining my chance of getting Sin from them. I try to get Sin from other people, but is ruined by one person dodging attacks while defeated. Kristoff, as predicted, also proves difficult and injures others with his Soul Crush. Wylfred is killed twice from it, and Natalia is unexpectedly attacked from behind. This is because I was trying to get her to revive Wylfred so I could have maximum Sin for the battle.


Eventually, though, Kristoff falls.


And he is taken prisoner.


I can't help but wonder if he's in the right though. Kristoff says he fights to stop his brother’s tyranny, but Reignborg doesn't think so. However, considering how Langrey acts during the rest of the game, Kristoff probably isn't wrong. Not to mention that being the first born son, Kristoff has a claim to the throne no matter what anyone says. The people are unlikely to follow someone who’s distant from it (Joshua, not to mention this is proven in the other two paths), and Langrey doesn't have the claim to it being born out of wedlock. Kristoff's claim to the throne and fighting against tyranny makes even more sense considering what happens to the two princes in the end…


It's also funny considering people are going on about Kristoff being manipulated by his advisers, but in reality, Joshua is being manipulated by Reinbourg as well. It's implied Joshua doesn't show much interest in the throne until Rienbourg declared he would fight for it…


And even after all this, I have to wonder what would've happened if Kristoff wasn't manipulated so easily by his advisers, and instead grew a spine... Perhaps what happens in the game would have a happier ending…


But enough of that. Off to the Tempest Trials.


Where I use my second team for the first time.


I send Eliwood after a bunch of enemies, although he would normally be okay with them. However, Hinoka was waiting in the trees.


I thought he would survive, but she had a Brave Lance that took him out instantly. I wound up with three units against Hector's five in the final battle. Odin and Cherche squared off against the enemies while Gaius remained behind. When ended up happening was Odin went forward to take out a red unit, but was quickly defeated by Hector. Fae moved forth, eventually being defeated by Cherche. Cherche also defeats a blue unit guarding Hector. Through all this, she was injured.


 Cherche manages to attack Hector, but is defeated. After that, Gaius is quick to fall. I sent in the second team, and Grey quickly defeats Hector. After that, the battle ends.


And now it is time for something I've been wanting to do.


Skill Inheritance for other teams.


First up is Legion. My plan is to have him inherent Defiant Attack from Odin, and inherent Noontime from a promoted Laslow.


However, I quickly have problems.


I cannot use Odin due to define detecting up the same spot as Fury. I decide to use the promoted Laslow’s Spur Speed instead. Legion also inherits Smite from Barte, even though it isn't the most useful skill.


That's all for him.


On to Reinhart.


He gets Luna from Catria, and Death Blow from Hawkeye. As a final skill he could inherent, there are a couple options.


But I will save that for next time.



Welcome back to Fire Emblem Heroes! Today's the day of the Mini Tempest Trial! All be doing it alone but differently than I was before. For starters, because of Skill Inheritance, I am participating one level higher than was originally (so on the difficulty before Lunatic mode, where the enemies are in their 30s and 4*). I'm also going to simply participate as much as I can, instead of simply going for the first two, and also giving up near the end. This is because of the events short length, and also because of the fact that many of the prizes are very good, and ones I missed last time.


The second theme that I've been leveling will still be used as a backup. However, I am hoping that I do not have to use them, because they are not their strongest yet.


I did my first two runs of the day is a test run and won both with maximum points. However, the enemies are tougher and often would kill have my team and leave the others injured. To put this in perspective, the enemies from the level before would be lucky if they could kill one unit.


I may as well record the rest of my adventures here. Right now, I am at a massive advantage because one of the units I'm using is a bonus unit (Eliwood), and that means I will get a massive boost the points regardless of what my final score is.


But other than that, there are no innate advantages.


Which is proven when I lose everyone but Cherche on the last battle.


Odin goes for Erikia, but gets ganged up on by everyone else. Gaius stupidly dies when I throw him against Hector. Eliwood tries to go against Hector, and survives, but is quickly killed by the blue units behind him. Finally, Cherche is the only one remaining, having taken damage from a blue tome user. Luckily, she is able to survive the blue tome user's attack, and defeat the blue lance user, earning a victory.


And I get Masked Marth. Masked Marth is interesting, because she doesn't have any skills. However, she does of solid stats, and with my newfound ability for skill inheritance, I might just be able to put her to could use. She is a red sword user.


And now that I've gotten her, time to go onward in the trial. There are many more prizes to be found.


But first, a break using the other modes. I'm now strong enough to do Bond Hero Battles, but only the lowest level. I get a bit worried when Odin goes straight into a bunch of enemies, but other than that, things go without a hitch.


I have a lot of orbs, so my next area is to do a summoning. I managed to summon a second copy of Ninian. She has useful skills for inheritance, and can be used to power up my current one. A second copy of Tiki is also summoned, and she can be used for those same things.


And after that, a short break from playing. There's something I need to do today, and my stamina meter needs to recharge…


And after my break, I come back. However, I do not think I will do anymore battles in the Tempest Trials today. The reason is that I have to go a long way before I can get everything I need, and without the point bonus, there's not many I can get (441 max). I need 20,000 or more to get everything I missed the first time.


However, I may still train the other teams. Seeing as more points are awarded the harder the maps, it wouldn't be a bad idea… But that will be for later.




Today, an exciting entry. Nanowrito is coming up! I've already started making plans about what I plan to do. There are a couple stories and the need to narrow down to one. The Valkyrie Profile fan fiction where everyone joined as one, and it's probably the most well drafted. Most of it is here on this very blog. There's also the fan fiction about Kyra, but little is known about her and little is known about her game. It would take a while to research what is going on. 100 tales is another contender, based off of the Fire Emblem 100 challenge. However, that would be difficult to write, since it involves 100 chapters. Another fan fiction called Noble Demon was said to be the original contender, but most likely will not be. In order to do the Valkyrie Profile fan fiction, I will most likely need a game script or using the Wiki about the game. I have a few days to decide more things, at least before I begin drafting.


Speaking of the game script, there's the matter of the game script I have and what happens to it. I have a game script that I made myself, and I am unsure where to post it. If I hurry, I can finish it before Nanowrito starts. I was thinking of also turning it into a one-shot collection, based on the script.


In other exciting news, Price of Rebirth will begin its restart soon. My first step will be researching the different games that can be used for it, as well as what information is available. After this research, no new games will be added to the worlds, other than series that have new entries. Furthermore, all notes will be collected. If a note has more than one thing on it, the most recent notes will be taken as material for the story.


There are some changes to Price of Rebirth. Rosea has heavy involvement, where there was not much before. Her idea of working with purity because that's what others want goes well with the main character's mission. Especially, this is important because a massive part of the main character is being purified. This also means that Liselotte will get a larger role as well, but what that role is is unknown.


The main character's development is different. Originally, she stood as a mercenary invited freedom over all. Now, she still starts off as a mercenary, but moves away from it as she realizes the downsides to it. These downsides include lack of companionship, and lack of trust, which are both things the character thrives on. There's also the ability to work well on team, something she has, but mercenaries generally work alone. There is also the character trait of secretly wanting be near people. Her main problem is that she wants to be perceived as trustworthy, but is afraid she will not be. She also realizes that freedom means nothing if there's no one to trust. She also has soured allies and the goals to fight for, neither of which most mercenary characters have.


There's also the issue of her power. In the original draft, she had difficulties controlling her power, but now it stems to difficulties controlling the emotions surrounding it, and the anxiety it brings. This in turn, causes her to lose control, even if it is not directly her power. However, a lot of people think it's her power, which is part of the entire conflict. It is also this revelation the helps with her confidence issues. It also makes the protagonist’s story a bit different from the many others who happen to have issues with unique powers and control. Finally, this makes the fact the wandering she does make more sense, because in all reality, someone with the dangers power that could go out of control in the moment could be stopped as soon as possible.


In earlier versions, the protagonist met Rotom, similar to Pokémon Sun and Moon. In the new version, she does not meet Rotom at all. Instead, she has a Mimikyu be the equivalent, possibly wielding weapons alongside her (it will be common for monsters to wield weapons alongside their owners in this universe if that is the case). This Mimikyu also fights alongside Chewy, who stays almost same as it was in earlier drafts. The Mimikyu’s name is confirmed to be Meredith, and she is also confirmed to have no relationship to the Mimikyu used in Sun and Ultra Sun. The Mimikyu there are named Charlotte and Abigail, respectively. She also has no relation to Alice, the Mimikyu in the solo runs, or Margaret, the one first seen in Parade. It might be possible for them to all meet each other, however.


 The protagonist will actually meet her Pokémon differently. In original drafts, her Pokémon simply hatched from an egg that she bought. Now, she has a vision beforehand, and it uses its allusions to leader on a quest to find it. This is in the marketplace, where she would've normally bought the egg. There might also be some sort of puzzle involved. It makes sense for this to happen because it's very similar to what actually happens to players when they reached the marketplace in Pokémon Sun. Mimikyu are only shown living in a marketplace, so it would make sense for one to be there. It also gets rid of the problem of having a very young character saddled with a baby (even if it is a Pokémon). Of course, the Mimikyu would annoy the shopkeeper, Anna. But this also makes sense as ghost Pokémon are known pranksters, and they have also been known to take people into otherworldly places (illusions or no).


The idea of this is that it's a sort of trial, and the Mimikyu is looking for a friend. Anyone treated with kindness can become its Trainer. The protagonist passes the trial by following it all the way to the end, and befriending the Mimikyu rather than being terrified of it. She also has an advantage due to her instinctive connection with the spirit world, but she at first doesn't realize she has the connection. She also doesn't realize she's crossed over from the mortal world to the spirit world (or even that she can do that).


Some parts of the Special Forces (Zilva’s arc) are different. Now, in order to pass the test of moving shadows, the protagonist is able to force yourself to act like a normal person for short periods outside of combat. In order to do this, she begs for an alteration from Gloria Union’s Tracy, even though the latter is concerned. The others are surprised, and originally believed to Tracy forced the protagonist act this way, although she reveals it is the opposite. However, Zilva in particular is grateful that she is able to finally able to act normally when faced with things that would typically slow down. This is both for her own safety and because the freelancers would have forced Zilva’s exile otherwise.


There's also the idea of the powerful spirit Kriterra framing the latter for certain things. This includes the death of the Artolian King, the murder of Sir Cennair, and the fall of Corrin. She is very clear who that she is causing everything, and everyone thinks she is sloppy. However, Zilva realizes she's doing this because she is arrogant, and believes no one can stop her. Mrs. Pravin when she is able to go toe to toe with the goddesses, believed to be impossible by many.


This also leads me to believe that the protagonist and Kriterra are the same person, and that the protagonist really is committing all the evil acts. However, there's no proof either way. Beatrice believe she has confirmed that this isn't because none of her memory show are being capable of transforming like that, even unwillingly. The form is also never seen other than a separate entity. Unfortunately, this is not believed because the others claim that the protagonist can easily create false memories. It's worth noting that Beatrice is not really trust that point, so her theories are discussed.


The protagonist will be less manipulative and or to make her more appealing. However, she is so flawed, and realize the consequences of her flaws and manipulation easier. That's not to say that she doesn't use manipulation and other timelines, and she still has to do many horrible things in order to be punished later (because that punishment must occur). The main problem may instead be not realizing consequences all the time, especially when overwhelmed by the emotion she is shown not to be out of the control. This affects the punishment because others are not as harsh with her, and she's even been a lot less negative light (more of a person).


In the final timeline, she is not at all on Vellman’s side. However she is still rude to and dislikes him. The protagonist may also not be as violent, realizing the consequences of that from seeing others that violent. Her previously violent nature may be transferred to other characters. However, she still has instinctive reaction to fight with she regrets. I feel like it makes him look more like someone who grew up fighting, unless like a person is absolutely crazy. This is not mean that she doesn't act crazy in the other timelines.


Another idea comes through with Kriterra in the final, not being closed unless she is defeated or punished. Rosea points out that even if she was to heal everything herself, it still doesn't change the fact that the people in the timeline are broken, and Kriterra still remains.


But enough of Price of Rebirth; now it's time for something more lighthearted.


That something is Alice and her solo run. If Alice's journey could be defined in one word, say it is nostalgia. It's basically an example of how I used to play games versus how I play them now. When I was younger, I would pick my favorite Pokémon (or other gaming mechanic) and simply enjoy the journey. Of course, I would still try to get what I can, that my knowledge is limited. Now, I played deadly challenge runs and create stories with higher stakes. Every move is calculated, instead of just blissfully going through. Now 100% completion is not an option, but usually a requirement. It's almost cynical, in a way.  Not that the new way is bad, just different. However, it makes this run feel a lot more lighthearted than other games. This is because it's different than the Semilockes, in both the narrative and gameplay. I may write a comparison story, but I'm not sure what it would entail.


Now there's the idea what Alice actually does. It's possible something is wrong and she is the only one who can fix it. It might have to deal with freeing the gods, since legendaries are required to caught in this run. Perhaps there is something involving the Ultra Beasts. She's also confirmed to be depowered somehow by the time of Ultra Sun/Moon.


May as well do something about the one-shots too. After all, the Binding of Isaac is winding down, so it's time to think of what I'm going to do next. I predict it will be something more lighthearted, such as Imitation or any of the Eclipse stories. The fanfiction about the endings of Claire may also work, even though it's still a bit on the dark side. At least it ends happily. The comparison story of Alice might also be interesting, although that run hasn't gotten very far. Something about capturing Arcues may be shown. I may also read something about the Tempest Trials, in honor of the mini one coming up. A tribute to Twitch plays Pokémon is also being considered. Undertale is also another contender, but I believe I will watch the game before doing stories for it.


Another story that may be coming soon is the story for the game on these forms. This story is for a Pokémon Emerald Randomizer Nuzlocke. What is known about the stories that flashbacks of the Altar will be included. This is a reference to winning that particular run when it was lost before. The Pokémon that shown may be in a picture book, which is similar to the ending of the original game when pictures of Pokémon the player has captured are shown. The final team lost the shown, although they may not be in battle. Events such as accidentally signing up and trainers slowly dropping will be in the story. Also, if I'm the only person remaining in the run, align Lebed did about going on for all of them, and the Pokémon that fell.


The last thing is the Valkyrie Ptofle fanfic where everyone has a happy ending. I'm having trouble doing one for Ailyth, the problem being is that she's only happy when the others suffer. Perhaps she gets an equivalent to Wylfred. Giving an equivalent deprives that person of a happy ending. The closest I can think of are Fauxnel and Gwendal, although I am leaning towards the former because of my dislike.






Time for another Semilocke! Of course, it's Valkyrie Profile! Hopefully I can get close to finishing, if I don't immediately finish it up…


But it seems things are not that easy.


There are some monster missions, and although they are not difficult, they are longer. This is because of where they are.


One is in the place where Rosea was first found. That place has many bridges surrounded by water. It makes it difficult for units to attack more than one on one. However, I still managed to beat the mission.


The next place is the ever annoying Wintergard. Other than Kinbolds with petrification, there's not much here.


And the call for a truce ends in failure. Should have known it wasn't going to work…


I guess now we go to battle…


And our first area is the Sylvanglade.


It's exactly the same as it was in the last two routes, complete with all the monsters. Perhaps I will finish it later.


For now, Fire Emblem Heroes awaits.


And of course, the training.


With all the experience gains, it should be over quickly. Indeed, my units grow fast, and the second team is almost completely leveled up by the time my stamina meter needs a recharge.


But there are still some issues.


Rienhart is a little slow, and often times has trouble attacking others twice. He does have something that allows him to attack twice if he initiates the attack, but he doesn't get it until after he promotes again. Furthermore, having him attack things his week to or putting him in the way of those things is not a good idea… Pegasus Knights, green units, and horse effective units will still slow him down…


And promoting someone that’s 4* rarity takes a lot of resources. I technically have enough to do it now, but if I did, I'd have nothing to spend on anyone else… I have a couple other people could use promotions, so I don't want to be wasting any resources…


The others have their weaknesses too. Gray’s good against horses and has decent attack power, but his defense and movement are not the best. Legion has the same problems as usual, but now has a new skill to compound them: Fury.


Fury makes Legion much stronger, but subtracts an amount of HP every turn. This subtraction happens even if Legion can't attack back. Therefore, he's constantly injured, and is only strategy right now is to use his superior strength to defeat foes before they can defeat him. It's solid, but risky, and it takes several Light’s Blessings to get him up to speed.


And last in the group is Klein. Klein was over leveled from his time in the Nuzlocke group, so he was held back. But now that the others are stronger, he can fight with them. Klein is an archer, which means he can attack from a distance but not from up close. He starts out with the Brave Bow, a weapon that allows him to strike up to four times without counterattacks. He can strike faster foes only twice, but will perform both that's before being counterattacked. However, it also lowers his speed. This leaves him vulnerable to being doubled by enemies who get close, or by those who survive his strikes. With all this attack power, he's a good companion on any team.


But now the team is almost maxed out in levels. Which means that almost ready to inherit some skills. Most of them have only one or two skills left to learn, with Grey and Klein having learned them all.


I can already think of some skills to use. Rienhart would benefit from something other than Blazing Thunder. This is because in order to use it, foes must be in a straight line, something which is unlikely to happen. Furthermore, falls are able to activate skills that are normally seen at lower HP once Reinhardt casts his spell.


That makes things rather dangerous.


Speaking of dangerous, I have thought of a way to use Legion’s Fury to its full advantage. He can use to Defiant Attack to raise his attacking power when his HP inevitably falls. A healing skill, such as Sol, would also be helpful, as it can heal the damage caused by Fury. It would be a better fit than Retribution, because Retribution relies on taking damage, and Fury doesn't allow that.


I'm sure there's other combinations that I haven't thought of, but I will save them for next time.








Well, it's a fine day for Fire Emblem Heroes! And a fine day for skill inheritance, it seems. The first on the list is Eliwood. He received some attack boosting skills from a spare Cherche I have. Harsh Command and Spur Speed are also useful. They both come from Claire. In other news, there is enough Orbs to do a summoning now.  There's not much, other than a 5* version of Cordelia. It's a unit irony have, but I will take all the 5*s I can get…


Skill inheritance continues. Harsh Command is passed down again from Sazio to Odin. The skills and Odin attacks work well together. Breath of Life is the only useful thing to give to Odin at the moment. He inherited from Felicia. With that, my only thing now is to train the other teams, but they will need all their skills before they can use inheritance. It's worth noting there's something called a Mini Tempest Trials going on. It's a little too late for me to benefit completely from it now, as I probably won't have the teams trained up in time. However, it's still worth participating in, because the rewards are easier to get and some rewards that I missed the first time come back. Speaking of events, the Voting Gauntlet is easier now that the two teams are even. At least, I'm able to get all the rewards I need to.


Next thing to come as the Emerald Nuzlocke. Unfortunately, this is the point in the game where it decide to start throwing a bunch of water at the player… Therefore, not much happens. I catch a few new Pokémon, and a lot of training happens on the land. I had for my seventh gym badge, and have a bit of trouble with the redesigned Mossdeep City Gym. The battles themselves are easy, and I reach Tate and Lisa in no time. The battle isn't that memorable, but it is a bit long. This is because I have a Tentacruel and Amarlo against a Relicanth and Altaria… Other than that, there's the battles that the Messdeep Space Center, and of course, I forget about the event. This is because it is Emerald exclusive, and I haven't played Emerald outside of this event in years.


And off to the Valkyrie Profile Semilocke. Well, hopefully.


The 3DS is still having trouble starting with Valkyrie Profile in the slot… But if I finally seem to have found the problem… When DS cards get older, they corrode and need to be cleaned. If they corrode too much, the 3DS can't start or either will start, but not show the game. This problem can be fixed by either physically cleaning the corroded parts, or by taking the game in and out of its slot a few times. I can also make sure not to start the 3DS with the game in the slot. It would make sense, seeing as I have had the game for a long time, and this can also occur if the game has not been played for a while (which the this game hasn't). I do the former solution and it works fine. This would also explain why couldn't catch the problem before, because I typically do not begin the 3DS with a DS game in its slot. The 3DS is also more sensitive to corrosion than other systems, which is why other systems that have played the game have not detected the problem.


So now the game actually starts. But I'm back on that stupid mission with Valmur… And he decides to be even stupider, running back and forth on the map… I have no idea where he's going to go, and he winds up running around in circles…


No one ever said he was smart, I guess…


But what is smartest of the enemies. There are a bunch of stairways in this map, and enemies have the idea to block them. The stairways can only be traversed one square at a time, so blocking that means that units can only engage in single combat. It makes the enemies difficult to take down, because only one unit can fight at a time.


Despite all the problems, we manage to rescue Valmur.


And he dies anyway.


To further twists the knife, it is after he dies that he finds out Fauxnel was the one responsible. Oh, and he killed his brother earlier on in the game…


And Fauxnel is one of Valmur’s best friends…


But Valmur forgives him, and when given the option to haunt him, forgoes it. Instead, he chooses to see his brother again in Valhalla, and states that his that he feels nothing but pity for Fauxnel.


With that, the two head off.


I might not like Valmur’s characterization, but I do like how his character is consistent. End of the C route notwithstanding, he always has the same character of caring for his family and being relatively peaceful. And he also has the same development of realizing war is coming and sometimes one must fight. How he reacts that depends on the route.


It's a bit different from some of the other characters, who have to have all routes played in order to unlock every aspect of their personality. That aside, Valmur is content to move on without justice.


But Wylfred sure isn't.


He goes to confront Fauxnel, and we are thrown into battle. Luckily, the battle is easy, because the enemies are mostly monsters. Fauxnel himself doesn't even use his great magic, and falls easily to physical attacks just like any other sorcerer.


And this is where my hatred of Fauxnel is renewed.


It is revealed that Fauxnel is behind almost every conflict in the game thus far, and has killed several people in order to avenge his fallen noble house. He wants the war to go on, continuing to wreak his revenge, and thinking that the world will be united under a single monarch. Already, because of said war many people are dying.


But his actions still are not justified, and Wylfred even says as much. Fauxnel doesn't seem to care or have much remorse, but somehow, Wylfred convinces him to try and find a way to stop the war.


So Fauxnel is my least favorite character in all of the series. But at the same time he is a good example of the game’s theme of how much damage revenge can do. Now, no one trusts him, his house still has not redeemed, and he sacrificed everyone who considered him a friend. And after all that, he still has nothing…


Looking at Fauxnel, Wylfred’s development makes a bit more sense, but it still seems rather rushed…


So now we have to get the margrave to deliver a letter to the princes.


But this is where I stop. The next chapter as long.


So here comes another blog entry!


First, some progress on the Mimikyu solo run. I head to the cemetery. How fitting... A Ghost type Pokémon, fighting there… Even more fitting that one of the Pokémon has to fight against is Pikachu… I wonder how it feels about that…


Also, starting to notice the difference in items. For example, I can't shrug off status effects by switching, so X items become very useful. On the other hand, revives are completely useless, so any are sold for money. There's also the problem of Poké Beans. Usually, they're easily found on Poké Pedalgo, but I won't have access to that now. The place requires boxed Pokémon to run, and a solo run can't use boxed Pokémon, or catch any that are not mandatory. However, these items are important because they increase affection, and having enough of them can get me Rare Candies to increase levels.


Also, I acquire the move Shadow Sneak. This is used to replace Astonish, as my main ghost type move. Speaking of ghosts, Illimia’s trial begins here, and it's easy because of all the normal type Pokémon. Not to mention they don't even use their neutral damage moves…


However, the totem Pokémon poses a different issue… It's a two against one battle, and they both use neutral attacks (Bite). They also focus on lowering stats, including speed. I have a bit of a problem with flinching after my speed is lowered. They also do damage with critical hits, which is a problem. They consistently lower defense, and Mimikyu’s defense is already not the greatest, but somehow I win. The Z-move for normal types is my prize, and I decide to use it because one of my main moves is Scratch. It replaces the Quick Claw from the school.


That's all for now. Onto the Fire Emblem Heroes voting gauntlet. Unfortunately, my character, Lyn loses. That means it's on to support the other character, Camilla. Unfortunately, the voting gauntlet is tougher now the armies are even in power, and I have difficulty winning matches. Eventually, my opponent pulls away, and I stopped fighting. But there are other things to do. A new Summoning Focus and bonuses are available. The bonus doubles what is received after battle. It's the perfect time to train teams and finish quests.


So I start by using Inherit skill on some of my people that are already trained up. But I have difficulty picking skills, mainly because of limitations. At first I want her to inherit Swordbreaker to get rid of her weapon triangle advantage. However, I quickly realize she can't. I try to get her to inherit Wary Fighter, but she can't do that either. So finally I finish giving her some skills from Cecelia with Escape Route. Cherche is often far away from support, so the ability to escape will be useful.


And yet another thing calls my attention. There is a repeat of the battle with Narcian, and I want to be able to clear his quests. I try putting escape route to use in the battle, whisking Cherche away after she is attacked by magic. But my units are injured, and Narcian quickly kills Odin. A direct approach is much better, and I get Narcian again.


One last thing happens as I use Skill Inheritance again. I need to make my thief, Gaius, stronger. So I give him some skills from Peri. Specifically, he gets the offensive attack Glimmer, and the defensive attack Threaten Defense. It's the weakest version of the latter, but it's better than nothing…


And off I go to the Valkyrie Profile Semilocke. Where my meet my least favorite character, Fauxnel. Fauxnel is a character with sinister motivations, but unlike others, he seems to have no reason for them… Not to mention the fact that he's good at deceiving almost every other character in the game, and doesn't seem to have and of remorse. Then again, it's been a while since I played this path, so maybe he does and I just don't remember… Regardless, he still is my least favorite character.


There is also a major problem with this route; development. And there's no clearer example than Wylfred. In this route, it's easy to see Wylfred straying from his path of sinning and battle. However, the development seems a bit too fast. One moment, he's thinking about what revenge might mean, and the next, he's thinking of giving up. A bit more development in between chapters would've been nice. There is also some foreshadowing with Aliyth on this route. If one is play the route before, it's easy to guess what she does at the end…


Wintergard returns with all its snow, and it is still annoying. At least it's easier now, being in a side battle… However, there is another thing that I have a problem with; Valmur. As a character, his development and personality are a bit cliché. He doesn't want to go to war, and his development is realizing he has to. However, his original way of thinking is not logical, because the world is at war and he rules over a military house… And if he doesn't attack, one of the sides may come for him… It would make more sense if he just charged forward with everything he had…


There's also an issue of the mission he has on this path. It's a protection mission, but he's all the way at the bottom of the map when my units start at the top. This Sin requirement is high, but I can't use Ratatoskr’s Scandal because it will hurt him too… So the mission is annoying… But I will finish it next time…


Perhaps I will finish it off with a bit of Pokémon Emerald. I'm having a little trouble leveling a Pokémon. It's Gloom, and all it has is Acid… Luckily, I have experience share, so hopefully things will be easier… However, it is still tedious.



Welcome to another entry! This time, with a Semilocke! I'll be doing Valkyrie Profile now, at least until both Pokémon Emerald training and the Mimikyu solo runs are done.


So let us begin.


Well, as long as my 3DS is working. When I boot it up, I get a black screen. I'm bit scared, seeing as I've heard horror stories of people's 3DS no longer working suddenly.


Luckily there's a simple fix. It appears that taking out my SD card and booting it up without it allows it to run. Putting the SD back in after this solves the problem.


It was a problem and had a few years ago. It's just been so long since I cropped up I forgot that it could occur. I made it onto myself that was the first thing I would do if I it had again…


Regardless, the Semilocke can finally continue. And so it does.


I entered the third chapter, and where the best path to finally get that start. However, it doesn't have the strongest start. Almost all the enemies here are monsters, so there is a lack of variety. It also makes strategies too easy, since the freezing attack Avalanche of the Jouten can easily bring them down.


However, a new character is met, Ushio. Ushio is an interesting character with good development. He lives only for the sword and for has fallen master, who was murdered. He seeks to avenge him, and believes that Rosea, one of the other characters wandering around, may have something to do with it. He's not the brightest, but he is willing to listen to reason if someone stops him. This is why he doesn't kill Rosea on site after Wylfred explains that she most likely did not commit the crime. He is also willing to go after Liselotte, after being given some evidence that she did.


Eventually, after fighting some more monsters, Rosea tries to convince Ushio and Wylfred to give up their event. She explains that revenge is not worth living for, because only hatred comes of it. She also explains how she was willing to forsake her own path for revenge after the death of her master (also Ushio’s). She realized him and give her anything, and set out healing the world, as she knew her master and the other mages would've wanted her to do. This is something I really like about the path, because it completes the development of Rosea. The other path with her focuses more on her negative traits and what hatred she has remaining. This that focuses on her positive traits, and how she manages the desire to seek revenge.


Anyway, it seems her plan is working.


But it all ends up in vain.


Liselotte appears, and the two girls get into a fight. Ushio becomes enraged after seeing his master’s supposed killer.


And of course we have to fight.


The monsters here are easy, especially with our powerful weapons. But Liselotte, not as much.


And this is because of her deadly attack, Infrit Caress.


Infrit Caress has the ability to defeat all of my units, being one of the Great Magics.


And it does, defeating both Natalia and Lockswell. Liselotte doesn't have much defense, so she's defeated on the next turn.


The only other problem I have is monsters gain stuck on railings after being frozen, and having to wait for them to move. Luckily, that it not hard. And the mission is completed easily.


Unfortunately, both the girls die, and Ushio is left to wonder what he has to live for. His revenge may or may not be fulfilled, and he has no clues leading to the killer of his master. Heartbroken, he joins Wylfred.


And perhaps there's time for some explanation. I like the court mage plot, but I feel it isn't handled well. For one, there's the matter of Ushio. He's not even mentioned in any of the other paths, let alone seen. This despite the fact that it would make perfect sense for him to appear in any of the path or least mentioned. And why isn't he a suspect in the murder? I know that he left, but people also know he was close to Cennair. While he isn't a mage, he could easily have ordered one to kill Cennair. There's also a mage called Fauxnel. Yet he is neither suspected nor mentioned, at least until much later. Once he be suspected along with the girls, or least mentioned by them?


Not to mention that would make more sense for the girls to band together. They were friends before this, and neither of them did it, and they know they both didn't. So it makes sense to band together to find the real killer, but instead they act like enemies. It's very odd… I would think they would suspect Fauxnel, or even Ushio…


What's even funnier is that Fauxnel can eventually join the party, and Ushio can be with him… So what happens when he finds out what Fauxel did? Perhaps he gets his revenge later…


And it appears Rosea was supposed to deliver a letter to the crown city, but of course it never made it. The letter was supposed to tell the princes stop the war, but it has a few problems. For one, there's what happens in the game where the letter was never delivered. For two, the letter could be delivered and the war could so go on because someone ignored it.


Honestly, it doesn't really work.


It could be argued this is what the game is about. Everyone tries to stop the war in their own way, but almost everyone fails. Even those who succeed can be considered failed, knowing what happens at the end.


Speaking of at the end, there's perhaps one more subject I should talk about.


The subject of Natalia and Earnest. Earnet is a lancer, like Huegoe in the C Path. Natalia, however, is a completely different class. She's a rogue, which means she doesn't have good attack or defense, but is incredibly fast. Her range is low as well, but she uses daggers, which allows her to get a lot of hits. She's a bit difficult to keep alive right now, mainly because she doesn't have the ability to equip a lot of defensive skills. But if I can keep her alive, it will be well worth it.


There's also an interesting conundrum; what to do if Natalia does die. Natalia is a major character in the Leafgreen Semilocke, and she made it onto the final team. This also means that she's a legacy character in the final. This means that by the Semilocke rules, she must appear. However, she can still die here. However, I'm not sure what to do if she does. It's possible I may use the explanation of the Leafgreen version’s Natalia being from another world. However, I am not sure.


For now, I must concentrate on my training in Emerald. I need to be able to complete it and do the next section before the end of the coming week.


So I go to pick a place train, but I have some issues. The Pokémon are strong, and some of mine lack attacks.  However, I finally find a place to train. It's both ironic and morbid that it should be Mt. Pyre. But it has a lot of Bug and Grass Pokémon, so it's easy to train.


Perhaps I will finish it next time.


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